pokefirered/data/maps/PalletTown_PlayersHouse_2F/scripts.inc

53 lines
1.5 KiB
PHP

PalletTown_PlayersHouse_2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, PalletTown_PlayersHouse_2F_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PalletTown_PlayersHouse_2F_OnWarp
.byte 0
PalletTown_PlayersHouse_2F_OnTransition::
call_if_eq VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_EventScript_SetRespawn
end
PalletTown_PlayersHouse_2F_EventScript_SetRespawn::
setrespawn HEAL_LOCATION_PALLET_TOWN
return
PalletTown_PlayersHouse_2F_OnWarp::
map_script_2 VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_FirstWarpIn
.2byte 0
PalletTown_PlayersHouse_2F_FirstWarpIn::
turnobject LOCALID_PLAYER, DIR_NORTH
setvar VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 1
end
PalletTown_PlayersHouse_2F_EventScript_NES::
msgbox PalletTown_PlayersHouse_2F_Text_PlayedWithNES, MSGBOX_SIGN
end
PalletTown_PlayersHouse_2F_EventScript_Sign::
msgbox PalletTown_PlayersHouse_2F_Text_PressLRForHelp, MSGBOX_SIGN
end
PalletTown_PlayersHouse_2F_EventScript_PC::
goto_if_questlog EventScript_ReleaseEnd
lockall
setvar VAR_0x8004, HELPCONTEXT_BEDROOM_PC
special Script_SetHelpContext
setvar VAR_0x8004, 1
special AnimatePcTurnOn
playse SE_PC_ON
msgbox Text_PlayerBootedUpPC
special BedroomPC
waitstate
special SetHelpContextForMap
releaseall
end
EventScript_PalletTown_PlayersHouse_2F_ShutDownPC::
setvar VAR_0x8004, 1
playse SE_PC_OFF
special AnimatePcTurnOff
special SetHelpContextForMap
releaseall
end