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27 lines
415 B
C
27 lines
415 B
C
#ifndef GUARD_PLAYER_PC_H
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#define GUARD_PLAYER_PC_H
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#include "global.h"
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#include "list_menu.h"
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// Exported type declarations
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struct PlayerPC_Unk_203AAC4
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{
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u16 selectedRow;
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u16 scrollOffset;
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u8 unk_4;
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u8 unk_5;
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u8 filler_6[4];
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u8 unk_A;
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};
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_816B060(u8 taskId);
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void NewGameInitPCItems(void);
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#endif //GUARD_PLAYER_PC_H
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