pokefirered/src/intro.c

2176 lines
63 KiB
C

#include "global.h"
#include "m4a.h"
#include "malloc.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "task.h"
#include "scanline_effect.h"
#include "libgcnmultiboot.h"
#include "new_menu_helpers.h"
#include "link.h"
#include "menu.h"
#include "save.h"
#include "sound.h"
#include "new_game.h"
#include "title_screen.h"
#include "decompress.h"
#include "util.h"
#include "trig.h"
#include "constants/songs.h"
#include "constants/species.h"
struct IntroSequenceData
{
void (*field_0000)(struct IntroSequenceData *);
u8 field_0004;
u8 field_0005;
u8 field_0006;
u16 field_0008;
u16 field_000A;
u8 filler_000C[6];
u16 field_0012;
struct Sprite * field_0014;
struct Sprite * field_0018;
struct Sprite * field_001C;
struct Sprite * field_0020;
struct Sprite * field_0024;
struct Sprite * field_0028[4];
u8 filler_0038[0x4];
u8 field_003C[0x400];
u8 field_043C[0x400];
u8 filler_083C[0x2080];
}; // size: 0x28BC
static EWRAM_DATA struct GcmbStruct gUnknown_203AAD4 = {0};
static EWRAM_DATA u16 gUnknown_203AB00 = 0;
static EWRAM_DATA u16 gUnknown_203AB02 = 0;
static EWRAM_DATA u16 gUnknown_203AB04 = 0;
static EWRAM_DATA u16 gUnknown_203AB06 = 0;
static EWRAM_DATA u16 gUnknown_203AB08 = 0;
static EWRAM_DATA u16 gUnknown_203AB0A = 0;
static EWRAM_DATA u16 gUnknown_203AB0C = 0;
static EWRAM_DATA u16 gUnknown_203AB0E = 0;
static EWRAM_DATA u16 gUnknown_203AB10 = 0;
static EWRAM_DATA u16 gUnknown_203AB12 = 0;
static EWRAM_DATA u16 gUnknown_203AB14 = 0;
static EWRAM_DATA u16 gUnknown_203AB16 = 0;
static EWRAM_DATA u16 gUnknown_203AB18 = 0;
static EWRAM_DATA u16 gUnknown_203AB1A = 0;
static EWRAM_DATA u16 gUnknown_203AB1C = 0;
static EWRAM_DATA u16 gUnknown_203AB1E = 0;
static EWRAM_DATA u16 gUnknown_203AB20 = 0;
static EWRAM_DATA u16 gUnknown_203AB22 = 0;
static EWRAM_DATA u16 gUnknown_203AB24 = 0;
static EWRAM_DATA u16 gUnknown_203AB26 = 0;
static EWRAM_DATA u32 gUnknown_203AB28 = 0;
static EWRAM_DATA s16 gUnknown_203AB2C = 0;
static EWRAM_DATA u16 gUnknown_203AB2E = 0;
static EWRAM_DATA u32 gUnknown_203AB30 = 0;
static void sub_80EC870(void);
static void sub_80EC9D4(void);
static void sub_80EC9EC(void);
static void sub_80ECA00(void);
static void sub_80ECA70(void);
static void sub_80ECAB0(u8 taskId);
static void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *));
static void sub_80ECAF0(struct IntroSequenceData * ptr);
static void sub_80ECB98(struct IntroSequenceData * ptr);
static void sub_80ECC3C(struct IntroSequenceData * ptr);
static void sub_80ECCA8(struct IntroSequenceData * ptr);
static void sub_80ECD60(struct IntroSequenceData * ptr);
static void sub_80ECEA4(struct IntroSequenceData * ptr);
static void sub_80ED0AC(u8 taskId);
static void sub_80ED118(void);
static void sub_80ED140(u8 taskId);
static void sub_80ED188(struct IntroSequenceData * ptr);
static void sub_80ED40C(u8 taskId);
static void sub_80ED428(u8 taskId);
static void sub_80ED444(struct IntroSequenceData * ptr);
static void sub_80ED4A0(struct IntroSequenceData * ptr);
static void sub_80ED4C0(struct IntroSequenceData * ptr);
static void sub_80ED6D8(void);
static void sub_80ED714(u8 taskId);
static void sub_80ED7D4(struct IntroSequenceData * ptr);
static void sub_80ED818(struct Sprite * sprite);
static void sub_80ED898(struct IntroSequenceData * ptr);
static void sub_80EDAF0(struct IntroSequenceData * ptr);
static void sub_80EDB70(struct IntroSequenceData * ptr);
static void sub_80EDBAC(struct IntroSequenceData * ptr);
static void sub_80EDBE8(struct IntroSequenceData * ptr);
static void sub_80EDC40(void);
static void sub_80EDDF0(void);
static void sub_80EDE04(u8 taskId);
static void sub_80EDED8(void);
static void sub_80EDEEC(u8 taskId);
static struct Sprite * sub_80EDF68(void);
static void sub_80EDF94(struct IntroSequenceData * ptr);
static void sub_80EE024(u8 taskId);
static void sub_80EE160(void);
static void sub_80EE1C4(struct Sprite * sprite);
static void sub_80EE200(u8 taskId);
static void sub_80EE29C(struct Sprite * sprite);
static void sub_80EE350(struct Sprite * sprite);
static void sub_80EE40C(struct Sprite * sprite);
static void sub_80EE4DC(struct Sprite * sprite);
static void sub_80EE4F8(struct IntroSequenceData * ptr);
static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3);
static void sub_80EE580(struct Sprite * sprite);
static bool32 sub_80EE5C8(struct IntroSequenceData * ptr);
static void sub_80EE5E4(struct IntroSequenceData * ptr);
static void sub_80EE610(struct Sprite * sprite);
static void sub_80EE6A4(struct IntroSequenceData * ptr);
static void sub_80EE704(struct Sprite * sprite);
static bool8 sub_80EE850(struct IntroSequenceData * ptr);
static void sub_80EE864(s16 a1, s16 a2, s16 a3);
static void sub_80EE8E4(struct Sprite * sprite);
static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3);
static void sub_80EE9D4(struct Sprite * sprite);
static void sub_80EEA94(struct IntroSequenceData * ptr);
static void sub_80EEB08(struct Sprite * sprite);
static void sub_80EEBE4(void);
extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
static const u16 gUnknown_8402260[] = INCBIN_U16("graphics/intro/unk_8402260.gbapal");
static const u8 gUnknown_8402280[] = INCBIN_U8("graphics/intro/unk_8402280.4bpp.lz");
static const u8 gUnknown_84024E4[] = INCBIN_U8("graphics/intro/unk_84024E4.bin.lz");
static const u16 gUnknown_8402630[] = INCBIN_U16("graphics/intro/unk_8402630.gbapal");
static const u8 gUnknown_8402650[] = INCBIN_U8("graphics/intro/unk_8402650.4bpp.lz");
static const u8 gUnknown_8402668[] = INCBIN_U8("graphics/intro/unk_8402668.bin.lz");
static const u16 gUnknown_840270C[] = INCBIN_U16("graphics/intro/unk_840270C.gbapal");
static const u8 gUnknown_840272C[] = INCBIN_U8("graphics/intro/unk_840272C.4bpp.lz");
static const u32 gUnknown_84028F8[] = INCBIN_U32("graphics/intro/unk_84028F8.bin.lz");
static const u16 gUnknown_8402A44[] = INCBIN_U16("graphics/intro/unk_8402A64.gbapal");
static const u32 gUnknown_8402A64[] = INCBIN_U32("graphics/intro/unk_8402A64.4bpp.lz");
static const u16 gUnknown_8402ABC[] = INCBIN_U16("graphics/intro/unk_8402ADC.gbapal");
static const u32 gUnknown_8402ADC[] = INCBIN_U32("graphics/intro/unk_8402ADC.4bpp.lz");
static const u32 gUnknown_8402B2C[] = INCBIN_U32("graphics/intro/unk_8402B2C.4bpp.lz");
static const u32 gUnknown_8402CD4[] = INCBIN_U32("graphics/intro/unk_8402CD4.4bpp.lz");
static const u16 gUnknown_8402D34[] = INCBIN_U16("graphics/intro/unk_8402D34.gbapal");
static const u8 gUnknown_8402D54[] = INCBIN_U8("graphics/intro/unk_8402D54.4bpp.lz");
static const u8 gUnknown_8403FE8[] = INCBIN_U8("graphics/intro/unk_8403FE8.bin.lz");
static const u16 gUnknown_84048CC[] = INCBIN_U16("graphics/intro/unk_84048CC.gbapal");
static const u8 gUnknown_84048EC[] = INCBIN_U8("graphics/intro/unk_84048EC.4bpp.lz");
static const u8 gUnknown_8404F7C[] = INCBIN_U8("graphics/intro/unk_8404F7C.bin.lz");
static const u16 gUnknown_84053B4[] = INCBIN_U16("graphics/intro/unk_84053B4.gbapal");
static const u8 gUnknown_8405414[] = INCBIN_U8("graphics/intro/unk_8405414.4bpp.lz");
static const u8 gUnknown_8405890[] = INCBIN_U8("graphics/intro/unk_8405890.bin.lz");
static const u16 gUnknown_8405B08[] = INCBIN_U16("graphics/intro/unk_8405B08.gbapal");
static const u8 gUnknown_8405B28[] = INCBIN_U8("graphics/intro/unk_8405B28.4bpp.lz");
static const u8 gUnknown_8405CDC[] = INCBIN_U8("graphics/intro/unk_8405CDC.bin.lz");
static const u16 gUnknown_8405DA4[] = INCBIN_U16("graphics/intro/unk_8405DA4.gbapal");
static const u8 gUnknown_8405DC4[] = INCBIN_U8("graphics/intro/unk_8405DC4.4bpp.lz");
static const u8 gUnknown_840644C[] = INCBIN_U8("graphics/intro/unk_840644C.bin.lz");
static const u16 gUnknown_8406634[] = INCBIN_U16("graphics/intro/unk_8406634.gbapal");
static const u8 gUnknown_8406654[] = INCBIN_U8("graphics/intro/unk_8406654.4bpp.lz");
static const u8 gUnknown_84071D0[] = INCBIN_U8("graphics/intro/unk_84071D0.bin.lz");
static const u16 gUnknown_8407430[] = INCBIN_U16("graphics/intro/unk_8407430.gbapal");
static const u8 gUnknown_8407470[] = INCBIN_U8("graphics/intro/unk_8407470.4bpp.lz");
static const u8 gUnknown_8407A50[] = INCBIN_U8("graphics/intro/unk_8407A50.bin.lz");
static const u8 gUnknown_8407B9C[] = INCBIN_U8("graphics/intro/unk_8407B9C.4bpp.lz");
static const u8 gUnknown_8408D98[] = INCBIN_U8("graphics/intro/unk_8408D98.bin.lz");
static const u32 gUnknown_840926C[] = INCBIN_U32("graphics/intro/unk_840926C.4bpp.lz");
static const u16 gUnknown_84096AC[] = INCBIN_U16("graphics/intro/unk_84096AC.gbapal");
static const u32 gUnknown_84096CC[] = INCBIN_U32("graphics/intro/unk_84096CC.4bpp.lz");
static const u16 gUnknown_8409A1C[] = INCBIN_U16("graphics/intro/unk_8409A1C.gbapal");
static const u32 gUnknown_8409A3C[] = INCBIN_U32("graphics/intro/unk_8409A3C.4bpp.lz");
static const u32 gUnknown_8409D20[] = INCBIN_U32("graphics/intro/unk_8409D20.4bpp.lz");
static const u32 gUnknown_840A3E4[] = INCBIN_U32("graphics/intro/unk_840A3E4.4bpp.lz");
static const u16 gUnknown_840B834[] = INCBIN_U16("graphics/intro/unk_840B834.gbapal");
static const u16 gUnknown_840B854[] = INCBIN_U16("graphics/intro/unk_840B854.gbapal");
static const u32 gUnknown_840B874[] = INCBIN_U32("graphics/intro/unk_840B874.4bpp.lz");
static const u32 gUnknown_840BAE0[] = INCBIN_U32("graphics/intro/unk_840BAE0.4bpp.lz");
static const struct BgTemplate gUnknown_840BB80[] = {
{ 3, 3, 31, 0, 0, 3, 0x000 },
{ 2, 3, 30, 0, 0, 2, 0x010 }
};
static const struct BgTemplate gUnknown_840BB88[] = {
{ 0, 0, 28, 2, 0, 0, 0x000 },
{ 1, 1, 30, 2, 0, 0, 0x000 }
};
static const struct BgTemplate gUnknown_840BB90[] = {
{ 3, 1, 30, 2, 0, 3, 0x000 },
{ 0, 0, 29, 0, 0, 0, 0x000 },
{ 2, 3, 27, 0, 0, 2, 0x000 },
{ 1, 2, 28, 0, 0, 1, 0x000 }
};
static const struct BgTemplate gUnknown_840BBA0[] = {
{ 1, 0, 29, 0, 0, 1, 0x000 },
{ 0, 1, 30, 2, 0, 0, 0x000 }
};
static const struct WindowTemplate gUnknown_840BBA8[] = {
{ 2, 6, 4, 18, 9, 0xD, 0x000 },
DUMMY_WIN_TEMPLATE
};
static const u8 gUnknown_840BBB8[][2] = {
{0x3f, 0x3f},
{0x00, 0x3f},
{0x3f, 0x00},
{0x00, 0x00}
};
static const struct CompressedSpriteSheet gUnknown_840BBC0[] = {
{gUnknown_8402A64, 0x0080, 0},
{gUnknown_8402ADC, 0x0080, 1},
{gUnknown_8402B2C, 0x0800, 2},
{gUnknown_84028F8, 0x0400, 3},
{gUnknown_8402CD4, 0x0100, 4}
};
static const struct SpritePalette gUnknown_840BBE8[] = {
{gUnknown_8402A44, 0},
{gUnknown_8402ABC, 1},
{gUnknown_840270C, 3},
{0}
};
static const struct Coords16 gUnknown_840BC08[] = {
{0x0048, 0x0050},
{0x0088, 0x004a},
{0x00a8, 0x0050},
{0x0078, 0x0050},
{0x0068, 0x0056},
{0x0058, 0x004a},
{0x00b8, 0x004a},
{0x0038, 0x0056},
{0x0098, 0x0056}
};
static const struct OamData gOamData_840BC2C = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 2, .paletteNum = 0 };
static const struct OamData gOamData_840BC34 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_0, .tileNum = 0x000, .priority = 2, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BC3C[] = {
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gAnimCmd_840BC50[] = {
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BC64[] = {
gAnimCmd_840BC3C,
gAnimCmd_840BC50
};
static const struct SpriteTemplate gUnknown_840BC6C = {0, 0, &gOamData_840BC2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80EE29C};
static const struct SpriteTemplate gUnknown_840BC84 = {1, 1, &gOamData_840BC34, gAnimCmdTable_840BC64, NULL, gDummySpriteAffineAnimTable, sub_80EE350};
static const struct OamData gOamData_840BC9C = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_2, .tileNum = 0x000, .priority = 2, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BCA4[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 8),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BCB8[] = {
gAnimCmd_840BCA4
};
static const struct SpriteTemplate gUnknown_840BCBC = {2, 1, &gOamData_840BC9C, gAnimCmdTable_840BCB8, NULL, gDummySpriteAffineAnimTable, sub_80EE4DC};
static const struct OamData gOamData_840BCD4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 3, .paletteNum = 0 };
static const struct SpriteTemplate gUnknown_840BCDC = {3, 3, &gOamData_840BCD4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BCF4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 3, .paletteNum = 0 };
static const struct SpriteTemplate gUnknown_840BCFC = {4, 3, &gOamData_840BCF4, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BD14 = { .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BD1C[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD24[] = {
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD2C[] = {
ANIMCMD_FRAME(128, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD34[] = {
ANIMCMD_FRAME(192, 1),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BD3C[] = {
ANIMCMD_FRAME(256, 1),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BD44[] = {
gAnimCmd_840BD1C,
gAnimCmd_840BD24,
gAnimCmd_840BD2C,
gAnimCmd_840BD34,
gAnimCmd_840BD3C
};
static const union AffineAnimCmd gAffineAnimCmd_840BD58[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd gAffineAnimCmd_840BD68[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(32, 32, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const gAffineAnimCmdTable_840BD80[] = {
gAffineAnimCmd_840BD58,
gAffineAnimCmd_840BD68
};
static const struct SpriteTemplate gUnknown_840BD88 = {5, 7, &gOamData_840BD14, gAnimCmdTable_840BD44, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy};
static const struct OamData gOamData_840BDA0 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
static const struct SpriteTemplate gUnknown_840BDA8 = {7, 7, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct SpriteTemplate gUnknown_840BDC0 = {6, 6, &gOamData_840BDA0, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BDD8 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 0, .paletteNum = 0 };
static const union AnimCmd gAnimCmds_840BDE0[] = {
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmds_840BDE8[] = {
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BDF4[] = {
gAnimCmds_840BDE0,
gAnimCmds_840BDE8
};
static const struct SpriteTemplate gUnknown_840BDFC = {8, 8, &gOamData_840BDD8, gAnimCmdTable_840BDF4, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
static const struct OamData gOamData_840BE14 = { .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BE1C[] = {
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE24[] = {
ANIMCMD_FRAME(64, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE2C[] = {
ANIMCMD_FRAME(96, 0),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE34[] = {
ANIMCMD_FRAME(160, 0),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BE3C[] = {
gAnimCmd_840BE1C,
gAnimCmd_840BE24,
gAnimCmd_840BE2C,
gAnimCmd_840BE34
};
static const struct SpriteTemplate gUnknown_840BE4C = {9, 6, &gOamData_840BE14, gAnimCmdTable_840BE3C, NULL, gAffineAnimCmdTable_840BD80, SpriteCallbackDummy};
static const struct OamData gOamData_840BE64 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .matrixNum = 0, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BE6C[] = {
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(32, 4),
ANIMCMD_END
};
static const union AnimCmd gAnimCmd_840BE78[] = {
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(72, 4),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BE84[] = {
gAnimCmd_840BE6C,
gAnimCmd_840BE78
};
static const struct SpriteTemplate gUnknown_840BE8C = {10, 10, &gOamData_840BE64, gAnimCmdTable_840BE84, NULL, gDummySpriteAffineAnimTable, sub_80EE1C4};
static const struct OamData gOamData_840BEA4 = { .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .matrixNum = 0, .size = ST_OAM_SIZE_1, .tileNum = 0x000, .priority = 1, .paletteNum = 0 };
static const union AnimCmd gAnimCmd_840BEAC[] = {
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(4, 10),
ANIMCMD_FRAME(8, 10),
ANIMCMD_FRAME(12, 8),
ANIMCMD_END
};
static const union AnimCmd *const gAnimCmdTable_840BEC0[] = {
gAnimCmd_840BEAC
};
static const struct SpriteTemplate gUnknown_840BEC4 = {11, 11, &gOamData_840BEA4, gAnimCmdTable_840BEC0, NULL, gDummySpriteAffineAnimTable, sub_80EE8E4};
static const struct CompressedSpriteSheet gUnknown_840BEDC[] = {
{gUnknown_840926C, 0x0800, 6},
{gUnknown_84096CC, 0x0800, 7},
{gUnknown_840A3E4, 0x2800, 5},
{gUnknown_8409A3C, 0x0800, 8},
{gUnknown_8409D20, 0x1800, 9},
{gUnknown_840B874, 0x0a00, 10},
{gUnknown_840BAE0, 0x0200, 11}
};
// POTENTIAL UB
// This array is passed to LoadSpritePalettes in sub_80EEBE4.
// LoadSpritePalettes uses a {0} entry to signal end of array.
// Because such an entry is absent in this case, the function
// continues reading into the next .rodata section.
static const struct SpritePalette gUnknown_840BF14[] = {
{gUnknown_8405DA4, 6},
{gUnknown_84096AC, 7},
{gUnknown_8409A1C, 8},
{gUnknown_840B834, 10},
{gUnknown_840B854, 11},
// {0}
};
static void sub_80EC5A4(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void sub_80EC5B8(void)
{
if (!UpdatePaletteFade())
SetMainCallback2(sub_80EC870);
}
static void load_copyright_graphics(u16 a, u16 b, u16 c)
{
LZ77UnCompVram(gUnknown_8402280, (void *)BG_VRAM + a);
LZ77UnCompVram(gUnknown_84024E4, (void *)BG_VRAM + b);
LoadPalette(gUnknown_8402260, c, 0x20);
}
static void SerialCb_CopyrightScreen(void)
{
GameCubeMultiBoot_HandleSerialInterrupt(&gUnknown_203AAD4);
}
static bool8 sub_80EC62C(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
((vu16*)PLTT)[0] = RGB_WHITE;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT + sizeof(vu16), PLTT_SIZE - sizeof(vu16));
ResetPaletteFade();
load_copyright_graphics(0, 0x3800, 0);
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
SetGpuReg(REG_OFFSET_BG0CNT, 0x700);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(sub_80EC5A4);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetSerialCallback(SerialCb_CopyrightScreen);
GameCubeMultiBoot_Init(&gUnknown_203AAD4);
// fallthrough
default:
UpdatePaletteFade();
gMain.state++;
GameCubeMultiBoot_Main(&gUnknown_203AAD4);
break;
case 140:
GameCubeMultiBoot_Main(&gUnknown_203AAD4);
if (gUnknown_203AAD4.gcmb_field_2 != 1)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gMain.state++;
}
break;
case 141:
if (!UpdatePaletteFade())
{
gMain.state++;
if (gUnknown_203AAD4.gcmb_field_2 != 0)
{
if (gUnknown_203AAD4.gcmb_field_2 == 2)
{
if (*((u32 *)0x020000AC) == 0x65366347)
{
CpuCopy16(gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, 0x28000);
*((u32 *)0x020000AC) = 0x65366347;
}
GameCubeMultiBoot_ExecuteProgram(&gUnknown_203AAD4);
}
}
else
{
GameCubeMultiBoot_Quit();
SetSerialCallback(SerialCB);
}
return FALSE;
}
break;
case 142:
ResetSerial();
SetMainCallback2(sub_80EC5B8);
break;
}
return TRUE;
}
void c2_copyright_1(void)
{
if (!sub_80EC62C())
{
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(0);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
}
}
void sub_80EC864(void)
{
sub_80EC62C();
}
static void sub_80EC870(void)
{
switch (gMain.state)
{
default:
gMain.state = 0;
// fallthrough
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
InitHeap(gHeap, HEAP_SIZE);
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
ResetTempTileDataBuffers();
sub_80ECA00();
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
FillPalette(0, 0, 0x400);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_840BB80, NELEMS(gUnknown_840BB80));
break;
case 1:
LoadPalette(gUnknown_8402630, 0x00, 0x20);
DecompressAndCopyTileDataToVram(3, gUnknown_8402650, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, gUnknown_8402668, 0, 0, 1);
LoadPalette(gUnknown_840270C, 0xD0, 0x20);
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
sub_80ECA70();
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
SetMainCallback2(sub_80EC9D4);
SetVBlankCallback(sub_80EC9EC);
}
return;
}
gMain.state++;
}
static void sub_80EC9D4(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void sub_80EC9EC(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void sub_80ECA00(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
}
static void sub_80ECA70(void)
{
struct IntroSequenceData * ptr = Alloc(sizeof(struct IntroSequenceData));
sub_80ECAA8(ptr, sub_80ECAF0);
ptr->field_0005 = CreateTask(sub_80ECAB0, 3);
SetWordTaskArg(ptr->field_0005, 0, (uintptr_t)ptr);
}
static void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *))
{
ptr->field_0000 = cb;
ptr->field_0004 = 0;
}
static void sub_80ECAB0(u8 taskId)
{
struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0);
if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->field_0000 != sub_80EDBE8)
sub_80ECAA8(ptr, sub_80EDBE8);
ptr->field_0000(ptr);
}
static void sub_80ECAF0(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
InitWindows(gUnknown_840BBA8);
LZ77UnCompWram(gUnknown_840272C, this->field_043C);
LZ77UnCompWram(gUnknown_84028F8, this->field_003C);
FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
FillWindowPixelBuffer(0, 0x00);
BlitBitmapToWindow(0, this->field_043C, 0, 40, 144, 16);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
this->field_0004++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
sub_80ECAA8(this, sub_80ECB98);
break;
}
}
static void sub_80ECB98(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuReg(REG_OFFSET_WININ, 0x3F00);
SetGpuReg(REG_OFFSET_WINOUT, 0x0000);
SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN1V, 0x0000);
this->field_0012 = 0;
this->field_0004++;
break;
case 1:
ShowBg(3);
BlendPalettes(0xFFFFFFFF, 0x00, RGB_BLACK);
this->field_0004++;
break;
case 2:
this->field_0012 += 8;
if (this->field_0012 >= 0x30)
this->field_0012 = 0x30;
SetGpuReg(REG_OFFSET_WIN1V, ((0x50 - this->field_0012) << 8) | (0x50 + this->field_0012));
if (this->field_0012 == 0x30)
sub_80ECAA8(this, sub_80ECC3C);
break;
}
}
static void sub_80ECC3C(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
PlaySE(MUS_TITLEROG);
sub_80EDC40();
this->field_0012 = 0;
this->field_0004++;
break;
case 1:
this->field_0012++;
if (this->field_0012 == 30)
{
sub_80EDDF0();
this->field_0012 = 0;
this->field_0004++;
}
break;
case 2:
this->field_0012++;
if (this->field_0012 == 90)
sub_80ECAA8(this, sub_80ECCA8);
break;
}
}
static void sub_80ECCA8(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
sub_80EDED8();
this->field_0012 = 0;
this->field_0004++;
break;
case 1:
this->field_0012++;
if (this->field_0012 >= 40)
this->field_0004++;
break;
case 2:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 48, 0);
this->field_0004++;
break;
case 3:
ShowBg(2);
this->field_0004++;
break;
case 4:
if (!IsBlendTaskActive())
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
this->field_0012 = 0;
this->field_0004++;
}
break;
case 5:
this->field_0012++;
if (this->field_0012 > 50)
sub_80ECAA8(this, sub_80ECD60);
break;
}
}
static void sub_80ECD60(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
StartBlendTask(0, 16, 16, 0, 16, 0);
this->field_0008 = 0;
this->field_000A = 16;
this->field_0012 = 0;
this->field_0004++;
break;
case 1:
this->field_0014 = sub_80EDF68();
this->field_0004++;
break;
case 2:
if (!IsBlendTaskActive())
{
BlitBitmapToWindow(0, this->field_003C, 0x38, 0x06, 0x20, 0x40);
BlitBitmapToWindow(0, this->field_043C, 0x00, 0x28, 0x90, 0x10);
CopyWindowToVram(0, 2);
this->field_0004++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
DestroySprite(this->field_0014);
this->field_0012 = 0;
this->field_0004++;
}
break;
case 4:
this->field_0012++;
if (this->field_0012 > 90)
{
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2);
StartBlendTask(16, 0, 0, 16, 20, 0);
this->field_0004++;
}
break;
case 5:
if (!IsBlendTaskActive())
{
HideBg(2);
this->field_0004++;
}
break;
case 6:
ResetSpriteData();
FreeAllSpritePalettes();
this->field_0012 = 0;
this->field_0004++;
break;
case 7:
this->field_0012++;
if (this->field_0012 > 20)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
sub_80ECAA8(this, sub_80ECEA4);
}
break;
}
}
static void sub_80ECEA4(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
SetVBlankCallback(NULL);
LoadPalette(gUnknown_8402D34, 0x10, 0x20);
LoadPalette(gUnknown_84048CC, 0x20, 0x20);
BlendPalettes(0x06, 0x10, RGB_WHITE);
InitBgsFromTemplates(0, gUnknown_840BB88, NELEMS(gUnknown_840BB88));
DecompressAndCopyTileDataToVram(1, gUnknown_84048EC, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, gUnknown_8404F7C, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
sub_80EEBE4();
SetVBlankCallback(sub_80EC9EC);
this->field_0004++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DecompressAndCopyTileDataToVram(0, gUnknown_8402D54, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, gUnknown_8403FE8, 0, 0, 1);
ResetBgPositions();
ShowBg(1);
this->field_0004++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
ShowBg(0);
CreateTask(sub_80ED0AC, 0);
BeginNormalPaletteFade(0x00000006, -2, 16, 0, RGB_WHITE);
this->field_0004++;
}
break;
case 3:
if (!gPaletteFade.active)
{
m4aSongNumStart(MUS_DEMO);
this->field_0012 = 0;
this->field_0004++;
}
break;
case 4:
this->field_0012++;
if (this->field_0012 == 20)
{
CreateTask(sub_80ED140, 0);
sub_80ED118();
}
if (this->field_0012 >= 30)
{
BlendPalettes(-2, 16, RGB_WHITE);
DestroyTask(FindTaskIdByFunc(sub_80ED0AC));
DestroyTask(FindTaskIdByFunc(sub_80ED140));
sub_80ECAA8(this, sub_80ED188);
}
break;
case 5:
if (!gPaletteFade.active)
{
DestroyTask(FindTaskIdByFunc(sub_80ED0AC));
DestroyTask(FindTaskIdByFunc(sub_80ED140));
sub_80ECAA8(this, sub_80ED188);
}
break;
}
}
static void sub_80ED0AC(u8 taskId)
{
s16 * data = gTasks[taskId].data;
data[0]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
if (data[1] > 2)
data[1] = 0;
ChangeBgY(0, data[1] << 15, 0);
}
if (data[2])
{
data[3] += 0x120;
ChangeBgY(0, data[3], 2);
}
}
static void sub_80ED118(void)
{
u8 taskId = FindTaskIdByFunc(sub_80ED0AC);
gTasks[taskId].data[2] = TRUE;
}
static void sub_80ED140(u8 taskId)
{
s16 * data = gTasks[taskId].data;
data[0]++;
if (data[0] > 3)
{
data[0] = 0;
if (data[1] < 2)
data[1]++;
ChangeBgY(1, data[1] << 15, 0);
}
}
static void sub_80ED188(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
InitBgsFromTemplates(0, gUnknown_840BB90, NELEMS(gUnknown_840BB90));
DecompressAndCopyTileDataToVram(3, gUnknown_8405414, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, gUnknown_8405890, 0, 0, 1);
ShowBg(3);
this->field_0004++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
SetVBlankCallback(NULL);
LoadPalette(gUnknown_84053B4, 0x10, 0x60);
LoadPalette(gUnknown_8405DA4, 0x50, 0x20);
LoadPalette(gUnknown_8406634, 0x60, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
DecompressAndCopyTileDataToVram(0, gUnknown_8405B28, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, gUnknown_8405CDC, 0, 0, 1);
DecompressAndCopyTileDataToVram(1, gUnknown_8406654, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, gUnknown_84071D0, 0, 0, 1);
DecompressAndCopyTileDataToVram(2, gUnknown_8405DC4, 0, 0, 0);
DecompressAndCopyTileDataToVram(2, gUnknown_840644C, 0, 0, 1);
ResetBgPositions();
ShowBg(0);
HideBg(1);
HideBg(2);
ChangeBgY(2, 0x0001CE00, 0);
ChangeBgY(1, 0x00002800, 0);
CreateTask(sub_80ED40C, 0);
sub_80ED444(this);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
SetVBlankCallback(sub_80EC9EC);
this->field_0004++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BeginNormalPaletteFade(0xFFFFFFFE, -2, 16, 0, RGB_WHITE);
this->field_0004++;
}
break;
case 3:
if (!gPaletteFade.active)
{
this->field_0012 = 0;
this->field_0004++;
}
break;
case 4:
this->field_0012++;
if (this->field_0012 >= 60)
{
this->field_0012 = 0;
DestroyTask(FindTaskIdByFunc(sub_80ED40C));
sub_80ED4A0(this);
CreateTask(sub_80ED428, 0);
ChangeBgY(3, 0x00010000, 0);
HideBg(0);
ShowBg(3);
ShowBg(1);
ShowBg(2);
this->field_0004++;
}
break;
case 5:
if (!IsDma3ManagerBusyWithBgCopy())
{
this->field_0012 = 0;
this->field_0004++;
}
break;
case 6:
this->field_0012++;
if (this->field_0012 >= 60)
{
DestroyTask(FindTaskIdByFunc(sub_80ED428));
sub_80ECAA8(this, sub_80ED4C0);
}
break;
}
}
static void sub_80ED40C(u8 taskId)
{
ChangeBgX(3, 0x0E0, 2);
ChangeBgX(0, 0x110, 1);
}
static void sub_80ED428(u8 taskId)
{
ChangeBgY(2, 0x020, 1);
ChangeBgY(1, 0x024, 2);
}
static void sub_80ED444(struct IntroSequenceData * this)
{
u8 spriteId;
this->field_001C = NULL;
this->field_0020 = NULL;
spriteId = CreateSprite(&gUnknown_840BDA8, 168, 80, 11);
if (spriteId != MAX_SPRITES)
this->field_0020 = &gSprites[spriteId];
spriteId = CreateSprite(&gUnknown_840BDC0, 72, 80, 12);
if (spriteId != MAX_SPRITES)
this->field_001C = &gSprites[spriteId];
}
static void sub_80ED4A0(struct IntroSequenceData * this)
{
if (this->field_001C != NULL)
DestroySprite(this->field_001C);
if (this->field_0020 != NULL)
DestroySprite(this->field_0020);
}
static void sub_80ED4C0(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
LoadPalette(gUnknown_8407430, 0x10, 0x40);
LoadPalette(gUnknown_8405DA4, 0x50, 0x20);
BlendPalettes(0xFFFFFFFE, 16, RGB_WHITE);
InitBgsFromTemplates(0, gUnknown_840BBA0, NELEMS(gUnknown_840BBA0));
DecompressAndCopyTileDataToVram(1, gUnknown_8407470, 0, 0, 0);
DecompressAndCopyTileDataToVram(1, gUnknown_8407A50, 0, 0, 1);
ShowBg(1);
HideBg(0);
HideBg(2);
HideBg(3);
ResetBgPositions();
this->field_0004++;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuRegBits(REG_OFFSET_WININ, 0x12);
ClearGpuRegBits(REG_OFFSET_WININ, 0x01);
SetGpuRegBits(REG_OFFSET_WINOUT, 0x00);
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
SetGpuReg(REG_OFFSET_WIN0H, 0x0078);
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DecompressAndCopyTileDataToVram(0, gUnknown_8407B9C, 0, 0, 0);
DecompressAndCopyTileDataToVram(0, gUnknown_8408D98, 0, 0, 1);
gUnknown_203AB00 = 4;
gUnknown_203AB02 = 52;
ChangeBgX(0, 0x00001800, 0);
ChangeBgY(0, 0x0001F000, 0);
this->field_0004++;
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
BlendPalettes(0xFFFFFFFE, 0, RGB_WHITE);
ShowBg(0);
CreateTask(sub_80ED714, 0);
sub_80EE4F8(this);
sub_80EE528(this->field_0018, 0, 0xB4, 0x34);
CreateTask(sub_80EE200, 0);
sub_80ED6D8();
this->field_0012 = 0;
this->field_0004++;
}
break;
case 3:
this->field_0012++;
if (this->field_0012 == 16)
sub_80ED7D4(this);
if (!sub_80EE5C8(this) && !FuncIsActiveTask(sub_80EE200))
sub_80ECAA8(this, sub_80ED898);
break;
}
}
static void sub_80ED69C(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
ChangeBgX(1, 0x400, 2);
else
ChangeBgX(1, 0x020, 2);
}
static void sub_80ED6D8(void)
{
CreateTask(sub_80ED69C, 0);
}
static void sub_80ED6EC(void)
{
u8 taskId = FindTaskIdByFunc(sub_80ED69C);
gTasks[taskId].data[0] = 1;
}
static void sub_80ED714(u8 taskId)
{
s16 * data = gTasks[taskId].data;
if (data[0] == 0)
{
data[1]++;
if (data[1] >= 30)
{
data[1] = 0;
data[2] ^= 1;
ChangeBgY(0, (data[2] << 15) + 0x1F000, 0);
}
}
}
static void sub_80ED760(void)
{
u8 taskId = FindTaskIdByFunc(sub_80ED714);
gTasks[taskId].data[0] = 1;
}
static void sub_80ED788(void)
{
u8 taskId = FindTaskIdByFunc(sub_80ED714);
gTasks[taskId].data[0] = 0;
}
static u8 sub_80ED7B0(void)
{
u8 taskId = FindTaskIdByFunc(sub_80ED714);
return gTasks[taskId].data[2];
}
static void sub_80ED7D4(struct IntroSequenceData * this)
{
u8 spriteId = CreateSprite(&gUnknown_840BDFC, 296, 112, 7);
if (spriteId != MAX_SPRITES)
{
this->field_0024 = &gSprites[spriteId];
this->field_0024->callback = sub_80ED818;
}
else
this->field_0024 = NULL;
}
static void sub_80ED818(struct Sprite * sprite)
{
s16 * data = sprite->data;
switch (data[0])
{
case 0:
data[1] = sprite->pos1.x << 5;
data[2] = 160;
data[0]++;
// fallthrough
case 1:
data[1] -= data[2];
sprite->pos1.x = data[1] >> 5;
if (sprite->pos1.x <= 52)
{
sub_80ED6EC();
data[0]++;
}
break;
case 2:
data[1] -= 32;
sprite->pos1.x = data[1] >> 5;
if (sprite->pos1.x <= -32)
{
sprite->invisible = TRUE;
sprite->data[0]++;
DestroySprite(sprite);
}
break;
}
}
static void sub_80ED898(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
this->field_0012 = 0;
this->field_0004++;
break;
case 1:
this->field_0012++;
if (this->field_0012 > 30)
{
sub_80EE5E4(this);
this->field_0004++;
}
break;
case 2:
if (!sub_80EE850(this))
{
this->field_0012 = 0;
this->field_0004++;
}
break;
case 3:
this->field_0012++;
if (this->field_0012 > 30)
{
sub_80ED760();
sub_80EDF94(this);
this->field_0012 = 0;
this->field_0004++;
}
break;
case 4:
if (this->field_0006)
{
sub_80EE6A4(this);
this->field_0004++;
}
break;
case 5:
if (!sub_80EE850(this))
{
sub_80ED788();
this->field_0012 = 0;
this->field_0004++;
}
break;
case 6:
this->field_0012++;
if (this->field_0012 > 16)
{
sub_80EE970(this->field_0018, 8, 12, 5);
this->field_0004++;
}
break;
case 7:
if (!sub_80EE850(this))
{
sub_80EE970(this->field_0018, 8, 12, 5);
this->field_0004++;
}
break;
case 8:
if (!sub_80EE850(this))
{
this->field_0012 = 0;
this->field_0004++;
}
break;
case 9:
this->field_0012++;
if (this->field_0012 > 20)
{
sub_80EEA94(this);
this->field_0012 = 0;
this->field_0004++;
}
break;
case 10:
if (!sub_80ED7B0())
{
sub_80ED760();
sub_80EDAF0(this);
this->field_0004++;
}
break;
case 11:
HideBg(0);
this->field_0012 = 0;
this->field_0004++;
break;
case 12:
this->field_0012++;
if (this->field_0012 == 48)
BeginNormalPaletteFade(0x00000006, 2, 0, 16, RGB_WHITE);
if (this->field_0012 > 120)
{
sub_80EDB70(this);
sub_80EDBAC(this);
this->field_0004++;
this->field_0012 = 0;
}
break;
case 13:
this->field_0012++;
if (this->field_0012 > 8)
{
CpuFill16(RGB_WHITE, gPlttBufferUnfaded + 16, 64);
BeginNormalPaletteFade(0xFFFFFFFE, -2, 0, 16, RGB_BLACK);
this->field_0004++;
}
break;
case 14:
if (!gPaletteFade.active)
{
this->field_0012 = 0;
this->field_0004++;
}
break;
case 15:
this->field_0012++;
if (this->field_0012 > 60)
sub_80ECAA8(this, sub_80EDBE8);
break;
default:
if (JOY_NEW(R_BUTTON))
{
BlendPalettes(0xFFFF0064, 0, RGB_WHITE);
this->field_0018->pos2.x = 0;
this->field_0018->pos1.x = 0xB4;
this->field_0004 = 1;
this->field_0012 = 30;
}
break;
}
}
static void sub_80EDAD8(struct Sprite * sprite)
{
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
static void sub_80EDAF0(struct IntroSequenceData * this)
{
int i;
for (i = 0; i < 4; i++)
{
int x = (i & 1) * 48 + 49;
int y = (i / 2) * 64 + 72;
u8 spriteId = CreateSprite(&gUnknown_840BE4C, x, y, 8);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
this->field_0028[i] = &gSprites[spriteId];
if (i & 1)
this->field_0028[i]->oam.shape = ST_OAM_V_RECTANGLE;
sub_80EDAD8(this->field_0028[i]);
}
}
}
static void sub_80EDB70(struct IntroSequenceData * this)
{
this->field_0018->pos1.x += this->field_0018->pos2.x;
this->field_0018->pos1.y += this->field_0018->pos2.y;
sub_8007FFC(this->field_0018, 0, 0x2A);
this->field_0018->callback = SpriteCallbackDummy;
StartSpriteAffineAnim(this->field_0018, 1);
}
static void nullsub_83(struct Sprite * sprite)
{
}
static void sub_80EDBAC(struct IntroSequenceData * this)
{
int i;
for (i = 0; i < 4; i++)
{
StartSpriteAffineAnim(this->field_0028[i], 1);
this->field_0028[i]->callback = nullsub_83;
sub_8007FFC(this->field_0028[i], gUnknown_840BBB8[i][0], gUnknown_840BBB8[i][1]);
}
}
static void sub_80EDBE8(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
FillPalette(RGB_BLACK, 0, 0x400);
this->field_0004++;
break;
case 1:
if (!FreeTempTileDataBuffersIfPossible())
{
DestroyTask(this->field_0005);
Free(this);
DisableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(NULL);
SetMainCallback2(CB2_InitTitleScreen);
}
break;
}
}
static void sub_80EDC40(void)
{
int i;
u8 spriteId;
for (i = 0; i < NELEMS(gUnknown_840BBC0); i++)
{
LoadCompressedSpriteSheet(&gUnknown_840BBC0[i]);
}
LoadSpritePalettes(gUnknown_840BBE8);
gUnknown_203AB0E = 0x60;
gUnknown_203AB10 = 0x10;
gUnknown_203AB12 = 0x07;
gUnknown_203AB14 = 0x05;
gUnknown_203AB16 = 0x08;
gUnknown_203AB18 = 0x5A;
gUnknown_203AB1A = 0x78;
gUnknown_203AB1E = 0x01;
gUnknown_203AB20 = 0x01;
gUnknown_203AB22 = 0x05;
gUnknown_203AB24 = 0x05;
if (gUnknown_203AB28 == 0)
gUnknown_203AB28 = 354128453;
spriteId = CreateSprite(&gUnknown_840BC6C, 0xF8, 0x37, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0xF80;
gSprites[spriteId].data[1] = 0x370;
gSprites[spriteId].data[2] = gUnknown_203AB0E;
gSprites[spriteId].data[3] = gUnknown_203AB10;
StoreWordInTwoHalfwords(&gSprites[spriteId].data[6], gUnknown_203AB28);
}
}
static void sub_80EDD28(s16 x, s16 y, u16 a2)
{
u8 spriteId;
s16 r4 = (a2 & gUnknown_203AB12) + 2;
s16 r2 = gUnknown_203AB2C;
gUnknown_203AB2C++;
if (gUnknown_203AB2C > 3)
gUnknown_203AB2C = -3;
x += r4;
y += r2;
if (x >= 1 && x <= 0xEF)
{
spriteId = CreateSprite(&gUnknown_840BC84, x, y, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = x << gUnknown_203AB22;
gSprites[spriteId].data[1] = y << gUnknown_203AB24;
gSprites[spriteId].data[2] = gUnknown_203AB1E * r4;
gSprites[spriteId].data[3] = gUnknown_203AB20 * r2;
}
}
}
static void sub_80EDDF0(void)
{
CreateTask(sub_80EDE04, 1);
}
static void sub_80EDE04(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r6;
u8 spriteId;
data[2]++, data[3]++;
if (data[2] > 6)
{
data[2] = 0;
r6 = data[0];
spriteId = CreateSprite(&gUnknown_840BC84, gUnknown_840BC08[r6].x, gUnknown_840BC08[r6].y, 2);
StartSpriteAnim(&gSprites[spriteId], 1);
gSprites[spriteId].callback = sub_80EE40C;
gSprites[spriteId].data[1] = gUnknown_840BC08[r6].y << 4;
gSprites[spriteId].data[2] = 120;
gSprites[spriteId].data[3] = data[1];
if (gSprites[spriteId].data[3] < 0)
gSprites[spriteId].data[3] = 1;
data[0]++;
if (data[0] < 0 || data[0] > 8)
{
data[1]++;
if (data[1] > 1)
DestroyTask(taskId);
else
data[0] = 0;
}
}
}
static void sub_80EDED8(void)
{
CreateTask(sub_80EDEEC, 2);
}
static void sub_80EDEEC(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 r2;
if (data[0] == 0)
{
r2 = data[1];
data[1] += 4;
if (data[1] < 0 || data[1] > 8)
data[1] -= 9;
CreateSprite(&gUnknown_840BCBC, gUnknown_840BC08[r2].x, gUnknown_840BC08[r2].y, 3);
data[2]++;
if (data[2] > 8)
DestroyTask(taskId);
}
data[0]++;
if (data[0] > 9)
data[0] = 0;
}
static struct Sprite * sub_80EDF68(void)
{
u8 spriteId = CreateSprite(&gUnknown_840BCDC, 120, 70, 4);
return &gSprites[spriteId];
}
static void sub_80EDF94(struct IntroSequenceData * this)
{
u8 taskId;
this->field_0006 = 0;
taskId = CreateTask(sub_80EE024, 4);
SetWordTaskArg(taskId, 5, (uintptr_t)this);
gTasks[taskId].data[3] = 64;
gTasks[taskId].data[4] = GetBgX(0);
}
static void sub_80EDFD8(int a, int b, int c, int d)
{
ChangeBgY(0, (a << 15) + 0x1F000, 0);
ChangeBgX(0, d, 0);
ChangeBgX(0, b << 8, 2);
ChangeBgY(0, c << 8, 2);
}
static void sub_80EE024(u8 taskId)
{
s16 * data = gTasks[taskId].data;
int b, c;
int angle;
switch (data[0])
{
case 0:
data[7] = 2;
data[1] = 0;
data[8] = 6;
data[9] = 32;
data[0]++;
break;
case 1:
data[3] -= 2;
data[1]++;
if (data[1] > 15)
{
data[1] = 0;
data[0]++;
}
break;
case 2:
data[1]++;
if (data[1] == 14)
((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->field_0006 = 1;
if (data[1] > 15)
{
data[1] = 0;
data[0]++;
}
break;
case 3:
data[3] += 8;
data[1]++;
if (data[1] == 4)
{
sub_80EE160();
data[8] = 32;
data[9] = 48;
data[7] = 3;
}
if (data[1] > 7)
{
data[1] = 0;
data[0]++;
}
break;
case 4:
data[3] -= 8;
data[1]++;
if (data[1] > 3)
{
data[7] = 0;
data[3] = 64;
data[1] = 0;
data[0]++;
}
break;
case 5:
DestroyTask(taskId);
return;
}
angle = data[3];
b = -((gSineTable[angle + 0x40] * data[9]) >> 8);
c = data[8] - ((gSineTable[angle] * data[8]) >> 8);
sub_80EDFD8(data[7], b, c, data[4]);
}
static void sub_80EE160(void)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_840BE8C, 132, 78, 6);
spriteId = CreateSprite(&gUnknown_840BE8C, 132, 118, 6);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE;
gSprites[spriteId].oam.size = ST_OAM_SIZE_2;
sub_80EDAD8(&gSprites[spriteId]);
StartSpriteAnim(&gSprites[spriteId], 1);
}
}
static void sub_80EE1C4(struct Sprite * sprite)
{
sprite->invisible ^= TRUE;
if (sprite->animEnded)
DestroySprite(sprite);
}
static void sub_80EE200(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
{
case 0:
data[1] = 0x400;
data[0]++;
// fallthrough
case 1:
data[2]++;
if (data[2] > 39 && data[1] > 16)
data[1] -= 16;
gUnknown_203AB30 = ChangeBgX(0, data[1], 1);
if (gUnknown_203AB30 >= 0x8000)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
if (gUnknown_203AB30 >= 0xEF00)
{
ChangeBgX(0, 0xEF00, 0);
DestroyTask(taskId);
}
break;
}
}
static void sub_80EE29C(struct Sprite * sprite)
{
u32 v;
sprite->data[0] -= sprite->data[2];
sprite->data[1] += sprite->data[3];
sprite->data[4] += 48;
sprite->pos1.x = sprite->data[0] >> 4;
sprite->pos1.y = sprite->data[1] >> 4;
sprite->pos2.y = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5;
sprite->data[5]++;
if (sprite->data[5] % gUnknown_203AB16)
{
LoadWordFromTwoHalfwords(&sprite->data[6], &v);
v = v * 1103515245 + 24691;
StoreWordInTwoHalfwords(&sprite->data[6], v);
v >>= 16;
sub_80EDD28(sprite->pos1.x, sprite->pos1.y + sprite->pos2.y, v);
}
if (sprite->pos1.x < -8)
DestroySprite(sprite);
}
static void sub_80EE350(struct Sprite * sprite)
{
u32 v;
sprite->data[0] += sprite->data[2];
sprite->data[1] += sprite->data[3];
sprite->data[4]++;
sprite->data[5] += sprite->data[4];
sprite->data[7]++;
sprite->pos1.x = (u16)sprite->data[0] >> gUnknown_203AB22;
sprite->pos1.y = sprite->data[1] >> gUnknown_203AB24;
if (gUnknown_203AB1C && sprite->data[3] < 0)
sprite->pos2.y = sprite->data[5] >> gUnknown_203AB1C;
if (sprite->data[7] > gUnknown_203AB18)
{
sprite->invisible = !sprite->invisible;
if (sprite->data[7] > gUnknown_203AB1A)
DestroySprite(sprite);
}
if (sprite->pos1.y + sprite->pos2.y < 0 || sprite->pos1.y + sprite->pos2.y > 160)
DestroySprite(sprite);
}
static void sub_80EE40C(struct Sprite * sprite)
{
if (sprite->data[2])
{
sprite->data[2]--;
sprite->data[1]++;
sprite->pos1.y = sprite->data[1] >> 4;
if (sprite->pos1.y > 0x56)
{
sprite->pos1.y = 0x4A;
sprite->data[1] = 0x4A0;
}
if (sprite->animEnded)
{
if (sprite->data[0] == 0)
{
sprite->pos1.x += 26;
if (sprite->pos1.x > 188)
{
sprite->pos1.x = 376 - sprite->pos1.x;
sprite->data[0] = 1;
}
}
else
{
sprite->pos1.x -= 26;
if (sprite->pos1.x < 52)
{
sprite->pos1.x = 104 - sprite->pos1.x;
sprite->data[0] = 0;
}
}
StartSpriteAnim(sprite, 1);
}
}
else
{
if (sprite->data[3])
DestroySprite(sprite);
if (sprite->animEnded)
StartSpriteAnim(sprite, 0);
sprite->data[1] += 4;
sprite->pos1.y = sprite->data[1] >> 4;
sprite->data[4]++;
if (sprite->data[4] > 50)
DestroySprite(sprite);
}
}
static void sub_80EE4DC(struct Sprite * sprite)
{
if (sprite->animEnded)
DestroySprite(sprite);
}
static void sub_80EE4F8(struct IntroSequenceData * this)
{
u8 spriteId = CreateSprite(&gUnknown_840BD88, 0, 0, 9);
this->field_0018 = &gSprites[spriteId];
}
static void sub_80EE528(struct Sprite * sprite, s16 a1, s16 a2, u16 a3)
{
sprite->data[0] = a1 << 4;
sprite->data[1] = ((a2 - a1) << 4) / a3;
sprite->data[2] = a3;
sprite->data[3] = a2;
sprite->data[4] = 0;
sprite->pos1.x = a1;
sprite->pos1.y = 100;
sprite->callback = sub_80EE580;
}
static void sub_80EE580(struct Sprite * sprite)
{
sprite->data[4]++;
if (sprite->data[4] >= 40)
{
if (sprite->data[1] > 1)
sprite->data[1]--;
}
sprite->data[0] += sprite->data[1];
sprite->pos1.x = sprite->data[0] >> 4;
if (sprite->pos1.x >= sprite->data[3])
{
sprite->pos1.x = sprite->data[3];
sprite->callback = SpriteCallbackDummy;
}
}
static bool32 sub_80EE5C8(struct IntroSequenceData * ptr)
{
return ptr->field_0018->callback == sub_80EE580 ? TRUE : FALSE;
}
static void sub_80EE5E4(struct IntroSequenceData * ptr)
{
StartSpriteAnim(ptr->field_0018, 2);
ptr->field_0018->data[0] = 0;
ptr->field_0018->data[1] = 0;
ptr->field_0018->pos2.y = 3;
ptr->field_0018->callback = sub_80EE610;
}
static void sub_80EE610(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] > 8)
{
StartSpriteAnim(sprite, 1);
sprite->pos2.y = 0;
sprite->data[0]++;
}
break;
case 1:
PlayCry3(SPECIES_NIDORINO, 0x3F, 1);
sprite->data[1] = 0;
sprite->data[0]++;
break;
case 2:
sprite->data[2]++;
if (sprite->data[2] > 1)
{
sprite->data[2] = 0;
sprite->pos2.y = sprite->pos2.y == 0 ? 1 : 0;
}
sprite->data[1]++;
if (sprite->data[1] > 48)
{
StartSpriteAnim(sprite, 0);
sprite->pos2.y = 0;
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
static void sub_80EE6A4(struct IntroSequenceData * ptr)
{
gUnknown_203AB0A = 16;
gUnknown_203AB04 = 3;
gUnknown_203AB08 = 5;
gUnknown_203AB06 = 0;
StartSpriteAnim(ptr->field_0018, 2);
ptr->field_0018->data[0] = 0;
ptr->field_0018->data[1] = 0;
ptr->field_0018->data[2] = 0;
ptr->field_0018->data[3] = 0;
ptr->field_0018->data[4] = 0;
ptr->field_0018->data[7] = 40;
ptr->field_0018->callback = sub_80EE704;
}
static void sub_80EE704(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 1:
sprite->data[2] += sprite->data[7];
sprite->data[3] += 8;
sprite->pos2.x = sprite->data[2] >> 4;
sprite->pos2.y = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[5]++;
if (sprite->data[5] > gUnknown_203AB06)
{
sprite->data[5] = 0;
sprite->data[7]--;
}
sprite->data[4]++;
if (sprite->data[4] > 15)
{
StartSpriteAnim(sprite, 2);
sprite->data[1] = 0;
sprite->data[6] = 0x4757;
sprite->data[7] = 28;
sprite->data[0]++;
}
break;
case 2:
sprite->data[2] += sprite->data[7];
sprite->pos2.x = sprite->data[2] >> 4;
sprite->data[1]++;
if (sprite->data[1] > 6)
{
sub_80EE864(sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->data[6]);
sprite->data[6] *= 1103515245;
}
if (sprite->data[1] > 12)
{
StartSpriteAnim(sprite, 0);
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 3:
sprite->data[1]++;
if (sprite->data[1] > 16)
{
sub_80EE970(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4);
}
break;
}
}
static bool8 sub_80EE850(struct IntroSequenceData * ptr)
{
return ptr->field_0018->callback == SpriteCallbackDummy ? FALSE : TRUE;
}
static void sub_80EE864(s16 a1, s16 a2, s16 a3)
{
int i;
u8 spriteId;
for (i = 0; i < 2; i++)
{
spriteId = CreateSprite(&gUnknown_840BEC4, a1 - 22, a2 + 24, 10);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = (a3 % 13) + 8;
gSprites[spriteId].data[4] = a3 % 3;
gSprites[spriteId].data[7] = i;
a3 *= 1103515245;
}
}
}
static void sub_80EE8E4(struct Sprite * sprite)
{
s16 * data = sprite->data;
switch (sprite->data[0])
{
case 0:
data[1] = sprite->pos1.x << 4;
data[2] = sprite->pos1.y << 4;
sprite->data[0]++;
// fallthrough
case 1:
data[1] -= data[3];
data[2] += data[4];
sprite->pos1.x = data[1] >> 4;
sprite->pos1.y = data[2] >> 4;
if (sprite->animEnded)
DestroySprite(sprite);
break;
}
data[7]++;
if (data[7] > 1)
{
data[7] = 0;
sprite->invisible ^= TRUE;
}
}
static void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3)
{
sprite->data[0] = 0;
sprite->data[1] = a1;
sprite->data[2] = sprite->pos2.x << 4;
sprite->data[3] = (a2 << 4) / a1;
sprite->data[4] = 0;
sprite->data[5] = 0x800 / a1;
sprite->data[6] = 0;
sprite->data[7] = a3;
StartSpriteAnim(sprite, 2);
sprite->callback = sub_80EE9D4;
}
static void sub_80EE9D4(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[6] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[1]--;
if (sprite->data[1])
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
sprite->pos2.x = sprite->data[2] >> 4;
sprite->pos2.y = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]);
}
else
{
sprite->pos2.x = (u16)sprite->data[2] >> 4;
sprite->pos2.y = 0;
StartSpriteAnim(sprite, 2);
if (sprite->data[7] == 5)
sprite->callback = SpriteCallbackDummy;
else
{
sprite->data[6] = 0;
sprite->data[0]++;
}
}
break;
case 2:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 0);
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
static void sub_80EEA94(struct IntroSequenceData * ptr)
{
ptr->field_0018->data[0] = 0;
ptr->field_0018->data[1] = 0;
ptr->field_0018->data[2] = 0;
ptr->field_0018->data[3] = 0;
ptr->field_0018->data[4] = 0;
ptr->field_0018->data[5] = 0;
ptr->field_0018->pos1.x += ptr->field_0018->pos2.x;
ptr->field_0018->pos2.x = 0;
gUnknown_203AB0C = 0x24;
gUnknown_203AB06 = 0x28;
gUnknown_203AB04 = 0x03;
gUnknown_203AB08 = 0x04;
ptr->field_0018->data[7] = 36;
StartSpriteAnim(ptr->field_0018, 2);
ptr->field_0018->callback = sub_80EEB08;
}
static void sub_80EEB08(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] & 1)
{
sprite->data[2]++;
if (sprite->data[2] & 1)
sprite->pos2.x++;
else
sprite->pos2.x--;
}
if (sprite->data[1] > 17)
{
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] >= gUnknown_203AB06)
{
StartSpriteAnim(sprite, 4);
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->data[1] += sprite->data[7];
sprite->pos2.x = -(sprite->data[1] >> 4);
sprite->pos2.y = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[2]++;
if (sprite->data[7] > 12)
sprite->data[7]--;
if ((sprite->data[1] >> 4) > 0x3F)
sprite->callback = SpriteCallbackDummy;
break;
}
}
static void sub_80EEBE4(void)
{
int i;
for (i = 0; i < NELEMS(gUnknown_840BEDC); i++)
{
LoadCompressedSpriteSheet(&gUnknown_840BEDC[i]);
}
// gUnknown_840BF14 is not properly terminated, so this
// call exhibits undefined behavior.
LoadSpritePalettes(gUnknown_840BF14);
}