mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-06 22:28:44 -05:00
1057 lines
28 KiB
C
1057 lines
28 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "palette.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "task.h"
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#include "main.h"
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#include "new_menu_helpers.h"
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#include "m4a.h"
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#include "scanline_effect.h"
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#include "graphics.h"
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#include "help_system.h"
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#include "intro.h"
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#include "load_save.h"
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#include "sound.h"
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#include "new_game.h"
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#include "save.h"
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#include "main_menu.h"
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#include "clear_save_data_screen.h"
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#include "berry_fix_program.h"
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#include "decompress.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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enum TitleScreenScene
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{
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TITLESCREENSCENE_INIT = 0,
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TITLESCREENSCENE_FLASHSPRITE,
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TITLESCREENSCENE_FADEIN,
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TITLESCREENSCENE_RUN,
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TITLESCREENSCEEN_RESTART,
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TITLESCREENSCENE_CRY
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};
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#if defined(FIRERED)
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#define TITLE_SPECIES SPECIES_CHARIZARD
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#elif defined(LEAFGREEN)
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#define TITLE_SPECIES SPECIES_VENUSAUR
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#endif
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static EWRAM_DATA u8 sTitleScreenTimerTaskId = 0;
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static void ResetGpuRegs(void);
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static void CB2_TitleScreenRun(void);
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static void VBlankCB(void);
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static void Task_TitleScreenTimer(u8 taskId);
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static void Task_TitleScreenMain(u8 taskId);
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static void SetTitleScreenScene(s16 * data, u8 a1);
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static void SetTitleScreenScene_Init(s16 * data);
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static void SetTitleScreenScene_FlashSprite(s16 * data);
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static void SetTitleScreenScene_FadeIn(s16 * data);
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static void SetTitleScreenScene_Run(s16 * data);
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static void SetGpuRegsForTitleScreenRun(void);
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static void SetTitleScreenScene_Restart(s16 * data);
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static void SetTitleScreenScene_Cry(s16 * data);
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static void Task_TitleScreen_SlideWin0(u8 taskId);
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static void Task_TitleScreen_PaletteSomething(u8 taskId);
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static void SignalEndTitleScreenPaletteSomethingTask(void);
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static void UpdateScanlineEffectRegBuffer(s16 a0);
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static void ScheduleStopScanlineEffect(void);
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static void LoadMainTitleScreenPalsAndResetBgs(void);
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static void CB2_FadeOutTransitionToSaveClearScreen(void);
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static void CB2_FadeOutTransitionToBerryFix(void);
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static void LoadSpriteGfxAndPals(void);
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static void Task_FlameOrLeafSpawner(u8 taskId);
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static void TitleScreen_srand(u8 taskId, u8 field, u16 seed);
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static u16 TitleScreen_rand(u8 taskId, u8 field);
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static u32 CreateBlankSprite(void);
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static void SetPalOnOrCreateBlankSprite(bool32 a0);
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static u8 CreateSlashSprite(void);
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static void ScheduleHideSlashSprite(u8 spriteId);
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static bool32 IsSlashSpriteHidden(u8 spriteId);
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static void SpriteCallback_Slash(struct Sprite * sprite);
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// bg3
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static const u8 sBorderBgTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83BF58C.4bpp.lz");
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static const u8 sBorderBgMap[] = INCBIN_U8("data/graphics/title_screen/unk_83BF5A8.bin.lz");
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//sprites
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static const u8 sSlashSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf64c.4bpp.lz");
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static const u16 sSlashSpritePals[] = INCBIN_U16("data/graphics/title_screen/unk_83bf77c.gbapal");
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static const u8 sFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf79c.4bpp.lz");
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static const u8 sBlankFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bfa14.4bpp.lz");
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static const struct OamData sOamData_FlameOrLeaf = {
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.objMode = ST_OAM_OBJ_NORMAL,
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.shape = ST_OAM_SQUARE,
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.size = ST_OAM_SIZE_1,
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.tileNum = 0,
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.priority = 3,
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.paletteNum = 0
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};
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static const union AnimCmd sSpriteAnims_FlameOrLeaf_0[] = {
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ANIMCMD_FRAME(0x00, 3),
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ANIMCMD_FRAME(0x04, 6),
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ANIMCMD_FRAME(0x08, 6),
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ANIMCMD_FRAME(0x0c, 6),
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ANIMCMD_FRAME(0x10, 6),
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ANIMCMD_FRAME(0x14, 6),
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ANIMCMD_FRAME(0x18, 6),
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ANIMCMD_FRAME(0x1c, 6),
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ANIMCMD_FRAME(0x20, 6),
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ANIMCMD_FRAME(0x24, 6),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnims_FlameOrLeaf_1[] = {
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ANIMCMD_FRAME(0x18, 6),
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ANIMCMD_FRAME(0x1c, 6),
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ANIMCMD_FRAME(0x20, 6),
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ANIMCMD_FRAME(0x24, 6),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_FlameOrLeaf[] = {
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sSpriteAnims_FlameOrLeaf_0,
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sSpriteAnims_FlameOrLeaf_1
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};
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static const struct SpriteTemplate sSpriteTemplate_FlameOrLeaf_State1 = {
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &sOamData_FlameOrLeaf,
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.anims = sSpriteAnimTable_FlameOrLeaf,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct SpriteTemplate sSpriteTemplate_FlameOrLeaf_State0 = {
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.tileTag = 1,
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.paletteTag = 0,
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.oam = &sOamData_FlameOrLeaf,
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.anims = sSpriteAnimTable_FlameOrLeaf,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct OamData sOamData_UnknownTemptySprite = {
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.objMode = ST_OAM_OBJ_NORMAL,
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.shape = ST_OAM_V_RECTANGLE,
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.size = ST_OAM_SIZE_3,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0
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};
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static const struct SpriteTemplate sUnknownEmptySprite = {
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.tileTag = 2,
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.paletteTag = 2,
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.oam = &sOamData_UnknownTemptySprite,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct OamData sOamData_SlashSprite = {
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.objMode = ST_OAM_OBJ_WINDOW,
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.shape = ST_OAM_SQUARE,
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.size = ST_OAM_SIZE_3,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0
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};
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static const struct SpriteTemplate sSlashSpriteTemplate = {
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.tileTag = 3,
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.paletteTag = 2,
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.oam = &sOamData_SlashSprite,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct BgTemplate sBgTemplates[] = {
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 1, // 8bpp
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.priority = 0,
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.baseTile = 0
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}, {
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.bg = 1,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0, // 4bpp
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.priority = 1,
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.baseTile = 0
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}, {
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.bg = 2,
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.charBaseIndex = 2,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0, // 4bpp
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.priority = 2,
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.baseTile = 0
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}, {
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.bg = 3,
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.charBaseIndex = 3,
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.mapBaseIndex = 28,
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.screenSize = 0,
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.paletteMode = 0, // 4bpp
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.priority = 3,
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.baseTile = 0
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}
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};
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static void (*const sSceneFuncs[])(s16 * data) = {
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SetTitleScreenScene_Init,
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SetTitleScreenScene_FlashSprite,
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SetTitleScreenScene_FadeIn,
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SetTitleScreenScene_Run,
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SetTitleScreenScene_Restart,
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SetTitleScreenScene_Cry
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};
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static const struct CompressedSpriteSheet sSpriteSheets[] = {
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{(const void *)sFireSpriteTiles, 0x500, 0},
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{(const void *)sBlankFireSpriteTiles, 0x500, 1},
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{(const void *)gGraphics_TitleScreen_BlankObjTiles, 0x400, 2},
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{(const void *)sSlashSpriteTiles, 0x800, 3}
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};
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static const struct SpritePalette sSpritePals[] = {
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{sSlashSpritePals, 0},
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{gGraphics_TitleScreen_FirePals, 2},
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{}
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};
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static const u8 gUnknown_83BFBD4[] = {
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0x04, 0x10, 0x1a, 0x20, 0x30, 0xc8, 0xd8, 0xe0, 0xe8, 0x3c, 0x4c, 0x5c, 0x6c, 0x80, 0x90
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};
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void CB2_InitTitleScreen(void)
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{
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switch (gMain.state)
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{
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default:
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gMain.state = 0;
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// fallthrough
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case 0:
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SetVBlankCallback(NULL);
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StartTimer1();
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InitHeap(gHeap, HEAP_SIZE);
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ResetTasks();
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetPaletteFade();
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ResetGpuRegs();
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DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
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DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
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DmaFill16(3, 0, (void *)PLTT, PLTT_SIZE);
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ResetBgsAndClearDma3BusyFlags(FALSE);
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InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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sTitleScreenTimerTaskId = 0xFF;
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break;
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case 1:
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LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0, 0x1A0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20);
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DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartMap, 0, 0, 1);
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LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xE0, 0x20);
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DecompressAndCopyTileDataToVram(3, sBorderBgTiles, 0, 0, 0);
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DecompressAndCopyTileDataToVram(3, sBorderBgMap, 0, 0, 1);
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LoadSpriteGfxAndPals();
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break;
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case 2:
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if (!FreeTempTileDataBuffersIfPossible())
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{
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BlendPalettes(0x0000FFFF, 0x10, RGB_BLACK);
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CreateTask(Task_TitleScreenMain, 4);
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sTitleScreenTimerTaskId = CreateTask(Task_TitleScreenTimer, 2);
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SetVBlankCallback(VBlankCB);
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SetMainCallback2(CB2_TitleScreenRun);
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m4aSongNumStart(BGM_FRLG_TITLE);
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}
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return;
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}
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gMain.state++;
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}
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static void ResetGpuRegs(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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}
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static void CB2_TitleScreenRun(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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static void VBlankCB(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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ScanlineEffect_InitHBlankDmaTransfer();
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if (sTitleScreenTimerTaskId != 0xFF)
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gTasks[sTitleScreenTimerTaskId].data[0]++;
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}
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static void Task_TitleScreenTimer(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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if (data[0] >= 2700)
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{
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sTitleScreenTimerTaskId = 0xFF;
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DestroyTask(taskId);
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}
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}
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static void Task_TitleScreenMain(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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if (JOY_NEW(A_BUTTON | B_BUTTON | START_BUTTON)
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&& data[0] != 3 && data[0] != 4 && data[0] != 5)
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{
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ScheduleStopScanlineEffect();
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LoadMainTitleScreenPalsAndResetBgs();
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SetPalOnOrCreateBlankSprite(data[5]);
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SetTitleScreenScene(data, TITLESCREENSCENE_RUN);
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}
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else
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{
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sSceneFuncs[data[0]](data);
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}
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}
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static void SetTitleScreenScene(s16 * data, u8 a1)
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{
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data[1] = 0;
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data[0] = a1;
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}
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static void SetTitleScreenScene_Init(s16 * data)
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{
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struct ScanlineEffectParams params;
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HideBg(0);
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ShowBg(1);
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ShowBg(2);
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ShowBg(3);
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params.dmaDest = (volatile void *)REG_ADDR_BLDY;
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params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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params.initState = 1;
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params.unused9 = 0;
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CpuFill16(0, gScanlineEffectRegBuffers[0], 0x140);
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CpuFill16(0, gScanlineEffectRegBuffers[1], 0x140);
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ScanlineEffect_SetParams(params);
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SetTitleScreenScene(data, TITLESCREENSCENE_FLASHSPRITE);
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}
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static void SetTitleScreenScene_FlashSprite(s16 * data)
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{
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switch (data[1])
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{
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case 0:
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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data[2] = 0x80;
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UpdateScanlineEffectRegBuffer(data[2]);
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data[1]++;
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break;
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case 1:
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data[2] -= 4;
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UpdateScanlineEffectRegBuffer(data[2]);
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if (data[2] < 0)
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{
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gScanlineEffect.state = 3;
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data[1]++;
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}
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break;
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case 2:
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetTitleScreenScene(data, TITLESCREENSCENE_FADEIN);
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}
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}
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static void SetTitleScreenScene_FadeIn(s16 * data)
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{
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u32 r4;
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switch (data[1])
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{
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case 0:
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data[2] = 0;
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data[1]++;
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break;
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case 1:
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data[2]++;
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if (data[2] > 10)
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{
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TintPalette_GrayScale2(gPlttBufferUnfaded + 0xD0, 0x10);
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BeginNormalPaletteFade(0x00002000, 9, 0x10, 0, RGB_BLACK);
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data[1]++;
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}
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break;
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case 2:
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if (!gPaletteFade.active)
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{
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data[2] = 0;
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data[1]++;
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}
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break;
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case 3:
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data[2]++;
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if (data[2] > 36)
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{
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CreateTask(Task_TitleScreen_SlideWin0, 3);
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sub_80717A8(0x2000, -4, 0x01, 0x10, RGB(30, 30, 31), 0, 0);
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data[2] = 0;
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data[1]++;
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}
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break;
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case 4:
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if (!sub_807185C(0))
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{
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sub_80717A8(0x2000, -4, 0x0F, 0x00, RGB(30, 30, 31), 0, 0);
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data[1]++;
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}
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break;
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case 5:
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data[2]++;
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if (data[2] > 20)
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{
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data[2] = 0;
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sub_80717A8(0x2000, -4, 0x01, 0x10, RGB(30, 30, 31), 0, 0);
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data[1]++;
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}
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break;
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case 6:
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if (!sub_807185C(0))
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{
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sub_80717A8(0x2000, -4, 0x0F, 0x00, RGB(30, 30, 31), 0, 0);
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data[1]++;
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}
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break;
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case 7:
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data[2]++;
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if (data[2] > 20)
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{
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|
data[2] = 0;
|
|
sub_80717A8(0x2000, -3, 0x00, 0x10, RGB(30, 30, 31), 0, 0);
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!sub_807185C(0))
|
|
{
|
|
data[5] = 1;
|
|
r4 = (0x10000 << CreateBlankSprite()) | 0x00001FFF;
|
|
BlendPalettes(r4, 0x10, RGB(30, 30, 31));
|
|
BeginNormalPaletteFade(r4, 1, 0x10, 0x00, RGB(30, 30, 31));
|
|
ShowBg(0);
|
|
CpuCopy16(gGraphics_TitleScreen_CharizardPals, gPlttBufferUnfaded + 0xD0, 0x20);
|
|
sub_80717A8(0x2000, 1, 0x0F, 0x00, RGB(30, 30, 31), 0, 0);
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 9:
|
|
if (!sub_807185C(0) && !gPaletteFade.active)
|
|
{
|
|
SetTitleScreenScene(data, TITLESCREENSCENE_RUN);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define KEYSTROKE_DELSAVE (B_BUTTON | SELECT_BUTTON | DPAD_UP)
|
|
#define KEYSTROKE_BERRY_FIX (B_BUTTON | SELECT_BUTTON)
|
|
|
|
static void SetTitleScreenScene_Run(s16 * data)
|
|
{
|
|
switch (data[1])
|
|
{
|
|
case 0:
|
|
HelpSystem_SetSomeVariable2(1);
|
|
CreateTask(Task_TitleScreen_PaletteSomething, 0);
|
|
CreateTask(Task_FlameOrLeafSpawner, 5);
|
|
SetGpuRegsForTitleScreenRun();
|
|
data[6] = CreateSlashSprite();
|
|
sub_812B484();
|
|
data[1]++;
|
|
// fallthrough
|
|
case 1:
|
|
if (JOY_HELD(KEYSTROKE_DELSAVE) == KEYSTROKE_DELSAVE)
|
|
{
|
|
ScheduleHideSlashSprite(data[6]);
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
|
|
SetMainCallback2(CB2_FadeOutTransitionToSaveClearScreen);
|
|
}
|
|
else if (JOY_HELD(KEYSTROKE_BERRY_FIX) == KEYSTROKE_BERRY_FIX)
|
|
{
|
|
ScheduleHideSlashSprite(data[6]);
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
|
|
SetMainCallback2(CB2_FadeOutTransitionToBerryFix);
|
|
}
|
|
else if (JOY_NEW(A_BUTTON | START_BUTTON))
|
|
{
|
|
SetTitleScreenScene(data, TITLESCREENSCENE_CRY);
|
|
}
|
|
else if (!FuncIsActiveTask(Task_TitleScreenTimer))
|
|
{
|
|
SetTitleScreenScene(data, TITLESCREENSCEEN_RESTART);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SetGpuRegsForTitleScreenRun(void)
|
|
{
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0x3F, 0x1F));
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_LIGHTEN);
|
|
SetGpuReg(REG_OFFSET_BLDY, 13);
|
|
}
|
|
|
|
static void SetTitleScreenScene_Restart(s16 * data)
|
|
{
|
|
switch (data[1])
|
|
{
|
|
case 0:
|
|
ScheduleHideSlashSprite(data[6]);
|
|
data[1]++;
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active && !IsSlashSpriteHidden(data[6]))
|
|
{
|
|
FadeOutMapMusic(10);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 3, 0, 0x10, RGB_BLACK);
|
|
SignalEndTitleScreenPaletteSomethingTask();
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (IsNotWaitingForBGMStop() && !gPaletteFade.active)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreen_PaletteSomething));
|
|
data[2] = 0;
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
data[2]++;
|
|
if (data[2] >= 20)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreen_PaletteSomething));
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_812B478();
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
|
|
SetMainCallback2(sub_80EC864);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SetTitleScreenScene_Cry(s16 * data)
|
|
{
|
|
switch (data[1])
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
PlayCry1(TITLE_SPECIES, 0);
|
|
ScheduleHideSlashSprite(data[6]);
|
|
data[2] = 0;
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (data[2] < 90)
|
|
data[2]++;
|
|
else if (!IsSlashSpriteHidden(data[6]))
|
|
{
|
|
BeginNormalPaletteFade(0x0FFFFFFF, 0, 0, 0x10, RGB_WHITE);
|
|
SignalEndTitleScreenPaletteSomethingTask();
|
|
FadeOutBGM(4);
|
|
data[1]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SeedRngAndSetTrainerId();
|
|
SetSaveBlocksPointers();
|
|
ResetMenuAndMonGlobals();
|
|
Save_ResetSaveCounters();
|
|
Save_LoadGameData(0);
|
|
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
|
|
Sav2_ClearSetDefault();
|
|
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
|
|
InitHeap(gHeap, HEAP_SIZE);
|
|
SetMainCallback2(sub_800C300);
|
|
DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_TitleScreen_SlideWin0(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
|
SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(0x00, 0x3F));
|
|
SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0x00, 0x37));
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0xA0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0x00);
|
|
BlendPalettes(0x00004000, 0, RGB_BLACK);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
data[1] += 0x180;
|
|
data[2] = data[1] >> 4;
|
|
if (data[2] >= 0xF0)
|
|
{
|
|
data[2] = 0xF0;
|
|
data[0]++;
|
|
}
|
|
SetGpuReg(REG_OFFSET_WIN0H, data[2]);
|
|
break;
|
|
case 2:
|
|
data[3]++;
|
|
if (data[3] >= 10)
|
|
{
|
|
data[3] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0, 0x3B));
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0xF0F0);
|
|
ChangeBgX(2, -0xF000, 0);
|
|
BlendPalettes(0x00008000, 0, RGB_BLACK);
|
|
data[1] = 0xF00;
|
|
data[0]++;
|
|
break;
|
|
case 4:
|
|
data[1] -= 0x180;
|
|
data[2] = data[1] >> 4;
|
|
if (data[2] <= 0)
|
|
{
|
|
data[2] = 0;
|
|
data[0]++;
|
|
}
|
|
ChangeBgX(2, -data[2] << 8, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, (data[2] << 8) | 0xF0);
|
|
break;
|
|
case 5:
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_TitleScreen_PaletteSomething(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
s32 i;
|
|
|
|
if (data[15] && gPaletteFade.active)
|
|
data[14] = 1;
|
|
if (data[14] && !gPaletteFade.active)
|
|
DestroyTask(taskId);
|
|
else
|
|
{
|
|
if (!data[1])
|
|
data[2] = 60;
|
|
else
|
|
data[2] = 30;
|
|
data[0]++;
|
|
if (data[0] >= data[2])
|
|
{
|
|
data[0] = 0;
|
|
data[1] ^= 1;
|
|
if (data[1])
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
gPlttBufferUnfaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[6];
|
|
gPlttBufferFaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[6];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
gPlttBufferUnfaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i];
|
|
gPlttBufferFaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i];
|
|
}
|
|
}
|
|
if (data[14])
|
|
{
|
|
BlendPalettes(0x00008000, gPaletteFade.y, gPaletteFade.blendColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SignalEndTitleScreenPaletteSomethingTask(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_TitleScreen_PaletteSomething);
|
|
gTasks[taskId].data[15] = TRUE;
|
|
}
|
|
|
|
static void UpdateScanlineEffectRegBuffer(s16 a0)
|
|
{
|
|
s32 i;
|
|
|
|
if (a0 >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0] = 16;
|
|
}
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
if (a0 + i >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0 + i] = 15 - i;
|
|
}
|
|
if (a0 - i >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0 - i] = 15 - i;
|
|
}
|
|
}
|
|
for (i = a0 + 16; i < 160; i++)
|
|
{
|
|
if (i >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0;
|
|
}
|
|
}
|
|
for (i = a0 - 16; i >= 0; i--)
|
|
{
|
|
if (i >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ScheduleStopScanlineEffect(void)
|
|
{
|
|
if (gScanlineEffect.state)
|
|
gScanlineEffect.state = 3;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
}
|
|
|
|
static void LoadMainTitleScreenPalsAndResetBgs(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
taskId = FindTaskIdByFunc(Task_TitleScreen_SlideWin0);
|
|
if (taskId != 0xFF)
|
|
DestroyTask(taskId);
|
|
|
|
sub_8071898();
|
|
ResetPaletteFadeControl();
|
|
LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0x00, 0x1A0);
|
|
LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20);
|
|
LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20);
|
|
LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xE0, 0x20);
|
|
ResetBgPositions();
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(0);
|
|
ShowBg(3);
|
|
}
|
|
|
|
static void CB2_FadeOutTransitionToSaveClearScreen(void)
|
|
{
|
|
if (!UpdatePaletteFade())
|
|
SetMainCallback2(CB2_SaveClearScreen_Init);
|
|
}
|
|
|
|
static void CB2_FadeOutTransitionToBerryFix(void)
|
|
{
|
|
if (!UpdatePaletteFade())
|
|
{
|
|
m4aMPlayAllStop();
|
|
SetMainCallback2(mb_berry_fix_serve);
|
|
}
|
|
}
|
|
|
|
static void LoadSpriteGfxAndPals(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < NELEMS(sSpriteSheets); i++)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
|
|
LoadSpritePalettes(sSpritePals);
|
|
}
|
|
|
|
static void SpriteCallback_TitleScreenFlameOrLeaf(struct Sprite * sprite)
|
|
{
|
|
s16 * data = sprite->data;
|
|
sprite->data[0] -= data[1];
|
|
sprite->pos1.x = sprite->data[0] >> 4;
|
|
if (sprite->pos1.x < -8)
|
|
{
|
|
DestroySprite(sprite);
|
|
return;
|
|
}
|
|
data[2] += data[3];
|
|
sprite->pos1.y = data[2] >> 4;
|
|
if (sprite->pos1.y < 0x10 || sprite->pos1.y > 0xc8)
|
|
{
|
|
DestroySprite(sprite);
|
|
return;
|
|
}
|
|
#if defined(FIRERED)
|
|
if (sprite->animEnded)
|
|
{
|
|
DestroySprite(sprite);
|
|
return;
|
|
}
|
|
if (data[7] != 0 && --data[7] == 0)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->invisible = FALSE;
|
|
}
|
|
#elif defined(LEAFGREEN)
|
|
if (!data[5])
|
|
{
|
|
s32 r2;
|
|
s32 r1;
|
|
data[6]++;
|
|
r2 = data[1] * data[6];
|
|
r1 = data[6] * data[3];
|
|
r2 = (r2 * r2) >> 4;
|
|
r1 = (r1 * r1) >> 4;
|
|
if (r2 + r1 >= 0x510)
|
|
data[5] = TRUE;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static bool32 CreateFlameOrLeafSprite(s32 x, s32 y, s32 xspeed, s32 yspeed, bool32 templateId)
|
|
{
|
|
u8 spriteId;
|
|
if (templateId)
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf_State1, x, y, 0);
|
|
}
|
|
else
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf_State0, x, y, 0);
|
|
}
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = x << 4;
|
|
gSprites[spriteId].data[1] = xspeed;
|
|
gSprites[spriteId].data[2] = y << 4;
|
|
gSprites[spriteId].data[3] = yspeed;
|
|
gSprites[spriteId].data[4] = 0;
|
|
gSprites[spriteId].data[5] = (xspeed * yspeed) % 16;
|
|
gSprites[spriteId].data[6] = templateId;
|
|
gSprites[spriteId].callback = SpriteCallback_TitleScreenFlameOrLeaf;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Task_FlameOrLeafSpawner(u8 taskId)
|
|
{
|
|
s16 * data = gTasks[taskId].data;
|
|
s32 x, y, xspeed, yspeed, templateId;
|
|
s32 i;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
TitleScreen_srand(taskId, 3, 30840);
|
|
data[0]++;
|
|
break;
|
|
case 1:
|
|
data[1]++;
|
|
if (data[1] >= data[2])
|
|
{
|
|
data[1] = 0;
|
|
TitleScreen_rand(taskId, 3);
|
|
data[2] = 18;
|
|
xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2;
|
|
yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16;
|
|
y = (TitleScreen_rand(taskId, 3) % 3) + 0x74;
|
|
x = TitleScreen_rand(taskId, 3) % 240;
|
|
CreateFlameOrLeafSprite(
|
|
x,
|
|
y,
|
|
xspeed,
|
|
yspeed,
|
|
(TitleScreen_rand(taskId, 3) % 16) < 8 ? 0 : 1
|
|
);
|
|
for (i = 0; i < 15; i++)
|
|
{
|
|
CreateFlameOrLeafSprite(
|
|
data[5] + gUnknown_83BFBD4[i],
|
|
y,
|
|
xspeed,
|
|
yspeed,
|
|
1
|
|
);
|
|
xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2;
|
|
yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16;
|
|
}
|
|
data[5]++;
|
|
if (data[5] > 3)
|
|
data[5] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void TitleScreen_srand(u8 taskId, u8 field, u16 seed)
|
|
{
|
|
SetWordTaskArg(taskId, field, seed);
|
|
}
|
|
|
|
static u16 TitleScreen_rand(u8 taskId, u8 field)
|
|
{
|
|
u32 rngval;
|
|
|
|
rngval = GetWordTaskArg(taskId, field);
|
|
rngval = rngval * 1103515245 + 24691;
|
|
SetWordTaskArg(taskId, field, rngval);
|
|
return rngval >> 16;
|
|
}
|
|
|
|
static u32 CreateBlankSprite(void)
|
|
{
|
|
CreateSprite(&sUnknownEmptySprite, 0x18, 0x90, 0);
|
|
return IndexOfSpritePaletteTag(2);
|
|
}
|
|
|
|
static void SetPalOnOrCreateBlankSprite(bool32 mode)
|
|
{
|
|
u32 palIdx;
|
|
|
|
if (mode)
|
|
{
|
|
palIdx = IndexOfSpritePaletteTag(2);
|
|
LoadPalette(gGraphics_TitleScreen_FirePals, palIdx * 16 + 0x100, 0x20);
|
|
}
|
|
else
|
|
CreateBlankSprite();
|
|
}
|
|
|
|
static u8 CreateSlashSprite(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSlashSpriteTemplate, -0x20, 0x1B, 1);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].callback = SpriteCallback_Slash;
|
|
gSprites[spriteId].data[1] = 540;
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
static void ScheduleHideSlashSprite(u8 spriteId)
|
|
{
|
|
if (spriteId != MAX_SPRITES)
|
|
gSprites[spriteId].data[2] = TRUE;
|
|
}
|
|
|
|
static bool32 IsSlashSpriteHidden(u8 spriteId)
|
|
{
|
|
if (spriteId != MAX_SPRITES)
|
|
return gSprites[spriteId].data[0] ^ 2 ? TRUE : FALSE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void SpriteCallback_Slash(struct Sprite * sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (sprite->data[2])
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0] = 2;
|
|
}
|
|
sprite->data[1]--;
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
sprite->data[0] = 1;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->pos1.x += 9;
|
|
if (sprite->pos1.x == 67)
|
|
{
|
|
sprite->pos1.y -= 7;
|
|
}
|
|
if (sprite->pos1.x == 148)
|
|
{
|
|
sprite->pos1.y += 7;
|
|
}
|
|
if (sprite->pos1.x > 272)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
if (sprite->data[2])
|
|
sprite->data[0] = 2;
|
|
else
|
|
{
|
|
sprite->pos1.x = -0x20;
|
|
sprite->data[1] = 540;
|
|
sprite->data[0] = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
}
|