mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 22:28:44 -05:00
102 lines
3.0 KiB
SQL
102 lines
3.0 KiB
SQL
@ status 1
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.equiv SLP, 0x07
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.equiv PSN, 0x08
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.equiv BRN, 0x10
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.equiv FRZ, 0x20
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.equiv PAR, 0x40
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.equiv TOX, 0x80
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@ status 2
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.equiv S_CONFUSED, 0x00000007
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.equiv S_CONTINUE, 0x00001000
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.equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc.
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.equiv S_INFATUATED, 0x000F0000
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.equiv S_FOCUS_ENERGY, 0x00100000
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.equiv S_SUBSTITUTE, 0x01000000
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.equiv S_MEAN_LOOK, 0x04000000
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.equiv S_NIGHTMARE, 0x08000000
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.equiv S_CURSED, 0x10000000
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.equiv S_FORESIGHT, 0x20000000
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.equiv S_TORMENT, 0x80000000
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@ status 3
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.equiv S_LEECH_SEED, 0x00000004
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.equiv S_ALWAYS_HIT, 0x00000010
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.equiv S_PERISH_SONG, 0x00000020
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.equiv S_ROOTED, 0x00000400
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.equiv S_YAWN, 0x00001800
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.equiv S_IMPRISONED, 0x00002000
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.equiv S_MUD_SPORT, 0x00010000
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.equiv S_WATER_SPORT, 0x00020000
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@ status 4
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.equiv S_REFLECT, 0x0001
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.equiv S_LIGHT_SCREEN, 0x0002
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.equiv S_SPIKES, 0x0010
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.equiv S_SAFEGUARD, 0x0020
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.equiv S_FUTURE_SIGHT, 0x0040
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.equiv S_MIST, 0x0100
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.equiv TARGET, 0
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.equiv USER, 1
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.equiv BATTLE_WEATHER_SUNNY, 0
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.equiv BATTLE_WEATHER_RAIN, 1
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.equiv BATTLE_WEATHER_SANDSTORM, 2
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.equiv BATTLE_WEATHER_HAIL, 3
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enum_start 1
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enum ATTACK
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enum DEFENSE
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enum SPEED
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enum SP_ATTACK
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enum SP_DEFENSE
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enum ACCURACY
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enum EVASION
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@ status animation table
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.equiv B_ANIM_STATUS_PSN, 0x0
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.equiv B_ANIM_STATUS_CONFUSION, 0x1
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.equiv B_ANIM_STATUS_BRN, 0x2
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.equiv B_ANIM_STATUS_INFATUATION, 0x3
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.equiv B_ANIM_STATUS_SLP, 0x4
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.equiv B_ANIM_STATUS_PRZ, 0x5
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.equiv B_ANIM_STATUS_FRZ, 0x6
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.equiv B_ANIM_STATUS_CURSED, 0x7
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.equiv B_ANIM_STATUS_NIGHTMARE, 0x8
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.equiv B_ANIM_STATUS_WRAPPED, 0x9
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@ general animation table
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.equiv B_ANIM_CASTFORM_CHANGE, 0x0
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.equiv B_ANIM_STATS_CHANGE, 0x1
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.equiv B_ANIM_SUBSTITUTE_FADE, 0x2
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.equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3
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.equiv B_ANIM_POKEBLOCK_THROW, 0x4
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.equiv B_ANIM_ITEM_KNOCKOFF, 0x5
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.equiv B_ANIM_TURN_TRAP, 0x6
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.equiv B_ANIM_ITEM_EFFECT, 0x7
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.equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8
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.equiv B_ANIM_HANGED_ON, 0x9
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.equiv B_ANIM_RAIN_CONTINUES, 0xA
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.equiv B_ANIM_SUN_CONTINUES, 0xB
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.equiv B_ANIM_SANDSTORM_CONTINUES, 0xC
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.equiv B_ANIM_HAIL_CONTINUES, 0xD
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.equiv B_ANIM_LEECH_SEED_DRAIN, 0xE
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.equiv B_ANIM_MON_HIT, 0xF
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.equiv B_ANIM_ITEM_STEAL, 0x10
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.equiv B_ANIM_SNATCH_MOVE, 0x11
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.equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12
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.equiv B_ANIM_DOOM_DESIRE_HIT, 0x13
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.equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14
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.equiv B_ANIM_INGRAIN_HEAL, 0x15
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.equiv B_ANIM_WISH_HEAL, 0x16
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@ special animation table
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.equiv B_ANIM_LVL_UP, 0x0
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.equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1
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.equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2
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.equiv B_ANIM_BALL_THROW, 0x3
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.equiv B_ANIM_SAFARI_BALL_THROW, 0x4
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.equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5
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.equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6
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