pokefirered/asm/bike.s
2019-06-26 07:31:39 +08:00

898 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80BD09C
sub_80BD09C: @ 80BD09C
push {r4,lr}
sub sp, 0x4
mov r3, sp
strb r0, [r3]
lsls r1, 16
lsrs r1, 16
lsls r2, 16
lsrs r2, 16
ldr r4, _080BD0D0 @ =gUnknown_83E7CFC
mov r0, sp
bl sub_80BD0D4
lsls r0, 24
lsrs r0, 22
adds r0, r4
mov r1, sp
ldrb r1, [r1]
ldr r2, [r0]
adds r0, r1, 0
bl _call_via_r2
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080BD0D0: .4byte gUnknown_83E7CFC
thumb_func_end sub_80BD09C
thumb_func_start sub_80BD0D4
sub_80BD0D4: @ 80BD0D4
push {r4,lr}
lsls r1, 16
lsrs r1, 16
lsls r2, 16
lsrs r2, 16
ldr r4, _080BD0F8 @ =gUnknown_83E7D10
ldr r3, _080BD0FC @ =gPlayerAvatar
ldrb r3, [r3, 0x8]
lsls r3, 2
adds r3, r4
ldr r3, [r3]
bl _call_via_r3
lsls r0, 24
lsrs r0, 24
pop {r4}
pop {r1}
bx r1
.align 2, 0
_080BD0F8: .4byte gUnknown_83E7D10
_080BD0FC: .4byte gPlayerAvatar
thumb_func_end sub_80BD0D4
thumb_func_start sub_80BD100
sub_80BD100: @ 80BD100
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
adds r6, r0, 0
lsls r1, 16
lsrs r1, 16
mov r10, r1
lsls r2, 16
lsrs r2, 16
mov r9, r2
ldr r5, _080BD15C @ =gPlayerAvatar
ldrb r0, [r5, 0x5]
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
ldr r0, _080BD160 @ =gMapObjects
adds r4, r0
bl player_get_direction_upper_nybble
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
mov r0, r8
strb r0, [r5, 0xA]
ldrb r0, [r4, 0x1E]
bl MetatileBehavior_IsCyclingRoadPullDownTile
cmp r0, 0x1
bne _080BD176
ldr r0, _080BD164 @ =gMain
ldrh r1, [r0, 0x2C]
movs r2, 0x2
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _080BD168
strb r2, [r5, 0x8]
strb r2, [r5, 0x2]
ldrb r0, [r6]
cmp r0, 0x1
bhi _080BD172
movs r0, 0x3
b _080BD1B6
.align 2, 0
_080BD15C: .4byte gPlayerAvatar
_080BD160: .4byte gMapObjects
_080BD164: .4byte gMain
_080BD168:
ldrb r0, [r6]
cmp r0, 0
beq _080BD17E
strb r2, [r5, 0x8]
strb r2, [r5, 0x2]
_080BD172:
movs r0, 0x4
b _080BD1B6
_080BD176:
ldrb r1, [r6]
adds r0, r1, 0
cmp r0, 0
bne _080BD18C
_080BD17E:
strb r7, [r6]
ldr r1, _080BD188 @ =gPlayerAvatar
movs r0, 0
b _080BD1B4
.align 2, 0
_080BD188: .4byte gPlayerAvatar
_080BD18C:
cmp r0, r7
beq _080BD1B0
ldrb r0, [r5, 0x2]
cmp r0, 0x2
beq _080BD1B0
movs r0, 0x1
strb r0, [r5, 0x8]
strb r1, [r5, 0x9]
mov r0, r8
strb r0, [r5, 0x2]
adds r0, r6, 0
mov r1, r10
mov r2, r9
bl sub_80BD0D4
lsls r0, 24
lsrs r0, 24
b _080BD1B6
_080BD1B0:
ldr r1, _080BD1C4 @ =gPlayerAvatar
movs r0, 0x2
_080BD1B4:
strb r0, [r1, 0x2]
_080BD1B6:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_080BD1C4: .4byte gPlayerAvatar
thumb_func_end sub_80BD100
thumb_func_start sub_80BD1C8
sub_80BD1C8: @ 80BD1C8
push {lr}
ldr r2, _080BD1E4 @ =gPlayerAvatar
ldrb r1, [r2, 0x9]
strb r1, [r0]
movs r1, 0
movs r0, 0x1
strb r0, [r2, 0x2]
strb r1, [r2, 0x8]
bl sub_80BD664
movs r0, 0x1
pop {r1}
bx r1
.align 2, 0
_080BD1E4: .4byte gPlayerAvatar
thumb_func_end sub_80BD1C8
thumb_func_start sub_80BD1E8
sub_80BD1E8: @ 80BD1E8
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r6, r0, 0
lsls r1, 16
lsrs r1, 16
mov r9, r1
lsls r2, 16
lsrs r2, 16
mov r8, r2
bl player_get_direction_upper_nybble
lsls r0, 24
lsrs r5, r0, 24
adds r7, r5, 0
ldr r4, _080BD240 @ =gPlayerAvatar
ldrb r1, [r4, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, _080BD244 @ =gMapObjects
adds r0, r1
ldrb r0, [r0, 0x1E]
bl MetatileBehavior_IsCyclingRoadPullDownTile
adds r2, r0, 0
cmp r2, 0x1
bne _080BD25A
ldrb r1, [r6]
cmp r1, r5
beq _080BD248
movs r0, 0
strb r2, [r4, 0x8]
strb r1, [r4, 0x9]
strb r0, [r4, 0x2]
adds r0, r6, 0
mov r1, r9
mov r2, r8
bl sub_80BD0D4
lsls r0, 24
lsrs r0, 24
b _080BD270
.align 2, 0
_080BD240: .4byte gPlayerAvatar
_080BD244: .4byte gMapObjects
_080BD248:
movs r0, 0x2
strb r0, [r4, 0x2]
strb r0, [r4, 0x8]
cmp r5, 0x1
bhi _080BD256
movs r0, 0x3
b _080BD270
_080BD256:
movs r0, 0x4
b _080BD270
_080BD25A:
movs r0, 0
strb r0, [r4, 0x8]
ldrb r0, [r6]
cmp r0, 0
beq _080BD26A
movs r0, 0x2
strb r0, [r4, 0x2]
b _080BD270
_080BD26A:
strb r7, [r6]
strb r0, [r4, 0x2]
movs r0, 0
_080BD270:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80BD1E8
thumb_func_start sub_80BD27C
sub_80BD27C: @ 80BD27C
push {lr}
lsls r0, 24
lsrs r0, 24
bl PlayerFaceDirection
pop {r0}
bx r0
thumb_func_end sub_80BD27C
thumb_func_start sub_80BD28C
sub_80BD28C: @ 80BD28C
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _080BD2C0 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, _080BD2C4 @ =gMapObjects
adds r5, r0, r1
ldrb r1, [r5, 0x1E]
adds r0, r4, 0
bl sub_80BD4F0
lsls r0, 24
cmp r0, 0
bne _080BD2B2
ldrb r0, [r5, 0x18]
lsrs r4, r0, 4
_080BD2B2:
adds r0, r4, 0
bl PlayerFaceDirection
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080BD2C0: .4byte gPlayerAvatar
_080BD2C4: .4byte gMapObjects
thumb_func_end sub_80BD28C
thumb_func_start sub_80BD2C8
sub_80BD2C8: @ 80BD2C8
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
adds r6, r4, 0
ldr r0, _080BD2F8 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, _080BD2FC @ =gMapObjects
adds r5, r0, r1
ldrb r1, [r5, 0x1E]
adds r0, r4, 0
bl sub_80BD4F0
lsls r0, 24
cmp r0, 0
bne _080BD300
ldrb r0, [r5, 0x18]
lsrs r0, 4
bl sub_80BD27C
b _080BD350
.align 2, 0
_080BD2F8: .4byte gPlayerAvatar
_080BD2FC: .4byte gMapObjects
_080BD300:
adds r0, r4, 0
bl sub_80BD3A0
lsls r0, 24
lsrs r1, r0, 24
movs r2, 0xFF
lsls r2, 24
adds r0, r2
lsrs r0, 24
cmp r0, 0xA
bhi _080BD334
cmp r1, 0x6
bne _080BD322
adds r0, r4, 0
bl sub_805C23C
b _080BD350
_080BD322:
subs r0, r1, 0x5
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
bls _080BD350
adds r0, r4, 0
bl PlayerOnBikeCollide
b _080BD350
_080BD334:
cmp r1, 0xE
beq _080BD342
adds r0, r4, 0
bl sub_805BAAC
cmp r0, 0
beq _080BD34A
_080BD342:
adds r0, r4, 0
bl sub_805C11C
b _080BD350
_080BD34A:
adds r0, r6, 0
bl sub_805C14C
_080BD350:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80BD2C8
thumb_func_start sub_80BD358
sub_80BD358: @ 80BD358
push {lr}
movs r0, 0x1
bl sub_80BD3A0
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _080BD370
movs r0, 0x1
bl sub_805C164
b _080BD37A
_080BD370:
cmp r0, 0x6
bne _080BD37A
movs r0, 0x1
bl sub_805C23C
_080BD37A:
pop {r0}
bx r0
thumb_func_end sub_80BD358
thumb_func_start sub_80BD380
sub_80BD380: @ 80BD380
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_80BD3A0
lsls r0, 24
cmp r0, 0
bne _080BD398
adds r0, r4, 0
bl sub_805C104
_080BD398:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80BD380
thumb_func_start sub_80BD3A0
sub_80BD3A0: @ 80BD3A0
push {r4-r6,lr}
sub sp, 0x8
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldr r0, _080BD404 @ =gPlayerAvatar
ldrb r0, [r0, 0x5]
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
ldr r0, _080BD408 @ =gMapObjects
adds r4, r0
ldrh r1, [r4, 0x10]
add r0, sp, 0x4
strh r1, [r0]
ldrh r0, [r4, 0x12]
mov r5, sp
adds r5, 0x6
strh r0, [r5]
adds r0, r6, 0
add r1, sp, 0x4
adds r2, r5, 0
bl MoveCoords
add r0, sp, 0x4
movs r1, 0
ldrsh r0, [r0, r1]
movs r2, 0
ldrsh r1, [r5, r2]
bl MapGridGetMetatileBehaviorAt
lsls r0, 24
lsrs r0, 24
add r1, sp, 0x4
movs r3, 0
ldrsh r1, [r1, r3]
movs r3, 0
ldrsh r2, [r5, r3]
str r0, [sp]
adds r0, r4, 0
adds r3, r6, 0
bl sub_80BD40C
lsls r0, 24
lsrs r0, 24
add sp, 0x8
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_080BD404: .4byte gPlayerAvatar
_080BD408: .4byte gMapObjects
thumb_func_end sub_80BD3A0
thumb_func_start sub_80BD40C
sub_80BD40C: @ 80BD40C
push {r4-r6,lr}
sub sp, 0x4
ldr r4, [sp, 0x14]
lsls r3, 24
lsrs r3, 24
lsls r4, 24
lsrs r5, r4, 24
adds r6, r5, 0
lsls r1, 16
asrs r1, 16
lsls r2, 16
asrs r2, 16
str r5, [sp]
bl sub_805BBA8
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x4
bhi _080BD456
adds r0, r5, 0
bl MetatileBehavior_IsCrackedIce
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080BD444
movs r0, 0xE
b _080BD458
_080BD444:
cmp r4, 0
bne _080BD456
adds r0, r6, 0
bl sub_80BD4B8
lsls r0, 24
cmp r0, 0
beq _080BD456
movs r4, 0x2
_080BD456:
adds r0, r4, 0
_080BD458:
add sp, 0x4
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_80BD40C
thumb_func_start sub_80BD460
sub_80BD460: @ 80BD460
push {lr}
lsls r0, 24
lsrs r0, 24
bl sub_80BD4B8
lsls r0, 24
cmp r0, 0
bne _080BD478
ldr r0, _080BD47C @ =gMapHeader
ldrb r0, [r0, 0x17]
cmp r0, 0x8
bne _080BD480
_080BD478:
movs r0, 0x1
b _080BD482
.align 2, 0
_080BD47C: .4byte gMapHeader
_080BD480:
movs r0, 0
_080BD482:
pop {r1}
bx r1
thumb_func_end sub_80BD460
thumb_func_start sub_80BD488
sub_80BD488: @ 80BD488
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r0, _080BD4AC @ =gMapHeader
ldrb r1, [r0, 0x19]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080BD4A8
adds r0, r2, 0
bl sub_80BD4B8
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080BD4B0
_080BD4A8:
movs r0, 0x1
b _080BD4B2
.align 2, 0
_080BD4AC: .4byte gMapHeader
_080BD4B0:
movs r0, 0
_080BD4B2:
pop {r1}
bx r1
thumb_func_end sub_80BD488
thumb_func_start sub_80BD4B8
sub_80BD4B8: @ 80BD4B8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl MetatileBehavior_IsMB0A
lsls r0, 24
cmp r0, 0
bne _080BD4E2
adds r0, r4, 0
bl MetatileBehavior_ReturnFalse_9
lsls r0, 24
cmp r0, 0
beq _080BD4E6
bl PlayerGetZCoord
movs r1, 0x1
ands r1, r0
cmp r1, 0
bne _080BD4E6
_080BD4E2:
movs r0, 0x1
b _080BD4E8
_080BD4E6:
movs r0, 0
_080BD4E8:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80BD4B8
thumb_func_start sub_80BD4F0
sub_80BD4F0: @ 80BD4F0
push {r4,r5,lr}
lsls r0, 24
lsls r1, 24
lsrs r4, r1, 24
adds r5, r4, 0
movs r1, 0xFD
lsls r1, 24
adds r0, r1
lsrs r0, 24
cmp r0, 0x1
bhi _080BD51A
adds r0, r4, 0
bl MetatileBehavior_ReturnFalse_15
lsls r0, 24
cmp r0, 0
bne _080BD532
adds r0, r4, 0
bl MetatileBehavior_ReturnFalse_17
b _080BD52C
_080BD51A:
adds r0, r5, 0
bl MetatileBehavior_ReturnFalse_16
lsls r0, 24
cmp r0, 0
bne _080BD532
adds r0, r5, 0
bl MetatileBehavior_ReturnFalse_18
_080BD52C:
lsls r0, 24
cmp r0, 0
beq _080BD536
_080BD532:
movs r0, 0
b _080BD538
_080BD536:
movs r0, 0x1
_080BD538:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80BD4F0
thumb_func_start sub_80BD540
sub_80BD540: @ 80BD540
push {r4,lr}
sub sp, 0x4
ldr r0, _080BD57C @ =gPlayerAvatar
ldrb r1, [r0]
movs r0, 0x18
ands r0, r1
cmp r0, 0
bne _080BD580
mov r4, sp
adds r4, 0x2
mov r0, sp
adds r1, r4, 0
bl PlayerGetDestCoords
mov r0, sp
movs r1, 0
ldrsh r0, [r0, r1]
movs r2, 0
ldrsh r1, [r4, r2]
bl MapGridGetMetatileBehaviorAt
lsls r0, 24
lsrs r0, 24
bl sub_80BD4B8
lsls r0, 24
cmp r0, 0
bne _080BD580
movs r0, 0
b _080BD582
.align 2, 0
_080BD57C: .4byte gPlayerAvatar
_080BD580:
movs r0, 0x1
_080BD582:
add sp, 0x4
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80BD540
thumb_func_start player_should_look_direction_be_enforced_upon_movement
player_should_look_direction_be_enforced_upon_movement: @ 80BD58C
push {lr}
movs r0, 0x4
bl TestPlayerAvatarFlags
lsls r0, 24
cmp r0, 0
beq _080BD5C0
ldr r2, _080BD5B8 @ =gMapObjects
ldr r0, _080BD5BC @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1E]
bl MetatileBehavior_ReturnFalse_14
lsls r0, 24
cmp r0, 0
beq _080BD5C0
movs r0, 0
b _080BD5C2
.align 2, 0
_080BD5B8: .4byte gMapObjects
_080BD5BC: .4byte gPlayerAvatar
_080BD5C0:
movs r0, 0x1
_080BD5C2:
pop {r1}
bx r1
thumb_func_end player_should_look_direction_be_enforced_upon_movement
thumb_func_start StartTransitionToFlipBikeState
StartTransitionToFlipBikeState: @ 80BD5C8
push {r4,lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r1, _080BD5F0 @ =gUnknown_2036E2C
movs r0, 0
strb r0, [r1]
ldr r0, _080BD5F4 @ =gPlayerAvatar
ldrb r1, [r0]
movs r0, 0x6
ands r0, r1
cmp r0, 0
beq _080BD5F8
movs r0, 0x1
bl SetPlayerAvatarTransitionFlags
bl sav1_reset_battle_music_maybe
bl Overworld_PlaySpecialMapMusic
b _080BD618
.align 2, 0
_080BD5F0: .4byte gUnknown_2036E2C
_080BD5F4: .4byte gPlayerAvatar
_080BD5F8:
adds r0, r2, 0
bl SetPlayerAvatarTransitionFlags
movs r4, 0x8D @ BGM_FRLG_BICYCLE
lsls r4, 1 @ BGM_FRLG_BICYCLE
adds r0, r4, 0
bl sub_8056124
cmp r0, 0
beq _080BD618
adds r0, r4, 0
bl Overworld_SetSavedMusic
adds r0, r4, 0
bl Overworld_ChangeMusicTo
_080BD618:
pop {r4}
pop {r0}
bx r0
thumb_func_end StartTransitionToFlipBikeState
thumb_func_start sub_80BD620
sub_80BD620: @ 80BD620
push {lr}
ldr r2, _080BD64C @ =gPlayerAvatar
movs r3, 0
strb r3, [r2, 0x8]
strb r3, [r2, 0x9]
strb r3, [r2, 0xA]
strb r3, [r2, 0xB]
str r0, [r2, 0xC]
str r1, [r2, 0x10]
strh r3, [r2, 0x1C]
movs r1, 0
adds r2, 0x14
_080BD638:
adds r0, r1, r2
strb r3, [r0]
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x7
bls _080BD638
pop {r0}
bx r0
.align 2, 0
_080BD64C: .4byte gPlayerAvatar
thumb_func_end sub_80BD620
thumb_func_start Bike_UpdateBikeCounterSpeed
Bike_UpdateBikeCounterSpeed: @ 80BD650
lsls r0, 24
lsrs r0, 24
ldr r2, _080BD660 @ =gPlayerAvatar
strb r0, [r2, 0xA]
lsrs r1, r0, 1
adds r0, r1
strb r0, [r2, 0xB]
bx lr
.align 2, 0
_080BD660: .4byte gPlayerAvatar
thumb_func_end Bike_UpdateBikeCounterSpeed
thumb_func_start sub_80BD664
sub_80BD664: @ 80BD664
ldr r1, _080BD670 @ =gPlayerAvatar
movs r0, 0
strb r0, [r1, 0xA]
strb r0, [r1, 0xB]
bx lr
.align 2, 0
_080BD670: .4byte gPlayerAvatar
thumb_func_end sub_80BD664
thumb_func_start GetPlayerSpeed
GetPlayerSpeed: @ 80BD674
push {lr}
sub sp, 0x8
ldr r1, _080BD69C @ =gUnknown_83E7D1C
mov r0, sp
movs r2, 0x6
bl memcpy
ldr r2, _080BD6A0 @ =gPlayerAvatar
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080BD6A4
ldrb r0, [r2, 0xA]
lsls r0, 1
add r0, sp
movs r1, 0
ldrsh r0, [r0, r1]
b _080BD6BE
.align 2, 0
_080BD69C: .4byte gUnknown_83E7D1C
_080BD6A0: .4byte gPlayerAvatar
_080BD6A4:
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _080BD6B0
movs r0, 0x3
b _080BD6BE
_080BD6B0:
movs r0, 0x88
ands r0, r1
cmp r0, 0
bne _080BD6BC
movs r0, 0x1
b _080BD6BE
_080BD6BC:
movs r0, 0x2
_080BD6BE:
add sp, 0x8
pop {r1}
bx r1
thumb_func_end GetPlayerSpeed
thumb_func_start Bike_HandleBumpySlopeJump
Bike_HandleBumpySlopeJump: @ 80BD6C4
push {r4,r5,lr}
sub sp, 0x4
ldr r5, _080BD714 @ =gPlayerAvatar
ldrb r1, [r5]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _080BD70C
mov r4, sp
adds r4, 0x2
mov r0, sp
adds r1, r4, 0
bl PlayerGetDestCoords
mov r0, sp
movs r1, 0
ldrsh r0, [r0, r1]
movs r2, 0
ldrsh r1, [r4, r2]
bl MapGridGetMetatileBehaviorAt
lsls r0, 24
lsrs r0, 24
bl MetatileBehavior_ReturnFalse_14
lsls r0, 24
cmp r0, 0
beq _080BD70C
movs r0, 0x2
strb r0, [r5, 0x8]
bl player_get_direction_upper_nybble
lsls r0, 24
lsrs r0, 24
bl nullsub_24
_080BD70C:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080BD714: .4byte gPlayerAvatar
thumb_func_end Bike_HandleBumpySlopeJump
.align 2, 0 @ Don't pad with nop.