pokefirered/src/battle_controller_pokedude.c
jiangzhengwenjz c609b533d4 sub_815A1F8
2019-12-11 02:47:33 +08:00

2740 lines
89 KiB
C

#include "global.h"
#include "task.h"
#include "pokemon.h"
#include "party_menu.h"
#include "pokeball.h"
#include "bg.h"
#include "data.h"
#include "palette.h"
#include "util.h"
#include "m4a.h"
#include "link.h"
#include "sound.h"
#include "event_data.h"
#include "item.h"
#include "item_menu.h"
#include "text.h"
#include "strings.h"
#include "string_util.h"
#include "window.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "reshow_battle_screen.h"
#include "constants/songs.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
#include "constants/trainers.h"
struct Unk_84790E8
{
u8 unk_0;
u8 unk_1;
u16 unk_2;
void (*unk_4)(void);
};
struct PokedudeBattlePartyInfo
{
u8 side;
u8 level;
u16 species;
u16 moves[4];
u8 nature;
u8 gender;
};
static void PokedudeHandleGetMonData(void);
static void PokedudeHandleGetRawMonData(void);
static void PokedudeHandleSetMonData(void);
static void PokedudeHandleSetRawMonData(void);
static void PokedudeHandleLoadMonSprite(void);
static void PokedudeHandleSwitchInAnim(void);
static void PokedudeHandleReturnMonToBall(void);
static void PokedudeHandleDrawTrainerPic(void);
static void PokedudeHandleTrainerSlide(void);
static void PokedudeHandleTrainerSlideBack(void);
static void PokedudeHandleFaintAnimation(void);
static void PokedudeHandlePaletteFade(void);
static void PokedudeHandleSuccessBallThrowAnim(void);
static void PokedudeHandleBallThrowAnim(void);
static void PokedudeHandlePause(void);
static void PokedudeHandleMoveAnimation(void);
static void PokedudeHandlePrintString(void);
static void PokedudeHandlePrintSelectionString(void);
static void PokedudeHandleChooseAction(void);
static void PokedudeHandleUnknownYesNoBox(void);
static void PokedudeHandleChooseMove(void);
static void PokedudeHandleChooseItem(void);
static void PokedudeHandleChoosePokemon(void);
static void PokedudeHandleCmd23(void);
static void PokedudeHandleHealthBarUpdate(void);
static void PokedudeHandleExpUpdate(void);
static void PokedudeHandleStatusIconUpdate(void);
static void PokedudeHandleStatusAnimation(void);
static void PokedudeHandleStatusXor(void);
static void PokedudeHandleDataTransfer(void);
static void PokedudeHandleDMA3Transfer(void);
static void PokedudeHandlePlayBGM(void);
static void PokedudeHandleCmd32(void);
static void PokedudeHandleTwoReturnValues(void);
static void PokedudeHandleChosenMonReturnValue(void);
static void PokedudeHandleOneReturnValue(void);
static void PokedudeHandleOneReturnValue_Duplicate(void);
static void PokedudeHandleCmd37(void);
static void PokedudeHandleCmd38(void);
static void PokedudeHandleCmd39(void);
static void PokedudeHandleCmd40(void);
static void PokedudeHandleHitAnimation(void);
static void PokedudeHandleCmd42(void);
static void PokedudeHandlePlaySE(void);
static void PokedudeHandlePlayFanfare(void);
static void PokedudeHandleFaintingCry(void);
static void PokedudeHandleIntroSlide(void);
static void PokedudeHandleIntroTrainerBallThrow(void);
static void PokedudeHandleDrawPartyStatusSummary(void);
static void PokedudeHandleHidePartyStatusSummary(void);
static void PokedudeHandleEndBounceEffect(void);
static void PokedudeHandleSpriteInvisibility(void);
static void PokedudeHandleBattleAnimation(void);
static void PokedudeHandleLinkStandbyMsg(void);
static void PokedudeHandleResetActionMoveSelection(void);
static void PokedudeHandleCmd55(void);
static void PokedudeCmdEnd(void);
static void sub_8159BA8(void);
static void sub_8159D04(void);
static void PokedudeBufferExecCompleted(void);
static void sub_8159824(void);
static void PokedudeBufferRunCommand(void);
static bool8 sub_8159AB8(void);
static void sub_8159998(void);
static void WaitForMonSelection(void);
static void CompleteWhenChoseItem(void);
static void sub_81567B0(void);
static void Task_LaunchLvlUpAnim(u8 taskId);
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
static void CompleteOnInactiveTextPrinter2(void);
static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
static void sub_8156B24(u8 taskId);
static void Task_UpdateLvlInHealthbox(u8 taskId);
static u32 CopyPokedudeMonData(u8 monId, u8 *dst);
static void SetPokedudeMonData(u8 monId);
static void sub_8159478(u8 battlerId);
static void PokedudeDoMoveAnimation(void);
static void sub_81595EC(u8 taskId);
static const u8 *sub_8159EF0(void);
u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT];
static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
PokedudeHandleGetMonData,
PokedudeHandleGetRawMonData,
PokedudeHandleSetMonData,
PokedudeHandleSetRawMonData,
PokedudeHandleLoadMonSprite,
PokedudeHandleSwitchInAnim,
PokedudeHandleReturnMonToBall,
PokedudeHandleDrawTrainerPic,
PokedudeHandleTrainerSlide,
PokedudeHandleTrainerSlideBack,
PokedudeHandleFaintAnimation,
PokedudeHandlePaletteFade,
PokedudeHandleSuccessBallThrowAnim,
PokedudeHandleBallThrowAnim,
PokedudeHandlePause,
PokedudeHandleMoveAnimation,
PokedudeHandlePrintString,
PokedudeHandlePrintSelectionString,
PokedudeHandleChooseAction,
PokedudeHandleUnknownYesNoBox,
PokedudeHandleChooseMove,
PokedudeHandleChooseItem,
PokedudeHandleChoosePokemon,
PokedudeHandleCmd23,
PokedudeHandleHealthBarUpdate,
PokedudeHandleExpUpdate,
PokedudeHandleStatusIconUpdate,
PokedudeHandleStatusAnimation,
PokedudeHandleStatusXor,
PokedudeHandleDataTransfer,
PokedudeHandleDMA3Transfer,
PokedudeHandlePlayBGM,
PokedudeHandleCmd32,
PokedudeHandleTwoReturnValues,
PokedudeHandleChosenMonReturnValue,
PokedudeHandleOneReturnValue,
PokedudeHandleOneReturnValue_Duplicate,
PokedudeHandleCmd37,
PokedudeHandleCmd38,
PokedudeHandleCmd39,
PokedudeHandleCmd40,
PokedudeHandleHitAnimation,
PokedudeHandleCmd42,
PokedudeHandlePlaySE,
PokedudeHandlePlayFanfare,
PokedudeHandleFaintingCry,
PokedudeHandleIntroSlide,
PokedudeHandleIntroTrainerBallThrow,
PokedudeHandleDrawPartyStatusSummary,
PokedudeHandleHidePartyStatusSummary,
PokedudeHandleEndBounceEffect,
PokedudeHandleSpriteInvisibility,
PokedudeHandleBattleAnimation,
PokedudeHandleLinkStandbyMsg,
PokedudeHandleResetActionMoveSelection,
PokedudeHandleCmd55,
PokedudeCmdEnd,
};
// not used
static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
static const u8 gUnknown_8479008[][8] =
{
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 4, 4, 0, 0, 0, 0, 0, 0 },
};
static const u8 gUnknown_8479018[][8] =
{
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 1, 0, 0, 0, 64, 0, 0, 0 },
{ 0, 0, 0, 0, 64, 0, 0, 0 },
};
static const u8 gUnknown_8479030[][8] =
{
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 2, 0, 0, 0, 64, 0, 0, 0 },
{ 0, 0, 0, 0, 64, 0, 0, 0 },
};
static const u8 gUnknown_8479048[][8] =
{
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 1, 0, 0, 0, 64, 0, 0, 0 },
};
static const u8 (*const gUnknown_8479060[])[8] =
{
gUnknown_8479008,
gUnknown_8479018,
gUnknown_8479030,
gUnknown_8479048,
};
static const u8 gUnknown_8479070[][8] =
{
{ 2, 2, 0, 0, 64, 0, 0, 0 },
{ 255, 255, 0, 0, 0, 0, 0, 0 },
};
static const u8 gUnknown_8479080[][8] =
{
{ 2, 2, 0, 0, 64, 0, 0, 0 },
{ 2, 0, 0, 0, 64, 0, 0, 0 },
{ 2, 0, 0, 0, 64, 0, 0, 0 },
{ 255, 255, 0, 0, 0, 0, 0, 0 },
};
static const u8 gUnknown_84790A0[][8] =
{
{ 2, 0, 0, 0, 64, 0, 0, 0 },
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 0, 0, 0, 0, 64, 0, 0, 0 },
{ 255, 255, 0, 0, 0, 0, 0, 0 },
};
static const u8 gUnknown_84790C0[][8] =
{
{ 0, 2, 0, 0, 64, 0, 0, 0 },
{ 2, 2, 0, 0, 64, 0, 0, 0 },
{ 255, 255, 0, 0, 0, 0, 0, 0 },
};
static const u8 (*const gUnknown_84790D8[])[8] =
{
gUnknown_8479070,
gUnknown_8479080,
gUnknown_84790A0,
gUnknown_84790C0,
};
static const struct Unk_84790E8 gUnknown_84790E8[] =
{
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 1,
.unk_2 = 4,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 0,
.unk_2 = 13,
.unk_4 = sub_8159BA8,
},
};
static const struct Unk_84790E8 gUnknown_8479108[] =
{
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = NULL,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159D04,
},
{
.unk_0 = 21,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 1,
.unk_2 = 4,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 0,
.unk_2 = 13,
.unk_4 = sub_8159BA8,
},
};
static const struct Unk_84790E8 gUnknown_8479130[] =
{
{
.unk_0 = 16,
.unk_1 = 1,
.unk_2 = 4,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 22,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 1,
.unk_2 = 4,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 20,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 0,
.unk_2 = 13,
.unk_4 = sub_8159BA8,
},
};
static const struct Unk_84790E8 gUnknown_8479168[] =
{
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = NULL,
},
{
.unk_0 = 18,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 16,
.unk_1 = 1,
.unk_2 = 107,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 21,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
{
.unk_0 = 55,
.unk_1 = 0,
.unk_2 = 0,
.unk_4 = sub_8159BA8,
},
};
static const struct Unk_84790E8 *const gUnknown_8479198[] =
{
gUnknown_84790E8,
gUnknown_8479108,
gUnknown_8479130,
gUnknown_8479168,
};
static const u8 *const gUnknown_84791A8[] =
{
gUnknown_81C5F69,
gUnknown_81C5FA7,
gUnknown_81C5FDC,
gUnknown_81C601C,
};
static const u8 *const gUnknown_84791B8[] =
{
gUnknown_81C60FA,
gUnknown_81C60FA,
gUnknown_81C615A,
gUnknown_81C6196,
gUnknown_81C61EA,
};
static const u8 *const gUnknown_84791CC[] =
{
gUnknown_81C6202,
gUnknown_81C6301,
gUnknown_81C63A9,
gUnknown_81C63F9,
gUnknown_81C6446,
gUnknown_81C657A,
gUnknown_81C6637,
};
static const u8 *const gUnknown_84791E8[] =
{
gUnknown_81C6645,
gUnknown_81C6645,
gUnknown_81C66CF,
gUnknown_81C6787,
gUnknown_81C684B,
gUnknown_81C686C,
};
static const struct PokedudeBattlePartyInfo sParties_Battle[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_RATTATA,
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
.nature = NATURE_LONELY,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 18,
.species = SPECIES_PIDGEY,
.moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK },
.nature = NATURE_NAUGHTY,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Status[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_RATTATA,
.moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK },
.nature = NATURE_LONELY,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 14,
.species = SPECIES_ODDISH,
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Matchups[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_POLIWAG,
.moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_BUTTERFREE,
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 14,
.species = SPECIES_ODDISH,
.moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER },
.nature = NATURE_RASH,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo sParties_Catching[] =
{
{
.side = B_SIDE_PLAYER,
.level = 15,
.species = SPECIES_BUTTERFREE,
.moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE },
.nature = NATURE_RASH,
.gender = MALE,
},
{
.side = B_SIDE_OPPONENT,
.level = 11,
.species = SPECIES_JIGGLYPUFF,
.moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND },
.nature = NATURE_CAREFUL,
.gender = MALE,
},
{0xFF}
};
static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] =
{
sParties_Battle,
sParties_Status,
sParties_Matchups,
sParties_Catching,
};
static void nullsub_99(void)
{
}
void SetControllerToPokedude(void)
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
*(&gBattleStruct->field_96) = gSpecialVar_0x8004;
gBattleStruct->field_97 = 0;
}
static void PokedudeBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands))
{
if (!sub_8159AB8())
sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]]();
}
else
{
PokedudeBufferExecCompleted();
}
}
}
static void sub_8156140(void)
{
sub_8159824();
}
static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PokedudeBufferExecCompleted();
}
static void sub_8156184(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
PokedudeBufferExecCompleted();
}
}
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
PokedudeBufferExecCompleted();
}
static void sub_8156254(void)
{
if (!gPaletteFade.active)
{
gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
}
}
static void sub_8156294(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PokedudeBufferExecCompleted();
}
}
static void sub_81562F0(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_8156294;
}
}
static void sub_81563A8(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
sub_804BD94(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_81562F0;
}
}
static void CompleteOnSpecialAnimDone(void)
{
if (!gDoingBattleAnim)
PokedudeBufferExecCompleted();
}
static void sub_815649C(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 255)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PokedudeBufferExecCompleted();
}
}
static void sub_81564E4(void)
{
sub_8159998();
}
static void OpenPartyMenuToChooseMon(void)
{
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
DestroyTask(gUnknown_3004FFC[gActiveBattler]);
FreeAllWindowBuffers();
OpenPartyMenuInBattle();
}
}
static void WaitForMonSelection(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gPartyMenuUseExitCallback == TRUE)
BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
else
BtlController_EmitChosenMonReturnValue(1, 6, NULL);
PokedudeBufferExecCompleted();
}
}
static void OpenBagAndChooseItem(void)
{
u8 callbackId;
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_44();
FreeAllWindowBuffers();
switch (gSpecialVar_0x8004)
{
case 1:
default:
callbackId = 7;
break;
case 3:
callbackId = 8;
break;
}
sub_810B108(callbackId);
}
}
static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
PokedudeBufferExecCompleted();
}
}
static void sub_8156624(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
sub_804BD94(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_81567B0;
}
}
static void sub_81567B0(void)
{
bool32 r4 = FALSE;
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
if (r4
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_815649C;
}
}
#define tExpTask_monId data[0]
#define tExpTask_gainedExp data[1]
#define tExpTask_battler data[2]
#define tExpTask_frames data[10]
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)gTasks[taskId].tExpTask_monId;
u8 battlerId = gTasks[taskId].tExpTask_battler;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u32 currExp = GetMonData(mon, MON_DATA_EXP);
u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
if (currExp + gainedExp >= nextLvlExp)
{
u8 savedActiveBattler;
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
&& ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
else
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
}
else
{
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
}
}
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 exp = GetMonData(mon, MON_DATA_EXP);
u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
u32 expToNextLvl;
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_8156B24;
}
static void sub_8156B24(u8 taskId)
{
if (gTasks[taskId].tExpTask_frames < 13)
{
++gTasks[taskId].tExpTask_frames;
}
else
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
s16 newExpPoints;
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (newExpPoints == -1) // The bar has been filled with given exp points.
{
u8 level;
s32 currExp;
u16 species;
s32 expOnNextLvl;
m4aSongNumStop(SE_EXP);
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
if (currExp + gainedExp >= expOnNextLvl)
{
u8 savedActiveBattler;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
}
}
}
static void Task_LaunchLvlUpAnim(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
}
static void Task_UpdateLvlInHealthbox(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
}
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
u8 battlerId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
battlerId = gTasks[taskId].tExpTask_battler;
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
DestroyTask(taskId);
}
static void sub_8156DCC(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
else
{
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PokedudeBufferExecCompleted();
}
}
static void CompleteOnInactiveTextPrinter2(void)
{
if (!IsTextPrinterActive(0))
PokedudeBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = FALSE;
gDoingBattleAnim = FALSE;
PokedudeBufferExecCompleted();
}
else
{
if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
++gSprites[spriteId].data[1];
}
}
static void sub_8156F7C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
static void CompleteOnBattlerSpriteCallbackDummy2(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PokedudeBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PokedudeBufferExecCompleted();
}
static void CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PokedudeBufferExecCompleted();
}
static void PokedudeBufferExecCompleted(void)
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
// not used
static void CompleteOnFinishedStatusAnimation2(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PokedudeBufferExecCompleted();
}
static void PokedudeHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
size += CopyPokedudeMonData(i, monData + size);
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
PokedudeBufferExecCompleted();
}
static u32 CopyPokedudeMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[monId];
else
mon = &gEnemyParty[monId];
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(mon, MON_DATA_SPECIES);
battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM);
for (size = 0; size < MAX_MON_MOVES; ++size)
{
battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(mon, MON_DATA_EXP);
battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(mon, MON_DATA_STATUS);
battleMon.level = GetMonData(mon, MON_DATA_LEVEL);
battleMon.hp = GetMonData(mon, MON_DATA_HP);
battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP);
battleMon.attack = GetMonData(mon, MON_DATA_ATK);
battleMon.defense = GetMonData(mon, MON_DATA_DEF);
battleMon.speed = GetMonData(mon, MON_DATA_SPEED);
battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK);
battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG);
battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM);
battleMon.otId = GetMonData(mon, MON_DATA_OT_ID);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringCopy10(battleMon.nickname, nickname);
GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); ++size)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(mon, MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
{
moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); ++size)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < MAX_MON_MOVES; ++size)
dst[size] = GetMonData(mon, MON_DATA_PP1 + size);
dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES);
++size;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(mon, MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(mon, MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
dst[1] = GetMonData(mon, MON_DATA_ATK_IV);
dst[2] = GetMonData(mon, MON_DATA_DEF_IV);
dst[3] = GetMonData(mon, MON_DATA_SPEED_IV);
dst[4] = GetMonData(mon, MON_DATA_SPATK_IV);
dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(mon, MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(mon, MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(mon, MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(mon, MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(mon, MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(mon, MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(mon, MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(mon, MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void PokedudeHandleGetRawMonData(void)
{
PlayerHandleGetRawMonData();
}
static void PokedudeHandleSetMonData(void)
{
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; ++i)
{
if (monToCheck & 1)
SetPokedudeMonData(i);
monToCheck >>= 1;
}
}
PokedudeBufferExecCompleted();
}
static void SetPokedudeMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[monId];
else
mon = &gEnemyParty[monId];
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(mon, MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &iv);
SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(mon, MON_DATA_HP, &battlePokemon->hp);
SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack);
SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense);
SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; ++i)
{
SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PokedudeHandleSetRawMonData(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleLoadMonSprite(void)
{
u32 y;
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
y = GetBattlerSpriteDefault_Y(gActiveBattler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
y,
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_8156184;
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
sub_8159478(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_81563A8;
}
static void PokedudeHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBattler][1] == 0)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_8156F7C;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PokedudeBufferExecCompleted();
}
}
static void PokedudeHandleDrawTrainerPic(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
DecompressTrainerBackPalette(4, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
}
else
{
u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK;
DecompressTrainerFrontPic(tranerPicid, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
176,
(8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
static void PokedudeHandleTrainerSlide(void)
{
DecompressTrainerBackPalette(4, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
}
static void PokedudeHandleTrainerSlideBack(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
}
else
{
PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
}
gBattlerControllerFuncs[gActiveBattler] = sub_8156DCC;
}
}
}
static void PokedudeHandlePaletteFade(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PokedudeHandleBallThrowAnim(void)
{
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PokedudeHandlePause(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PokedudeBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation;
}
}
static void PokedudeDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_8035450(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
sub_8035450(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PokedudeBufferExecCompleted();
}
break;
}
}
static void PokedudeHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 64);
else
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void PokedudeHandlePrintSelectionString(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PokedudeHandlePrintString();
else
PokedudeBufferExecCompleted();
}
static void sub_8158B20(void)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattlerControllerFuncs[gActiveBattler] = sub_8156140;
}
}
static void PokedudeHandleChooseAction(void)
{
s32 i;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gBattlerControllerFuncs[gActiveBattler] = sub_8158B20;
BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
BattlePutTextOnWindow(gUnknown_83FE725, 2);
for (i = 0; i < MAX_MON_MOVES; ++i)
ActionSelectionDestroyCursorAt((u8)i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
else
{
gBattlerControllerFuncs[gActiveBattler] = sub_8156140;
}
}
static void PokedudeHandleUnknownYesNoBox(void)
{
PokedudeBufferExecCompleted();
}
static void sub_8158C04(void)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
gBattlerControllerFuncs[gActiveBattler] = sub_81564E4;
}
}
static void PokedudeHandleChooseMove(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
InitMoveSelectionsVarsAndStrings();
gBattlerControllerFuncs[gActiveBattler] = sub_8158C04;
}
else
{
gBattlerControllerFuncs[gActiveBattler] = sub_81564E4;
}
}
static void PokedudeHandleChooseItem(void)
{
s32 i;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1];
}
static void PokedudeHandleChoosePokemon(void)
{
s32 i;
gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
gBattlerInMenuId = gActiveBattler;
}
static void PokedudeHandleCmd23(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleHealthBarUpdate(void)
{
s16 hpVal;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
LoadBattleBarGfx(0);
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
u32 curHP = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PokedudeHandleExpUpdate(void)
{
u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
{
PokedudeBufferExecCompleted();
}
else
{
s16 expPointsToGive;
u8 taskId;
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_battler = gActiveBattler;
gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
}
}
static void PokedudeHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
u8 battlerId;
struct Pokemon *mon;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PokedudeHandleStatusAnimation(void)
{
if (!mplay_80342A4(gActiveBattler))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PokedudeHandleStatusXor(void)
{
struct Pokemon *mon;
u8 val;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
SetMonData(mon, MON_DATA_STATUS, &val);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleDataTransfer(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleDMA3Transfer(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlayBGM(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd32(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleTwoReturnValues(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleChosenMonReturnValue(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleOneReturnValue(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleOneReturnValue_Duplicate(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd37(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd38(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd39(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd40(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleHitAnimation(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PokedudeBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
static void PokedudeHandleCmd42(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlaySE(void)
{
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PokedudeBufferExecCompleted();
}
static void PokedudeHandlePlayFanfare(void)
{
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PokedudeBufferExecCompleted();
}
static void PokedudeHandleFaintingCry(void)
{
struct Pokemon *mon;
u16 species;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
species = GetMonData(mon, MON_DATA_SPECIES);
PlayCry1(species, 25);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gIntroSlideFlags |= 1;
PokedudeBufferExecCompleted();
}
static void PokedudeHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_81595EC, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
}
static void sub_8159478(u8 battlerId)
{
u16 species;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void sub_81595EC(u8 taskId)
{
if (gTasks[taskId].data[1] < 31)
{
++gTasks[taskId].data[1];
}
else
{
u8 savedActiveBattler = gActiveBattler;
gActiveBattler = gTasks[taskId].data[0];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8159478(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_8156624;
gActiveBattler = savedActiveBattler;
DestroyTask(taskId);
}
}
static void PokedudeHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBattler][1] != 0
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PokedudeBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2]);
PokedudeBufferExecCompleted();
}
}
static void PokedudeHandleHidePartyStatusSummary(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleEndBounceEffect(void)
{
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
PokedudeBufferExecCompleted();
}
static void PokedudeHandleSpriteInvisibility(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleBattleAnimation(void)
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PokedudeBufferExecCompleted();
else
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void PokedudeHandleLinkStandbyMsg(void)
{
switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
case 1:
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
break;
case 2:
break;
}
PokedudeBufferExecCompleted();
}
static void PokedudeHandleResetActionMoveSelection(void)
{
PokedudeBufferExecCompleted();
}
static void PokedudeHandleCmd55(void)
{
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PokedudeBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[gActiveBattler] = sub_8156254;
}
static void PokedudeCmdEnd(void)
{
}
static void sub_8159824(void)
{
const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->field_96];
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
}
if (*(r7[gUnknown_3005EE0[gActiveBattler][0]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2])
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlaySE(SE_SELECT);
gUnknown_3005EE0[gActiveBattler][2] = 0;
switch (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler])
{
case 0:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PokedudeBufferExecCompleted();
++gUnknown_3005EE0[gActiveBattler][0];
if (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] == 4)
gUnknown_3005EE0[gActiveBattler][0] = 0;
}
else
{
if (gActionSelectionCursor[gActiveBattler] != r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]
&& r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2])
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
gActionSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler];
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
++gUnknown_3005EE0[gActiveBattler][2];
}
}
static void sub_8159998(void)
{
const u8 (*r7)[8] = gUnknown_84790D8[gBattleStruct->field_96];
if (*(r7[gUnknown_3005EE0[gActiveBattler][1]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2])
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlaySE(SE_SELECT);
gUnknown_3005EE0[gActiveBattler][2] = 0;
BtlController_EmitTwoReturnValues(1,
B_ACTION_EXEC_SCRIPT,
r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8));
PokedudeBufferExecCompleted();
++gUnknown_3005EE0[gActiveBattler][1];
if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] == 255)
gUnknown_3005EE0[gActiveBattler][1] = 0;
}
else
{
if (r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler] != gMoveSelectionCursor[gActiveBattler]
&& r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2])
{
PlaySE(SE_SELECT);
MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
gMoveSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][1]][gActiveBattler];
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
++gUnknown_3005EE0[gActiveBattler][2];
}
}
#ifdef NONMATCHING
static bool8 sub_8159AB8(void)
{
const struct Unk_84790E8 *r6 = gUnknown_8479198[gBattleStruct->field_96];
// why is address of unk_2 loaded first?
const struct Unk_84790E8 *r12 = (const struct Unk_84790E8 *)gBattleBufferA[gActiveBattler];
if (r12->unk_0 == r6[gBattleStruct->field_97].unk_0
&& gActiveBattler == r6[gBattleStruct->field_97].unk_1
&& (r12->unk_0 != 16 || r6[gBattleStruct->field_97].unk_2 == r12->unk_2))
{
// why is mem reloaded here?
// asm("":::"memory");
if (r6[gBattleStruct->field_97].unk_4 != NULL)
{
gBattlerControllerFuncs[gActiveBattler] = r6[gBattleStruct->field_97].unk_4;
gUnknown_3005EE0[gActiveBattler][2] = 0;
gUnknown_3005EE0[gActiveBattler][3] = r6[gBattleStruct->field_97].unk_2;
++gBattleStruct->field_97;
return TRUE;
}
++gBattleStruct->field_97;
}
return FALSE;
}
#else
NAKED
static bool8 sub_8159AB8(void)
{
asm_unified("\n\
push {r4-r7,lr}\n\
ldr r1, _08159B54 @ =gUnknown_8479198\n\
ldr r4, _08159B58 @ =gBattleStruct\n\
ldr r2, [r4]\n\
adds r0, r2, 0\n\
adds r0, 0x96\n\
ldrb r0, [r0]\n\
lsls r0, 2\n\
adds r0, r1\n\
ldr r6, [r0]\n\
ldr r3, _08159B5C @ =gActiveBattler\n\
ldrb r5, [r3]\n\
lsls r1, r5, 9\n\
ldr r0, _08159B60 @ =gBattleBufferA + 2\n\
adds r7, r1, r0\n\
mov r12, r7\n\
subs r0, 0x2\n\
adds r1, r0\n\
adds r2, 0x97\n\
ldrb r0, [r2]\n\
lsls r0, 3\n\
adds r0, r6\n\
ldrb r1, [r1]\n\
adds r7, r4, 0\n\
adds r4, r3, 0\n\
ldrb r2, [r0]\n\
cmp r1, r2\n\
bne _08159B70\n\
ldrb r2, [r0, 0x1]\n\
cmp r5, r2\n\
bne _08159B70\n\
cmp r1, 0x10\n\
bne _08159B04\n\
ldrh r0, [r0, 0x2]\n\
mov r1, r12\n\
ldrh r1, [r1]\n\
cmp r0, r1\n\
bne _08159B70\n\
_08159B04:\n\
ldr r0, [r7]\n\
adds r3, r0, 0\n\
adds r3, 0x97\n\
ldrb r1, [r3]\n\
lsls r0, r1, 3\n\
adds r0, r6\n\
ldr r2, [r0, 0x4]\n\
cmp r2, 0\n\
beq _08159B6C\n\
ldr r1, _08159B64 @ =gBattlerControllerFuncs\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r1\n\
str r2, [r0]\n\
ldr r2, _08159B68 @ =gUnknown_3005EE0\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r2\n\
ldr r1, [r0]\n\
movs r0, 0\n\
strb r0, [r1, 0x2]\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r2\n\
ldr r1, [r0]\n\
ldr r0, [r7]\n\
adds r0, 0x97\n\
ldrb r0, [r0]\n\
lsls r0, 3\n\
adds r0, r6\n\
ldrh r0, [r0, 0x2]\n\
strb r0, [r1, 0x3]\n\
ldr r1, [r7]\n\
adds r1, 0x97\n\
ldrb r0, [r1]\n\
adds r0, 0x1\n\
strb r0, [r1]\n\
movs r0, 0x1\n\
b _08159B72\n\
.align 2, 0\n\
_08159B54: .4byte gUnknown_8479198\n\
_08159B58: .4byte gBattleStruct\n\
_08159B5C: .4byte gActiveBattler\n\
_08159B60: .4byte gBattleBufferA + 2\n\
_08159B64: .4byte gBattlerControllerFuncs\n\
_08159B68: .4byte gUnknown_3005EE0\n\
_08159B6C:\n\
adds r0, r1, 0x1\n\
strb r0, [r3]\n\
_08159B70:\n\
movs r0, 0\n\
_08159B72:\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n\
");
}
#endif
static void sub_8159B78(void)
{
gUnknown_3005EE0[gActiveBattler][2] = 0;
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
}
static void sub_8159BA8(void)
{
switch (gUnknown_3005EE0[gActiveBattler][2])
{
case 0:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 1:
if (!gPaletteFade.active)
{
gUnknown_3005EE0[gActiveBattler][4] = gBattle_BG0_Y;
sub_80EB30C();
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 2:
gBattle_BG0_Y = 0;
BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0());
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gUnknown_3005EE0[gActiveBattler][2];
break;
case 3:
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 4:
if (!gPaletteFade.active)
{
if (gUnknown_3005EE0[gActiveBattler][3] == 13)
{
BattleStopLowHpSound();
PlayBGM(MUS_WIN_YASEI);
}
gBattle_BG0_Y = gUnknown_3005EE0[gActiveBattler][4];
sub_80EB524();
sub_8159B78();
}
break;
}
}
static void sub_8159D04(void)
{
switch (gUnknown_3005EE0[gActiveBattler][2])
{
case 0:
if (!gPaletteFade.active)
{
sub_80EEFC8(&gBattleStruct->field_95,
&gBattleStruct->field_94,
GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 1:
if (!gPaletteFade.active)
{
u32 mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
++mask; // It's possible that this is influenced by other functions, as
--mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 2:
if (!gPaletteFade.active)
{
sub_80EB30C();
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 3:
BattleStringExpandPlaceholdersToDisplayedString(sub_8159EF0());
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gUnknown_3005EE0[gActiveBattler][2];
break;
case 4:
if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON))
{
u32 mask;
PlaySE(SE_SELECT);
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
++mask;
--mask;
BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 5:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
case 6:
if (!gPaletteFade.active)
{
if (gUnknown_3005EE0[gActiveBattler][3] == 13)
{
BattleStopLowHpSound();
PlayBGM(MUS_WIN_YASEI);
}
sub_80EF0E0(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
sub_80EB524();
sub_8159B78();
}
break;
}
}
static const u8 *sub_8159EF0(void)
{
switch (gBattleStruct->field_96)
{
case 0:
default:
return gUnknown_84791A8[gBattleStruct->field_97 - 1];
case 1:
return gUnknown_84791B8[gBattleStruct->field_97 - 1];
case 2:
return gUnknown_84791CC[gBattleStruct->field_97 - 1];
case 3:
return gUnknown_84791E8[gBattleStruct->field_97 - 1];
}
}
void InitPokedudePartyAndOpponent(void)
{
s32 i, j;
struct Pokemon *mon;
s32 myIdx = 0;
s32 opIdx = 0;
const struct PokedudeBattlePartyInfo *data;
gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
i = 0;
do
{
if (data[i].side == B_SIDE_PLAYER)
mon = &gPlayerParty[myIdx++];
else
mon = &gEnemyParty[opIdx++];
CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
for (j = 0; j < 4; ++j)
SetMonMoveSlot(mon, data[i].moves[j], j);
} while (data[++i].side != 0xFF);
}