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178 lines
5.0 KiB
C
178 lines
5.0 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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#include "global.h"
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#ifndef BATTLE_BANKS_COUNT
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#define BATTLE_BANKS_COUNT 4
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#endif // BATTLE_BANKS_COUNT
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enum
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{
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ANIM_BANK_ATTACKER,
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ANIM_BANK_TARGET,
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ANIM_BANK_ATK_PARTNER,
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ANIM_BANK_DEF_PARTNER,
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};
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_MOSAIC,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PALETTES_MODE,
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BG_ANIM_SCREEN_BASE_BLOCK
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};
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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u16 *bgTilemap;
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u8 paletteId;
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u8 bgId;
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u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
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{
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const u32 *image;
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const u32 *palette;
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const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
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#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gAnimMovePower;
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extern s32 gAnimMoveDmg;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct BattleAnimBgData *);
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void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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// battle_anim_special
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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void sub_8072E48(u8 battlerId, u8);
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void sub_8073128(u8);
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// battle_anim_80A9C70.s
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void TranslateMonSpriteLinear(struct Sprite * sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite * sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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bool8 IsContest(void);
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void sub_80759DC(u8 spriteId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void sub_80755B8(struct Sprite *sprite);
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u8 sub_80768B0(u8 battlerId);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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void AnimTask_ShakeMon2(u8 taskId);
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void AnimTask_ShakeMonInPlace(u8 taskId);
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void AnimTask_ShakeAndSinkMon(u8 taskId);
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void AnimTask_TranslateMonElliptical(u8 taskId);
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void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
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void AnimTask_WindUpLunge(u8 taskId);
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void sub_80995FC(u8 taskId);
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void AnimTask_SwayMon(u8 taskId);
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void AnimTask_ScaleMonAndRestore(u8 taskId);
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void sub_8099980(u8 taskId);
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void sub_8099A78(u8 taskId);
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void sub_8099BD4(u8 taskId);
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#endif // GUARD_BATTLE_ANIM_H
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