pokefirered/src/text.c
2019-04-12 10:36:10 -04:00

2173 lines
69 KiB
C

#include "global.h"
#include "main.h"
#include "palette.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
#include "sprite.h"
extern u8 gGlyphInfo[0x90];
extern u8 gUnknown_203ADFA;
extern u16 gUnknown_841F408[];
extern const struct OamData gOamData_83AC9D0;
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
extern void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
extern u8 GetKeypadIconWidth(u8 keypadIconId);
extern void CopyWindowToVram(u8 windowId, u8 mode);
extern u16 Font6Func(struct TextPrinter *textPrinter);
extern s32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
extern void PlaySE(u16 songNum);
extern u8* UnkTextUtil_GetPtrI(u8 a1);
TextFlags gTextFlags;
const u8 gDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow.4bpp");
const u8 gDarkDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_RS.4bpp");
const u8 gTinyArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_2.4bpp");
const u8 gTinyDarkDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_RS_2.4bpp");
const u8 gDoubleArrowTiles1[] = INCBIN_U8("data/graphics/fonts/down_arrow_3.4bpp");
const u8 gDoubleArrowTiles2[] = INCBIN_U8("data/graphics/fonts/down_arrow_4.4bpp");
const u8 gDownArrowYCoords[] = { 0x0, 0x10, 0x20, 0x10 };
const u8 gWindowVerticalScrollSpeeds[] = { 0x1, 0x2 , 0x4 , 0x0 };
const struct GlyphWidthFunc gGlyphWidthFuncs[] = {
{ 0x0, GetGlyphWidthFont0 },
{ 0x1, GetGlyphWidthFont1 },
{ 0x2, GetGlyphWidthFont2 },
{ 0x3, GetGlyphWidthFont3 },
{ 0x4, GetGlyphWidthFont4 },
{ 0x5, GetGlyphWidthFont5 },
{ 0x6, GetGlyphWidthFont6 }
};
const struct SpriteSheet gUnknown_81EA68C[] =
{
{gDoubleArrowTiles1, sizeof(gDoubleArrowTiles1), 0x8000},
{gDoubleArrowTiles2, sizeof(gDoubleArrowTiles2), 0x8000},
{NULL}
};
const struct SpritePalette gUnknown_81EA6A4[] =
{
{gUnknown_841F408, 0x8000},
{NULL}
};
const struct SpriteTemplate gUnknown_81EA6B4 =
{
.tileTag = 0x8000,
.paletteTag = 0x8000,
.oam = &gOamData_83AC9D0,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80062B0,
};
const struct KeypadIcon gKeypadIcons[] = {
{ 0x0, 0x8, 0xC },
{ 0x1, 0x8, 0xC },
{ 0x2, 0x10, 0xC },
{ 0x4, 0x10, 0xC },
{ 0x6, 0x18, 0xC },
{ 0x9, 0x18, 0xC },
{ 0xC, 0x8, 0xC },
{ 0xD, 0x8, 0xC },
{ 0xE, 0x8, 0xC },
{ 0xF, 0x8, 0xC },
{ 0x20, 0x8, 0xC },
{ 0x21, 0x8, 0xC },
{ 0x22, 0x8, 0xC },
};
const u8 gKeypadIconTiles[] = INCBIN_U8("data/graphics/fonts/keypad_icons.4bpp");
// Font 0
const u16 gFont0LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font0_latin.latfont");
const u8 gFont0LatinGlyphWidths[] =
{
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x04, 0x04, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x04, 0x05, 0x04, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x08, 0x07, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x07, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x07, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x08, 0x05, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05,
0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x08, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05
};
const u16 gFont0JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font0_jap.fwjpnfont");
// Font 1
const u16 gFont1LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font1_latin.latfont");
const u8 gFont1LatinGlyphWidths[] =
{
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06,
0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05,
0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06
};
const u16 gFont1JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font1_jap.fwjpnfont");
// Font 2
const u16 gFont2LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font2_latin.latfont");
const u8 gFont2LatinGlyphWidths[] =
{
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06,
0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05,
0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06
};
const u16 gFont2JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font2_jap.fwjpnfont");
const u8 gFont2JapaneseGlyphWidths[] =
{
0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08,
0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06,
0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00
};
// Font 4
const u16 gFont4LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font4_latin.latfont");
const u8 gFont4LatinGlyphWidths[] =
{
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06,
0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05,
0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06
};
const u16 gFont4JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font4_jap.fwjpnfont");
const u8 gFont4JapaneseGlyphWidths[] =
{
0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08,
0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06,
0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00
};
// Font 5
const u16 gFont5LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font5_latin.latfont");
const u8 gFont5LatinGlyphWidths[] =
{
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06,
0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05,
0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06
};
const u16 gFont5JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font5_jap.fwjpnfont");
const u8 gFont5JapaneseGlyphWidths[] =
{
0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08,
0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06,
0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A,
0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00
};
// Font 9
const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font9_jap.fwjpnfont");
u16 Font0Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 0;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
u16 Font1Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 1;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
u16 Font2Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 2;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
u16 Font3Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 3;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
u16 Font4Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 4;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
u16 Font5Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (subStruct->field_1_top == 0)
{
textPrinter->sub_union.sub.font_type = 5;
subStruct->field_1_top = 1;
}
return RenderText(textPrinter);
}
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
if (gTextFlags.flag_2 == 1)
subStruct->frames_visible_counter = 0;
else
{
subStruct->field_1_upmid = 0;
subStruct->field_1 = 0;
}
}
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
const u8 *arrowTiles;
if (gTextFlags.flag_2 == 0)
{
if (subStruct->field_1 != 0)
{
subStruct->field_1 = ((*(u32*)&textPrinter->sub_union.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match
}
else
{
FillWindowPixelRect(
textPrinter->subPrinter.windowId,
textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor,
textPrinter->subPrinter.currentX,
textPrinter->subPrinter.currentY,
10,
12);
switch (gTextFlags.flag_1)
{
case 0:
default:
arrowTiles = gDownArrowTiles;
break;
case 1:
arrowTiles = gDarkDownArrowTiles;
break;
}
BlitBitmapRectToWindow(
textPrinter->subPrinter.windowId,
arrowTiles,
gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->field_1_upmid but again, stupidly retrieved
0,
0x80,
0x10,
textPrinter->subPrinter.currentX,
textPrinter->subPrinter.currentY,
10,
12);
CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2);
subStruct->field_1 = 0x8;
subStruct->field_1_upmid = (*(u32*)subStruct << 17 >> 30) + 1;
}
}
}
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter)
{
FillWindowPixelRect(
textPrinter->subPrinter.windowId,
textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor,
textPrinter->subPrinter.currentX,
textPrinter->subPrinter.currentY,
10,
12);
CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2);
}
bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub;
u8 delay = (gUnknown_203ADFA == 2) ? 50 : 120;
if (subStruct->frames_visible_counter == delay)
{
return TRUE;
}
else
{
subStruct->frames_visible_counter++;
return FALSE;
}
}
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
if (gTextFlags.flag_2 != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else
{
TextPrinterDrawDownArrow(textPrinter);
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(5);
}
}
return result;
}
bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
bool16 result = FALSE;
if (gTextFlags.flag_2 != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(5);
}
}
return result;
}
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex)
{
const u8 *arrowTiles;
if (*counter != 0)
{
--*counter;
}
else
{
FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 10, 12);
if (drawArrow == 0)
{
switch (gTextFlags.flag_1)
{
case 0:
default:
arrowTiles = gDownArrowTiles;
break;
case 1:
arrowTiles = gDarkDownArrowTiles;
break;
}
BlitBitmapRectToWindow(
windowId,
arrowTiles,
gDownArrowYCoords[*yCoordIndex & 3],
0,
0x80,
0x10,
x,
y,
10,
12);
CopyWindowToVram(windowId, 0x2);
*counter = 8;
++*yCoordIndex;
}
}
}
__attribute__((naked))
u16 RenderText(struct TextPrinter *textPrinter)
{
asm(".syntax unified\n\
push {r4-r6,lr}\n\
adds r6, r0, 0\n\
adds r4, r6, 0\n\
adds r4, 0x14\n\
ldrb r0, [r6, 0x1C]\n\
cmp r0, 0x6\n\
bls _080057A0\n\
b _08005D68\n\
_080057A0:\n\
lsls r0, 2\n\
ldr r1, _080057AC @ =_080057B0\n\
adds r0, r1\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
_080057AC: .4byte _080057B0\n\
.align 2, 0\n\
_080057B0:\n\
.4byte _080057CC\n\
.4byte _08005C58\n\
.4byte _08005C6C\n\
.4byte _08005C98\n\
.4byte _08005CD0\n\
.4byte _08005D44\n\
.4byte _08005D56\n\
_080057CC:\n\
ldr r2, _08005820 @ =gMain\n\
ldrh r1, [r2, 0x2C]\n\
movs r0, 0x3\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _080057E6\n\
ldrb r1, [r4]\n\
movs r0, 0x10\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _080057E6\n\
movs r0, 0\n\
strb r0, [r6, 0x1E]\n\
_080057E6:\n\
ldrb r1, [r6, 0x1E]\n\
cmp r1, 0\n\
beq _08005828\n\
ldrb r0, [r6, 0x1D]\n\
cmp r0, 0\n\
beq _08005828\n\
subs r0, r1, 0x1\n\
strb r0, [r6, 0x1E]\n\
ldr r0, _08005824 @ =gTextFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x1\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _08005804\n\
b _08005B30\n\
_08005804:\n\
ldrh r1, [r2, 0x2E]\n\
movs r0, 0x3\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _08005810\n\
b _08005B30\n\
_08005810:\n\
ldrb r0, [r4]\n\
movs r1, 0x10\n\
orrs r0, r1\n\
strb r0, [r4]\n\
movs r0, 0\n\
strb r0, [r6, 0x1E]\n\
b _08005B30\n\
.align 2, 0\n\
_08005820: .4byte gMain\n\
_08005824: .4byte gTextFlags\n\
_08005828:\n\
ldr r2, _08005838 @ =gTextFlags\n\
ldrb r1, [r2]\n\
movs r0, 0x4\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0800583C\n\
movs r0, 0x1\n\
b _0800583E\n\
.align 2, 0\n\
_08005838: .4byte gTextFlags\n\
_0800583C:\n\
ldrb r0, [r6, 0x1D]\n\
_0800583E:\n\
strb r0, [r6, 0x1E]\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
adds r0, 0x1\n\
str r0, [r6]\n\
adds r0, r3, 0\n\
subs r0, 0xF8\n\
cmp r0, 0x7\n\
bls _08005852\n\
b _08005B6C\n\
_08005852:\n\
lsls r0, 2\n\
ldr r1, _0800585C @ =_08005860\n\
adds r0, r1\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
_0800585C: .4byte _08005860\n\
.align 2, 0\n\
_08005860:\n\
.4byte _08005B46\n\
.4byte _08005B34\n\
.4byte _08005B26\n\
.4byte _08005B22\n\
.4byte _080058AC\n\
.4byte _080058A8\n\
.4byte _08005880\n\
.4byte _08005D68\n\
_08005880:\n\
ldrb r0, [r6, 0x6]\n\
strb r0, [r6, 0x8]\n\
ldrb r1, [r6, 0x5]\n\
ldr r0, _080058A4 @ =gFonts\n\
ldr r2, [r0]\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
adds r0, r2\n\
ldrb r1, [r6, 0xB]\n\
ldrb r0, [r0, 0x5]\n\
adds r1, r0\n\
ldrb r0, [r6, 0x9]\n\
adds r0, r1\n\
strb r0, [r6, 0x9]\n\
_0800589E:\n\
movs r0, 0x2\n\
b _08005D6A\n\
.align 2, 0\n\
_080058A4: .4byte gFonts\n\
_080058A8:\n\
ldr r0, [r6]\n\
b _08005B0A\n\
_080058AC:\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
adds r0, 0x1\n\
str r0, [r6]\n\
subs r0, r3, 0x1\n\
cmp r0, 0x17\n\
bls _080058BC\n\
b _08005B6C\n\
_080058BC:\n\
lsls r0, 2\n\
ldr r1, _080058C8 @ =_080058CC\n\
adds r0, r1\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
_080058C8: .4byte _080058CC\n\
.align 2, 0\n\
_080058CC:\n\
.4byte _0800592C\n\
.4byte _0800594E\n\
.4byte _08005972\n\
.4byte _0800598C\n\
.4byte _080059D8\n\
.4byte _080059DC\n\
.4byte _0800589E\n\
.4byte _080059F4\n\
.4byte _08005A04\n\
.4byte _08005A1A\n\
.4byte _08005A1E\n\
.4byte _08005A66\n\
.4byte _08005A70\n\
.4byte _08005A78\n\
.4byte _08005A84\n\
.4byte _08005A4C\n\
.4byte _08005AB0\n\
.4byte _08005ACC\n\
.4byte _08005ADC\n\
.4byte _08005B00\n\
.4byte _08005B10\n\
.4byte _08005B18\n\
.4byte _08005A96\n\
.4byte _08005AA4\n\
_0800592C:\n\
ldr r2, [r6]\n\
ldrb r1, [r2]\n\
lsls r1, 4\n\
ldrb r3, [r6, 0xC]\n\
movs r0, 0xF\n\
ands r0, r3\n\
orrs r0, r1\n\
strb r0, [r6, 0xC]\n\
adds r2, 0x1\n\
str r2, [r6]\n\
lsls r0, 24\n\
lsrs r0, 28\n\
ldrb r2, [r6, 0xD]\n\
lsls r1, r2, 28\n\
lsrs r1, 28\n\
lsrs r2, 4\n\
b _080059D2\n\
_0800594E:\n\
ldr r1, [r6]\n\
ldrb r2, [r1]\n\
movs r0, 0xF\n\
ands r0, r2\n\
ldrb r3, [r6, 0xD]\n\
movs r2, 0x10\n\
negs r2, r2\n\
ands r2, r3\n\
orrs r2, r0\n\
strb r2, [r6, 0xD]\n\
adds r1, 0x1\n\
str r1, [r6]\n\
ldrb r0, [r6, 0xC]\n\
lsrs r0, 4\n\
lsls r1, r2, 28\n\
lsrs r1, 28\n\
lsrs r2, 4\n\
b _080059D2\n\
_08005972:\n\
ldr r1, [r6]\n\
ldrb r0, [r1]\n\
lsls r0, 4\n\
ldrb r3, [r6, 0xD]\n\
movs r2, 0xF\n\
ands r2, r3\n\
orrs r2, r0\n\
strb r2, [r6, 0xD]\n\
adds r1, 0x1\n\
str r1, [r6]\n\
ldrb r0, [r6, 0xC]\n\
lsrs r0, 4\n\
b _080059CA\n\
_0800598C:\n\
ldr r3, [r6]\n\
ldrb r1, [r3]\n\
lsls r1, 4\n\
ldrb r4, [r6, 0xC]\n\
movs r2, 0xF\n\
adds r0, r2, 0\n\
ands r0, r4\n\
orrs r0, r1\n\
strb r0, [r6, 0xC]\n\
adds r5, r3, 0x1\n\
str r5, [r6]\n\
ldrb r3, [r3, 0x1]\n\
adds r1, r2, 0\n\
ands r1, r3\n\
ldrb r4, [r6, 0xD]\n\
movs r3, 0x10\n\
negs r3, r3\n\
ands r3, r4\n\
orrs r3, r1\n\
strb r3, [r6, 0xD]\n\
adds r4, r5, 0x1\n\
str r4, [r6]\n\
ldrb r1, [r5, 0x1]\n\
lsls r1, 4\n\
ands r2, r3\n\
orrs r2, r1\n\
strb r2, [r6, 0xD]\n\
adds r4, 0x1\n\
str r4, [r6]\n\
lsls r0, 24\n\
lsrs r0, 28\n\
_080059CA:\n\
lsls r1, r2, 28\n\
lsrs r1, 28\n\
lsls r2, 24\n\
lsrs r2, 28\n\
_080059D2:\n\
bl GenerateFontHalfRowLookupTable\n\
b _0800589E\n\
_080059D8:\n\
ldr r0, [r6]\n\
b _08005B0A\n\
_080059DC:\n\
ldr r0, [r6]\n\
ldrb r0, [r0]\n\
movs r1, 0xF\n\
ands r1, r0\n\
ldrb r2, [r4]\n\
movs r0, 0x10\n\
negs r0, r0\n\
ands r0, r2\n\
orrs r0, r1\n\
strb r0, [r4]\n\
ldr r0, [r6]\n\
b _08005B0A\n\
_080059F4:\n\
ldr r0, [r6]\n\
ldrb r1, [r0]\n\
strb r1, [r6, 0x1E]\n\
adds r0, 0x1\n\
str r0, [r6]\n\
movs r0, 0x6\n\
strb r0, [r6, 0x1C]\n\
b _0800589E\n\
_08005A04:\n\
movs r0, 0x1\n\
strb r0, [r6, 0x1C]\n\
ldrb r1, [r2]\n\
movs r0, 0x4\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _08005A14\n\
b _08005B30\n\
_08005A14:\n\
movs r0, 0\n\
strb r0, [r4, 0x2]\n\
b _08005B30\n\
_08005A1A:\n\
movs r0, 0x5\n\
b _08005D52\n\
_08005A1E:\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
adds r1, r0, 0x1\n\
str r1, [r6]\n\
ldrb r0, [r0, 0x1]\n\
lsls r0, 8\n\
orrs r3, r0\n\
adds r1, 0x1\n\
str r1, [r6]\n\
ldr r0, _08005A48 @ =gUnknown_203ADFA\n\
ldrb r0, [r0]\n\
subs r0, 0x2\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
bhi _08005A40\n\
b _0800589E\n\
_08005A40:\n\
adds r0, r3, 0\n\
bl PlayBGM\n\
b _0800589E\n\
.align 2, 0\n\
_08005A48: .4byte gUnknown_203ADFA\n\
_08005A4C:\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
adds r1, r0, 0x1\n\
str r1, [r6]\n\
ldrb r0, [r0, 0x1]\n\
lsls r0, 8\n\
orrs r3, r0\n\
adds r1, 0x1\n\
str r1, [r6]\n\
adds r0, r3, 0\n\
bl PlaySE\n\
b _0800589E\n\
_08005A66:\n\
ldr r1, [r6]\n\
adds r0, r1, 0x1\n\
str r0, [r6]\n\
ldrb r3, [r1, 0x1]\n\
b _08005B6C\n\
_08005A70:\n\
ldr r1, [r6]\n\
ldrb r0, [r1]\n\
ldrb r2, [r6, 0x6]\n\
b _08005AD2\n\
_08005A78:\n\
ldr r1, [r6]\n\
ldrb r0, [r1]\n\
ldrb r3, [r6, 0x7]\n\
adds r0, r3\n\
strb r0, [r6, 0x9]\n\
b _08005AD6\n\
_08005A84:\n\
ldrb r0, [r6, 0x4]\n\
ldrb r2, [r6, 0xD]\n\
lsls r2, 28\n\
lsrs r1, r2, 4\n\
orrs r1, r2\n\
lsrs r1, 24\n\
bl FillWindowPixelBuffer\n\
b _0800589E\n\
_08005A96:\n\
ldr r0, _08005AA0 @ =gMPlayInfo_BGM\n\
bl m4aMPlayStop\n\
b _0800589E\n\
.align 2, 0\n\
_08005AA0: .4byte gMPlayInfo_BGM\n\
_08005AA4:\n\
ldr r0, _08005AAC @ =gMPlayInfo_BGM\n\
bl m4aMPlayContinue\n\
b _0800589E\n\
.align 2, 0\n\
_08005AAC: .4byte gMPlayInfo_BGM\n\
_08005AB0:\n\
ldr r0, [r6]\n\
ldrb r4, [r0]\n\
adds r0, 0x1\n\
str r0, [r6]\n\
cmp r4, 0\n\
bgt _08005ABE\n\
b _0800589E\n\
_08005ABE:\n\
adds r0, r6, 0\n\
adds r1, r4, 0\n\
bl ClearTextSpan\n\
ldrb r0, [r6, 0x8]\n\
adds r0, r4\n\
b _08005C4E\n\
_08005ACC:\n\
ldr r1, [r6]\n\
ldrb r0, [r6, 0x6]\n\
ldrb r2, [r1]\n\
_08005AD2:\n\
adds r0, r2\n\
strb r0, [r6, 0x8]\n\
_08005AD6:\n\
adds r1, 0x1\n\
str r1, [r6]\n\
b _0800589E\n\
_08005ADC:\n\
ldr r0, [r6]\n\
ldrb r2, [r0]\n\
ldrb r1, [r6, 0x6]\n\
adds r2, r1\n\
adds r0, 0x1\n\
str r0, [r6]\n\
ldrb r0, [r6, 0x8]\n\
subs r4, r2, r0\n\
cmp r4, 0\n\
bgt _08005AF2\n\
b _0800589E\n\
_08005AF2:\n\
adds r0, r6, 0\n\
adds r1, r4, 0\n\
bl ClearTextSpan\n\
ldrb r0, [r6, 0x8]\n\
adds r0, r4\n\
b _08005C4E\n\
_08005B00:\n\
ldr r0, [r6]\n\
ldrb r2, [r0]\n\
adds r1, r6, 0\n\
adds r1, 0x20\n\
strb r2, [r1]\n\
_08005B0A:\n\
adds r0, 0x1\n\
str r0, [r6]\n\
b _0800589E\n\
_08005B10:\n\
adds r1, r6, 0\n\
adds r1, 0x21\n\
movs r0, 0x1\n\
b _08005B1E\n\
_08005B18:\n\
adds r1, r6, 0\n\
adds r1, 0x21\n\
movs r0, 0\n\
_08005B1E:\n\
strb r0, [r1]\n\
b _0800589E\n\
_08005B22:\n\
movs r0, 0x2\n\
b _08005B28\n\
_08005B26:\n\
movs r0, 0x3\n\
_08005B28:\n\
strb r0, [r6, 0x1C]\n\
adds r0, r6, 0\n\
bl TextPrinterInitDownArrowCounters\n\
_08005B30:\n\
movs r0, 0x3\n\
b _08005D6A\n\
_08005B34:\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
adds r1, r2, 0\n\
orrs r3, r1\n\
adds r0, 0x1\n\
str r0, [r6]\n\
b _08005B6C\n\
_08005B46:\n\
ldr r0, [r6]\n\
ldrb r3, [r0]\n\
adds r0, 0x1\n\
str r0, [r6]\n\
ldrb r0, [r6, 0x4]\n\
adds r1, r3, 0\n\
ldrb r2, [r6, 0x8]\n\
ldrb r3, [r6, 0x9]\n\
bl DrawKeypadIcon\n\
ldr r1, _08005B68 @ =gGlyphInfo\n\
adds r1, 0x80\n\
strb r0, [r1]\n\
ldrb r3, [r6, 0xA]\n\
adds r0, r3\n\
b _08005C4A\n\
.align 2, 0\n\
_08005B68: .4byte gGlyphInfo\n\
_08005B6C:\n\
ldr r0, [r4]\n\
lsls r0, 28\n\
lsrs r0, 28\n\
cmp r0, 0x5\n\
bhi _08005BEE\n\
lsls r0, 2\n\
ldr r1, _08005B80 @ =_08005B84\n\
adds r0, r1\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
_08005B80: .4byte _08005B84\n\
.align 2, 0\n\
_08005B84:\n\
.4byte _08005B9C\n\
.4byte _08005BAA\n\
.4byte _08005BB8\n\
.4byte _08005BC6\n\
.4byte _08005BD4\n\
.4byte _08005BE2\n\
_08005B9C:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont0\n\
b _08005BEE\n\
_08005BAA:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont1\n\
b _08005BEE\n\
_08005BB8:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont2\n\
b _08005BEE\n\
_08005BC6:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont3\n\
b _08005BEE\n\
_08005BD4:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont4\n\
b _08005BEE\n\
_08005BE2:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r1, [r0]\n\
adds r0, r3, 0\n\
bl DecompressGlyphFont5\n\
_08005BEE:\n\
adds r0, r6, 0\n\
bl CopyGlyphToWindow\n\
adds r2, r6, 0\n\
adds r2, 0x20\n\
ldrb r0, [r2]\n\
cmp r0, 0\n\
beq _08005C28\n\
ldr r1, _08005C24 @ =gGlyphInfo\n\
adds r1, 0x80\n\
ldrb r0, [r1]\n\
ldrb r3, [r6, 0x8]\n\
adds r0, r3\n\
strb r0, [r6, 0x8]\n\
ldrb r2, [r2]\n\
ldrb r0, [r1]\n\
subs r4, r2, r0\n\
cmp r4, 0\n\
ble _08005C50\n\
adds r0, r6, 0\n\
adds r1, r4, 0\n\
bl ClearTextSpan\n\
ldrb r0, [r6, 0x8]\n\
adds r0, r4\n\
b _08005C4E\n\
.align 2, 0\n\
_08005C24: .4byte gGlyphInfo\n\
_08005C28:\n\
adds r0, r6, 0\n\
adds r0, 0x21\n\
ldrb r0, [r0]\n\
cmp r0, 0\n\
beq _08005C44\n\
ldr r0, _08005C40 @ =gGlyphInfo\n\
adds r0, 0x80\n\
ldrb r1, [r6, 0xA]\n\
ldrb r0, [r0]\n\
adds r1, r0\n\
ldrb r0, [r6, 0x8]\n\
b _08005C4C\n\
.align 2, 0\n\
_08005C40: .4byte gGlyphInfo\n\
_08005C44:\n\
ldr r0, _08005C54 @ =gGlyphInfo\n\
adds r0, 0x80\n\
ldrb r0, [r0]\n\
_08005C4A:\n\
ldrb r1, [r6, 0x8]\n\
_08005C4C:\n\
adds r0, r1\n\
_08005C4E:\n\
strb r0, [r6, 0x8]\n\
_08005C50:\n\
movs r0, 0\n\
b _08005D6A\n\
.align 2, 0\n\
_08005C54: .4byte gGlyphInfo\n\
_08005C58:\n\
adds r0, r6, 0\n\
bl TextPrinterWait\n\
lsls r0, 16\n\
cmp r0, 0\n\
bne _08005C66\n\
b _08005B30\n\
_08005C66:\n\
movs r0, 0\n\
strb r0, [r6, 0x1C]\n\
b _08005B30\n\
_08005C6C:\n\
adds r0, r6, 0\n\
bl TextPrinterWaitWithDownArrow\n\
lsls r0, 16\n\
cmp r0, 0\n\
bne _08005C7A\n\
b _08005B30\n\
_08005C7A:\n\
ldrb r0, [r6, 0x4]\n\
ldrb r2, [r6, 0xD]\n\
lsls r2, 28\n\
lsrs r1, r2, 4\n\
orrs r1, r2\n\
lsrs r1, 24\n\
bl FillWindowPixelBuffer\n\
ldrb r0, [r6, 0x6]\n\
movs r1, 0\n\
strb r0, [r6, 0x8]\n\
ldrb r0, [r6, 0x7]\n\
strb r0, [r6, 0x9]\n\
strb r1, [r6, 0x1C]\n\
b _08005B30\n\
_08005C98:\n\
adds r0, r6, 0\n\
bl TextPrinterWaitWithDownArrow\n\
lsls r0, 16\n\
cmp r0, 0\n\
bne _08005CA6\n\
b _08005B30\n\
_08005CA6:\n\
adds r0, r6, 0\n\
bl TextPrinterClearDownArrow\n\
ldrb r1, [r6, 0x5]\n\
ldr r0, _08005CCC @ =gFonts\n\
ldr r2, [r0]\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
adds r0, r2\n\
ldrb r1, [r6, 0xB]\n\
ldrb r0, [r0, 0x5]\n\
adds r1, r0\n\
strb r1, [r6, 0x1F]\n\
ldrb r0, [r6, 0x6]\n\
strb r0, [r6, 0x8]\n\
movs r0, 0x4\n\
strb r0, [r6, 0x1C]\n\
b _08005B30\n\
.align 2, 0\n\
_08005CCC: .4byte gFonts\n\
_08005CD0:\n\
ldrb r2, [r6, 0x1F]\n\
cmp r2, 0\n\
beq _08005D40\n\
ldr r4, _08005D04 @ =gWindowVerticalScrollSpeeds\n\
ldr r5, _08005D08 @ =gSaveBlock2Ptr\n\
ldr r0, [r5]\n\
ldrb r0, [r0, 0x14]\n\
lsls r1, r0, 29\n\
lsrs r0, r1, 29\n\
adds r0, r4\n\
ldrb r0, [r0]\n\
cmp r2, r0\n\
bcs _08005D0C\n\
ldrb r0, [r6, 0x4]\n\
ldrb r1, [r6, 0xD]\n\
lsls r1, 28\n\
lsrs r3, r1, 4\n\
orrs r3, r1\n\
lsrs r3, 24\n\
movs r1, 0\n\
bl ScrollWindow\n\
movs r0, 0\n\
strb r0, [r6, 0x1F]\n\
b _08005D36\n\
.align 2, 0\n\
_08005D04: .4byte gWindowVerticalScrollSpeeds\n\
_08005D08: .4byte gSaveBlock2Ptr\n\
_08005D0C:\n\
ldrb r0, [r6, 0x4]\n\
lsrs r1, 29\n\
adds r1, r4\n\
ldrb r2, [r1]\n\
ldrb r1, [r6, 0xD]\n\
lsls r1, 28\n\
lsrs r3, r1, 4\n\
orrs r3, r1\n\
lsrs r3, 24\n\
movs r1, 0\n\
bl ScrollWindow\n\
ldr r0, [r5]\n\
ldrb r0, [r0, 0x14]\n\
lsls r0, 29\n\
lsrs r0, 29\n\
adds r0, r4\n\
ldrb r1, [r6, 0x1F]\n\
ldrb r0, [r0]\n\
subs r1, r0\n\
strb r1, [r6, 0x1F]\n\
_08005D36:\n\
ldrb r0, [r6, 0x4]\n\
movs r1, 0x2\n\
bl CopyWindowToVram\n\
b _08005B30\n\
_08005D40:\n\
strb r2, [r6, 0x1C]\n\
b _08005B30\n\
_08005D44:\n\
bl IsSEPlaying\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0\n\
beq _08005D52\n\
b _08005B30\n\
_08005D52:\n\
strb r0, [r6, 0x1C]\n\
b _08005B30\n\
_08005D56:\n\
ldrb r0, [r6, 0x1E]\n\
adds r1, r0, 0\n\
cmp r1, 0\n\
beq _08005D64\n\
subs r0, 0x1\n\
strb r0, [r6, 0x1E]\n\
b _08005B30\n\
_08005D64:\n\
strb r1, [r6, 0x1C]\n\
b _08005B30\n\
_08005D68:\n\
movs r0, 0x1\n\
_08005D6A:\n\
pop {r4-r6}\n\
pop {r1}\n\
bx r1\n\
.syntax divided");
}
s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
{
int i;
u8 width;
int temp;
int temp2;
u8 line;
int strPos;
u8 lineWidths[8];
const u8 *strLocal;
for (i = 0; i < 8; i++)
{
lineWidths[i] = 0;
}
width = 0;
line = 0;
strLocal = str;
strPos = 0;
do
{
temp = strLocal[strPos++];
switch (temp)
{
case 0xFE:
case 0xFF:
lineWidths[line] = width;
width = 0;
line++;
break;
case 0xFC:
temp2 = strLocal[strPos++];
switch (temp2)
{
case 0x4:
++strPos;
case 0xB:
case 0x10:
++strPos;
case 0x1:
case 0x2:
case 0x3:
case 0x5:
case 0x6:
case 0x8:
case 0xC:
case 0xD:
case 0xE:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
++strPos;
break;
case 0x7:
case 0x9:
case 0xA:
case 0xF:
case 0x15:
case 0x16:
default:
break;
}
break;
case 0xF7:
case 0xFD:
++strPos;
break;
case 0xFA:
case 0xFB:
break;
case 0xF8:
case 0xF9:
++strPos;
default:
++width;
break;
}
} while (temp != 0xFF);
for (width = 0, strPos = 0; strPos < 8; ++strPos)
{
if (width < lineWidths[strPos])
width = lineWidths[strPos];
}
return (u8)(GetFontAttribute(fontId, 0) + letterSpacing) * width;
}
s32 (*GetFontWidthFunc(u8 glyphId))(u16 _glyphId, bool32 _isJapanese)
{
u32 i;
for (i = 0; i < 7; ++i)
{
if (glyphId == gGlyphWidthFuncs[i].font_id)
return *gGlyphWidthFuncs[i].func;
}
return NULL;
}
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
{
bool8 isJapanese;
int minGlyphWidth;
s32 (*func)(u16 glyphId, bool32 isJapanese);
int localLetterSpacing;
register u32 lineWidth asm("r5");
u8 *bufferPointer;
int glyphWidth;
u32 width;
isJapanese = 0;
minGlyphWidth = 0;
func = GetFontWidthFunc(fontId);
if (func == NULL)
return 0;
if (letterSpacing == -1)
localLetterSpacing = GetFontAttribute(fontId, 2);
else
localLetterSpacing = letterSpacing;
width = 0;
lineWidth = 0;
bufferPointer = 0;
while (*str != 0xFF)
{
switch (*str)
{
case 0xFE:
if (lineWidth > width)
width = lineWidth;
lineWidth = 0;
break;
case 0xFD:
switch (*++str)
{
case 0x2:
bufferPointer = gStringVar1;
break;
case 0x3:
bufferPointer = gStringVar2;
break;
case 0x4:
bufferPointer = gStringVar3;
break;
default:
return 0;
}
case 0xF7:
if (bufferPointer == NULL)
bufferPointer = UnkTextUtil_GetPtrI(*++str);
while (*bufferPointer != 0xFF)
{
glyphWidth = func(*bufferPointer++, isJapanese);
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
glyphWidth = minGlyphWidth;
}
else if (isJapanese)
{
glyphWidth += localLetterSpacing;
}
lineWidth += glyphWidth;
}
bufferPointer = 0;
break;
case 0xFC:
switch (*++str)
{
case 0x4:
++str;
case 0xB:
case 0x10:
++str;
case 0x1:
case 0x2:
case 0x3:
case 0x5:
case 0x8:
case 0xC:
case 0xD:
case 0xE:
++str;
break;
case 0x6:
func = GetFontWidthFunc(*++str);
if (func == NULL)
return 0;
if (letterSpacing == -1)
localLetterSpacing = GetFontAttribute(*str, 2);
break;
case 0x11:
glyphWidth = *++str;
lineWidth += glyphWidth;
break;
case 0x12:
lineWidth = *++str;
break;
case 0x13:
if (*++str > lineWidth)
lineWidth = *str;
break;
case 0x14:
minGlyphWidth = *++str;
break;
case 0x15:
isJapanese = 1;
break;
case 0x16:
isJapanese = 0;
break;
case 0x7:
case 0x9:
case 0xA:
case 0xF:
default:
break;
}
break;
case 0xF8:
case 0xF9:
if (*str == 0xF9)
glyphWidth = func(*++str | 0x100, isJapanese);
else
glyphWidth = GetKeypadIconWidth(*++str);
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
glyphWidth = minGlyphWidth;
}
else if (isJapanese)
{
glyphWidth += localLetterSpacing;
}
lineWidth += glyphWidth;
break;
case 0xFA:
case 0xFB:
break;
default:
glyphWidth = func(*str, isJapanese);
if (minGlyphWidth > 0)
{
if (glyphWidth < minGlyphWidth)
glyphWidth = minGlyphWidth;
lineWidth += glyphWidth;
}
else
{
if (fontId != 6 && isJapanese)
{
glyphWidth += localLetterSpacing;
}
lineWidth += glyphWidth;
}
break;
}
++str;
}
if (lineWidth > width)
return lineWidth;
return width;
}
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
{
u8 shadowColor;
u8 *strLocal;
int strPos;
int temp;
int temp2;
u8 colorBackup[3];
u8 fgColor;
u8 bgColor;
SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
fgColor = 1;
bgColor = 0;
shadowColor = 3;
GenerateFontHalfRowLookupTable(1, 0, 3);
strLocal = str;
strPos = 0;
do
{
temp = strLocal[strPos++];
switch (temp)
{
case 0xFC:
temp2 = strLocal[strPos++];
switch (temp2)
{
case 0x4:
fgColor = strLocal[strPos++];
bgColor = strLocal[strPos++];
shadowColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case 0x1:
fgColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case 0x2:
bgColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case 0x3:
shadowColor = strLocal[strPos++];
GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor);
continue;
case 0x6:
fontId = strLocal[strPos++];
break;
case 0xB:
case 0x10:
++strPos;
case 0x5:
case 0x8:
case 0xC:
case 0xD:
case 0xE:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
++strPos;
break;
case 0x7:
case 0x9:
case 0xA:
case 0xF:
case 0x15:
case 0x16:
default:
continue;
}
break;
case 0xF7:
case 0xF8:
case 0xF9:
case 0xFD:
++strPos;
break;
case 0xFA:
case 0xFB:
case 0xFE:
case 0xFF:
break;
default:
DecompressGlyphFont9(temp);
CpuCopy32(gGlyphInfo, pixels, 0x20);
CpuCopy32(gGlyphInfo + 0x40, pixels + 0x20, 0x20);
pixels += 0x40;
break;
}
}
while (temp != 0xFF);
RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
return 1;
}
void sub_80062B0(struct Sprite *sprite)
{
if(sprite->data[0])
{
sprite->data[0]--;
}
else
{
sprite->data[0] = 8;
switch(sprite->data[1])
{
case 0:
sprite->pos2.y = 0;
break;
case 1:
sprite->pos2.y = 1;
break;
case 2:
sprite->pos2.y = 2;
break;
case 3:
sprite->pos2.y = 1;
sprite->data[1] = 0;
return;
}
sprite->data[1]++;
}
}
u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority)
{
u8 spriteId;
LoadSpriteSheet(&gUnknown_81EA68C[sheetId & 1]);
LoadSpritePalette(gUnknown_81EA6A4);
spriteId = CreateSprite(&gUnknown_81EA6B4, x + 3, y + 4, subpriority);
gSprites[spriteId].oam.priority = (priority & 3);
gSprites[spriteId].oam.matrixNum = 0;
gSprites[spriteId].data[0] = 8;
return spriteId;
}
void sub_8006398(u8 spriteId)
{
DestroySprite(&gSprites[spriteId]);
FreeSpriteTilesByTag(0x8000);
FreeSpritePaletteByTag(0x8000);
}
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y)
{
BlitBitmapRectToWindow(
windowId,
gKeypadIconTiles + (gKeypadIcons[keypadIconId].tile_offset * 0x20),
0,
0,
0x80,
0x80,
x,
y,
gKeypadIcons[keypadIconId].width,
gKeypadIcons[keypadIconId].height);
return gKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconTileOffset(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].tile_offset;
}
u8 GetKeypadIconWidth(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconHeight(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].height;
}
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == 1)
{
glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = 8;
gGlyphInfo[0x81] = 12;
}
else
{
glyphs = gFont0LatinGlyphs + (0x10 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = gFont0LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 13;
}
}
s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont0LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
int eff;
glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = 8;
gGlyphInfo[0x81] = 16;
}
else
{
glyphs = gFont1LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont1LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont1LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont2JapaneseGlyphWidths[glyphId];
gGlyphInfo[0x81] = 12;
}
}
else
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont2LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else
{
glyphs = gFont2LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont2LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
}
s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont2JapaneseGlyphWidths[glyphId];
}
else
{
return gFont2LatinGlyphWidths[glyphId];
}
}
void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
DecompressGlyphFont2(glyphId, isJapanese);
}
s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
return 10;
else
return gFont2LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
{
glyphs = gFont4JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont4JapaneseGlyphWidths[glyphId];
gGlyphInfo[0x81] = 12;
}
}
else
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont4LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else
{
glyphs = gFont4LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont4LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
}
s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont4JapaneseGlyphWidths[glyphId];
}
else
return gFont4LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
{
glyphs = gFont5JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont5JapaneseGlyphWidths[glyphId];
gGlyphInfo[0x81] = 12;
}
}
else
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont5LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else
{
glyphs = gFont5LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont5LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
}
s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont5JapaneseGlyphWidths[glyphId];
}
else
return gFont5LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont9(u16 glyphId)
{
const u16* glyphs = gFont9JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = 8;
gGlyphInfo[0x81] = 12;
}