pokefirered/include/text.h
2022-11-22 13:02:40 -05:00

211 lines
6.1 KiB
C

#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "global.h"
#include "characters.h"
#define NUM_TEXT_PRINTERS 32
#define TEXT_SPEED_INSTANT 0
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.
#define TEXT_SKIP_DRAW 0xFF
enum {
FONT_0,
FONT_1,
FONT_2,
FONT_3,
FONT_4,
FONT_5,
FONT_BRAILLE,
FONT_7,
};
// Return values for font functions
enum {
RENDER_PRINT,
RENDER_FINISH,
RENDER_REPEAT, // Run render function again, if e.g. a control code is encountered.
RENDER_UPDATE,
};
// Text printer states read by RenderText / FontFunc_Braille
enum {
RENDER_STATE_HANDLE_CHAR,
RENDER_STATE_WAIT,
RENDER_STATE_CLEAR,
RENDER_STATE_SCROLL_START,
RENDER_STATE_SCROLL,
RENDER_STATE_WAIT_SE,
RENDER_STATE_PAUSE,
};
enum
{
FONTATTR_MAX_LETTER_WIDTH,
FONTATTR_MAX_LETTER_HEIGHT,
FONTATTR_LETTER_SPACING,
FONTATTR_LINE_SPACING,
FONTATTR_UNKNOWN, // dunno what this is yet
FONTATTR_COLOR_FOREGROUND,
FONTATTR_COLOR_BACKGROUND,
FONTATTR_COLOR_SHADOW
};
struct GlyphInfo
{
u8 pixels[0x80];
u8 width;
u8 height;
};
extern struct GlyphInfo gGlyphInfo;
struct TextPrinterSubStruct
{
u8 glyphId:4; // 0x14
bool8 hasPrintBeenSpedUp:1;
u8 font_type_5:3;
u8 downArrowDelay:5;
u8 downArrowYPosIdx:2;
u8 hasGlyphIdBeenSet:1;
u8 autoScrollDelay;
};
struct TextPrinterTemplate // TODO: Better name
{
const u8 *currentChar;
u8 windowId;
u8 fontId;
u8 x;
u8 y;
u8 currentX; // 0x8
u8 currentY;
u8 letterSpacing;
u8 lineSpacing;
u8 unk:4; // 0xC
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
};
struct TextPrinter
{
struct TextPrinterTemplate printerTemplate;
void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
union __attribute__((packed)) {
struct TextPrinterSubStruct sub;
u8 fields[7];
} subUnion;
u8 active;
u8 state; // 0x1C
u8 textSpeed;
u8 delayCounter;
u8 scrollDistance;
u8 minLetterSpacing; // 0x20
u8 japanese;
};
struct FontInfo
{
u16 (*fontFunction)(struct TextPrinter *x);
u8 maxLetterWidth;
u8 maxLetterHeight;
u8 letterSpacing;
u8 lineSpacing;
u8 unk:4;
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
};
extern const struct FontInfo *gFonts;
struct GlyphWidthFunc
{
u32 fontId;
s32 (*func)(u16 glyphId, bool32 isJapanese);
};
typedef struct {
u8 canABSpeedUpPrint:1;
u8 useAlternateDownArrow:1;
u8 autoScroll:1;
u8 forceMidTextSpeed:1;
} TextFlags;
extern TextFlags gTextFlags;
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
extern u8 gStringVar4[];
extern const u8 gKeypadIconTiles[];
void SetFontsPointer(const struct FontInfo *fonts);
void DeactivateAllTextPrinters(void);
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
void RunTextPrinters(void);
bool16 IsTextPrinterActive(u8 id);
u32 RenderFont(struct TextPrinter *textPrinter);
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void DecompressGlyphTile(const u16 *src, u16 *dest);
u8 GetLastTextColor(u8 colorType);
void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
u16 Font0Func(struct TextPrinter *textPrinter);
u16 Font1Func(struct TextPrinter *textPrinter);
u16 Font2Func(struct TextPrinter *textPrinter);
u16 Font3Func(struct TextPrinter *textPrinter);
u16 Font4Func(struct TextPrinter *textPrinter);
u16 Font5Func(struct TextPrinter *textPrinter);
u16 Font7Func(struct TextPrinter *textPrinter);
u16 Font8Func(struct TextPrinter *textPrinter);
u16 Font6Func(struct TextPrinter *textPrinter);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
bool16 TextPrinterWait(struct TextPrinter *textPrinter);
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
u16 RenderText(struct TextPrinter *textPrinter);
s32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a6, int a7);
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
u8 GetKeypadIconTileOffset(u8 keypadIconId);
u8 GetKeypadIconWidth(u8 keypadIconId);
u8 GetKeypadIconHeight(u8 keypadIconId);
u8 GetFontAttribute(u8 fontId, u8 attributeId);
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont9(u16 glyphId);
s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese);
s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
void sub_80062B0(struct Sprite *sprite);
u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority);
void DestroyTextCursorSprite(u8 spriteId);
s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese);
#endif // GUARD_TEXT_H