pokefirered/asm/battle_anim_effects_3.s
2019-05-23 19:00:16 -04:00

12858 lines
213 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80DE2C0
sub_80DE2C0: @ 80DE2C0
push {lr}
adds r2, r0, 0
ldr r1, _080DE2E4 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r3, [r2, 0x20]
adds r0, r3
strh r0, [r2, 0x20]
ldrh r0, [r1, 0x2]
ldrh r3, [r2, 0x22]
adds r0, r3
strh r0, [r2, 0x22]
movs r3, 0x6
ldrsh r0, [r1, r3]
cmp r0, 0
bne _080DE2E8
ldrh r0, [r1, 0x4]
b _080DE2EC
.align 2, 0
_080DE2E4: .4byte gBattleAnimArgs
_080DE2E8:
ldrh r0, [r1, 0x4]
negs r0, r0
_080DE2EC:
strh r0, [r2, 0x2E]
ldrh r0, [r1, 0x8]
strh r0, [r2, 0x30]
ldr r0, _080DE2FC @ =sub_80DE300
str r0, [r2, 0x1C]
pop {r0}
bx r0
.align 2, 0
_080DE2FC: .4byte sub_80DE300
thumb_func_end sub_80DE2C0
thumb_func_start sub_80DE300
sub_80DE300: @ 80DE300
push {lr}
adds r3, r0, 0
movs r1, 0x30
ldrsh r0, [r3, r1]
cmp r0, 0
ble _080DE340
ldrh r1, [r3, 0x32]
lsls r0, r1, 16
asrs r0, 24
strh r0, [r3, 0x24]
ldrh r0, [r3, 0x2E]
adds r1, r0
strh r1, [r3, 0x32]
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r3, 0x30]
subs r0, 0x1
strh r0, [r3, 0x30]
b _080DE346
_080DE340:
adds r0, r3, 0
bl DestroyAnimSprite
_080DE346:
pop {r0}
bx r0
thumb_func_end sub_80DE300
thumb_func_start sub_80DE34C
sub_80DE34C: @ 80DE34C
push {r4-r6,lr}
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldr r6, _080DE398 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
movs r0, 0x80
lsls r0, 12
adds r4, r0
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
movs r0, 0x80
lsls r0, 12
adds r1, r0
asrs r1, 16
adds r0, r4, 0
movs r2, 0
bl sub_804A76C
adds r0, r5, 0
bl DestroyAnimVisualTask
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DE398: .4byte gBattleAnimTarget
thumb_func_end sub_80DE34C
thumb_func_start sub_80DE39C
sub_80DE39C: @ 80DE39C
push {r4,lr}
adds r4, r0, 0
movs r0, 0x5A
strh r0, [r4, 0x2E]
ldr r0, _080DE3D8 @ =sub_8074C44
str r0, [r4, 0x1C]
movs r0, 0x7
strh r0, [r4, 0x30]
ldr r1, _080DE3DC @ =sub_80DE3E0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r0, [r4, 0x30]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE3D8: .4byte sub_8074C44
_080DE3DC: .4byte sub_80DE3E0
thumb_func_end sub_80DE39C
thumb_func_start sub_80DE3E0
sub_80DE3E0: @ 80DE3E0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x30]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r0, [r4, 0x30]
subs r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
cmp r0, 0
bge _080DE414
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080DE41C @ =sub_80DE420
str r0, [r4, 0x1C]
_080DE414:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE41C: .4byte sub_80DE420
thumb_func_end sub_80DE3E0
thumb_func_start sub_80DE420
sub_80DE420: @ 80DE420
push {r4,lr}
adds r4, r0, 0
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DE420
thumb_func_start sub_80DE440
sub_80DE440: @ 80DE440
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
ldr r4, _080DE4CC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
adds r0, r5, 0
movs r1, 0x1
bl sub_8075114
ldrh r0, [r5, 0x20]
subs r0, r7
lsls r0, 16
asrs r0, 16
ldrh r1, [r5, 0x22]
subs r1, r6
lsls r1, 16
asrs r1, 16
bl sub_8075B30
lsls r0, 16
movs r1, 0xC0
lsls r1, 23
adds r0, r1
lsrs r4, r0, 16
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080DE49E
movs r1, 0x80
lsls r1, 7
adds r0, r4, r1
lsls r0, 16
lsrs r4, r0, 16
_080DE49E:
movs r3, 0x80
lsls r3, 1
str r4, [sp]
adds r0, r5, 0
movs r1, 0
adds r2, r3, 0
bl sub_8075A1C
ldr r0, _080DE4D0 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
strh r7, [r5, 0x32]
strh r6, [r5, 0x36]
ldr r0, _080DE4D4 @ =sub_8075590
str r0, [r5, 0x1C]
ldr r1, _080DE4D8 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DE4CC: .4byte gBattleAnimTarget
_080DE4D0: .4byte gBattleAnimArgs
_080DE4D4: .4byte sub_8075590
_080DE4D8: .4byte DestroyAnimSprite
thumb_func_end sub_80DE440
thumb_func_start sub_80DE4DC
sub_80DE4DC: @ 80DE4DC
push {r4,lr}
adds r4, r0, 0
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0x4
strh r0, [r4, 0x2E]
ldr r0, _080DE504 @ =sub_80DE508
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE504: .4byte sub_80DE508
thumb_func_end sub_80DE4DC
thumb_func_start sub_80DE508
sub_80DE508: @ 80DE508
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DE52E
ldrh r0, [r4, 0x2E]
subs r0, 0x1
b _080DE532
_080DE52E:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
_080DE532:
strh r0, [r4, 0x2E]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0xF
beq _080DE540
cmp r0, 0x4
bne _080DE548
_080DE540:
ldrh r0, [r4, 0x30]
movs r1, 0x1
eors r0, r1
strh r0, [r4, 0x30]
_080DE548:
ldrh r0, [r4, 0x32]
adds r1, r0, 0x1
strh r1, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x46
ble _080DE58C
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
movs r0, 0
strh r0, [r4, 0x32]
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
subs r2, 0x12
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
ldr r0, _080DE594 @ =sub_80DE598
str r0, [r4, 0x1C]
_080DE58C:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE594: .4byte sub_80DE598
thumb_func_end sub_80DE508
thumb_func_start sub_80DE598
sub_80DE598: @ 80DE598
push {lr}
adds r3, r0, 0
ldrh r0, [r3, 0x32]
adds r1, r0, 0x1
strh r1, [r3, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
ble _080DE5D4
adds r2, r3, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
subs r2, 0x12
ldrb r1, [r2]
movs r0, 0x7F
ands r0, r1
strb r0, [r2]
adds r0, r3, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DE5D4
ldr r0, _080DE5D8 @ =sub_80DE5DC
str r0, [r3, 0x1C]
_080DE5D4:
pop {r0}
bx r0
.align 2, 0
_080DE5D8: .4byte sub_80DE5DC
thumb_func_end sub_80DE598
thumb_func_start sub_80DE5DC
sub_80DE5DC: @ 80DE5DC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0x6
bhi _080DE634
lsls r0, 2
ldr r1, _080DE5F4 @ =_080DE5F8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DE5F4: .4byte _080DE5F8
.align 2, 0
_080DE5F8:
.4byte _080DE614
.4byte _080DE614
.4byte _080DE61E
.4byte _080DE61E
.4byte _080DE62C
.4byte _080DE62C
.4byte _080DE634
_080DE614:
movs r1, 0
movs r0, 0x1
strh r0, [r4, 0x24]
strh r1, [r4, 0x26]
b _080DE63C
_080DE61E:
ldr r0, _080DE628 @ =0x0000ffff
strh r0, [r4, 0x24]
movs r0, 0
b _080DE63A
.align 2, 0
_080DE628: .4byte 0x0000ffff
_080DE62C:
movs r0, 0
strh r0, [r4, 0x24]
movs r0, 0x1
b _080DE63A
_080DE634:
movs r0, 0
strh r0, [r4, 0x24]
ldr r0, _080DE680 @ =0x0000ffff
_080DE63A:
strh r0, [r4, 0x26]
_080DE63C:
ldrh r0, [r4, 0x34]
adds r0, 0x1
movs r2, 0
strh r0, [r4, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x7
ble _080DE64E
strh r2, [r4, 0x34]
_080DE64E:
ldrh r0, [r4, 0x36]
adds r1, r0, 0x1
strh r1, [r4, 0x36]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
ble _080DE678
movs r0, 0x10
strh r0, [r4, 0x2E]
strh r2, [r4, 0x30]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r1, [r4, 0x2E]
movs r0, 0x52
bl SetGpuReg
ldr r0, _080DE684 @ =sub_80DE688
str r0, [r4, 0x1C]
_080DE678:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE680: .4byte 0x0000ffff
_080DE684: .4byte sub_80DE688
thumb_func_end sub_80DE5DC
thumb_func_start sub_80DE688
sub_80DE688: @ 80DE688
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r0, [r4, 0x30]
adds r1, r0, 0x1
strh r1, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DE6B8
ldrh r0, [r4, 0x2E]
subs r0, 0x1
movs r1, 0
strh r0, [r4, 0x2E]
strh r1, [r4, 0x30]
_080DE6B8:
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DE6CC
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_080DE6CC:
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bge _080DE6EA
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimSprite
_080DE6EA:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DE688
thumb_func_start sub_80DE6F0
sub_80DE6F0: @ 80DE6F0
lsls r0, 24
lsrs r0, 24
ldr r2, _080DE70C @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldr r0, _080DE710 @ =sub_80DE718
str r0, [r1]
ldr r1, _080DE714 @ =gUnknown_2037EE2
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
bx lr
.align 2, 0
_080DE70C: .4byte gTasks
_080DE710: .4byte sub_80DE718
_080DE714: .4byte gUnknown_2037EE2
thumb_func_end sub_80DE6F0
thumb_func_start sub_80DE718
sub_80DE718: @ 80DE718
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r4, r0, 24
bl sub_8075454
lsls r0, 24
lsrs r6, r0, 24
ldr r7, _080DE7A4 @ =gTasks
lsls r5, r4, 2
adds r1, r5, r4
lsls r1, 3
adds r1, r7
ldrh r0, [r1, 0x12]
adds r0, 0x1
strh r0, [r1, 0x12]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _080DE788
ldr r0, _080DE7A8 @ =gPlttBufferFaded
lsls r2, r6, 4
adds r1, r2, 0
adds r1, 0xB
lsls r1, 1
adds r1, r0
ldrh r3, [r1]
mov r8, r3
movs r3, 0xA
mov r9, r7
adds r7, r5, 0
mov r12, r0
adds r5, r2, 0
lsls r0, r6, 5
add r0, r12
adds r2, r0, 0
adds r2, 0x14
_080DE766:
ldrh r0, [r2]
strh r0, [r1]
subs r2, 0x2
subs r1, 0x2
subs r3, 0x1
cmp r3, 0
bgt _080DE766
adds r0, r5, 0x1
lsls r0, 1
add r0, r12
movs r1, 0
mov r2, r8
strh r2, [r0]
adds r0, r7, r4
lsls r0, 3
add r0, r9
strh r1, [r0, 0x12]
_080DE788:
ldr r0, _080DE7AC @ =gBattleAnimArgs
ldrh r1, [r0, 0xE]
ldr r0, _080DE7B0 @ =0x0000ffff
cmp r1, r0
bne _080DE798
adds r0, r4, 0
bl DestroyTask
_080DE798:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DE7A4: .4byte gTasks
_080DE7A8: .4byte gPlttBufferFaded
_080DE7AC: .4byte gBattleAnimArgs
_080DE7B0: .4byte 0x0000ffff
thumb_func_end sub_80DE718
thumb_func_start sub_80DE7B4
sub_80DE7B4: @ 80DE7B4
lsls r0, 24
lsrs r0, 24
ldr r2, _080DE7D0 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldr r0, _080DE7D4 @ =sub_80DE7DC
str r0, [r1]
ldr r1, _080DE7D8 @ =gUnknown_2037EE2
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
bx lr
.align 2, 0
_080DE7D0: .4byte gTasks
_080DE7D4: .4byte sub_80DE7DC
_080DE7D8: .4byte gUnknown_2037EE2
thumb_func_end sub_80DE7B4
thumb_func_start sub_80DE7DC
sub_80DE7DC: @ 80DE7DC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r0, 24
mov r8, r0
bl sub_8075454
lsls r0, 24
lsrs r7, r0, 24
ldr r5, _080DE89C @ =gTasks
mov r0, r8
lsls r3, r0, 2
adds r1, r3, r0
lsls r1, 3
adds r1, r5
ldrh r0, [r1, 0x12]
adds r0, 0x1
strh r0, [r1, 0x12]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _080DE87E
ldr r0, _080DE8A0 @ =gPlttBufferFaded
lsls r2, r7, 4
adds r1, r2, 0
adds r1, 0xB
lsls r1, 1
adds r1, r0
ldrh r6, [r1]
movs r4, 0xA
mov r10, r3
mov r9, r0
adds r5, r2, 0
ldr r2, _080DE8A4 @ =gPlttBufferUnfaded
mov r12, r2
lsls r0, r7, 5
add r0, r9
adds r3, r0, 0
adds r3, 0x14
_080DE830:
ldrh r0, [r3]
strh r0, [r1]
subs r3, 0x2
subs r1, 0x2
subs r4, 0x1
cmp r4, 0
bgt _080DE830
adds r0, r5, 0x1
lsls r0, 1
add r0, r9
strh r6, [r0]
adds r1, r5, 0
adds r1, 0xB
lsls r1, 1
add r1, r12
ldrh r6, [r1]
movs r4, 0xA
lsls r0, r7, 5
add r0, r12
adds r2, r0, 0
adds r2, 0x14
_080DE85A:
ldrh r0, [r2]
strh r0, [r1]
subs r2, 0x2
subs r1, 0x2
subs r4, 0x1
cmp r4, 0
bgt _080DE85A
adds r0, r5, 0x1
lsls r0, 1
add r0, r12
movs r1, 0
strh r6, [r0]
mov r0, r10
add r0, r8
lsls r0, 3
ldr r2, _080DE89C @ =gTasks
adds r0, r2
strh r1, [r0, 0x12]
_080DE87E:
ldr r0, _080DE8A8 @ =gBattleAnimArgs
ldrh r1, [r0, 0xE]
ldr r0, _080DE8AC @ =0x0000ffff
cmp r1, r0
bne _080DE88E
mov r0, r8
bl DestroyTask
_080DE88E:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DE89C: .4byte gTasks
_080DE8A0: .4byte gPlttBufferFaded
_080DE8A4: .4byte gPlttBufferUnfaded
_080DE8A8: .4byte gBattleAnimArgs
_080DE8AC: .4byte 0x0000ffff
thumb_func_end sub_80DE7DC
thumb_func_start sub_80DE8B0
sub_80DE8B0: @ 80DE8B0
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
movs r1, 0x1
bl sub_8075160
ldr r0, _080DE914 @ =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
movs r1, 0
mov r2, sp
adds r3, r5, 0
bl sub_8076D9C
ldr r0, _080DE918 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DE8E4
ldr r1, _080DE91C @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_080DE8E4:
ldr r1, _080DE91C @ =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
mov r2, sp
ldrh r0, [r1, 0x4]
ldrh r2, [r2]
adds r0, r2
strh r0, [r4, 0x32]
ldrh r0, [r1, 0x6]
ldrh r5, [r5]
adds r0, r5
strh r0, [r4, 0x36]
ldr r0, _080DE920 @ =0x0000ffce
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_8075068
ldr r0, _080DE924 @ =sub_80DE928
str r0, [r4, 0x1C]
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DE914: .4byte gBattleAnimTarget
_080DE918: .4byte gBattleAnimAttacker
_080DE91C: .4byte gBattleAnimArgs
_080DE920: .4byte 0x0000ffce
_080DE924: .4byte sub_80DE928
thumb_func_end sub_80DE8B0
thumb_func_start sub_80DE928
sub_80DE928: @ 80DE928
push {r4,lr}
adds r4, r0, 0
bl AnimateBallThrow
lsls r0, 24
cmp r0, 0
beq _080DE94A
movs r1, 0
movs r0, 0x1E
strh r0, [r4, 0x2E]
strh r1, [r4, 0x30]
ldr r0, _080DE950 @ =sub_8074C44
str r0, [r4, 0x1C]
ldr r1, _080DE954 @ =sub_80DE958
adds r0, r4, 0
bl StoreSpriteCallbackInData6
_080DE94A:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DE950: .4byte sub_8074C44
_080DE954: .4byte sub_80DE958
thumb_func_end sub_80DE928
thumb_func_start sub_80DE958
sub_80DE958: @ 80DE958
push {lr}
adds r3, r0, 0
ldrh r1, [r3, 0x30]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080DE984
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
_080DE984:
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
bne _080DE998
adds r0, r3, 0
bl DestroyAnimSprite
_080DE998:
pop {r0}
bx r0
thumb_func_end sub_80DE958
thumb_func_start sub_80DE99C
sub_80DE99C: @ 80DE99C
push {r4,r5,lr}
adds r4, r0, 0
bl sub_8074FCC
ldr r5, _080DE9CC @ =gBattleAnimArgs
movs r0, 0
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl sub_8074FF8
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r0, _080DE9D0 @ =sub_8074F6C
str r0, [r4, 0x1C]
ldr r1, _080DE9D4 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DE9CC: .4byte gBattleAnimArgs
_080DE9D0: .4byte sub_8074F6C
_080DE9D4: .4byte DestroyAnimSprite
thumb_func_end sub_80DE99C
thumb_func_start sub_80DE9D8
sub_80DE9D8: @ 80DE9D8
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DEA38
adds r0, r4, 0
bl sub_8074FCC
ldr r5, _080DEA14 @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r5, r2]
adds r0, r4, 0
bl sub_8074FF8
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080DEA2C
ldr r0, _080DEA18 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080DEA1C
ldrh r0, [r5, 0x4]
b _080DEA32
.align 2, 0
_080DEA14: .4byte gBattleAnimArgs
_080DEA18: .4byte gBattleAnimAttacker
_080DEA1C:
movs r1, 0x4
ldrsh r0, [r5, r1]
negs r0, r0
strh r0, [r4, 0x30]
movs r2, 0x6
ldrsh r0, [r5, r2]
negs r0, r0
b _080DEA36
_080DEA2C:
movs r1, 0x4
ldrsh r0, [r5, r1]
negs r0, r0
_080DEA32:
strh r0, [r4, 0x30]
ldrh r0, [r5, 0x6]
_080DEA36:
strh r0, [r4, 0x32]
_080DEA38:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
movs r2, 0x2E
ldrsh r1, [r4, r2]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
movs r3, 0xFF
ldrh r1, [r4, 0x30]
ldrh r2, [r4, 0x34]
adds r1, r2
strh r1, [r4, 0x34]
ldrh r1, [r4, 0x32]
ldrh r2, [r4, 0x36]
adds r1, r2
strh r1, [r4, 0x36]
movs r2, 0x34
ldrsh r1, [r4, r2]
lsrs r2, r1, 31
adds r1, r2
asrs r1, 1
strh r1, [r4, 0x24]
ands r0, r3
movs r1, 0x5
bl Sin
movs r2, 0x36
ldrsh r1, [r4, r2]
lsrs r2, r1, 31
adds r1, r2
asrs r1, 1
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
lsls r0, 16
lsrs r0, 16
cmp r0, 0xF0
bls _080DEA90
adds r0, r4, 0
bl DestroyAnimSprite
_080DEA90:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DE9D8
thumb_func_start sub_80DEA98
sub_80DEA98: @ 80DEA98
push {lr}
adds r2, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080DEAAE
adds r0, r2, 0
bl DestroyAnimSprite
_080DEAAE:
pop {r0}
bx r0
thumb_func_end sub_80DEA98
thumb_func_start sub_80DEAB4
sub_80DEAB4: @ 80DEAB4
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _080DEAD0 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DEAD8
ldr r1, _080DEAD4 @ =gBattleAnimArgs
movs r0, 0
b _080DEADC
.align 2, 0
_080DEAD0: .4byte gBattleAnimTarget
_080DEAD4: .4byte gBattleAnimArgs
_080DEAD8:
ldr r1, _080DEAEC @ =gBattleAnimArgs
movs r0, 0x1
_080DEADC:
strh r0, [r1, 0xE]
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DEAEC: .4byte gBattleAnimArgs
thumb_func_end sub_80DEAB4
thumb_func_start sub_80DEAF0
sub_80DEAF0: @ 80DEAF0
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r0, _080DEB04 @ =gUnknown_2037EE8
ldr r0, [r0]
cmp r0, 0
ble _080DEB0C
ldr r1, _080DEB08 @ =gBattleAnimArgs
movs r0, 0
b _080DEB10
.align 2, 0
_080DEB04: .4byte gUnknown_2037EE8
_080DEB08: .4byte gBattleAnimArgs
_080DEB0C:
ldr r1, _080DEB1C @ =gBattleAnimArgs
movs r0, 0x1
_080DEB10:
strh r0, [r1, 0xE]
adds r0, r2, 0
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
_080DEB1C: .4byte gBattleAnimArgs
thumb_func_end sub_80DEAF0
thumb_func_start sub_80DEB20
sub_80DEB20: @ 80DEB20
push {r4,r5,lr}
adds r5, r0, 0
ldr r1, _080DEB7C @ =0x00001f3f
movs r0, 0x4A
bl SetGpuReg
movs r1, 0x80
lsls r1, 8
movs r0, 0
bl SetGpuRegBits
ldr r0, _080DEB80 @ =gUnknown_2022984
movs r1, 0
strh r1, [r0]
ldr r4, _080DEB84 @ =gUnknown_2022986
strh r1, [r4]
movs r0, 0x40
movs r1, 0
bl SetGpuReg
ldrh r1, [r4]
movs r0, 0x44
bl SetGpuReg
adds r0, r5, 0
movs r1, 0
bl sub_8075114
ldrb r1, [r5, 0x1]
movs r0, 0xD
negs r0, r0
ands r0, r1
movs r1, 0x8
orrs r0, r1
strb r0, [r5, 0x1]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080DEB88 @ =sub_80DEB8C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DEB7C: .4byte 0x00001f3f
_080DEB80: .4byte gUnknown_2022984
_080DEB84: .4byte gUnknown_2022986
_080DEB88: .4byte sub_80DEB8C
thumb_func_end sub_80DEB20
thumb_func_start sub_80DEB8C
sub_80DEB8C: @ 80DEB8C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x5
bhi _080DEC4C
lsls r0, 2
ldr r1, _080DEBA4 @ =_080DEBA8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DEBA4: .4byte _080DEBA8
.align 2, 0
_080DEBA8:
.4byte _080DEBC0
.4byte _080DEBDE
.4byte _080DEBFE
.4byte _080DEBDE
.4byte _080DEC1E
.4byte _080DEC2E
_080DEBC0:
adds r2, r4, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DEC4C
b _080DEC26
_080DEBDE:
ldrh r0, [r4, 0x30]
adds r0, 0x75
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x15
bne _080DEC4C
movs r0, 0
strh r0, [r4, 0x32]
b _080DEC26
_080DEBFE:
ldrh r0, [r4, 0x30]
subs r0, 0x75
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x29
bne _080DEC4C
movs r0, 0
strh r0, [r4, 0x32]
b _080DEC26
_080DEC1E:
adds r0, r4, 0
movs r1, 0x1
bl ChangeSpriteAffineAnim
_080DEC26:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080DEC4C
_080DEC2E:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DEC4C
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080DEC54 @ =sub_80DEC58
str r0, [r4, 0x1C]
_080DEC4C:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DEC54: .4byte sub_80DEC58
thumb_func_end sub_80DEB8C
thumb_func_start sub_80DEC58
sub_80DEC58: @ 80DEC58
push {r4,lr}
adds r4, r0, 0
ldr r1, _080DEC8C @ =0x00003f3f
movs r0, 0x4A
bl SetGpuReg
movs r0, 0
bl GetGpuReg
adds r1, r0, 0
movs r2, 0x80
lsls r2, 8
adds r0, r2, 0
eors r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DEC8C: .4byte 0x00003f3f
thumb_func_end sub_80DEC58
thumb_func_start sub_80DEC90
sub_80DEC90: @ 80DEC90
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080DED04 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DECBC
ldr r4, _080DED08 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
_080DECBC:
ldrh r0, [r6]
ldrh r2, [r5, 0x20]
adds r0, r2
movs r3, 0
strh r0, [r5, 0x20]
ldrh r0, [r6, 0x2]
ldrh r4, [r5, 0x22]
adds r0, r4
strh r0, [r5, 0x22]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x10
ldr r4, _080DED0C @ =0x000003ff
adds r0, r4, 0
ands r1, r0
ldr r0, _080DED10 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
movs r1, 0x4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DED18
ldrb r1, [r5, 0x3]
movs r0, 0x3F
negs r0, r0
ands r0, r1
movs r1, 0x10
orrs r0, r1
strb r0, [r5, 0x3]
ldr r0, _080DED14 @ =0x0000fff4
strh r0, [r5, 0x24]
movs r0, 0x2
b _080DED1E
.align 2, 0
_080DED04: .4byte gBattleAnimArgs
_080DED08: .4byte gBattleAnimAttacker
_080DED0C: .4byte 0x000003ff
_080DED10: .4byte 0xfffffc00
_080DED14: .4byte 0x0000fff4
_080DED18:
movs r0, 0xC
strh r0, [r5, 0x24]
ldr r0, _080DED3C @ =0x0000fffe
_080DED1E:
strh r0, [r5, 0x30]
ldr r1, _080DED40 @ =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
movs r2, 0x34
ldrsh r0, [r5, r2]
cmp r0, 0xFF
beq _080DED32
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x34]
_080DED32:
ldr r0, _080DED44 @ =sub_80DED48
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DED3C: .4byte 0x0000fffe
_080DED40: .4byte gBattleAnimArgs
_080DED44: .4byte sub_80DED48
thumb_func_end sub_80DEC90
thumb_func_start sub_80DED48
sub_80DED48: @ 80DED48
push {r4,lr}
adds r4, r0, 0
ldrh r2, [r4, 0x32]
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DED86
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
lsls r0, 16
cmp r0, 0
bne _080DEDA6
adds r0, r2, 0x1
strh r0, [r4, 0x32]
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DEDA6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xD7
bl PlaySE1WithPanning
b _080DEDA6
_080DED86:
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x30]
subs r0, r1
strh r0, [r4, 0x24]
movs r1, 0x24
ldrsh r0, [r4, r1]
cmp r0, 0
bge _080DED98
negs r0, r0
_080DED98:
cmp r0, 0xC
bne _080DEDA6
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
subs r0, r2, 0x1
strh r0, [r4, 0x32]
_080DEDA6:
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DEDB4
adds r0, r4, 0
bl DestroyAnimSprite
_080DEDB4:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DED48
thumb_func_start sub_80DEDBC
sub_80DEDBC: @ 80DEDBC
push {lr}
ldrb r2, [r0, 0x1]
movs r1, 0xD
negs r1, r1
ands r1, r2
movs r2, 0x8
orrs r1, r2
strb r1, [r0, 0x1]
movs r1, 0xFF
strh r1, [r0, 0x34]
bl sub_80DEC90
pop {r0}
bx r0
thumb_func_end sub_80DEDBC
thumb_func_start sub_80DEDD8
sub_80DEDD8: @ 80DEDD8
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080DEE2C
ldr r1, _080DEE14 @ =0x00001f3f
movs r0, 0x48
bl SetGpuReg
ldr r1, _080DEE18 @ =gUnknown_2022988
ldr r2, _080DEE1C @ =0x000098f0
adds r0, r2, 0
strh r0, [r1]
ldr r1, _080DEE20 @ =gUnknown_202298A
movs r0, 0xA0
strh r0, [r1]
ldr r0, _080DEE24 @ =gUnknown_2022984
ldrh r1, [r0]
movs r0, 0x42
bl SetGpuReg
ldr r0, _080DEE28 @ =gUnknown_2022986
ldrh r1, [r0]
movs r0, 0x46
bl SetGpuReg
b _080DEE5C
.align 2, 0
_080DEE14: .4byte 0x00001f3f
_080DEE18: .4byte gUnknown_2022988
_080DEE1C: .4byte 0x000098f0
_080DEE20: .4byte gUnknown_202298A
_080DEE24: .4byte gUnknown_2022984
_080DEE28: .4byte gUnknown_2022986
_080DEE2C:
ldr r1, _080DEE68 @ =0x00001f3f
movs r0, 0x48
bl SetGpuReg
ldr r1, _080DEE6C @ =gUnknown_2022988
movs r0, 0xF0
strh r0, [r1]
ldr r4, _080DEE70 @ =gUnknown_202298A
ldr r1, _080DEE74 @ =0x000078a0
adds r0, r1, 0
strh r0, [r4]
movs r0, 0x42
movs r1, 0xF0
bl SetGpuReg
ldrh r1, [r4]
movs r0, 0x46
bl SetGpuReg
movs r1, 0x80
lsls r1, 7
movs r0, 0
bl SetGpuRegBits
_080DEE5C:
adds r0, r5, 0
bl DestroyAnimVisualTask
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DEE68: .4byte 0x00001f3f
_080DEE6C: .4byte gUnknown_2022988
_080DEE70: .4byte gUnknown_202298A
_080DEE74: .4byte 0x000078a0
thumb_func_end sub_80DEDD8
thumb_func_start sub_80DEE78
sub_80DEE78: @ 80DEE78
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080DEEB0 @ =0x00003f3f
movs r0, 0x48
bl SetGpuReg
ldr r0, _080DEEB4 @ =gUnknown_2022988
movs r1, 0
strh r1, [r0]
ldr r0, _080DEEB8 @ =gUnknown_202298A
strh r1, [r0]
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080DEEA4
movs r1, 0x80
lsls r1, 7
movs r0, 0
bl ClearGpuRegBits
_080DEEA4:
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DEEB0: .4byte 0x00003f3f
_080DEEB4: .4byte gUnknown_2022988
_080DEEB8: .4byte gUnknown_202298A
thumb_func_end sub_80DEE78
thumb_func_start sub_80DEEBC
sub_80DEEBC: @ 80DEEBC
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080DEED0 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DEED8
ldr r4, _080DEED4 @ =gBattleAnimAttacker
b _080DEEDA
.align 2, 0
_080DEED0: .4byte gBattleAnimArgs
_080DEED4: .4byte gBattleAnimAttacker
_080DEED8:
ldr r4, _080DEF2C @ =gBattleAnimTarget
_080DEEDA:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
adds r0, r6
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r2, _080DEF30 @ =gBattleAnimArgs
ldrh r0, [r2, 0x4]
strh r0, [r5, 0x26]
movs r3, 0
lsls r0, 16
asrs r0, 16
ldrh r4, [r2, 0x6]
movs r6, 0x6
ldrsh r1, [r2, r6]
cmp r0, r1
ble _080DEF12
movs r3, 0x1
_080DEF12:
strh r3, [r5, 0x2E]
movs r0, 0
strh r0, [r5, 0x30]
ldrh r0, [r2, 0x8]
strh r0, [r5, 0x32]
ldrh r0, [r2, 0xA]
strh r0, [r5, 0x34]
strh r4, [r5, 0x36]
ldr r0, _080DEF34 @ =sub_80DEF38
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DEF2C: .4byte gBattleAnimTarget
_080DEF30: .4byte gBattleAnimArgs
_080DEF34: .4byte sub_80DEF38
thumb_func_end sub_80DEEBC
thumb_func_start sub_80DEF38
sub_80DEF38: @ 80DEF38
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x32]
ldrh r1, [r2, 0x30]
adds r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r2, 0x30]
ldr r1, _080DEF80 @ =gSineTable
movs r3, 0x30
ldrsh r0, [r2, r3]
lsls r0, 1
adds r0, r1
ldrh r0, [r0]
lsls r0, 16
asrs r0, 20
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x34]
ldrh r3, [r2, 0x26]
adds r1, r0, r3
strh r1, [r2, 0x26]
movs r3, 0x2E
ldrsh r0, [r2, r3]
cmp r0, 0
beq _080DEF84
lsls r0, r1, 16
asrs r0, 16
movs r3, 0x36
ldrsh r1, [r2, r3]
cmp r0, r1
bge _080DEF96
adds r0, r2, 0
bl DestroyAnimSprite
b _080DEF96
.align 2, 0
_080DEF80: .4byte gSineTable
_080DEF84:
lsls r0, r1, 16
asrs r0, 16
movs r3, 0x36
ldrsh r1, [r2, r3]
cmp r0, r1
ble _080DEF96
adds r0, r2, 0
bl DestroyAnimSprite
_080DEF96:
pop {r0}
bx r0
thumb_func_end sub_80DEF38
thumb_func_start sub_80DEF9C
sub_80DEF9C: @ 80DEF9C
push {r4-r7,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DEFBC @ =gTasks
adds r5, r1, r0
ldr r0, _080DEFC0 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DEFC8
ldr r4, _080DEFC4 @ =gBattleAnimAttacker
b _080DEFCA
.align 2, 0
_080DEFBC: .4byte gTasks
_080DEFC0: .4byte gBattleAnimArgs
_080DEFC4: .4byte gBattleAnimAttacker
_080DEFC8:
ldr r4, _080DF010 @ =gBattleAnimTarget
_080DEFCA:
ldrb r0, [r4]
bl sub_807492C
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
bl sub_80768B0
lsls r0, 24
lsrs r7, r0, 24
adds r0, r6, 0
adds r1, r0, 0
adds r1, 0x24
movs r2, 0
strh r1, [r5, 0x8]
strh r1, [r5, 0xA]
subs r0, 0x21
strh r0, [r5, 0xC]
cmp r0, 0
bge _080DEFF4
strh r2, [r5, 0xC]
_080DEFF4:
ldrh r0, [r5, 0x8]
strh r0, [r5, 0xE]
movs r0, 0x8
strh r0, [r5, 0x10]
ldr r1, _080DF014 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x12]
strh r2, [r5, 0x14]
strh r2, [r5, 0x16]
cmp r7, 0x1
bne _080DF01C
ldr r0, _080DF018 @ =gBattle_BG1_X
b _080DF01E
.align 2, 0
_080DF010: .4byte gBattleAnimTarget
_080DF014: .4byte gBattleAnimArgs
_080DF018: .4byte gBattle_BG1_X
_080DF01C:
ldr r0, _080DF03C @ =gBattle_BG2_X
_080DF01E:
ldrh r2, [r0]
strh r2, [r5, 0x18]
adds r3, r2, 0
adds r3, 0xF0
strh r3, [r5, 0x1A]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x1C]
movs r4, 0x4
ldrsh r0, [r1, r4]
cmp r0, 0
bne _080DF040
strh r3, [r5, 0x1E]
ldrh r3, [r5, 0x18]
b _080DF044
.align 2, 0
_080DF03C: .4byte gBattle_BG2_X
_080DF040:
strh r2, [r5, 0x1E]
ldrh r3, [r5, 0x1A]
_080DF044:
movs r0, 0
strh r0, [r5, 0x26]
ldrh r1, [r5, 0xC]
lsls r2, r1, 16
asrs r1, r2, 16
movs r6, 0xE
ldrsh r0, [r5, r6]
cmp r1, r0
bgt _080DF07A
ldr r4, _080DF084 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r0, r4
mov r12, r0
_080DF060:
asrs r2, 16
lsls r1, r2, 1
adds r0, r1, r4
strh r3, [r0]
add r1, r12
strh r3, [r1]
adds r2, 0x1
lsls r2, 16
asrs r1, r2, 16
movs r6, 0xE
ldrsh r0, [r5, r6]
cmp r1, r0
ble _080DF060
_080DF07A:
cmp r7, 0x1
bne _080DF08C
ldr r0, _080DF088 @ =0x04000014
b _080DF08E
.align 2, 0
_080DF084: .4byte gScanlineEffectRegBuffers
_080DF088: .4byte 0x04000014
_080DF08C:
ldr r0, _080DF0B8 @ =0x04000018
_080DF08E:
str r0, [sp]
ldr r0, _080DF0BC @ =0xa2600001
str r0, [sp, 0x4]
mov r1, sp
movs r2, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r2, [r0, 0x9]
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
ldr r0, _080DF0C0 @ =sub_80DF0C4
str r0, [r5]
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DF0B8: .4byte 0x04000018
_080DF0BC: .4byte 0xa2600001
_080DF0C0: .4byte sub_80DF0C4
thumb_func_end sub_80DEF9C
thumb_func_start sub_80DF0C4
sub_80DF0C4: @ 80DF0C4
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
ldr r1, _080DF114 @ =gTasks
adds r4, r0, r1
ldrh r0, [r4, 0x8]
ldrh r1, [r4, 0x12]
subs r0, r1
strh r0, [r4, 0x8]
lsls r0, 16
asrs r0, 16
ldrh r2, [r4, 0xC]
movs r3, 0xC
ldrsh r1, [r4, r3]
cmp r0, r1
bge _080DF0EC
strh r2, [r4, 0x8]
_080DF0EC:
ldrh r1, [r4, 0x10]
movs r2, 0x10
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DF118
ldrh r0, [r4, 0xA]
ldrh r1, [r4, 0x12]
subs r0, r1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
ldrh r2, [r4, 0xC]
movs r3, 0xC
ldrsh r1, [r4, r3]
cmp r0, r1
bge _080DF11C
strh r2, [r4, 0xA]
movs r0, 0x1
strh r0, [r4, 0x26]
b _080DF11C
.align 2, 0
_080DF114: .4byte gTasks
_080DF118:
subs r0, r1, 0x1
strh r0, [r4, 0x10]
_080DF11C:
ldrh r0, [r4, 0x14]
adds r0, 0x1
strh r0, [r4, 0x14]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DF148
movs r0, 0
strh r0, [r4, 0x14]
movs r1, 0
movs r2, 0x16
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DF13A
movs r1, 0x1
_080DF13A:
strh r1, [r4, 0x16]
cmp r1, 0
beq _080DF144
ldrh r0, [r4, 0x18]
b _080DF146
_080DF144:
ldrh r0, [r4, 0x1A]
_080DF146:
strh r0, [r4, 0x20]
_080DF148:
ldrh r1, [r4, 0x8]
lsls r3, r1, 16
asrs r1, r3, 16
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r1, r0
bge _080DF17C
ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_080DF15E:
asrs r3, 16
lsls r1, r3, 1
adds r2, r1, r5
ldrh r0, [r4, 0x20]
strh r0, [r2]
adds r1, r6
ldrh r0, [r4, 0x20]
strh r0, [r1]
adds r3, 0x1
lsls r3, 16
asrs r1, r3, 16
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r1, r0
blt _080DF15E
_080DF17C:
ldrh r1, [r4, 0xA]
lsls r3, r1, 16
asrs r1, r3, 16
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r1, r0
bgt _080DF1B0
ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_080DF192:
asrs r3, 16
lsls r1, r3, 1
adds r2, r1, r5
ldrh r0, [r4, 0x1E]
strh r0, [r2]
adds r1, r6
ldrh r0, [r4, 0x1E]
strh r0, [r1]
adds r3, 0x1
lsls r3, 16
asrs r1, r3, 16
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r1, r0
ble _080DF192
_080DF1B0:
movs r3, 0x26
ldrsh r0, [r4, r3]
cmp r0, 0
beq _080DF1CC
movs r1, 0x1C
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DF1C6
ldr r1, _080DF1D8 @ =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_080DF1C6:
adds r0, r7, 0
bl DestroyAnimVisualTask
_080DF1CC:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DF1D4: .4byte gScanlineEffectRegBuffers
_080DF1D8: .4byte gScanlineEffect
thumb_func_end sub_80DF0C4
thumb_func_start sub_80DF1DC
sub_80DF1DC: @ 80DF1DC
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080DF230 @ =gTasks
adds r4, r0
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
ldr r6, _080DF234 @ =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
movs r0, 0x20
strh r0, [r4, 0x10]
ldr r0, _080DF238 @ =0x0000ffec
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
ldr r0, _080DF23C @ =sub_80DF240
str r0, [r4]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DF230: .4byte gTasks
_080DF234: .4byte gBattleAnimAttacker
_080DF238: .4byte 0x0000ffec
_080DF23C: .4byte sub_80DF240
thumb_func_end sub_80DF1DC
thumb_func_start sub_80DF240
sub_80DF240: @ 80DF240
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x8
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080DF26C @ =gTasks
adds r6, r0, r1
movs r1, 0x8
ldrsh r0, [r6, r1]
cmp r0, 0x5
bls _080DF260
b _080DF41A
_080DF260:
lsls r0, 2
ldr r1, _080DF270 @ =_080DF274
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DF26C: .4byte gTasks
_080DF270: .4byte _080DF274
.align 2, 0
_080DF274:
.4byte _080DF28C
.4byte _080DF34C
.4byte _080DF37A
.4byte _080DF38E
.4byte _080DF3A4
.4byte _080DF40C
_080DF28C:
movs r0, 0xC
ldrsh r2, [r6, r0]
ldrh r1, [r6, 0xA]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080DF2A2
movs r1, 0x10
ldrsh r0, [r6, r1]
subs r0, r2, r0
b _080DF2A8
_080DF2A2:
movs r1, 0x10
ldrsh r0, [r6, r1]
adds r0, r2, r0
_080DF2A8:
lsls r0, 16
lsrs r1, r0, 16
ldrh r2, [r6, 0x12]
ldrh r0, [r6, 0xE]
adds r2, r0
ldr r0, _080DF33C @ =gUnknown_83E398C
lsls r1, 16
asrs r1, 16
lsls r2, 16
asrs r2, 16
ldrb r4, [r6, 0xA]
movs r3, 0x6
subs r3, r4
lsls r3, 24
lsrs r3, 24
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xB3
bl PlaySE12WithPanning
cmp r4, 0x40
beq _080DF30C
ldr r5, _080DF340 @ =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r3, r1, r5
ldrh r0, [r6, 0xA]
movs r2, 0x1
ands r2, r0
adds r3, 0x3F
ldrb r4, [r3]
movs r0, 0x2
negs r0, r0
ands r0, r4
orrs r0, r2
strb r0, [r3]
adds r5, 0x1C
adds r1, r5
ldr r0, _080DF344 @ =SpriteCallbackDummy
str r0, [r1]
_080DF30C:
ldrh r1, [r6, 0xA]
movs r4, 0x1
adds r0, r4, 0
ands r0, r1
cmp r0, 0
beq _080DF324
ldrh r0, [r6, 0x10]
subs r0, 0x6
strh r0, [r6, 0x10]
ldrh r0, [r6, 0x12]
subs r0, 0x6
strh r0, [r6, 0x12]
_080DF324:
ldrh r1, [r6, 0x26]
lsls r1, 24
lsrs r1, 24
ldr r2, _080DF348 @ =gUnknown_83FF080
adds r0, r6, 0
bl sub_80762D0
ldrh r0, [r6, 0xA]
adds r0, 0x1
strh r0, [r6, 0xA]
strh r4, [r6, 0x8]
b _080DF41A
.align 2, 0
_080DF33C: .4byte gUnknown_83E398C
_080DF340: .4byte gSprites
_080DF344: .4byte SpriteCallbackDummy
_080DF348: .4byte gUnknown_83FF080
_080DF34C:
adds r0, r6, 0
bl sub_8076308
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _080DF41A
movs r2, 0xA
ldrsh r1, [r6, r2]
cmp r1, 0x6
bne _080DF36C
movs r0, 0x8
strh r0, [r6, 0x14]
movs r0, 0x3
strh r0, [r6, 0x8]
b _080DF41A
_080DF36C:
cmp r1, 0x2
bgt _080DF372
movs r0, 0xA
_080DF372:
strh r0, [r6, 0x14]
movs r0, 0x2
strh r0, [r6, 0x8]
b _080DF41A
_080DF37A:
ldrh r0, [r6, 0x14]
movs r2, 0x14
ldrsh r1, [r6, r2]
cmp r1, 0
beq _080DF38A
subs r0, 0x1
strh r0, [r6, 0x14]
b _080DF41A
_080DF38A:
strh r1, [r6, 0x8]
b _080DF41A
_080DF38E:
ldrh r1, [r6, 0x14]
movs r2, 0x14
ldrsh r0, [r6, r2]
cmp r0, 0
beq _080DF39E
subs r0, r1, 0x1
strh r0, [r6, 0x14]
b _080DF41A
_080DF39E:
movs r0, 0x4
strh r0, [r6, 0x8]
b _080DF41A
_080DF3A4:
movs r5, 0
movs r7, 0
ldr r3, _080DF400 @ =gSprites
movs r0, 0x1C
adds r0, r3
mov r8, r0
_080DF3B0:
lsls r0, r5, 4
adds r0, r5
lsls r4, r0, 2
adds r0, r3, 0
adds r0, 0x14
adds r0, r4, r0
ldr r1, [r0]
ldr r0, _080DF404 @ =gUnknown_83E398C
cmp r1, r0
bne _080DF3EC
adds r0, r4, r3
strh r2, [r0, 0x2E]
movs r1, 0x6
strh r1, [r0, 0x30]
movs r1, 0x2
str r2, [sp]
str r3, [sp, 0x4]
bl StartSpriteAnim
mov r0, r8
adds r1, r4, r0
ldr r0, _080DF408 @ =sub_80DF428
str r0, [r1]
adds r0, r7, 0x1
lsls r0, 16
lsrs r7, r0, 16
ldr r2, [sp]
ldr r3, [sp, 0x4]
cmp r7, 0x6
beq _080DF3F6
_080DF3EC:
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0x3F
bls _080DF3B0
_080DF3F6:
strh r7, [r6, 0x14]
movs r0, 0x5
strh r0, [r6, 0x8]
b _080DF41A
.align 2, 0
_080DF400: .4byte gSprites
_080DF404: .4byte gUnknown_83E398C
_080DF408: .4byte sub_80DF428
_080DF40C:
movs r1, 0x14
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DF41A
adds r0, r2, 0
bl DestroyAnimVisualTask
_080DF41A:
add sp, 0x8
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80DF240
thumb_func_start sub_80DF428
sub_80DF428: @ 80DF428
push {r4,lr}
adds r4, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080DF45C
ldr r3, _080DF464 @ =gTasks
movs r0, 0x30
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x2E
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_080DF45C:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DF464: .4byte gTasks
thumb_func_end sub_80DF428
thumb_func_start sub_80DF468
sub_80DF468: @ 80DF468
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080DF47C
adds r0, r5, 0
movs r1, 0
bl sub_8075160
_080DF47C:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x27
bgt _080DF4AE
ldrh r0, [r5, 0x2E]
movs r1, 0x1
ands r0, r1
cmp r0, 0
bne _080DF4A0
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
b _080DF4AC
_080DF4A0:
adds r2, r5, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
_080DF4AC:
strb r0, [r2]
_080DF4AE:
movs r2, 0x2E
ldrsh r0, [r5, r2]
cmp r0, 0x1E
ble _080DF4C4
adds r2, r5, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
_080DF4C4:
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x3D
bne _080DF510
ldr r1, _080DF518 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldrh r0, [r5, 0x24]
ldrh r2, [r5, 0x20]
adds r0, r2
movs r1, 0
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x26]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
strh r1, [r5, 0x24]
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
ldr r4, _080DF51C @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080DF520 @ =sub_8075590
str r0, [r5, 0x1C]
_080DF510:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DF518: .4byte DestroyAnimSprite
_080DF51C: .4byte gBattleAnimTarget
_080DF520: .4byte sub_8075590
thumb_func_end sub_80DF468
thumb_func_start sub_80DF524
sub_80DF524: @ 80DF524
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080DF544 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DF548
cmp r0, 0x1
beq _080DF568
b _080DF57A
.align 2, 0
_080DF544: .4byte gTasks
_080DF548:
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r2, _080DF564 @ =gUnknown_83FF130
adds r0, r4, 0
bl sub_80762D0
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DF57A
.align 2, 0
_080DF564: .4byte gUnknown_83FF130
_080DF568:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080DF57A
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DF57A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DF524
thumb_func_start sub_80DF580
sub_80DF580: @ 80DF580
push {r4-r6,lr}
adds r5, r0, 0
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _080DF5E0
cmp r0, 0x1
bgt _080DF5A0
cmp r0, 0
beq _080DF5AA
b _080DF682
_080DF5A0:
cmp r0, 0x2
beq _080DF610
cmp r0, 0x3
beq _080DF664
b _080DF682
_080DF5AA:
ldr r4, _080DF5DC @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
adds r0, r6, 0
movs r1, 0
bl sub_80758E0
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0x30]
strh r0, [r5, 0x32]
b _080DF658
.align 2, 0
_080DF5DC: .4byte gBattleAnimAttacker
_080DF5E0:
ldrh r0, [r5, 0x30]
adds r0, 0x60
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x32]
subs r0, 0x1A
strh r0, [r5, 0x32]
movs r2, 0x30
ldrsh r1, [r5, r2]
movs r0, 0x32
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _080DF610
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
_080DF610:
ldrh r0, [r5, 0x30]
adds r0, 0x60
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x32]
adds r0, 0x30
strh r0, [r5, 0x32]
movs r2, 0x30
ldrsh r1, [r5, r2]
movs r0, 0x32
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
bne _080DF682
movs r0, 0
strh r0, [r5, 0x34]
ldr r1, _080DF660 @ =gSprites
lsls r0, r6, 4
adds r0, r6
lsls r0, 2
adds r0, r1
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
adds r0, r6, 0
bl sub_8075980
_080DF658:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _080DF682
.align 2, 0
_080DF660: .4byte gSprites
_080DF664:
ldrh r0, [r5, 0x26]
subs r0, 0x6
strh r0, [r5, 0x26]
movs r1, 0x22
ldrsh r0, [r5, r1]
movs r2, 0x26
ldrsh r1, [r5, r2]
adds r0, r1
movs r1, 0x20
negs r1, r1
cmp r0, r1
bge _080DF682
adds r0, r5, 0
bl DestroyAnimSprite
_080DF682:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80DF580
thumb_func_start sub_80DF688
sub_80DF688: @ 80DF688
push {r4,lr}
adds r4, r0, 0
ldr r0, _080DF6A0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DF6A8
ldr r0, _080DF6A4 @ =0x0000fff0
b _080DF6AC
.align 2, 0
_080DF6A0: .4byte gBattleAnimAttacker
_080DF6A4: .4byte 0x0000fff0
_080DF6A8:
movs r0, 0x80
lsls r0, 1
_080DF6AC:
strh r0, [r4, 0x20]
movs r0, 0
strh r0, [r4, 0x22]
ldr r0, _080DF6BC @ =sub_80DF6C0
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DF6BC: .4byte sub_80DF6C0
thumb_func_end sub_80DF688
thumb_func_start sub_80DF6C0
sub_80DF6C0: @ 80DF6C0
push {r4,r5,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
ldr r0, _080DF6E0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DF6E4
ldrh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 20
b _080DF6EC
.align 2, 0
_080DF6E0: .4byte gBattleAnimAttacker
_080DF6E4:
ldrh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 20
negs r0, r0
_080DF6EC:
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x30]
adds r0, 0x10
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r5, r0, r1
strh r5, [r4, 0x26]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
movs r1, 0x3
bl __modsi3
lsls r0, 16
cmp r0, 0
bne _080DF738
ldr r0, _080DF758 @ =gUnknown_83FF180
ldrh r1, [r4, 0x24]
ldrh r2, [r4, 0x20]
adds r1, r2
lsls r1, 16
asrs r1, 16
ldrh r2, [r4, 0x22]
adds r2, r5
lsls r2, 16
asrs r2, 16
adds r3, r4, 0
adds r3, 0x43
ldrb r3, [r3]
adds r3, 0x1
lsls r3, 24
lsrs r3, 24
bl CreateSpriteAndAnimate
_080DF738:
movs r1, 0x20
ldrsh r0, [r4, r1]
movs r2, 0x24
ldrsh r1, [r4, r2]
adds r0, r1
adds r0, 0x20
movs r1, 0x98
lsls r1, 1
cmp r0, r1
bls _080DF752
adds r0, r4, 0
bl DestroyAnimSprite
_080DF752:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DF758: .4byte gUnknown_83FF180
thumb_func_end sub_80DF6C0
thumb_func_start sub_80DF75C
sub_80DF75C: @ 80DF75C
push {r4,lr}
adds r4, r0, 0
bl Random
movs r1, 0x3
ands r0, r1
cmp r0, 0
bne _080DF776
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x4
b _080DF77E
_080DF776:
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x5
_080DF77E:
ldr r3, _080DF7B0 @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080DF7B4 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
bl Random
movs r1, 0x7
ands r0, r1
adds r1, r0, 0
cmp r1, 0x3
ble _080DF7A0
negs r0, r1
lsls r0, 24
lsrs r0, 24
_080DF7A0:
lsls r0, 24
asrs r0, 24
strh r0, [r4, 0x26]
ldr r0, _080DF7B8 @ =sub_80DF7BC
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DF7B0: .4byte 0x000003ff
_080DF7B4: .4byte 0xfffffc00
_080DF7B8: .4byte sub_80DF7BC
thumb_func_end sub_80DF75C
thumb_func_start sub_80DF7BC
sub_80DF7BC: @ 80DF7BC
push {lr}
adds r3, r0, 0
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1D
bgt _080DF7FE
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080DF832
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
movs r0, 0
b _080DF830
_080DF7FE:
movs r1, 0x30
ldrsh r0, [r3, r1]
cmp r0, 0x2
bne _080DF814
adds r2, r3, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
_080DF814:
movs r1, 0x30
ldrsh r0, [r3, r1]
cmp r0, 0x3
bne _080DF82C
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080DF844 @ =0x0000ffff
strh r0, [r3, 0x30]
_080DF82C:
ldrh r0, [r3, 0x30]
adds r0, 0x1
_080DF830:
strh r0, [r3, 0x30]
_080DF832:
movs r1, 0x2E
ldrsh r0, [r3, r1]
cmp r0, 0x3C
ble _080DF840
adds r0, r3, 0
bl DestroySprite
_080DF840:
pop {r0}
bx r0
.align 2, 0
_080DF844: .4byte 0x0000ffff
thumb_func_end sub_80DF7BC
thumb_func_start sub_80DF848
sub_80DF848: @ 80DF848
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080DF880 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DF888
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r2, _080DF884 @ =gUnknown_83FF198
adds r0, r4, 0
bl sub_80762D0
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DF89A
.align 2, 0
_080DF880: .4byte gTasks
_080DF884: .4byte gUnknown_83FF198
_080DF888:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080DF89A
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DF89A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DF848
thumb_func_start sub_80DF8A0
sub_80DF8A0: @ 80DF8A0
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080DF8D8 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DF8E0
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r2, _080DF8DC @ =gUnknown_83FF1C0
adds r0, r4, 0
bl sub_80762D0
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DF8F2
.align 2, 0
_080DF8D8: .4byte gTasks
_080DF8DC: .4byte gUnknown_83FF1C0
_080DF8E0:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080DF8F2
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DF8F2:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DF8A0
thumb_func_start sub_80DF8F8
sub_80DF8F8: @ 80DF8F8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DF90A
cmp r0, 0x1
beq _080DF934
b _080DF95C
_080DF90A:
adds r0, r4, 0
movs r1, 0
bl sub_8075160
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
ldr r0, _080DF930 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080DF95C
.align 2, 0
_080DF930: .4byte gBattleAnimAttacker
_080DF934:
ldrh r2, [r4, 0x30]
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r4, 0x26]
subs r0, r1
strh r0, [r4, 0x26]
subs r2, 0x60
strh r2, [r4, 0x30]
movs r2, 0x22
ldrsh r0, [r4, r2]
movs r2, 0x26
ldrsh r1, [r4, r2]
adds r0, r1
movs r2, 0x32
ldrsh r1, [r4, r2]
cmp r0, r1
ble _080DF95C
adds r0, r4, 0
bl DestroyAnimSprite
_080DF95C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DF8F8
thumb_func_start sub_80DF964
sub_80DF964: @ 80DF964
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080DF99C @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DF9A4
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r2, _080DF9A0 @ =gUnknown_83FF210
adds r0, r4, 0
bl sub_80762D0
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DF9B6
.align 2, 0
_080DF99C: .4byte gTasks
_080DF9A0: .4byte gUnknown_83FF210
_080DF9A4:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080DF9B6
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DF9B6:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DF964
thumb_func_start sub_80DF9BC
sub_80DF9BC: @ 80DF9BC
push {r4-r6,lr}
sub sp, 0x10
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080DF9E4 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
movs r2, 0x8
ldrsh r0, [r0, r2]
adds r3, r1, 0
cmp r0, 0x4
bls _080DF9DA
b _080DFBCE
_080DF9DA:
lsls r0, 2
ldr r1, _080DF9E8 @ =_080DF9EC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DF9E4: .4byte gTasks
_080DF9E8: .4byte _080DF9EC
.align 2, 0
_080DF9EC:
.4byte _080DFA00
.4byte _080DFA4C
.4byte _080DFA86
.4byte _080DFB1C
.4byte _080DFB58
_080DFA00:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
ldr r0, _080DFA24 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DFA28
movs r0, 0x1
movs r1, 0x2
movs r2, 0x1
bl SetAnimBgAttribute
b _080DFA32
.align 2, 0
_080DFA24: .4byte gBattleAnimAttacker
_080DFA28:
movs r0, 0x2
movs r1, 0x2
movs r2, 0x1
bl SetAnimBgAttribute
_080DFA32:
ldr r0, _080DFA44 @ =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
ldr r0, _080DFA48 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x1C]
b _080DFB00
.align 2, 0
_080DFA44: .4byte gTasks
_080DFA48: .4byte gBattleAnimArgs
_080DFA4C:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r5, r0, r3
ldrh r0, [r5, 0xC]
adds r1, r0, 0x1
strh r1, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
bgt _080DFA64
b _080DFBCE
_080DFA64:
movs r0, 0
strh r0, [r5, 0xC]
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
ldrh r4, [r5, 0xA]
lsls r1, r4, 4
orrs r1, r4
lsls r1, 16
lsrs r1, 16
movs r0, 0x4C
bl SetGpuReg
cmp r4, 0xF
beq _080DFA84
b _080DFBCE
_080DFA84:
b _080DFB50
_080DFA86:
ldr r6, _080DFAB4 @ =gBattleAnimAttacker
ldrb r0, [r6]
ldr r1, _080DFAB8 @ =gBattleAnimTarget
ldrb r1, [r1]
lsls r4, r5, 2
adds r2, r4, r5
lsls r2, 3
adds r2, r3
ldrb r2, [r2, 0x1C]
bl sub_8034BF4
ldrb r1, [r6]
mov r0, sp
bl sub_8075300
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080DFABC
movs r1, 0
b _080DFAC6
.align 2, 0
_080DFAB4: .4byte gBattleAnimAttacker
_080DFAB8: .4byte gBattleAnimTarget
_080DFABC:
ldrb r0, [r6]
bl GetBattlerPosition
lsls r0, 24
lsrs r1, r0, 24
_080DFAC6:
ldr r0, _080DFB08 @ =gMonSpritesGfxPtr
ldr r2, [r0]
lsls r0, r1, 2
adds r2, 0x4
adds r2, r0
ldr r1, _080DFB0C @ =gBattleMonForms
ldr r0, _080DFB10 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r1, 11
ldr r0, [r2]
adds r0, r1
ldr r1, [sp]
ldr r2, _080DFB14 @ =0x04000200
bl CpuSet
ldr r1, [sp]
movs r2, 0x80
lsls r2, 4
mov r0, sp
ldrh r3, [r0, 0xA]
movs r0, 0x1
bl LoadBgTiles
ldr r0, _080DFB18 @ =gTasks
adds r1, r4, r5
lsls r1, 3
adds r1, r0
_080DFB00:
ldrh r0, [r1, 0x8]
adds r0, 0x1
strh r0, [r1, 0x8]
b _080DFBCE
.align 2, 0
_080DFB08: .4byte gMonSpritesGfxPtr
_080DFB0C: .4byte gBattleMonForms
_080DFB10: .4byte gBattleAnimAttacker
_080DFB14: .4byte 0x04000200
_080DFB18: .4byte gTasks
_080DFB1C:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r5, r0, r3
ldrh r0, [r5, 0xC]
adds r1, r0, 0x1
strh r1, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DFBCE
movs r0, 0
strh r0, [r5, 0xC]
ldrh r0, [r5, 0xA]
subs r0, 0x1
strh r0, [r5, 0xA]
ldrh r4, [r5, 0xA]
lsls r1, r4, 4
orrs r1, r4
lsls r1, 16
lsrs r1, 16
movs r0, 0x4C
bl SetGpuReg
cmp r4, 0
bne _080DFBCE
_080DFB50:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080DFBCE
_080DFB58:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
ldr r0, _080DFB7C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DFB80
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl SetAnimBgAttribute
b _080DFB8A
.align 2, 0
_080DFB7C: .4byte gBattleAnimAttacker
_080DFB80:
movs r0, 0x2
movs r1, 0x2
movs r2, 0
bl SetAnimBgAttribute
_080DFB8A:
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080DFBC8
ldr r4, _080DFBD8 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DFBC8
ldr r0, _080DFBDC @ =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
movs r2, 0x1C
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080DFBC8
ldrb r0, [r4]
ldr r1, _080DFBE0 @ =gUnknown_2024018
ldr r1, [r1]
ldr r2, [r1]
lsls r1, r0, 2
adds r1, r2
ldrh r1, [r1, 0x2]
bl SetBankEnemyShadowSpriteCallback
_080DFBC8:
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DFBCE:
add sp, 0x10
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DFBD8: .4byte gBattleAnimAttacker
_080DFBDC: .4byte gTasks
_080DFBE0: .4byte gUnknown_2024018
thumb_func_end sub_80DF9BC
thumb_func_start c3_80DFBE4
c3_80DFBE4: @ 80DFBE4
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r4, _080DFC14 @ =gBattleAnimArgs
ldr r3, _080DFC18 @ =gSprites
ldr r2, _080DFC1C @ =gBattlerSpriteIds
ldr r1, _080DFC20 @ =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r3
adds r1, 0x3E
ldrb r1, [r1]
lsls r1, 29
lsrs r1, 31
strh r1, [r4, 0xE]
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DFC14: .4byte gBattleAnimArgs
_080DFC18: .4byte gSprites
_080DFC1C: .4byte gBattlerSpriteIds
_080DFC20: .4byte gBattleAnimAttacker
thumb_func_end c3_80DFBE4
thumb_func_start sub_80DFC24
sub_80DFC24: @ 80DFC24
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080DFC48 @ =gBattleAnimAttacker
ldrb r0, [r0]
ldr r1, _080DFC4C @ =gBattleAnimTarget
ldrb r1, [r1]
movs r2, 0x1
bl sub_8034BF4
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DFC48: .4byte gBattleAnimAttacker
_080DFC4C: .4byte gBattleAnimTarget
thumb_func_end sub_80DFC24
thumb_func_start sub_80DFC50
sub_80DFC50: @ 80DFC50
push {r4,lr}
sub sp, 0x10
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080DFC78 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r2, 0x8
ldrsh r0, [r0, r2]
adds r2, r1, 0
cmp r0, 0x4
bls _080DFC6E
b _080DFECA
_080DFC6E:
lsls r0, 2
ldr r1, _080DFC7C @ =_080DFC80
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DFC78: .4byte gTasks
_080DFC7C: .4byte _080DFC80
.align 2, 0
_080DFC80:
.4byte _080DFC94
.4byte _080DFD90
.4byte _080DFDE0
.4byte _080DFE4A
.4byte _080DFE7E
_080DFC94:
ldr r1, _080DFD18 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0x1
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080DFCCE
movs r0, 0x1
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
_080DFCCE:
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080DFD1C @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
bl sub_807543C
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
bl sub_80753B4
ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
mov r1, sp
ldrb r1, [r1, 0x8]
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080DFD30
mov r0, sp
ldrb r0, [r0, 0x8]
ldr r1, [sp, 0x4]
movs r2, 0
movs r3, 0
bl sub_80730C0
ldr r1, _080DFD28 @ =gBattle_BG1_X
ldr r3, _080DFD2C @ =0x0000ffc8
b _080DFD58
.align 2, 0
_080DFD18: .4byte 0x00003f42
_080DFD1C: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
_080DFD20: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
_080DFD24: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
_080DFD28: .4byte gBattle_BG1_X
_080DFD2C: .4byte 0x0000ffc8
_080DFD30:
ldr r0, _080DFD48 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DFD54
ldr r1, _080DFD4C @ =gBattle_BG1_X
ldr r2, _080DFD50 @ =0x0000ff79
adds r0, r2, 0
b _080DFD5A
.align 2, 0
_080DFD48: .4byte gBattleAnimAttacker
_080DFD4C: .4byte gBattle_BG1_X
_080DFD50: .4byte 0x0000ff79
_080DFD54:
ldr r1, _080DFD80 @ =gBattle_BG1_X
ldr r3, _080DFD84 @ =0x0000fff6
_080DFD58:
adds r0, r3, 0
_080DFD5A:
strh r0, [r1]
ldr r1, _080DFD88 @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
ldr r0, _080DFD8C @ =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldr r0, _080DFD80 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
ldr r0, _080DFD88 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x8]
adds r0, 0x1
b _080DFE66
.align 2, 0
_080DFD80: .4byte gBattle_BG1_X
_080DFD84: .4byte 0x0000fff6
_080DFD88: .4byte gBattle_BG1_Y
_080DFD8C: .4byte gTasks
_080DFD90:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r2
ldrh r0, [r4, 0x10]
adds r1, r0, 0x1
strh r1, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bgt _080DFDA6
b _080DFECA
_080DFDA6:
movs r0, 0
strh r0, [r4, 0x10]
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
ble _080DFDBC
movs r0, 0xC
strh r0, [r4, 0xA]
_080DFDBC:
ldrh r0, [r4, 0xA]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0xC
bne _080DFECA
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DFECA
_080DFDE0:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r2
ldrh r0, [r4, 0xA]
subs r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
cmp r0, 0
bge _080DFDF8
movs r0, 0
strh r0, [r4, 0xA]
_080DFDF8:
ldrh r0, [r4, 0xA]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DFECA
ldr r2, _080DFE3C @ =gBattle_BG1_X
ldr r1, _080DFE40 @ =gUnknown_83FF240
movs r3, 0xC
ldrsh r0, [r4, r3]
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r2]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _080DFE44
strh r0, [r4, 0x8]
b _080DFECA
.align 2, 0
_080DFE3C: .4byte gBattle_BG1_X
_080DFE40: .4byte gUnknown_83FF240
_080DFE44:
movs r0, 0x3
strh r0, [r4, 0x8]
b _080DFECA
_080DFE4A:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r2
ldrh r0, [r1, 0xE]
adds r0, 0x1
strh r0, [r1, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _080DFECA
movs r0, 0
strh r0, [r1, 0xE]
movs r0, 0x1
_080DFE66:
strh r0, [r1, 0x8]
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xDD
bl PlaySE12WithPanning
b _080DFECA
_080DFE7E:
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
bl sub_8075358
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080DFEA0
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl SetAnimBgAttribute
_080DFEA0:
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
ldr r0, _080DFED4 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r0, _080DFED8 @ =gBattle_BG1_Y
strh r1, [r0]
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimVisualTask
_080DFECA:
add sp, 0x10
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DFED4: .4byte gBattle_BG1_X
_080DFED8: .4byte gBattle_BG1_Y
thumb_func_end sub_80DFC50
thumb_func_start sub_80DFEDC
sub_80DFEDC: @ 80DFEDC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r7, r0, 0
bl Random
lsls r0, 16
movs r1, 0xFC
lsls r1, 14
ands r1, r0
lsrs r5, r1, 16
adds r1, r5, 0
cmp r1, 0x1F
ble _080DFF06
movs r0, 0x20
subs r0, r1
lsls r0, 16
lsrs r5, r0, 16
_080DFF06:
ldr r4, _080E0000 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
strh r0, [r7, 0x22]
ldr r1, _080E0004 @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r7, 0x30]
ldrh r0, [r1, 0x2]
strh r0, [r7, 0x32]
ldr r4, _080E0008 @ =gUnknown_83FF26C
movs r0, 0x20
ldrsh r1, [r7, r0]
movs r0, 0x22
ldrsh r2, [r7, r0]
adds r5, r7, 0
adds r5, 0x43
ldrb r3, [r5]
adds r3, 0x1
lsls r3, 24
lsrs r3, 24
adds r0, r4, 0
bl CreateSprite
mov r9, r0
mov r1, r9
lsls r1, 24
lsrs r1, 24
mov r9, r1
movs r0, 0x20
ldrsh r1, [r7, r0]
movs r0, 0x22
ldrsh r2, [r7, r0]
ldrb r3, [r5]
adds r3, 0x1
lsls r3, 24
lsrs r3, 24
adds r0, r4, 0
bl CreateSprite
mov r8, r0
mov r1, r8
lsls r1, 24
lsrs r1, 24
mov r8, r1
mov r0, r9
lsls r2, r0, 4
add r2, r9
lsls r2, 2
ldr r1, _080E000C @ =gSprites
mov r10, r1
adds r5, r2, r1
adds r0, r5, 0
movs r1, 0x1
str r2, [sp]
bl StartSpriteAnim
mov r0, r8
lsls r6, r0, 4
add r6, r8
lsls r6, 2
mov r1, r10
adds r4, r6, r1
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
ldr r1, _080E0004 @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r5, 0x30]
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x32]
ldrh r0, [r1]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x32]
ldr r0, _080E0010 @ =0x0000ffff
strh r0, [r5, 0x3C]
movs r0, 0x1
negs r0, r0
strh r0, [r4, 0x3C]
adds r5, 0x3E
ldrb r0, [r5]
movs r1, 0x4
orrs r0, r1
strb r0, [r5]
adds r4, 0x3E
ldrb r0, [r4]
orrs r0, r1
strb r0, [r4]
movs r0, 0x1C
add r10, r0
ldr r2, [sp]
add r2, r10
ldr r0, _080E0014 @ =sub_80E0128
str r0, [r2]
add r6, r10
str r0, [r6]
mov r1, r9
strh r1, [r7, 0x3A]
mov r0, r8
strh r0, [r7, 0x3C]
ldr r0, _080E0018 @ =sub_80E001C
str r0, [r7, 0x1C]
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E0000: .4byte gBattleAnimAttacker
_080E0004: .4byte gBattleAnimArgs
_080E0008: .4byte gUnknown_83FF26C
_080E000C: .4byte gSprites
_080E0010: .4byte 0x0000ffff
_080E0014: .4byte sub_80E0128
_080E0018: .4byte sub_80E001C
thumb_func_end sub_80DFEDC
thumb_func_start sub_80E001C
sub_80E001C: @ 80E001C
push {lr}
adds r3, r0, 0
ldrh r2, [r3, 0x32]
ldrh r0, [r3, 0x34]
adds r2, r0
lsls r0, r2, 16
asrs r0, 24
ldrh r1, [r3, 0x26]
subs r1, r0
strh r1, [r3, 0x26]
movs r0, 0xFF
ands r2, r0
strh r2, [r3, 0x34]
movs r2, 0x36
ldrsh r0, [r3, r2]
cmp r0, 0
bne _080E006A
lsls r0, r1, 16
asrs r0, 16
movs r1, 0x8
negs r1, r1
cmp r0, r1
bge _080E006A
ldr r2, _080E00C4 @ =gSprites
movs r0, 0x3A
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
ldrh r0, [r3, 0x36]
adds r0, 0x1
strh r0, [r3, 0x36]
_080E006A:
movs r1, 0x36
ldrsh r0, [r3, r1]
cmp r0, 0x1
bne _080E009E
movs r2, 0x26
ldrsh r1, [r3, r2]
movs r0, 0x10
negs r0, r0
cmp r1, r0
bge _080E009E
ldr r2, _080E00C4 @ =gSprites
movs r0, 0x3C
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
ldrh r0, [r3, 0x36]
adds r0, 0x1
strh r0, [r3, 0x36]
_080E009E:
ldrh r0, [r3, 0x30]
subs r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080E00C0
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080E00C8 @ =sub_80E00CC
str r0, [r3, 0x1C]
_080E00C0:
pop {r0}
bx r0
.align 2, 0
_080E00C4: .4byte gSprites
_080E00C8: .4byte sub_80E00CC
thumb_func_end sub_80E001C
thumb_func_start sub_80E00CC
sub_80E00CC: @ 80E00CC
push {r4-r6,lr}
adds r4, r0, 0
ldr r5, _080E0120 @ =gSprites
movs r0, 0x3A
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r3, r0, 2
adds r6, r5, 0
adds r6, 0x1C
adds r0, r3, r6
ldr r2, [r0]
ldr r0, _080E0124 @ =SpriteCallbackDummy
cmp r2, r0
bne _080E0118
movs r1, 0x3C
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r6
ldr r0, [r1]
cmp r0, r2
bne _080E0118
adds r0, r3, r5
bl DestroySprite
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
bl DestroySprite
adds r0, r4, 0
bl DestroyAnimSprite
_080E0118:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E0120: .4byte gSprites
_080E0124: .4byte SpriteCallbackDummy
thumb_func_end sub_80E00CC
thumb_func_start sub_80E0128
sub_80E0128: @ 80E0128
push {lr}
adds r3, r0, 0
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _080E0174
ldrh r2, [r3, 0x32]
ldrh r1, [r3, 0x34]
adds r2, r1
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r3, 0x26]
subs r0, r1
strh r0, [r3, 0x26]
movs r0, 0xFF
ands r2, r0
strh r2, [r3, 0x34]
ldrh r0, [r3, 0x30]
subs r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080E0174
mov r1, r12
ldrb r0, [r1]
movs r1, 0x4
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldr r0, _080E0178 @ =SpriteCallbackDummy
str r0, [r3, 0x1C]
_080E0174:
pop {r0}
bx r0
.align 2, 0
_080E0178: .4byte SpriteCallbackDummy
thumb_func_end sub_80E0128
thumb_func_start sub_80E017C
sub_80E017C: @ 80E017C
push {r4-r6,lr}
sub sp, 0x10
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080E01A4 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r0, r1
movs r2, 0x8
ldrsh r0, [r0, r2]
adds r4, r1, 0
cmp r0, 0x5
bls _080E019A
b _080E0476
_080E019A:
lsls r0, 2
ldr r1, _080E01A8 @ =_080E01AC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E01A4: .4byte gTasks
_080E01A8: .4byte _080E01AC
.align 2, 0
_080E01AC:
.4byte _080E01C4
.4byte _080E0304
.4byte _080E038C
.4byte _080E03C2
.4byte _080E03F0
.4byte _080E042A
_080E01C4:
ldr r1, _080E0248 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
ldr r1, _080E024C @ =0x00000d03
movs r0, 0x52
bl SetGpuReg
movs r0, 0x1
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080E01FC
movs r0, 0x1
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
_080E01FC:
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080E0250 @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
bl sub_807543C
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
bl sub_80753B4
ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
mov r1, sp
ldrb r1, [r1, 0x8]
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
lsls r0, 24
cmp r0, 0
beq _080E0264
mov r0, sp
ldrb r0, [r0, 0x8]
ldr r1, [sp, 0x4]
movs r2, 0
movs r3, 0
bl sub_80730C0
ldr r1, _080E025C @ =gBattle_BG1_X
ldr r3, _080E0260 @ =0x0000ffc8
adds r0, r3, 0
b _080E02CE
.align 2, 0
_080E0248: .4byte 0x00003f42
_080E024C: .4byte 0x00000d03
_080E0250: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
_080E0254: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
_080E0258: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
_080E025C: .4byte gBattle_BG1_X
_080E0260: .4byte 0x0000ffc8
_080E0264:
ldr r0, _080E02A4 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl sub_8075290
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E02B8
ldr r1, _080E02A8 @ =gBattle_BG1_X
cmp r4, 0x1
bne _080E0288
ldr r2, _080E02AC @ =0x0000ff65
adds r0, r2, 0
strh r0, [r1]
_080E0288:
cmp r4, 0x3
bne _080E0292
ldr r3, _080E02B0 @ =0x0000ff8d
adds r0, r3, 0
strh r0, [r1]
_080E0292:
cmp r4, 0
bne _080E029A
movs r0, 0xE
strh r0, [r1]
_080E029A:
cmp r4, 0x2
bne _080E02D0
ldr r1, _080E02A8 @ =gBattle_BG1_X
ldr r2, _080E02B4 @ =0x0000ffec
b _080E02CC
.align 2, 0
_080E02A4: .4byte gBattleAnimTarget
_080E02A8: .4byte gBattle_BG1_X
_080E02AC: .4byte 0x0000ff65
_080E02B0: .4byte 0x0000ff8d
_080E02B4: .4byte 0x0000ffec
_080E02B8:
cmp r4, 0x1
bne _080E02C4
ldr r1, _080E02F0 @ =gBattle_BG1_X
ldr r3, _080E02F4 @ =0x0000ff79
adds r0, r3, 0
strh r0, [r1]
_080E02C4:
cmp r4, 0
bne _080E02D0
ldr r1, _080E02F0 @ =gBattle_BG1_X
ldr r2, _080E02F8 @ =0x0000fff6
_080E02CC:
adds r0, r2, 0
_080E02CE:
strh r0, [r1]
_080E02D0:
ldr r1, _080E02FC @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
ldr r0, _080E0300 @ =gTasks
lsls r1, r6, 2
adds r1, r6
lsls r1, 3
adds r1, r0
ldr r0, _080E02F0 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
ldr r0, _080E02FC @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
b _080E0384
.align 2, 0
_080E02F0: .4byte gBattle_BG1_X
_080E02F4: .4byte 0x0000ff79
_080E02F8: .4byte 0x0000fff6
_080E02FC: .4byte gBattle_BG1_Y
_080E0300: .4byte gTasks
_080E0304:
ldr r1, _080E0338 @ =gTasks
lsls r4, r6, 2
adds r0, r4, r6
lsls r0, 3
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
ldr r0, _080E033C @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E0348
ldr r2, _080E0340 @ =gBattle_BG1_X
ldr r1, _080E0344 @ =gUnknown_83FF284
movs r3, 0xC
ldrsh r0, [r5, r3]
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
ldrh r5, [r5, 0x1C]
adds r0, r5
b _080E035A
.align 2, 0
_080E0338: .4byte gTasks
_080E033C: .4byte gBattleAnimTarget
_080E0340: .4byte gBattle_BG1_X
_080E0344: .4byte gUnknown_83FF284
_080E0348:
ldr r2, _080E0378 @ =gBattle_BG1_X
ldr r1, _080E037C @ =gUnknown_83FF284
movs r3, 0xC
ldrsh r0, [r5, r3]
adds r0, r1
movs r1, 0
ldrsb r1, [r0, r1]
ldrh r0, [r5, 0x1C]
subs r0, r1
_080E035A:
strh r0, [r2]
ldr r0, _080E0380 @ =gTasks
adds r1, r4, r6
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0xC]
adds r0, 0x1
strh r0, [r1, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _080E0384
strh r0, [r1, 0x8]
b _080E0476
.align 2, 0
_080E0378: .4byte gBattle_BG1_X
_080E037C: .4byte gUnknown_83FF284
_080E0380: .4byte gTasks
_080E0384:
ldrh r0, [r1, 0x8]
adds r0, 0x1
strh r0, [r1, 0x8]
b _080E0476
_080E038C:
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r4
ldrh r0, [r4, 0xA]
subs r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bgt _080E03A6
movs r0, 0x5
strh r0, [r4, 0xA]
_080E03A6:
ldrh r1, [r4, 0xA]
lsls r1, 8
movs r0, 0x3
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0x5
bne _080E0476
b _080E03E2
_080E03C2:
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r4
ldrh r1, [r4, 0xE]
adds r1, 0x1
strh r1, [r4, 0xE]
lsls r1, 16
asrs r1, 16
ldr r2, _080E03EC @ =gUnknown_83FF288
movs r3, 0xC
ldrsh r0, [r4, r3]
adds r0, r2
ldrb r0, [r0]
cmp r1, r0
ble _080E0476
_080E03E2:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E0476
.align 2, 0
_080E03EC: .4byte gUnknown_83FF288
_080E03F0:
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r4
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
ble _080E040A
movs r0, 0xD
strh r0, [r4, 0xA]
_080E040A:
ldrh r1, [r4, 0xA]
lsls r1, 8
movs r0, 0x3
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0xD
bne _080E0476
movs r0, 0x1
strh r0, [r4, 0x8]
b _080E0476
_080E042A:
mov r0, sp
bl sub_80752A0
mov r0, sp
ldrb r0, [r0, 0x9]
bl sub_8075358
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080E044C
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl SetAnimBgAttribute
_080E044C:
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
ldr r0, _080E0480 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r0, _080E0484 @ =gBattle_BG1_Y
strh r1, [r0]
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r6, 0
bl DestroyAnimVisualTask
_080E0476:
add sp, 0x10
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E0480: .4byte gBattle_BG1_X
_080E0484: .4byte gBattle_BG1_Y
thumb_func_end sub_80E017C
thumb_func_start sub_80E0488
sub_80E0488: @ 80E0488
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080E04C0 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E04C8
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r2, _080E04C4 @ =gUnknown_83FF290
adds r0, r4, 0
bl sub_80762D0
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E04DA
.align 2, 0
_080E04C0: .4byte gTasks
_080E04C4: .4byte gUnknown_83FF290
_080E04C8:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080E04DA
adds r0, r5, 0
bl DestroyAnimVisualTask
_080E04DA:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E0488
thumb_func_start sub_80E04E0
sub_80E04E0: @ 80E04E0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
movs r2, 0x2E
ldrsh r1, [r4, r2]
cmp r1, 0
bne _080E04FE
adds r0, r4, 0
movs r1, 0
bl sub_8075160
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080E0552
_080E04FE:
adds r0, 0x1
strh r0, [r4, 0x2E]
cmp r1, 0x14
ble _080E0552
ldrh r0, [r4, 0x30]
adds r0, 0xA0
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
ldr r0, _080E052C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E0530
ldrh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
negs r0, r0
b _080E0536
.align 2, 0
_080E052C: .4byte gBattleAnimAttacker
_080E0530:
ldrh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
_080E0536:
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
lsls r0, 16
asrs r0, 16
cmp r0, 0x40
ble _080E0552
adds r0, r4, 0
bl DestroyAnimSprite
_080E0552:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E04E0
thumb_func_start sub_80E0558
sub_80E0558: @ 80E0558
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080E057C @ =gTasks
adds r4, r0, r1
ldr r5, _080E0580 @ =gBattleAnimArgs
movs r1, 0x2
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080E0584
adds r0, r2, 0
bl DestroyAnimVisualTask
b _080E0618
.align 2, 0
_080E057C: .4byte gTasks
_080E0580: .4byte gBattleAnimArgs
_080E0584:
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bge _080E0590
movs r0, 0
strh r0, [r5, 0x4]
_080E0590:
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0x2
ble _080E059C
movs r0, 0x2
strh r0, [r5, 0x4]
_080E059C:
movs r0, 0
strh r0, [r4, 0x8]
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
movs r0, 0x4
ldrsh r1, [r5, r0]
lsls r1, 1
movs r0, 0x8
subs r0, r1
strh r0, [r4, 0xE]
movs r1, 0x4
ldrsh r0, [r5, r1]
lsls r0, 7
movs r1, 0x80
lsls r1, 1
adds r0, r1
strh r0, [r4, 0x10]
ldrh r0, [r5, 0x4]
adds r0, 0x2
strh r0, [r4, 0x12]
ldrh r0, [r5, 0x2]
subs r0, 0x1
strh r0, [r4, 0x14]
ldrb r0, [r5]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
movs r1, 0
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080E05E8
ldr r0, _080E05E4 @ =gBattleAnimAttacker
b _080E05EA
.align 2, 0
_080E05E4: .4byte gBattleAnimAttacker
_080E05E8:
ldr r0, _080E0620 @ =gBattleAnimTarget
_080E05EA:
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E0608
movs r1, 0x10
ldrsh r0, [r4, r1]
negs r0, r0
strh r0, [r4, 0x10]
movs r1, 0x12
ldrsh r0, [r4, r1]
negs r0, r0
strh r0, [r4, 0x12]
_080E0608:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_80758E0
ldr r0, _080E0624 @ =sub_80E0628
str r0, [r4]
_080E0618:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E0620: .4byte gBattleAnimTarget
_080E0624: .4byte sub_80E0628
thumb_func_end sub_80E0558
thumb_func_start sub_80E0628
sub_80E0628: @ 80E0628
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080E064C @ =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r6, [r4, r0]
cmp r6, 0x1
beq _080E06B0
cmp r6, 0x1
bgt _080E0650
cmp r6, 0
beq _080E065C
b _080E0788
.align 2, 0
_080E064C: .4byte gTasks
_080E0650:
cmp r6, 0x2
beq _080E0708
cmp r6, 0x3
bne _080E065A
b _080E0778
_080E065A:
b _080E0788
_080E065C:
ldr r2, _080E06AC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x12]
ldrh r2, [r0, 0x24]
adds r1, r2
strh r1, [r0, 0x24]
ldrh r0, [r4, 0xC]
ldrh r1, [r4, 0x10]
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80759DC
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
movs r2, 0xE
ldrsh r1, [r4, r2]
cmp r0, r1
blt _080E0788
strh r6, [r4, 0xA]
b _080E0770
.align 2, 0
_080E06AC: .4byte gSprites
_080E06B0:
ldr r2, _080E0704 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x24]
ldrh r2, [r4, 0x12]
subs r1, r2
strh r1, [r0, 0x24]
ldrh r0, [r4, 0x10]
ldrh r1, [r4, 0xC]
adds r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80759DC
ldrh r1, [r4, 0xA]
adds r1, 0x1
strh r1, [r4, 0xA]
lsls r1, 16
asrs r1, 16
movs r2, 0xE
ldrsh r0, [r4, r2]
lsls r0, 1
cmp r1, r0
blt _080E0788
movs r0, 0
strh r0, [r4, 0xA]
b _080E0770
.align 2, 0
_080E0704: .4byte gSprites
_080E0708:
ldr r2, _080E076C @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x12]
ldrh r2, [r0, 0x24]
adds r1, r2
movs r5, 0
strh r1, [r0, 0x24]
ldrh r0, [r4, 0xC]
ldrh r1, [r4, 0x10]
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80759DC
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
movs r2, 0xE
ldrsh r1, [r4, r2]
cmp r0, r1
blt _080E0788
ldrh r1, [r4, 0x14]
movs r2, 0x14
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080E0770
subs r0, r1, 0x1
strh r0, [r4, 0x14]
strh r5, [r4, 0xA]
strh r5, [r4, 0x8]
b _080E0788
.align 2, 0
_080E076C: .4byte gSprites
_080E0770:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E0788
_080E0778:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
adds r0, r5, 0
bl DestroyAnimVisualTask
_080E0788:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80E0628
thumb_func_start sub_80E0790
sub_80E0790: @ 80E0790
push {r4,lr}
adds r4, r0, 0
ldr r0, _080E07AC @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _080E07B4
strh r0, [r4, 0x20]
ldr r1, _080E07B0 @ =gBattleAnimArgs
ldrh r0, [r1]
b _080E07BE
.align 2, 0
_080E07AC: .4byte gBattleAnimAttacker
_080E07B0: .4byte gBattleAnimArgs
_080E07B4:
movs r0, 0xF0
strh r0, [r4, 0x20]
ldr r1, _080E07D8 @ =gBattleAnimArgs
ldrh r0, [r1]
subs r0, 0x1E
_080E07BE:
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x32]
ldrb r1, [r1, 0x2]
adds r0, r4, 0
bl StartSpriteAnim
ldr r0, _080E07DC @ =sub_80E07E0
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E07D8: .4byte gBattleAnimArgs
_080E07DC: .4byte sub_80E07E0
thumb_func_end sub_80E0790
thumb_func_start sub_80E07E0
sub_80E07E0: @ 80E07E0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
ldr r0, _080E0820 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E0824
ldrh r1, [r4, 0x20]
adds r1, 0x5
strh r1, [r4, 0x20]
ldrh r0, [r4, 0x22]
subs r0, 0x1
strh r0, [r4, 0x22]
lsls r1, 16
asrs r1, 16
cmp r1, 0xF0
ble _080E0812
adds r0, r4, 0
bl DestroyAnimSprite
_080E0812:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
ands r0, r1
movs r1, 0x10
bl Sin
b _080E0848
.align 2, 0
_080E0820: .4byte gBattleAnimAttacker
_080E0824:
ldrh r1, [r4, 0x20]
subs r1, 0x5
strh r1, [r4, 0x20]
ldrh r0, [r4, 0x22]
adds r0, 0x1
strh r0, [r4, 0x22]
lsls r1, 16
cmp r1, 0
bge _080E083C
adds r0, r4, 0
bl DestroyAnimSprite
_080E083C:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
ands r0, r1
movs r1, 0x10
bl Cos
_080E0848:
strh r0, [r4, 0x26]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E07E0
thumb_func_start sub_80E0850
sub_80E0850: @ 80E0850
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080E0898 @ =gTasks
adds r4, r0
movs r0, 0
strh r0, [r4, 0x8]
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
strh r0, [r4, 0xE]
movs r0, 0x20
strh r0, [r4, 0x20]
movs r0, 0x40
strh r0, [r4, 0x22]
movs r0, 0x80
lsls r0, 4
strh r0, [r4, 0x24]
ldr r0, _080E089C @ =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
movs r1, 0
bl sub_80758E0
ldr r0, _080E08A0 @ =sub_80E08A4
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E0898: .4byte gTasks
_080E089C: .4byte gBattleAnimArgs
_080E08A0: .4byte sub_80E08A4
thumb_func_end sub_80E0850
thumb_func_start sub_80E08A4
sub_80E08A4: @ 80E08A4
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080E08D0 @ =gTasks
adds r7, r0, r1
movs r1, 0x8
ldrsh r0, [r7, r1]
mov r8, r0
cmp r0, 0x1
beq _080E0940
cmp r0, 0x1
bgt _080E08D4
cmp r0, 0
beq _080E08DC
b _080E09BA
.align 2, 0
_080E08D0: .4byte gTasks
_080E08D4:
mov r2, r8
cmp r2, 0x2
beq _080E09A8
b _080E09BA
_080E08DC:
movs r3, 0x80
lsls r3, 2
adds r0, r3, 0
ldrh r1, [r7, 0xC]
adds r2, r0, r1
strh r2, [r7, 0xC]
lsls r0, r2, 16
asrs r0, 16
ldrh r3, [r7, 0x24]
mov r8, r3
movs r3, 0x24
ldrsh r1, [r7, r3]
cmp r0, r1
blt _080E09BA
mov r0, r8
subs r5, r0, r2
lsls r5, 16
asrs r5, 16
adds r6, r1, 0
lsls r6, 1
adds r0, r5, 0
adds r1, r6, 0
bl __divsi3
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r5, 0
adds r1, r6, 0
bl __modsi3
lsls r0, 16
lsrs r0, 16
lsls r4, 16
asrs r4, 16
movs r1, 0x1
ands r4, r1
cmp r4, 0
bne _080E0934
lsls r0, 16
asrs r0, 16
mov r2, r8
subs r0, r2, r0
b _080E0992
_080E0934:
lsls r0, 16
asrs r0, 16
mov r3, r8
subs r0, r3
strh r0, [r7, 0xC]
b _080E09BA
_080E0940:
ldr r1, _080E0998 @ =0xfffffe00
adds r0, r1, 0
ldrh r2, [r7, 0xC]
adds r1, r0, r2
strh r1, [r7, 0xC]
movs r3, 0xC
ldrsh r0, [r7, r3]
movs r2, 0x24
ldrsh r6, [r7, r2]
cmn r0, r6
bgt _080E09BA
ldrh r3, [r7, 0x24]
mov r9, r3
mov r0, r9
subs r4, r0, r1
lsls r4, 16
asrs r4, 16
lsls r6, 1
adds r0, r4, 0
adds r1, r6, 0
bl __divsi3
adds r5, r0, 0
lsls r5, 16
lsrs r5, 16
adds r0, r4, 0
adds r1, r6, 0
bl __modsi3
lsls r0, 16
lsrs r2, r0, 16
mov r1, r8
ands r1, r5
lsls r0, r1, 16
asrs r1, r0, 16
cmp r1, 0
bne _080E099C
lsls r0, r2, 16
asrs r0, 16
mov r2, r9
subs r0, r2
_080E0992:
strh r0, [r7, 0xC]
strh r1, [r7, 0x8]
b _080E09BA
.align 2, 0
_080E0998: .4byte 0xfffffe00
_080E099C:
lsls r0, r2, 16
asrs r0, 16
mov r3, r9
subs r0, r3, r0
strh r0, [r7, 0xC]
b _080E09BA
_080E09A8:
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080E0A30
_080E09BA:
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
ldrh r3, [r7, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80759DC
ldr r2, _080E0A28 @ =gSprites
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r0, r2
movs r2, 0xC
ldrsh r0, [r7, r2]
cmp r0, 0
bge _080E09EE
adds r0, 0x3F
_080E09EE:
asrs r0, 6
negs r0, r0
strh r0, [r1, 0x24]
ldrh r0, [r7, 0xA]
adds r0, 0x1
strh r0, [r7, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _080E0A30
ldrh r1, [r7, 0x20]
movs r3, 0x20
ldrsh r0, [r7, r3]
cmp r0, 0
beq _080E0A2C
subs r0, r1, 0x1
strh r0, [r7, 0x20]
ldrh r0, [r7, 0x24]
ldrh r1, [r7, 0x22]
subs r0, r1
strh r0, [r7, 0x24]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
bgt _080E0A30
movs r0, 0x10
strh r0, [r7, 0x24]
b _080E0A30
.align 2, 0
_080E0A28: .4byte gSprites
_080E0A2C:
movs r0, 0x2
strh r0, [r7, 0x8]
_080E0A30:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80E08A4
thumb_func_start sub_80E0A3C
sub_80E0A3C: @ 80E0A3C
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080E0A9C
ldr r6, _080E0A94 @ =gBattleAnimArgs
movs r2, 0x4
ldrsh r0, [r6, r2]
cmp r0, 0
bne _080E0A70
ldr r4, _080E0A98 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
_080E0A70:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x20]
ldrh r1, [r6, 0x2]
ldrh r2, [r5, 0x22]
adds r0, r1, r2
strh r0, [r5, 0x22]
movs r0, 0x80
strh r0, [r5, 0x30]
movs r0, 0xC0
lsls r0, 2
strh r0, [r5, 0x32]
strh r1, [r5, 0x34]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _080E0AFA
.align 2, 0
_080E0A94: .4byte gBattleAnimArgs
_080E0A98: .4byte gBattleAnimAttacker
_080E0A9C:
ldrh r1, [r5, 0x30]
lsls r0, r1, 16
asrs r0, 24
strh r0, [r5, 0x24]
ldrh r0, [r5, 0x32]
lsls r0, 16
asrs r0, 24
ldrh r2, [r5, 0x26]
adds r0, r2
strh r0, [r5, 0x26]
movs r2, 0x36
ldrsh r0, [r5, r2]
adds r4, r1, 0
cmp r0, 0
bne _080E0ADA
movs r0, 0x26
ldrsh r1, [r5, r0]
movs r2, 0x34
ldrsh r0, [r5, r2]
cmn r1, r0
ble _080E0ADA
movs r0, 0x1
strh r0, [r5, 0x36]
movs r1, 0x32
ldrsh r0, [r5, r1]
negs r0, r0
movs r1, 0x3
bl __divsi3
lsls r0, 1
strh r0, [r5, 0x32]
_080E0ADA:
adds r0, r4, 0
adds r0, 0xC0
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x32]
adds r0, 0x80
strh r0, [r5, 0x32]
adds r0, r5, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080E0AFA
adds r0, r5, 0
bl DestroyAnimSprite
_080E0AFA:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80E0A3C
thumb_func_start sub_80E0B00
sub_80E0B00: @ 80E0B00
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldr r1, _080E0B30 @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r2, r0, r1
movs r1, 0x8
ldrsh r0, [r2, r1]
cmp r0, 0
bne _080E0C0C
ldr r0, _080E0B34 @ =gBattleAnimArgs
movs r3, 0
ldrsh r1, [r0, r3]
mov r8, r0
cmp r1, 0
bne _080E0B3C
ldr r0, _080E0B38 @ =gBattleAnimAttacker
b _080E0B3E
.align 2, 0
_080E0B30: .4byte gTasks
_080E0B34: .4byte gBattleAnimArgs
_080E0B38: .4byte gBattleAnimAttacker
_080E0B3C:
ldr r0, _080E0B78 @ =gBattleAnimTarget
_080E0B3E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
mov r1, r8
ldrb r0, [r1]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080E0B7C @ =gTasks
lsls r4, r7, 2
adds r0, r4, r7
lsls r0, 3
adds r6, r0, r1
strh r5, [r6, 0x1C]
adds r0, r5, 0
movs r1, 0
bl sub_80758E0
mov r2, r8
movs r3, 0x2
ldrsh r0, [r2, r3]
cmp r0, 0x1
beq _080E0BA0
cmp r0, 0x1
bgt _080E0B80
cmp r0, 0
beq _080E0B88
lsls r2, r5, 4
b _080E0BE8
.align 2, 0
_080E0B78: .4byte gBattleAnimTarget
_080E0B7C: .4byte gTasks
_080E0B80:
cmp r0, 0x2
beq _080E0BAA
lsls r2, r5, 4
b _080E0BE8
_080E0B88:
movs r2, 0xA0
lsls r2, 1
adds r0, r5, 0
movs r1, 0xE0
movs r3, 0
bl obj_id_set_rotscale
adds r0, r5, 0
bl sub_8076440
lsls r2, r5, 4
b _080E0BE8
_080E0BA0:
movs r2, 0x98
lsls r2, 1
movs r3, 0xF0
lsls r3, 4
b _080E0BB2
_080E0BAA:
movs r2, 0x98
lsls r2, 1
movs r3, 0xF1
lsls r3, 8
_080E0BB2:
adds r0, r5, 0
movs r1, 0xD0
bl obj_id_set_rotscale
adds r0, r5, 0
bl sub_8076440
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _080E0BD8
ldrb r0, [r6, 0x1E]
bl GetBattlerSide
lsls r0, 24
lsls r2, r5, 4
cmp r0, 0
bne _080E0BE8
_080E0BD8:
ldr r0, _080E0C04 @ =gSprites
lsls r2, r5, 4
adds r1, r2, r5
lsls r1, 2
adds r1, r0
ldrh r0, [r1, 0x26]
adds r0, 0x10
strh r0, [r1, 0x26]
_080E0BE8:
ldr r1, _080E0C04 @ =gSprites
adds r0, r2, r5
lsls r0, 2
adds r0, r1
movs r1, 0x2
strh r1, [r0, 0x24]
ldr r0, _080E0C08 @ =gTasks
adds r1, r4, r7
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x8]
adds r0, 0x1
strh r0, [r1, 0x8]
b _080E0C58
.align 2, 0
_080E0C04: .4byte gSprites
_080E0C08: .4byte gTasks
_080E0C0C:
ldrb r5, [r2, 0x1C]
ldrh r0, [r2, 0xC]
adds r0, 0x1
movs r4, 0
strh r0, [r2, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080E0C30
strh r4, [r2, 0xC]
ldr r0, _080E0C64 @ =gSprites
lsls r1, r5, 4
adds r1, r5
lsls r1, 2
adds r1, r0
ldrh r0, [r1, 0x24]
negs r0, r0
strh r0, [r1, 0x24]
_080E0C30:
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
bne _080E0C58
adds r0, r5, 0
bl sub_8075980
ldr r1, _080E0C64 @ =gSprites
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r0, r1
strh r4, [r0, 0x24]
strh r4, [r0, 0x26]
adds r0, r7, 0
bl DestroyAnimVisualTask
_080E0C58:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E0C64: .4byte gSprites
thumb_func_end sub_80E0B00
thumb_func_start sub_80E0C68
sub_80E0C68: @ 80E0C68
push {r4,r5,lr}
adds r4, r0, 0
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xC
bl __umodsi3
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, r0
ldr r3, _080E0CB4 @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080E0CB8 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
bl Random
ldr r5, _080E0CBC @ =0x000001ff
ands r5, r0
bl Random
movs r1, 0xFF
ands r1, r0
movs r0, 0x1
ands r0, r5
cmp r0, 0
beq _080E0CC0
movs r2, 0xBC
lsls r2, 3
adds r0, r5, r2
b _080E0CC8
.align 2, 0
_080E0CB4: .4byte 0x000003ff
_080E0CB8: .4byte 0xfffffc00
_080E0CBC: .4byte 0x000001ff
_080E0CC0:
movs r3, 0xBC
lsls r3, 3
adds r0, r3, 0
subs r0, r5
_080E0CC8:
strh r0, [r4, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080E0CDA
movs r2, 0x90
lsls r2, 3
adds r0, r1, r2
b _080E0CE2
_080E0CDA:
movs r3, 0x90
lsls r3, 3
adds r0, r3, 0
subs r0, r1
_080E0CE2:
strh r0, [r4, 0x30]
ldr r0, _080E0CF4 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x32]
lsls r0, 16
cmp r0, 0
bne _080E0CFC
ldr r0, _080E0CF8 @ =0x0000fff8
b _080E0CFE
.align 2, 0
_080E0CF4: .4byte gBattleAnimArgs
_080E0CF8: .4byte 0x0000fff8
_080E0CFC:
movs r0, 0xF8
_080E0CFE:
strh r0, [r4, 0x20]
movs r0, 0x68
strh r0, [r4, 0x22]
ldr r0, _080E0D10 @ =sub_80E0D14
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E0D10: .4byte sub_80E0D14
thumb_func_end sub_80E0C68
thumb_func_start sub_80E0D14
sub_80E0D14: @ 80E0D14
push {r4,lr}
adds r4, r0, 0
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E0D2C
ldrh r3, [r4, 0x2E]
lsls r0, r3, 16
asrs r0, 24
ldrh r1, [r4, 0x24]
adds r0, r1
b _080E0D36
_080E0D2C:
ldrh r3, [r4, 0x2E]
lsls r1, r3, 16
asrs r1, 24
ldrh r0, [r4, 0x24]
subs r0, r1
_080E0D36:
strh r0, [r4, 0x24]
ldrh r2, [r4, 0x30]
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r4, 0x26]
subs r0, r1
strh r0, [r4, 0x26]
adds r0, r3, 0
subs r0, 0x16
strh r0, [r4, 0x2E]
adds r1, r2, 0
subs r1, 0x30
strh r1, [r4, 0x30]
lsls r0, 16
cmp r0, 0
bge _080E0D5A
movs r0, 0
strh r0, [r4, 0x2E]
_080E0D5A:
ldrh r0, [r4, 0x34]
adds r0, 0x1
strh r0, [r4, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1F
bne _080E0D6E
adds r0, r4, 0
bl DestroyAnimSprite
_080E0D6E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E0D14
thumb_func_start sub_80E0D74
sub_80E0D74: @ 80E0D74
push {r4,r5,lr}
adds r5, r0, 0
ldr r1, _080E0DD8 @ =0x00001f3f
movs r0, 0x4A
bl SetGpuReg
movs r1, 0x80
lsls r1, 8
movs r0, 0
bl SetGpuRegBits
ldr r0, _080E0DDC @ =gUnknown_2022984
movs r1, 0
strh r1, [r0]
ldr r4, _080E0DE0 @ =gUnknown_2022986
strh r1, [r4]
movs r0, 0x40
movs r1, 0
bl SetGpuReg
ldrh r1, [r4]
movs r0, 0x44
bl SetGpuReg
ldr r0, _080E0DE4 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
adds r0, r5, 0
movs r1, 0
bl sub_8075114
ldrb r1, [r5, 0x1]
movs r0, 0xD
negs r0, r0
ands r0, r1
movs r1, 0x8
orrs r0, r1
strb r0, [r5, 0x1]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080E0DE8 @ =sub_80E0DEC
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E0DD8: .4byte 0x00001f3f
_080E0DDC: .4byte gUnknown_2022984
_080E0DE0: .4byte gUnknown_2022986
_080E0DE4: .4byte gBattleAnimArgs
_080E0DE8: .4byte sub_80E0DEC
thumb_func_end sub_80E0D74
thumb_func_start sub_80E0DEC
sub_80E0DEC: @ 80E0DEC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080E0E2A
cmp r0, 0x1
bgt _080E0E02
cmp r0, 0
beq _080E0E0C
b _080E0E8A
_080E0E02:
cmp r0, 0x2
beq _080E0E40
cmp r0, 0x3
beq _080E0E62
b _080E0E8A
_080E0E0C:
adds r2, r4, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080E0E8A
b _080E0E5A
_080E0E2A:
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
cmp r0, 0
bne _080E0E8A
adds r0, r4, 0
movs r1, 0x1
bl ChangeSpriteAffineAnim
b _080E0E5A
_080E0E40:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080E0E8A
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_080E0E5A:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
b _080E0E8A
_080E0E62:
ldr r1, _080E0E90 @ =0x00003f3f
movs r0, 0x4A
bl SetGpuReg
movs r0, 0
bl GetGpuReg
adds r1, r0, 0
movs r2, 0x80
lsls r2, 8
adds r0, r2, 0
eors r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimSprite
_080E0E8A:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E0E90: .4byte 0x00003f3f
thumb_func_end sub_80E0DEC
thumb_func_start sub_80E0E94
sub_80E0E94: @ 80E0E94
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080E0ED0 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
ldr r1, _080E0ED4 @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r4, 0x2E]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x30]
ldr r1, _080E0ED8 @ =sub_80E0EDC
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E0ED0: .4byte gBattleAnimAttacker
_080E0ED4: .4byte gBattleAnimArgs
_080E0ED8: .4byte sub_80E0EDC
thumb_func_end sub_80E0E94
thumb_func_start sub_80E0EDC
sub_80E0EDC: @ 80E0EDC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x32]
lsls r1, 16
asrs r1, 24
bl Sin
strh r0, [r4, 0x24]
movs r2, 0x30
ldrsh r0, [r4, r2]
ldrh r1, [r4, 0x34]
lsls r1, 16
asrs r1, 24
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r0, 0x9
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
lsls r1, r0, 16
cmp r0, 0x3F
bls _080E0F16
asrs r0, r1, 16
cmp r0, 0xC3
ble _080E0F28
_080E0F16:
ldr r0, _080E0F24 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
subs r0, 0x1
b _080E0F32
.align 2, 0
_080E0F24: .4byte gBattleAnimAttacker
_080E0F28:
ldr r0, _080E0F74 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
adds r0, 0x1
_080E0F32:
adds r1, r4, 0
adds r1, 0x43
strb r0, [r1]
movs r3, 0x38
ldrsh r2, [r4, r3]
cmp r2, 0
bne _080E0F78
movs r1, 0x80
lsls r1, 3
adds r0, r1, 0
ldrh r3, [r4, 0x32]
adds r0, r3
strh r0, [r4, 0x32]
movs r1, 0x80
lsls r1, 1
adds r0, r1, 0
ldrh r3, [r4, 0x34]
adds r0, r3
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r0, 0x1
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 16
movs r3, 0x2E
ldrsh r1, [r4, r3]
cmp r0, r1
bne _080E0FA8
strh r2, [r4, 0x36]
movs r0, 0x1
strh r0, [r4, 0x38]
b _080E0FA8
.align 2, 0
_080E0F74: .4byte gBattleAnimAttacker
_080E0F78:
cmp r2, 0x1
bne _080E0FA8
ldr r1, _080E0FB0 @ =0xfffffc00
adds r0, r1, 0
ldrh r2, [r4, 0x32]
adds r0, r2
strh r0, [r4, 0x32]
ldr r3, _080E0FB4 @ =0xffffff00
adds r0, r3, 0
ldrh r1, [r4, 0x34]
adds r0, r1
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r0, 0x1
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 16
movs r2, 0x2E
ldrsh r1, [r4, r2]
cmp r0, r1
bne _080E0FA8
adds r0, r4, 0
bl DestroyAnimSprite
_080E0FA8:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E0FB0: .4byte 0xfffffc00
_080E0FB4: .4byte 0xffffff00
thumb_func_end sub_80E0EDC
thumb_func_start sub_80E0FB8
sub_80E0FB8: @ 80E0FB8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x20
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x18]
movs r0, 0
bl GetAnimBankSpriteId
ldr r0, _080E1040 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E107C
movs r0, 0
str r0, [sp, 0x1C]
ldr r6, _080E1044 @ =gBattlerPartyIndexes
ldr r4, _080E1048 @ =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
movs r5, 0x64
muls r0, r5
ldr r7, _080E104C @ =gPlayerParty
adds r0, r7
movs r1, 0
bl GetMonData
mov r10, r0
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
adds r0, r7
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E1050 @ =gUnknown_2024018
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
lsls r0, r2, 2
adds r1, r0, r1
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080E1074
adds r0, r2, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E1054
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
adds r0, r7
b _080E1062
.align 2, 0
_080E1040: .4byte gBattleAnimAttacker
_080E1044: .4byte gBattlerPartyIndexes
_080E1048: .4byte gBattleAnimTarget
_080E104C: .4byte gPlayerParty
_080E1050: .4byte gUnknown_2024018
_080E1054:
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
ldr r1, _080E1070 @ =gEnemyParty
adds r0, r1
_080E1062:
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r6, r0, 16
b _080E1076
.align 2, 0
_080E1070: .4byte gEnemyParty
_080E1074:
ldrh r6, [r1, 0x2]
_080E1076:
movs r1, 0x14
mov r8, r1
b _080E1112
_080E107C:
movs r2, 0x1
str r2, [sp, 0x1C]
ldr r6, _080E10E0 @ =gBattlerPartyIndexes
ldr r4, _080E10E4 @ =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
movs r5, 0x64
muls r0, r5
ldr r7, _080E10E8 @ =gEnemyParty
adds r0, r7
movs r1, 0
bl GetMonData
mov r10, r0
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
adds r0, r7
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E10EC @ =gUnknown_2024018
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
lsls r0, r2, 2
adds r1, r0, r1
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080E110C
adds r0, r2, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E10F4
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
ldr r1, _080E10F0 @ =gPlayerParty
adds r0, r1
b _080E1100
.align 2, 0
_080E10E0: .4byte gBattlerPartyIndexes
_080E10E4: .4byte gBattleAnimTarget
_080E10E8: .4byte gEnemyParty
_080E10EC: .4byte gUnknown_2024018
_080E10F0: .4byte gPlayerParty
_080E10F4:
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
adds r0, r7
_080E1100:
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r6, r0, 16
b _080E110E
_080E110C:
ldrh r6, [r1, 0x2]
_080E110E:
ldr r3, _080E11FC @ =0x0000ffec
mov r8, r3
_080E1112:
ldr r0, _080E1200 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_8076884
lsls r0, 24
lsrs r7, r0, 24
ldr r5, _080E1200 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
mov r2, r8
lsls r1, r2, 16
asrs r1, 16
adds r4, r1
lsls r4, 16
asrs r4, 16
lsrs r0, 24
str r0, [sp]
movs r0, 0x5
str r0, [sp, 0x4]
mov r3, r10
str r3, [sp, 0x8]
mov r0, r9
str r0, [sp, 0xC]
ldr r0, _080E1204 @ =gBattleAnimTarget
ldrb r0, [r0]
str r0, [sp, 0x10]
movs r0, 0x1
str r0, [sp, 0x14]
adds r0, r6, 0
ldr r1, [sp, 0x1C]
movs r2, 0
adds r3, r4, 0
bl sub_80768D0
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldr r0, _080E1208 @ =gSprites
lsls r5, r6, 4
adds r5, r6
lsls r5, 2
adds r5, r0
movs r0, 0x3
ands r7, r0
lsls r7, 2
mov r8, r7
ldrb r0, [r5, 0x5]
movs r4, 0xD
negs r4, r4
adds r1, r4, 0
ands r1, r0
mov r2, r8
orrs r1, r2
strb r1, [r5, 0x5]
ldrb r2, [r5, 0x1]
adds r0, r4, 0
ands r0, r2
movs r2, 0x4
orrs r0, r2
strb r0, [r5, 0x1]
ldr r0, _080E120C @ =0x00007fff
lsrs r1, 4
lsls r1, 4
movs r3, 0x80
lsls r3, 1
adds r2, r3, 0
orrs r1, r2
movs r2, 0x20
bl FillPalette
ldrb r0, [r5, 0x5]
ands r4, r0
mov r0, r8
orrs r4, r0
strb r4, [r5, 0x5]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldr r0, _080E1210 @ =gTasks
ldr r1, [sp, 0x18]
lsls r4, r1, 2
adds r4, r1
lsls r4, 3
adds r4, r0
ldrh r0, [r4, 0xA]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
strh r6, [r4, 0x8]
ldr r0, _080E1214 @ =sub_80E1218
str r0, [r4]
add sp, 0x20
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E11FC: .4byte 0x0000ffec
_080E1200: .4byte gBattleAnimAttacker
_080E1204: .4byte gBattleAnimTarget
_080E1208: .4byte gSprites
_080E120C: .4byte 0x00007fff
_080E1210: .4byte gTasks
_080E1214: .4byte sub_80E1218
thumb_func_end sub_80E0FB8
thumb_func_start sub_80E1218
sub_80E1218: @ 80E1218
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _080E126C @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r4, r1, r2
ldrh r0, [r4, 0x1C]
adds r1, r0, 0x1
strh r1, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E1266
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r1, [r4, 0xA]
adds r1, 0x1
strh r1, [r4, 0xA]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0xA
bne _080E1266
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0x1C]
strh r0, [r4, 0x1E]
ldr r0, _080E1270 @ =sub_80E1274
str r0, [r4]
_080E1266:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E126C: .4byte gTasks
_080E1270: .4byte sub_80E1274
thumb_func_end sub_80E1218
thumb_func_start sub_80E1274
sub_80E1274: @ 80E1274
push {r4-r6,lr}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
ldr r2, _080E12EC @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r5, r1, r2
ldrb r2, [r5, 0x8]
ldrh r0, [r5, 0x1C]
subs r0, 0x10
movs r4, 0
strh r0, [r5, 0x1C]
ldrh r0, [r5, 0x1E]
adds r0, 0x80
strh r0, [r5, 0x1E]
ldr r1, _080E12F0 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r6, r0, r1
ldrb r2, [r6, 0x1]
lsls r1, r2, 30
lsrs r1, 30
movs r0, 0x2
orrs r1, r0
subs r0, 0x6
ands r0, r2
orrs r0, r1
strb r0, [r6, 0x1]
movs r0, 0x1C
ldrsh r2, [r5, r0]
movs r0, 0x1E
ldrsh r3, [r5, r0]
str r4, [sp]
adds r0, r6, 0
movs r1, 0x1
bl sub_8075A1C
ldrh r0, [r5, 0x20]
adds r0, 0x1
strh r0, [r5, 0x20]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
bne _080E12E2
adds r0, r6, 0
bl sub_8075AD8
adds r0, r6, 0
bl sub_8076B20
ldr r0, _080E12F4 @ =sub_8074FA8
str r0, [r5]
_080E12E2:
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E12EC: .4byte gTasks
_080E12F0: .4byte gSprites
_080E12F4: .4byte sub_8074FA8
thumb_func_end sub_80E1274
thumb_func_start sub_80E12F8
sub_80E12F8: @ 80E12F8
push {r4-r7,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080E1318 @ =gTasks
adds r4, r1, r0
ldr r0, _080E131C @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E1324
ldr r0, _080E1320 @ =gBattleAnimAttacker
b _080E1326
.align 2, 0
_080E1318: .4byte gTasks
_080E131C: .4byte gBattleAnimArgs
_080E1320: .4byte gBattleAnimAttacker
_080E1324:
ldr r0, _080E13A4 @ =gBattleAnimTarget
_080E1326:
ldrb r5, [r0]
movs r6, 0
strh r6, [r4, 0x8]
strh r6, [r4, 0xA]
strh r6, [r4, 0xC]
movs r0, 0x10
strh r0, [r4, 0xE]
strh r6, [r4, 0x10]
strh r5, [r4, 0x12]
movs r0, 0x20
strh r0, [r4, 0x14]
strh r6, [r4, 0x16]
movs r0, 0x18
strh r0, [r4, 0x18]
adds r0, r5, 0
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E1358
movs r1, 0x18
ldrsh r0, [r4, r1]
negs r0, r0
strh r0, [r4, 0x18]
_080E1358:
adds r0, r5, 0
bl sub_807492C
lsls r0, 24
lsrs r0, 24
subs r0, 0x22
strh r0, [r4, 0x22]
cmp r0, 0
bge _080E136C
strh r6, [r4, 0x22]
_080E136C:
ldrh r0, [r4, 0x22]
adds r0, 0x42
strh r0, [r4, 0x24]
ldr r0, _080E13A8 @ =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
adds r0, r5, 0
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E13BC
ldr r0, _080E13AC @ =0x04000014
str r0, [sp]
ldr r1, _080E13B0 @ =0x00003f42
movs r0, 0x50
bl SetGpuReg
ldr r0, _080E13B4 @ =gBattle_BG1_X
ldrh r5, [r0]
ldr r0, _080E13B8 @ =gBattle_BG1_Y
b _080E13CE
.align 2, 0
_080E13A4: .4byte gBattleAnimTarget
_080E13A8: .4byte gBattleAnimArgs
_080E13AC: .4byte 0x04000014
_080E13B0: .4byte 0x00003f42
_080E13B4: .4byte gBattle_BG1_X
_080E13B8: .4byte gBattle_BG1_Y
_080E13BC:
ldr r0, _080E1434 @ =0x04000018
str r0, [sp]
ldr r1, _080E1438 @ =0x00003f44
movs r0, 0x50
bl SetGpuReg
ldr r0, _080E143C @ =gBattle_BG2_X
ldrh r5, [r0]
ldr r0, _080E1440 @ =gBattle_BG2_Y
_080E13CE:
ldrh r3, [r0]
movs r7, 0
movs r2, 0
ldr r6, _080E1444 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r0, r6
mov r12, r0
_080E13DE:
lsls r2, 16
asrs r2, 16
lsls r1, r2, 1
adds r0, r1, r6
strh r5, [r0]
add r1, r12
strh r5, [r1]
adds r0, r2, 0x1
lsls r0, 1
adds r1, r0, r6
strh r3, [r1]
add r0, r12
strh r3, [r0]
lsls r0, r7, 16
movs r1, 0x80
lsls r1, 9
adds r0, r1
adds r2, 0x2
lsls r2, 16
lsrs r2, 16
lsrs r7, r0, 16
asrs r0, 16
cmp r0, 0x9F
ble _080E13DE
ldr r0, _080E1448 @ =0xa6600001
str r0, [sp, 0x4]
mov r1, sp
movs r2, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r2, [r0, 0x9]
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
ldr r0, _080E144C @ =sub_80E1450
str r0, [r4]
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E1434: .4byte 0x04000018
_080E1438: .4byte 0x00003f44
_080E143C: .4byte gBattle_BG2_X
_080E1440: .4byte gBattle_BG2_Y
_080E1444: .4byte gScanlineEffectRegBuffers
_080E1448: .4byte 0xa6600001
_080E144C: .4byte sub_80E1450
thumb_func_end sub_80E12F8
thumb_func_start sub_80E1450
sub_80E1450: @ 80E1450
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x14
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080E1484 @ =gTasks
adds r6, r0, r1
ldrb r0, [r6, 0x12]
bl sub_80768B0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E1490
ldr r0, _080E1488 @ =gBattle_BG1_X
ldrh r0, [r0]
str r0, [sp, 0x4]
ldr r0, _080E148C @ =gBattle_BG1_Y
b _080E1498
.align 2, 0
_080E1484: .4byte gTasks
_080E1488: .4byte gBattle_BG1_X
_080E148C: .4byte gBattle_BG1_Y
_080E1490:
ldr r0, _080E14B0 @ =gBattle_BG2_X
ldrh r0, [r0]
str r0, [sp, 0x4]
ldr r0, _080E14B4 @ =gBattle_BG2_Y
_080E1498:
ldrh r0, [r0]
str r0, [sp, 0x8]
movs r1, 0x8
ldrsh r0, [r6, r1]
cmp r0, 0x1
bne _080E14A6
b _080E1684
_080E14A6:
cmp r0, 0x1
bgt _080E14B8
cmp r0, 0
beq _080E14C6
b _080E16F4
.align 2, 0
_080E14B0: .4byte gBattle_BG2_X
_080E14B4: .4byte gBattle_BG2_Y
_080E14B8:
cmp r0, 0x2
bne _080E14BE
b _080E16A4
_080E14BE:
cmp r0, 0x3
bne _080E14C4
b _080E16EE
_080E14C4:
b _080E16F4
_080E14C6:
movs r2, 0x24
ldrsh r0, [r6, r2]
lsls r0, 17
lsrs r5, r0, 16
movs r3, 0
str r3, [sp]
mov r9, r3
movs r4, 0
ldrh r0, [r6, 0xA]
adds r0, 0x2
movs r1, 0xFF
ands r0, r1
strh r0, [r6, 0xA]
ldrh r7, [r6, 0xA]
mov r8, r7
movs r0, 0x14
ldrsh r1, [r6, r0]
movs r0, 0xFC
lsls r0, 3
bl __divsi3
strh r0, [r6, 0x1A]
movs r1, 0x16
ldrsh r0, [r6, r1]
lsls r0, 1
movs r2, 0x1A
ldrsh r1, [r6, r2]
bl __divsi3
negs r0, r0
strh r0, [r6, 0x1C]
ldrh r0, [r6, 0x16]
strh r0, [r6, 0x1E]
lsls r0, 16
asrs r0, 21
lsls r0, 16
lsrs r7, r0, 16
strh r7, [r6, 0x20]
ldrh r2, [r6, 0x24]
lsls r3, r2, 16
mov r12, r3
asrs r1, r3, 16
movs r3, 0x22
ldrsh r0, [r6, r3]
cmp r1, r0
ble _080E15E6
ldr r0, _080E163C @ =gScanlineEffect
mov r10, r0
ldr r1, [sp, 0x4]
lsls r0, r1, 16
asrs r0, 16
str r0, [sp, 0x10]
ldr r2, [sp, 0x8]
lsls r0, r2, 16
asrs r0, 16
str r0, [sp, 0xC]
_080E1536:
lsls r5, 16
asrs r5, 16
adds r2, r5, 0x1
lsls r2, 1
mov r3, r10
ldrb r1, [r3, 0x14]
lsls r0, r1, 4
subs r0, r1
lsls r0, 7
adds r2, r0
ldr r0, _080E1640 @ =gScanlineEffectRegBuffers
adds r2, r0
lsls r4, 16
asrs r4, 16
mov r1, r9
lsls r0, r1, 16
asrs r0, 16
subs r0, r4, r0
ldr r3, [sp, 0xC]
adds r0, r3, r0
strh r0, [r2]
lsls r3, r5, 1
mov r0, r10
ldrb r1, [r0, 0x14]
lsls r0, r1, 4
subs r0, r1
lsls r0, 7
adds r3, r0
ldr r1, _080E1640 @ =gScanlineEffectRegBuffers
adds r3, r1
lsls r1, r7, 16
asrs r1, 16
ldr r2, [sp, 0x10]
adds r1, r2, r1
mov r7, r8
lsls r2, r7, 16
asrs r2, 16
lsls r0, r2, 1
ldr r7, _080E1644 @ =gSineTable
adds r0, r7
ldrh r0, [r0]
lsls r0, 16
asrs r0, 21
adds r1, r0
strh r1, [r3]
adds r2, 0xA
mov r8, r2
movs r0, 0xFF
mov r1, r8
ands r1, r0
mov r8, r1
ldrh r0, [r6, 0x1C]
ldrh r2, [r6, 0x1E]
adds r0, r2
strh r0, [r6, 0x1E]
lsls r0, 16
asrs r0, 21
lsls r0, 16
lsrs r7, r0, 16
strh r7, [r6, 0x20]
adds r4, 0x1
lsls r4, 16
lsrs r4, 16
subs r5, 0x2
lsls r5, 16
lsrs r5, 16
ldr r3, [sp]
lsls r0, r3, 16
asrs r0, 16
ldrh r1, [r6, 0x14]
adds r0, r1
lsls r0, 16
lsrs r2, r0, 16
str r2, [sp]
asrs r0, 21
lsls r0, 16
lsrs r0, 16
mov r9, r0
ldr r0, _080E1648 @ =0xffff0000
add r0, r12
lsrs r2, r0, 16
lsls r3, r2, 16
mov r12, r3
asrs r1, r3, 16
movs r3, 0x22
ldrsh r0, [r6, r3]
cmp r1, r0
bgt _080E1536
_080E15E6:
lsls r1, r2, 17
cmp r1, 0
blt _080E1612
ldr r4, _080E1640 @ =gScanlineEffectRegBuffers
ldr r7, [sp, 0x4]
lsls r0, r7, 16
asrs r0, 16
adds r3, r0, 0
adds r3, 0xF0
movs r0, 0xF0
lsls r0, 3
adds r5, r4, r0
_080E15FE:
asrs r2, r1, 16
lsls r1, r2, 1
adds r0, r1, r4
strh r3, [r0]
adds r1, r5
strh r3, [r1]
subs r2, 0x2
lsls r1, r2, 16
cmp r1, 0
bge _080E15FE
_080E1612:
ldrh r0, [r6, 0x14]
adds r0, 0x1
strh r0, [r6, 0x14]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3F
ble _080E167A
movs r0, 0x40
strh r0, [r6, 0x14]
ldrh r0, [r6, 0xC]
adds r0, 0x1
strh r0, [r6, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080E164C
ldrh r0, [r6, 0xE]
subs r0, 0x1
strh r0, [r6, 0xE]
b _080E1652
.align 2, 0
_080E163C: .4byte gScanlineEffect
_080E1640: .4byte gScanlineEffectRegBuffers
_080E1644: .4byte gSineTable
_080E1648: .4byte 0xffff0000
_080E164C:
ldrh r0, [r6, 0x10]
adds r0, 0x1
strh r0, [r6, 0x10]
_080E1652:
ldrh r1, [r6, 0x10]
lsls r1, 8
ldrh r0, [r6, 0xE]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0xE
ldrsh r1, [r6, r2]
cmp r1, 0
bne _080E16F4
movs r3, 0x10
ldrsh r0, [r6, r3]
cmp r0, 0x10
bne _080E16F4
strh r1, [r6, 0xC]
strh r1, [r6, 0xE]
b _080E16E6
_080E167A:
ldrh r0, [r6, 0x18]
ldrh r7, [r6, 0x16]
adds r0, r7
strh r0, [r6, 0x16]
b _080E16F4
_080E1684:
ldrh r0, [r6, 0xC]
adds r0, 0x1
strh r0, [r6, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
ble _080E16F4
ldr r1, _080E16A0 @ =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
movs r0, 0
strh r0, [r6, 0xC]
b _080E16E6
.align 2, 0
_080E16A0: .4byte gScanlineEffect
_080E16A4:
ldrh r0, [r6, 0xC]
adds r0, 0x1
strh r0, [r6, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080E16BA
ldrh r0, [r6, 0xE]
adds r0, 0x1
strh r0, [r6, 0xE]
b _080E16C0
_080E16BA:
ldrh r0, [r6, 0x10]
subs r0, 0x1
strh r0, [r6, 0x10]
_080E16C0:
ldrh r1, [r6, 0x10]
lsls r1, 8
ldrh r0, [r6, 0xE]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xE
ldrsh r0, [r6, r1]
cmp r0, 0x10
bne _080E16F4
movs r2, 0x10
ldrsh r0, [r6, r2]
cmp r0, 0
bne _080E16F4
strh r0, [r6, 0xC]
strh r0, [r6, 0xE]
_080E16E6:
ldrh r0, [r6, 0x8]
adds r0, 0x1
strh r0, [r6, 0x8]
b _080E16F4
_080E16EE:
adds r0, r4, 0
bl DestroyAnimVisualTask
_080E16F4:
add sp, 0x14
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80E1450
thumb_func_start sub_80E1704
sub_80E1704: @ 80E1704
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080E173C @ =gTasks
adds r4, r0
movs r0, 0
strh r0, [r4, 0x8]
ldr r0, _080E1740 @ =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r4, 0x26]
ldr r2, _080E1744 @ =gUnknown_83FF3D0
adds r0, r4, 0
bl sub_80762D0
ldr r0, _080E1748 @ =sub_80E174C
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E173C: .4byte gTasks
_080E1740: .4byte gBattleAnimArgs
_080E1744: .4byte gUnknown_83FF3D0
_080E1748: .4byte sub_80E174C
thumb_func_end sub_80E1704
thumb_func_start sub_80E174C
sub_80E174C: @ 80E174C
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r2, _080E17A4 @ =gTasks
adds r3, r0, r2
ldrh r0, [r3, 0x8]
adds r1, r0, 0x1
movs r5, 0
strh r1, [r3, 0x8]
subs r0, 0x14
lsls r0, 16
lsrs r0, 16
adds r6, r2, 0
cmp r0, 0x16
bhi _080E17B0
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E17C0
strh r5, [r3, 0xA]
ldrh r0, [r3, 0xC]
adds r0, 0x1
strh r0, [r3, 0xC]
movs r5, 0x1
ands r0, r5
cmp r0, 0
bne _080E17B0
ldr r2, _080E17A8 @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r1, _080E17AC @ =0x0000ffff
strh r1, [r0, 0x24]
b _080E17C0
.align 2, 0
_080E17A4: .4byte gTasks
_080E17A8: .4byte gSprites
_080E17AC: .4byte 0x0000ffff
_080E17B0:
ldr r2, _080E17E0 @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r5, [r0, 0x24]
_080E17C0:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r6
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080E17D8
adds r0, r4, 0
bl DestroyAnimVisualTask
_080E17D8:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E17E0: .4byte gSprites
thumb_func_end sub_80E174C
thumb_func_start sub_80E17E4
sub_80E17E4: @ 80E17E4
push {r4-r6,lr}
mov r6, r8
push {r6}
mov r8, r0
adds r5, r2, 0
adds r0, r3, 0
ldr r4, [sp, 0x14]
ldr r6, [sp, 0x18]
lsls r1, 16
lsrs r1, 16
lsls r5, 16
lsrs r5, 16
lsls r4, 16
lsrs r4, 16
lsls r6, 16
lsrs r6, 16
mov r2, r8
strh r1, [r2, 0x20]
strh r5, [r2, 0x22]
lsls r1, 16
asrs r1, 16
lsls r2, r1, 4
mov r3, r8
strh r2, [r3, 0x36]
lsls r5, 16
asrs r5, 16
lsls r2, r5, 4
strh r2, [r3, 0x38]
lsls r0, 16
asrs r0, 16
subs r0, r1
lsls r0, 4
adds r1, r6, 0
bl __divsi3
mov r1, r8
strh r0, [r1, 0x3A]
lsls r4, 16
asrs r4, 16
subs r4, r5
lsls r4, 4
adds r0, r4, 0
adds r1, r6, 0
bl __divsi3
mov r2, r8
strh r0, [r2, 0x3C]
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80E17E4
thumb_func_start sub_80E184C
sub_80E184C: @ 80E184C
ldrh r1, [r0, 0x3A]
ldrh r2, [r0, 0x36]
adds r1, r2
strh r1, [r0, 0x36]
ldrh r2, [r0, 0x3C]
ldrh r3, [r0, 0x38]
adds r2, r3
strh r2, [r0, 0x38]
lsls r1, 16
asrs r1, 20
strh r1, [r0, 0x20]
lsls r2, 16
asrs r2, 20
strh r2, [r0, 0x22]
bx lr
thumb_func_end sub_80E184C
thumb_func_start sub_80E186C
sub_80E186C: @ 80E186C
push {r4-r6,lr}
sub sp, 0x8
adds r4, r0, 0
ldrh r6, [r4, 0x20]
ldrh r5, [r4, 0x22]
bl sub_8074FCC
ldr r0, _080E18B4 @ =gBattleAnimArgs
ldrb r1, [r0]
adds r0, r4, 0
bl StartSpriteAffineAnim
movs r0, 0x20
ldrsh r1, [r4, r0]
movs r0, 0x22
ldrsh r2, [r4, r0]
lsls r6, 16
asrs r6, 16
lsls r5, 16
asrs r5, 16
str r5, [sp]
movs r0, 0x40
str r0, [sp, 0x4]
adds r0, r4, 0
adds r3, r6, 0
bl sub_80E17E4
movs r0, 0
strh r0, [r4, 0x2E]
ldr r0, _080E18B8 @ =sub_80E18BC
str r0, [r4, 0x1C]
add sp, 0x8
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E18B4: .4byte gBattleAnimArgs
_080E18B8: .4byte sub_80E18BC
thumb_func_end sub_80E186C
thumb_func_start sub_80E18BC
sub_80E18BC: @ 80E18BC
push {r4,r5,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
movs r0, 0x2E
ldrsh r4, [r5, r0]
lsls r4, 3
movs r0, 0xFF
ands r4, r0
adds r0, r5, 0
bl sub_80E184C
adds r0, r4, 0
movs r1, 0x8
bl Sin
strh r0, [r5, 0x26]
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x3A
ble _080E1922
ldrh r0, [r5, 0x30]
adds r0, 0x1
strh r0, [r5, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E1922
movs r0, 0
strh r0, [r5, 0x30]
ldrh r1, [r5, 0x32]
adds r1, 0x1
strh r1, [r5, 0x32]
movs r0, 0x1
ands r1, r0
adds r3, r5, 0
adds r3, 0x3E
lsls r1, 2
ldrb r2, [r3]
subs r0, 0x6
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r1, 0x32
ldrsh r0, [r5, r1]
cmp r0, 0x3
ble _080E1922
adds r0, r5, 0
bl move_anim_8074EE0
_080E1922:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E18BC
thumb_func_start sub_80E1928
sub_80E1928: @ 80E1928
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080E1980 @ =gBattleAnimArgs
ldrh r0, [r6, 0x6]
strh r0, [r5, 0x2E]
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
ldr r0, _080E1984 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E194E
ldrh r0, [r6, 0x2]
negs r0, r0
strh r0, [r6, 0x2]
_080E194E:
ldr r4, _080E1988 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
adds r0, r1
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
adds r0, r6
strh r0, [r5, 0x22]
ldr r0, _080E198C @ =sub_80B1D3C
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E1980: .4byte gBattleAnimArgs
_080E1984: .4byte gBattleAnimTarget
_080E1988: .4byte gBattleAnimAttacker
_080E198C: .4byte sub_80B1D3C
thumb_func_end sub_80E1928
thumb_func_start sub_80E1990
sub_80E1990: @ 80E1990
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r5, r0, 24
movs r7, 0
ldr r2, _080E19E0 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r3, r0, r2
ldrh r0, [r3, 0x8]
subs r0, 0x1
strh r0, [r3, 0x8]
movs r1, 0x14
ldrsh r0, [r3, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
mov r8, r2
cmp r0, 0
beq _080E1A12
ldrh r0, [r3, 0xA]
subs r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080E1A12
movs r2, 0x1A
ldrsh r0, [r3, r2]
cmp r0, 0
bne _080E19E4
ldrh r0, [r3, 0x10]
strh r0, [r3, 0x1A]
negs r0, r0
strh r0, [r3, 0x10]
b _080E19E6
.align 2, 0
_080E19E0: .4byte gTasks
_080E19E4:
strh r7, [r3, 0x1A]
_080E19E6:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
mov r2, r8
adds r1, r0, r2
movs r2, 0x1C
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080E1A02
ldrh r0, [r1, 0x12]
strh r0, [r1, 0x1C]
negs r0, r0
strh r0, [r1, 0x12]
b _080E1A06
_080E1A02:
movs r0, 0
strh r0, [r1, 0x1C]
_080E1A06:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
add r0, r8
ldrh r1, [r0, 0x22]
strh r1, [r0, 0xA]
_080E1A12:
lsls r2, r5, 2
adds r0, r2, r5
lsls r0, 3
mov r1, r8
adds r4, r0, r1
ldrh r6, [r4, 0x16]
ldrh r7, [r4, 0x18]
movs r1, 0xC
ldrsh r0, [r4, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
mov r12, r2
cmp r0, 0
beq _080E1A50
ldr r3, _080E1A4C @ =gSprites
movs r2, 0x26
ldrsh r0, [r4, r2]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
lsrs r2, r6, 8
ldrh r0, [r4, 0x1A]
subs r0, r2
strh r0, [r1, 0x24]
adds r2, r3, 0
b _080E1A66
.align 2, 0
_080E1A4C: .4byte gSprites
_080E1A50:
ldr r2, _080E1A94 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
lsrs r1, r6, 8
ldrh r4, [r4, 0x1A]
adds r1, r4
strh r1, [r0, 0x24]
_080E1A66:
mov r1, r12
adds r0, r1, r5
lsls r0, 3
mov r1, r8
adds r4, r0, r1
movs r1, 0xE
ldrsh r0, [r4, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _080E1A98
movs r1, 0x26
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
lsrs r2, r7, 8
ldrh r0, [r4, 0x1C]
subs r0, r2
b _080E1AAA
.align 2, 0
_080E1A94: .4byte gSprites
_080E1A98:
movs r1, 0x26
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
lsrs r0, r7, 8
ldrh r4, [r4, 0x1C]
adds r0, r4
_080E1AAA:
strh r0, [r1, 0x26]
mov r2, r12
adds r0, r2, r5
lsls r0, 3
add r0, r8
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0
bgt _080E1ACA
adds r0, r5, 0
bl DestroyTask
ldr r1, _080E1AD4 @ =gUnknown_2037EE2
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
_080E1ACA:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E1AD4: .4byte gUnknown_2037EE2
thumb_func_end sub_80E1990
thumb_func_start sub_80E1AD8
sub_80E1AD8: @ 80E1AD8
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r6, r0, 24
movs r7, 0
ldr r2, _080E1B2C @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r3, r0, r2
ldrh r0, [r3, 0x8]
subs r0, 0x1
strh r0, [r3, 0x8]
movs r1, 0x14
ldrsh r0, [r3, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
mov r8, r2
cmp r0, 0
beq _080E1B5E
ldrh r0, [r3, 0xA]
subs r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080E1B5E
movs r2, 0x1A
ldrsh r0, [r3, r2]
cmp r0, 0
bne _080E1B30
ldrh r0, [r3, 0x10]
strh r0, [r3, 0x1A]
negs r0, r0
strh r0, [r3, 0x10]
b _080E1B32
.align 2, 0
_080E1B2C: .4byte gTasks
_080E1B30:
strh r7, [r3, 0x1A]
_080E1B32:
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
mov r2, r8
adds r1, r0, r2
movs r2, 0x1C
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080E1B4E
ldrh r0, [r1, 0x12]
strh r0, [r1, 0x1C]
negs r0, r0
strh r0, [r1, 0x12]
b _080E1B52
_080E1B4E:
movs r0, 0
strh r0, [r1, 0x1C]
_080E1B52:
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
add r0, r8
ldrh r1, [r0, 0x22]
strh r1, [r0, 0xA]
_080E1B5E:
lsls r3, r6, 2
adds r0, r3, r6
lsls r0, 3
mov r1, r8
adds r4, r0, r1
ldrh r2, [r4, 0xC]
ldr r1, _080E1BB0 @ =0x00007fff
adds r0, r1, 0
ands r0, r2
ldrh r2, [r4, 0x16]
adds r0, r2
lsls r5, r0, 16
lsrs r0, r5, 16
mov r9, r0
ldrh r0, [r4, 0xE]
ands r1, r0
ldrh r2, [r4, 0x18]
adds r1, r2
lsls r1, 16
lsrs r7, r1, 16
movs r1, 0xC
ldrsh r0, [r4, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
mov r12, r3
cmp r0, 0
beq _080E1BB8
ldr r3, _080E1BB4 @ =gSprites
movs r2, 0x26
ldrsh r0, [r4, r2]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
lsrs r2, r5, 24
ldrh r0, [r4, 0x1A]
subs r0, r2
strh r0, [r1, 0x24]
adds r2, r3, 0
b _080E1BCE
.align 2, 0
_080E1BB0: .4byte 0x00007fff
_080E1BB4: .4byte gSprites
_080E1BB8:
ldr r2, _080E1BFC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
lsrs r1, r5, 24
ldrh r4, [r4, 0x1A]
adds r1, r4
strh r1, [r0, 0x24]
_080E1BCE:
mov r1, r12
adds r0, r1, r6
lsls r0, 3
mov r1, r8
adds r4, r0, r1
movs r1, 0xE
ldrsh r0, [r4, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _080E1C00
movs r1, 0x26
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
lsrs r2, r7, 8
ldrh r0, [r4, 0x1C]
subs r0, r2
b _080E1C12
.align 2, 0
_080E1BFC: .4byte gSprites
_080E1C00:
movs r1, 0x26
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
lsrs r0, r7, 8
ldrh r4, [r4, 0x1C]
adds r0, r4
_080E1C12:
strh r0, [r1, 0x26]
mov r2, r12
adds r0, r2, r6
lsls r0, 3
mov r1, r8
adds r2, r0, r1
mov r0, r9
strh r0, [r2, 0x16]
strh r7, [r2, 0x18]
movs r1, 0x8
ldrsh r0, [r2, r1]
cmp r0, 0
bgt _080E1C38
movs r0, 0x1E
strh r0, [r2, 0x8]
movs r0, 0
strh r0, [r2, 0x22]
ldr r0, _080E1C44 @ =sub_80E1990
str r0, [r2]
_080E1C38:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E1C44: .4byte sub_80E1990
thumb_func_end sub_80E1AD8
thumb_func_start sub_80E1C48
sub_80E1C48: @ 80E1C48
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r6, r0, 24
ldr r0, _080E1CA8 @ =gTasks
mov r8, r0
lsls r7, r6, 2
adds r0, r7, r6
lsls r0, 3
mov r1, r8
adds r4, r0, r1
ldr r1, _080E1CAC @ =gBattlerSpriteIds
ldr r2, _080E1CB0 @ =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
strh r0, [r4, 0x26]
ldr r5, _080E1CB4 @ =gBattleAnimArgs
ldrh r0, [r5]
strh r0, [r4, 0x24]
ldrh r0, [r5]
strh r0, [r4, 0x8]
ldrh r0, [r5, 0xC]
strh r0, [r4, 0x22]
movs r3, 0x6
ldrsh r0, [r5, r3]
cmp r0, 0
beq _080E1C8C
ldrh r0, [r4, 0x14]
ldr r3, _080E1CB8 @ =0xffff8000
adds r1, r3, 0
orrs r0, r1
strh r0, [r4, 0x14]
_080E1C8C:
ldrb r0, [r2]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E1CBC
ldrh r0, [r5, 0x2]
strh r0, [r4, 0xC]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0xE]
mov r3, r8
adds r4, r7, 0
b _080E1D2C
.align 2, 0
_080E1CA8: .4byte gTasks
_080E1CAC: .4byte gBattlerSpriteIds
_080E1CB0: .4byte gBattleAnimAttacker
_080E1CB4: .4byte gBattleAnimArgs
_080E1CB8: .4byte 0xffff8000
_080E1CBC:
movs r7, 0x2
ldrsh r0, [r5, r7]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _080E1CD8
ldrh r1, [r5, 0x2]
ldr r0, _080E1CD4 @ =0x00007fff
ands r0, r1
b _080E1CE0
.align 2, 0
_080E1CD4: .4byte 0x00007fff
_080E1CD8:
ldrh r0, [r5, 0x2]
ldr r2, _080E1D08 @ =0xffff8000
adds r1, r2, 0
orrs r0, r1
_080E1CE0:
strh r0, [r4, 0xC]
ldr r0, _080E1D0C @ =gBattleAnimArgs
movs r3, 0x4
ldrsh r1, [r0, r3]
movs r2, 0x80
lsls r2, 8
ands r1, r2
adds r5, r0, 0
cmp r1, 0
beq _080E1D18
ldr r3, _080E1D10 @ =gTasks
lsls r4, r6, 2
adds r1, r4, r6
lsls r1, 3
adds r1, r3
ldrh r2, [r5, 0x4]
ldr r0, _080E1D14 @ =0x00007fff
ands r0, r2
b _080E1D2A
.align 2, 0
_080E1D08: .4byte 0xffff8000
_080E1D0C: .4byte gBattleAnimArgs
_080E1D10: .4byte gTasks
_080E1D14: .4byte 0x00007fff
_080E1D18:
ldr r3, _080E1D50 @ =gTasks
lsls r4, r6, 2
adds r1, r4, r6
lsls r1, 3
adds r1, r3
ldrh r2, [r5, 0x4]
ldr r7, _080E1D54 @ =0xffff8000
adds r0, r7, 0
orrs r0, r2
_080E1D2A:
strh r0, [r1, 0xE]
_080E1D2C:
adds r0, r4, r6
lsls r0, 3
adds r0, r3
movs r1, 0
strh r1, [r0, 0x18]
strh r1, [r0, 0x16]
ldrh r1, [r5, 0x8]
strh r1, [r0, 0x10]
ldrh r1, [r5, 0xA]
strh r1, [r0, 0x12]
ldr r1, _080E1D58 @ =sub_80E1AD8
str r1, [r0]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E1D50: .4byte gTasks
_080E1D54: .4byte 0xffff8000
_080E1D58: .4byte sub_80E1AD8
thumb_func_end sub_80E1C48
thumb_func_start sub_80E1D5C
sub_80E1D5C: @ 80E1D5C
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080E1D94 @ =gTasks
adds r5, r0, r1
ldr r4, _080E1D98 @ =gBattleAnimArgs
movs r1, 0x2
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E1D7C
adds r0, r2, 0
bl DestroyAnimVisualTask
_080E1D7C:
movs r0, 0
strh r0, [r5, 0x8]
strh r0, [r5, 0xA]
strh r0, [r5, 0xC]
ldrh r0, [r4, 0x2]
strh r0, [r5, 0xE]
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E1DA0
ldr r0, _080E1D9C @ =gBattleAnimAttacker
b _080E1DA2
.align 2, 0
_080E1D94: .4byte gTasks
_080E1D98: .4byte gBattleAnimArgs
_080E1D9C: .4byte gBattleAnimAttacker
_080E1DA0:
ldr r0, _080E1DF0 @ =gBattleAnimTarget
_080E1DA2:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
adds r0, r4, 0
bl sub_807685C
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldr r0, _080E1DF4 @ =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r5, 0x26]
ldr r2, _080E1DF8 @ =gUnknown_83FF52C
adds r0, r5, 0
bl sub_80762D0
ldr r0, _080E1DFC @ =sub_80E1E00
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E1DF0: .4byte gBattleAnimTarget
_080E1DF4: .4byte gBattleAnimArgs
_080E1DF8: .4byte gUnknown_83FF52C
_080E1DFC: .4byte sub_80E1E00
thumb_func_end sub_80E1D5C
thumb_func_start sub_80E1E00
sub_80E1E00: @ 80E1E00
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080E1E20 @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E1E24
cmp r0, 0x1
beq _080E1E84
b _080E1E92
.align 2, 0
_080E1E20: .4byte gTasks
_080E1E24:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
bne _080E1E3A
adds r0, r5, 0
movs r1, 0x1
bl sub_80E1E98
_080E1E3A:
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0x12
bne _080E1E4A
adds r0, r5, 0
movs r1, 0
bl sub_80E1E98
_080E1E4A:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _080E1E92
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
cmp r0, 0
bne _080E1E6C
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E1E92
_080E1E6C:
strh r1, [r4, 0xA]
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
ldr r2, _080E1E80 @ =gUnknown_83FF52C
adds r0, r4, 0
bl sub_80762D0
b _080E1E92
.align 2, 0
_080E1E80: .4byte gUnknown_83FF52C
_080E1E84:
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E1E92
adds r0, r5, 0
bl DestroyAnimVisualTask
_080E1E92:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E1E00
thumb_func_start sub_80E1E98
sub_80E1E98: @ 80E1E98
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0xC
lsls r0, 24
lsrs r6, r0, 24
lsls r1, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r2, _080E1EBC @ =gTasks
adds r4, r0, r2
cmp r1, 0
bne _080E1EC0
movs r1, 0x12
movs r3, 0xEC
b _080E1EC4
.align 2, 0
_080E1EBC: .4byte gTasks
_080E1EC0:
movs r1, 0x1E
movs r3, 0x14
_080E1EC4:
mov r2, sp
ldrh r0, [r4, 0x10]
subs r0, r1
strh r0, [r2]
ldrh r0, [r4, 0x10]
subs r0, r1
subs r0, 0x4
strh r0, [r2, 0x2]
ldrh r0, [r4, 0x10]
adds r0, r1
strh r0, [r2, 0x4]
ldrh r0, [r4, 0x10]
adds r0, r1
adds r0, 0x4
strh r0, [r2, 0x6]
add r2, sp, 0x8
lsls r1, r3, 24
asrs r1, 24
ldrh r0, [r4, 0x12]
adds r0, r1
strh r0, [r2]
ldrh r0, [r4, 0x12]
adds r0, r1
adds r0, 0x6
strh r0, [r2, 0x2]
movs r5, 0
mov r8, r2
ldr r7, _080E1F68 @ =gSprites
_080E1EFC:
lsls r0, r5, 1
add r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
movs r0, 0x1
ands r0, r5
lsls r0, 1
add r0, r8
movs r3, 0
ldrsh r2, [r0, r3]
ldrb r3, [r4, 0x14]
subs r3, 0x5
lsls r3, 24
lsrs r3, 24
ldr r0, _080E1F6C @ =gUnknown_83FF54C
bl CreateSprite
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080E1F50
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r0, r7
movs r0, 0
strh r0, [r1, 0x2E]
movs r0, 0x2
cmp r5, 0x1
bhi _080E1F3E
movs r2, 0x2
negs r2, r2
adds r0, r2, 0
_080E1F3E:
strh r0, [r1, 0x30]
ldr r0, _080E1F70 @ =0x0000ffff
strh r0, [r1, 0x32]
strh r6, [r1, 0x34]
movs r0, 0x2
strh r0, [r1, 0x36]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
_080E1F50:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x3
bls _080E1EFC
add sp, 0xC
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E1F68: .4byte gSprites
_080E1F6C: .4byte gUnknown_83FF54C
_080E1F70: .4byte 0x0000ffff
thumb_func_end sub_80E1E98
thumb_func_start sub_80E1F74
sub_80E1F74: @ 80E1F74
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x32]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
ble _080E1FBA
ldr r3, _080E1FC0 @ =gTasks
movs r0, 0x36
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x34
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_080E1FBA:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E1FC0: .4byte gTasks
thumb_func_end sub_80E1F74
thumb_func_start sub_80E1FC4
sub_80E1FC4: @ 80E1FC4
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, _080E200C @ =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
movs r0, 0
strh r0, [r4, 0x8]
ldr r1, _080E2010 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrb r0, [r1]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _080E2014 @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r0, [r1, 0x5]
lsrs r0, 4
lsls r0, 4
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
adds r0, r1
strh r0, [r4, 0xC]
ldr r0, _080E2018 @ =sub_80E201C
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E200C: .4byte gTasks
_080E2010: .4byte gBattleAnimArgs
_080E2014: .4byte gSprites
_080E2018: .4byte sub_80E201C
thumb_func_end sub_80E1FC4
thumb_func_start sub_80E201C
sub_80E201C: @ 80E201C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080E2064 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E206C
ldrh r0, [r4, 0xC]
ldr r2, _080E2068 @ =gUnknown_83FF564
movs r3, 0x8
ldrsh r1, [r4, r3]
lsls r1, 1
adds r1, r2
ldrh r3, [r1]
movs r1, 0x10
movs r2, 0x8
bl BlendPalette
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
lsls r0, 16
asrs r0, 16
cmp r0, 0x17
ble _080E205C
movs r0, 0
strh r0, [r4, 0x8]
_080E205C:
ldrh r0, [r4, 0xA]
subs r0, 0x1
strh r0, [r4, 0xA]
b _080E207E
.align 2, 0
_080E2064: .4byte gTasks
_080E2068: .4byte gUnknown_83FF564
_080E206C:
ldrh r0, [r4, 0xC]
movs r1, 0x10
movs r2, 0
movs r3, 0
bl BlendPalette
adds r0, r5, 0
bl DestroyAnimVisualTask
_080E207E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E201C
thumb_func_start sub_80E2084
sub_80E2084: @ 80E2084
push {lr}
sub sp, 0x1C
lsls r0, 24
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
ldr r1, _080E20C0 @ =gBattleAnimAttacker
ldrb r3, [r1]
ldr r1, _080E20C4 @ =gBattleAnimArgs
ldrb r1, [r1]
str r1, [sp]
movs r1, 0xA
str r1, [sp, 0x4]
movs r1, 0x2
str r1, [sp, 0x8]
movs r1, 0x1E
str r1, [sp, 0xC]
ldr r1, _080E20C8 @ =gFile_graphics_battle_anims_masks_cure_bubbles_sheet
str r1, [sp, 0x10]
ldr r1, _080E20CC @ =gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
str r1, [sp, 0x14]
ldr r1, _080E20D0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette
str r1, [sp, 0x18]
movs r1, 0
bl sub_80BBA20
add sp, 0x1C
pop {r0}
bx r0
.align 2, 0
_080E20C0: .4byte gBattleAnimAttacker
_080E20C4: .4byte gBattleAnimArgs
_080E20C8: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_sheet
_080E20CC: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
_080E20D0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette
thumb_func_end sub_80E2084
thumb_func_start sub_80E20D4
sub_80E20D4: @ 80E20D4
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080E212C @ =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E20F0
ldr r1, _080E2130 @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080E20F0:
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
lsls r0, 24
ldr r4, _080E2130 @ =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4]
adds r0, r1
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
adds r0, r1
strh r0, [r5, 0x22]
movs r1, 0x4
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E2138
movs r0, 0xA0
lsls r0, 2
strh r0, [r5, 0x2E]
ldr r0, _080E2134 @ =0x0000fd80
strh r0, [r5, 0x30]
b _080E2160
.align 2, 0
_080E212C: .4byte gBattleAnimAttacker
_080E2130: .4byte gBattleAnimArgs
_080E2134: .4byte 0x0000fd80
_080E2138:
cmp r0, 0x1
bne _080E2152
adds r2, r5, 0
adds r2, 0x3F
ldrb r0, [r2]
movs r1, 0x2
orrs r0, r1
strb r0, [r2]
movs r0, 0xA0
lsls r0, 2
strh r0, [r5, 0x2E]
strh r0, [r5, 0x30]
b _080E2160
_080E2152:
adds r0, r5, 0
movs r1, 0x1
bl StartSpriteAnim
movs r0, 0xA0
lsls r0, 2
strh r0, [r5, 0x2E]
_080E2160:
ldr r0, _080E218C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E2180
ldrh r0, [r5, 0x2E]
negs r0, r0
strh r0, [r5, 0x2E]
adds r2, r5, 0
adds r2, 0x3F
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
_080E2180:
ldr r0, _080E2190 @ =sub_80E2194
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E218C: .4byte gBattleAnimAttacker
_080E2190: .4byte sub_80E2194
thumb_func_end sub_80E20D4
thumb_func_start sub_80E2194
sub_80E2194: @ 80E2194
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
ldrh r1, [r2, 0x3A]
adds r0, r1
strh r0, [r2, 0x3A]
ldrh r1, [r2, 0x30]
ldrh r3, [r2, 0x3C]
adds r1, r3
strh r1, [r2, 0x3C]
lsls r0, 16
asrs r0, 24
strh r0, [r2, 0x24]
lsls r1, 16
asrs r1, 24
strh r1, [r2, 0x26]
ldrh r0, [r2, 0x38]
adds r0, 0x1
strh r0, [r2, 0x38]
lsls r0, 16
asrs r0, 16
cmp r0, 0xE
bne _080E21C8
adds r0, r2, 0
bl DestroyAnimSprite
_080E21C8:
pop {r0}
bx r0
thumb_func_end sub_80E2194
thumb_func_start sub_80E21CC
sub_80E21CC: @ 80E21CC
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080E221C @ =gTasks
adds r6, r1, r0
movs r1, 0
movs r0, 0xC
strh r0, [r6, 0x12]
movs r0, 0x3
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
ldr r5, _080E2220 @ =gBattleAnimAttacker
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E2224
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
bl sub_8076B2C
lsls r4, 24
lsrs r4, 24
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _080E2216
adds r0, 0x3
_080E2216:
asrs r0, 2
adds r0, r4, r0
b _080E2248
.align 2, 0
_080E221C: .4byte gTasks
_080E2220: .4byte gBattleAnimAttacker
_080E2224:
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
bl sub_8076B2C
lsls r4, 24
lsrs r4, 24
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _080E2244
adds r0, 0x3
_080E2244:
asrs r0, 2
subs r0, r4, r0
_080E2248:
strh r0, [r6, 0x1E]
ldr r5, _080E229C @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
bl sub_8076B2C
lsls r4, 24
lsrs r4, 24
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _080E226C
adds r0, 0x3
_080E226C:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
ldr r4, _080E22A0 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
ldr r0, _080E22A4 @ =sub_80E22A8
str r0, [r6]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E229C: .4byte gBattleAnimAttacker
_080E22A0: .4byte gBattleAnimTarget
_080E22A4: .4byte sub_80E22A8
thumb_func_end sub_80E21CC
thumb_func_start sub_80E22A8
sub_80E22A8: @ 80E22A8
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x14
lsls r0, 24
lsrs r7, r0, 24
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
ldr r1, _080E22D0 @ =gTasks
adds r5, r0, r1
movs r0, 0x8
ldrsh r1, [r5, r0]
cmp r1, 0
beq _080E22D4
cmp r1, 0x1
bne _080E22CC
b _080E23CC
_080E22CC:
b _080E23DA
.align 2, 0
_080E22D0: .4byte gTasks
_080E22D4:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
ble _080E23DA
strh r1, [r5, 0xA]
movs r1, 0x1E
ldrsh r0, [r5, r1]
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r3, 0x22
ldrsh r2, [r5, r3]
movs r4, 0x24
ldrsh r3, [r5, r4]
ldrb r4, [r5, 0x12]
str r4, [sp]
ldrb r4, [r5, 0xC]
str r4, [sp, 0x4]
add r4, sp, 0x10
str r4, [sp, 0x8]
adds r4, 0x2
str r4, [sp, 0xC]
bl sub_80E23E8
movs r6, 0
mov r8, r4
ldr r4, _080E2348 @ =gSprites
_080E230E:
add r0, sp, 0x10
movs r2, 0
ldrsh r1, [r0, r2]
mov r3, r8
movs r0, 0
ldrsh r2, [r3, r0]
ldr r0, _080E234C @ =gUnknown_83FF5CC
movs r3, 0x23
bl CreateSprite
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0x40
beq _080E23A2
movs r1, 0x16
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080E2362
cmp r6, 0
bne _080E2350
lsls r2, r3, 4
adds r1, r2, r3
lsls r1, 2
adds r1, r4
ldrh r0, [r5, 0x14]
negs r0, r0
strh r0, [r1, 0x26]
strh r0, [r1, 0x24]
b _080E238A
.align 2, 0
_080E2348: .4byte gSprites
_080E234C: .4byte gUnknown_83FF5CC
_080E2350:
lsls r2, r3, 4
adds r1, r2, r3
lsls r1, 2
adds r1, r4
ldrh r0, [r5, 0x14]
strh r0, [r1, 0x26]
ldrh r0, [r5, 0x14]
strh r0, [r1, 0x24]
b _080E238A
_080E2362:
cmp r6, 0
bne _080E2378
lsls r2, r3, 4
adds r1, r2, r3
lsls r1, 2
adds r1, r4
ldrh r0, [r5, 0x14]
negs r0, r0
strh r0, [r1, 0x24]
ldrh r0, [r5, 0x14]
b _080E2388
_080E2378:
lsls r2, r3, 4
adds r1, r2, r3
lsls r1, 2
adds r1, r4
ldrh r0, [r5, 0x14]
strh r0, [r1, 0x24]
ldrh r0, [r5, 0x14]
negs r0, r0
_080E2388:
strh r0, [r1, 0x26]
_080E238A:
ldr r1, _080E23C8 @ =gSprites
adds r0, r2, r3
lsls r0, 2
adds r0, r1
movs r1, 0
strh r1, [r0, 0x2E]
strh r7, [r0, 0x30]
movs r1, 0xA
strh r1, [r0, 0x32]
ldrh r0, [r5, 0x1C]
adds r0, 0x1
strh r0, [r5, 0x1C]
_080E23A2:
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x1
bls _080E230E
ldrh r2, [r5, 0xC]
movs r3, 0xC
ldrsh r1, [r5, r3]
movs r4, 0x12
ldrsh r0, [r5, r4]
cmp r1, r0
bne _080E23C0
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080E23C0:
adds r0, r2, 0x1
strh r0, [r5, 0xC]
b _080E23DA
.align 2, 0
_080E23C8: .4byte gSprites
_080E23CC:
movs r1, 0x1C
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080E23DA
adds r0, r7, 0
bl DestroyAnimVisualTask
_080E23DA:
add sp, 0x14
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80E22A8
thumb_func_start sub_80E23E8
sub_80E23E8: @ 80E23E8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
ldr r4, [sp, 0x28]
ldr r5, [sp, 0x2C]
ldr r6, [sp, 0x30]
mov r9, r6
ldr r6, [sp, 0x34]
mov r10, r6
lsls r0, 16
lsrs r0, 16
mov r12, r0
lsls r1, 16
lsrs r1, 16
str r1, [sp]
lsls r2, 16
lsrs r2, 16
adds r7, r2, 0
lsls r3, 16
lsrs r3, 16
str r3, [sp, 0x4]
lsls r4, 24
lsrs r6, r4, 24
lsls r5, 24
lsrs r5, 24
mov r8, r5
cmp r5, 0
bne _080E2430
mov r2, r9
strh r0, [r2]
mov r6, r10
strh r1, [r6]
b _080E248E
_080E2430:
cmp r5, r6
bcc _080E243E
mov r0, r9
strh r2, [r0]
mov r1, r10
strh r3, [r1]
b _080E248E
_080E243E:
subs r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
mov r2, r12
lsls r1, r2, 16
asrs r1, 16
lsls r5, r1, 8
lsls r0, r7, 16
asrs r0, 16
subs r0, r1
lsls r0, 8
adds r1, r6, 0
bl __divsi3
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r5, r0
ldr r2, [sp]
lsls r1, r2, 16
asrs r1, 16
lsls r4, r1, 8
ldr r2, [sp, 0x4]
lsls r0, r2, 16
asrs r0, 16
subs r0, r1
lsls r0, 8
adds r1, r6, 0
bl __divsi3
mov r6, r8
muls r6, r0
adds r0, r6, 0
adds r4, r0
asrs r5, 8
mov r0, r9
strh r5, [r0]
asrs r4, 8
mov r1, r10
strh r4, [r1]
_080E248E:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80E23E8
thumb_func_start sub_80E24A0
sub_80E24A0: @ 80E24A0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x24
ble _080E24D6
ldr r3, _080E24DC @ =gTasks
movs r0, 0x32
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x30
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_080E24D6:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E24DC: .4byte gTasks
thumb_func_end sub_80E24A0
thumb_func_start sub_80E24E0
sub_80E24E0: @ 80E24E0
push {r4,lr}
adds r4, r0, 0
ldr r1, _080E250C @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x32]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
ldr r1, _080E2510 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, _080E2514 @ =sub_8075764
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E250C: .4byte gBattleAnimArgs
_080E2510: .4byte DestroyAnimSprite
_080E2514: .4byte sub_8075764
thumb_func_end sub_80E24E0
thumb_func_start sub_80E2518
sub_80E2518: @ 80E2518
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r0, 24
mov r9, r0
lsls r0, 2
add r0, r9
lsls r0, 3
ldr r1, _080E2638 @ =gTasks
adds r7, r0, r1
ldr r0, _080E263C @ =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
ldr r0, _080E2640 @ =gBattleAnimTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
movs r1, 0
bl sub_8076B2C
lsls r4, 24
lsrs r4, 24
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _080E258A
adds r0, 0x3
_080E258A:
asrs r0, 2
adds r0, r4, r0
strh r0, [r7, 0x24]
ldr r4, _080E2644 @ =gUnknown_83FF62C
movs r0, 0x1E
ldrsh r5, [r7, r0]
movs r1, 0x20
ldrsh r6, [r7, r1]
mov r1, r8
ldrb r0, [r1]
bl sub_807685C
adds r3, r0, 0
subs r3, 0x5
lsls r3, 24
lsrs r3, 24
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x26]
cmp r0, 0x40
beq _080E2654
ldr r4, _080E2648 @ =gSprites
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x10
strh r1, [r0, 0x2E]
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrh r1, [r7, 0x22]
strh r1, [r0, 0x32]
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrh r1, [r7, 0x24]
strh r1, [r0, 0x36]
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, _080E264C @ =0x0000ffe0
strh r1, [r0, 0x38]
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl sub_8075068
mov r1, r10
ldrb r0, [r1]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E2632
movs r0, 0x26
ldrsh r1, [r7, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x1
bl StartSpriteAffineAnim
_080E2632:
ldr r0, _080E2650 @ =sub_80E2668
str r0, [r7]
b _080E265A
.align 2, 0
_080E2638: .4byte gTasks
_080E263C: .4byte gBattleAnimAttacker
_080E2640: .4byte gBattleAnimTarget
_080E2644: .4byte gUnknown_83FF62C
_080E2648: .4byte gSprites
_080E264C: .4byte 0x0000ffe0
_080E2650: .4byte sub_80E2668
_080E2654:
mov r0, r9
bl DestroyAnimVisualTask
_080E265A:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80E2518
thumb_func_start sub_80E2668
sub_80E2668: @ 80E2668
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080E268C @ =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r1, [r4, r0]
cmp r1, 0x1
beq _080E26D0
cmp r1, 0x1
bgt _080E2690
cmp r1, 0
beq _080E269A
b _080E276E
.align 2, 0
_080E268C: .4byte gTasks
_080E2690:
cmp r1, 0x2
beq _080E26F4
cmp r1, 0x3
beq _080E2768
b _080E276E
_080E269A:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E276E
strh r1, [r4, 0xA]
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080E26CC @ =gSprites
adds r0, r1
bl AnimateBallThrow
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x7
ble _080E276E
b _080E275A
.align 2, 0
_080E26CC: .4byte gSprites
_080E26D0:
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080E26F0 @ =gSprites
adds r0, r1
bl AnimateBallThrow
lsls r0, 24
cmp r0, 0
beq _080E276E
movs r0, 0
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
b _080E275A
.align 2, 0
_080E26F0: .4byte gSprites
_080E26F4:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E276E
movs r0, 0
strh r0, [r4, 0xA]
ldrh r2, [r4, 0xC]
adds r2, 0x1
strh r2, [r4, 0xC]
ldr r5, _080E2764 @ =gSprites
movs r1, 0x26
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
movs r0, 0x1
ands r2, r0
adds r1, 0x3E
lsls r2, 2
ldrb r3, [r1]
subs r0, 0x6
ands r0, r3
orrs r0, r2
strb r0, [r1]
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0x10
bne _080E276E
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldrb r0, [r0, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
bl DestroySprite
_080E275A:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E276E
.align 2, 0
_080E2764: .4byte gSprites
_080E2768:
adds r0, r2, 0
bl DestroyAnimVisualTask
_080E276E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E2668
thumb_func_start sub_80E2774
sub_80E2774: @ 80E2774
push {r4-r6,lr}
adds r4, r0, 0
ldr r0, _080E2788 @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
adds r6, r0, 0
cmp r1, 0
bne _080E2790
ldr r0, _080E278C @ =gBattleAnimAttacker
b _080E2792
.align 2, 0
_080E2788: .4byte gBattleAnimArgs
_080E278C: .4byte gBattleAnimAttacker
_080E2790:
ldr r0, _080E27F8 @ =gBattleAnimTarget
_080E2792:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x10
ldr r3, _080E27FC @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080E2800 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
adds r1, r6, 0
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x3A]
movs r2, 0x2
ldrsh r0, [r1, r2]
movs r1, 0x1
cmp r0, 0
bne _080E27C0
movs r3, 0x1
negs r3, r3
adds r1, r3, 0
_080E27C0:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r1, 0x2
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080E2804
ldrb r2, [r4, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x8
orrs r1, r0
lsls r1, 1
subs r0, 0x47
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x3]
adds r0, r5, 0
movs r1, 0x4
bl sub_8076B2C
subs r0, 0x8
b _080E280E
.align 2, 0
_080E27F8: .4byte gBattleAnimTarget
_080E27FC: .4byte 0x000003ff
_080E2800: .4byte 0xfffffc00
_080E2804:
adds r0, r5, 0
movs r1, 0x5
bl sub_8076B2C
adds r0, 0x8
_080E280E:
strh r0, [r4, 0x20]
ldr r0, _080E281C @ =sub_80E2820
str r0, [r4, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E281C: .4byte sub_80E2820
thumb_func_end sub_80E2774
thumb_func_start sub_80E2820
sub_80E2820: @ 80E2820
push {lr}
adds r2, r0, 0
movs r0, 0x2E
ldrsh r1, [r2, r0]
cmp r1, 0x1
beq _080E2868
cmp r1, 0x1
bgt _080E2836
cmp r1, 0
beq _080E2840
b _080E28D8
_080E2836:
cmp r1, 0x2
beq _080E2878
cmp r1, 0x3
beq _080E289E
b _080E28D8
_080E2840:
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E28D8
strh r1, [r2, 0x30]
ldrh r0, [r2, 0x3C]
ldrh r1, [r2, 0x24]
adds r0, r1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x32]
adds r0, 0x1
strh r0, [r2, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
bne _080E28D8
b _080E2896
_080E2868:
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
bne _080E28D8
b _080E2892
_080E2878:
movs r0, 0x3C
ldrsh r1, [r2, r0]
lsls r1, 2
ldrh r0, [r2, 0x24]
subs r0, r1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
bne _080E28D8
_080E2892:
movs r0, 0
strh r0, [r2, 0x30]
_080E2896:
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
b _080E28D8
_080E289E:
movs r0, 0x3C
ldrsh r1, [r2, r0]
lsls r0, r1, 1
adds r0, r1
ldrh r1, [r2, 0x24]
adds r0, r1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
bne _080E28D8
ldrh r0, [r2, 0x3A]
subs r0, 0x1
strh r0, [r2, 0x3A]
lsls r0, 16
cmp r0, 0
beq _080E28D2
movs r0, 0
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x2E]
subs r0, 0x1
strh r0, [r2, 0x2E]
b _080E28D8
_080E28D2:
adds r0, r2, 0
bl DestroyAnimSprite
_080E28D8:
pop {r0}
bx r0
thumb_func_end sub_80E2820
thumb_func_start sub_80E28DC
sub_80E28DC: @ 80E28DC
push {r4,lr}
lsls r0, 24
lsrs r1, r0, 24
ldr r2, _080E28F4 @ =gBattleAnimArgs
movs r3, 0
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080E28F8
adds r0, r1, 0
bl DestroyAnimVisualTask
b _080E2920
.align 2, 0
_080E28F4: .4byte gBattleAnimArgs
_080E28F8:
ldr r0, _080E2928 @ =gTasks
lsls r4, r1, 2
adds r4, r1
lsls r4, 3
adds r4, r0
ldrh r0, [r2, 0x2]
strh r0, [r4, 0x8]
ldrb r0, [r2]
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r4, 0x26]
ldr r2, _080E292C @ =gUnknown_83FF65C
adds r0, r4, 0
bl sub_80762D0
ldr r0, _080E2930 @ =sub_80E2934
str r0, [r4]
_080E2920:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E2928: .4byte gTasks
_080E292C: .4byte gUnknown_83FF65C
_080E2930: .4byte sub_80E2934
thumb_func_end sub_80E28DC
thumb_func_start sub_80E2934
sub_80E2934: @ 80E2934
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, _080E2974 @ =gTasks
adds r4, r0, r1
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E298E
movs r0, 0
strh r0, [r4, 0xA]
ldrh r1, [r4, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E297C
ldr r2, _080E2978 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x2
b _080E298C
.align 2, 0
_080E2974: .4byte gTasks
_080E2978: .4byte gSprites
_080E297C:
ldr r2, _080E29D4 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r1, _080E29D8 @ =0x0000fffe
_080E298C:
strh r1, [r0, 0x24]
_080E298E:
adds r0, r4, 0
bl sub_8076308
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
bne _080E29EA
ldr r2, _080E29D4 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r5, [r0, 0x24]
ldrh r0, [r4, 0x8]
subs r0, 0x1
strh r0, [r4, 0x8]
lsls r0, 16
cmp r0, 0
beq _080E29E4
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, _080E29DC @ =gTasks
adds r0, r1
ldrh r1, [r0, 0x26]
lsls r1, 24
lsrs r1, 24
ldr r2, _080E29E0 @ =gUnknown_83FF65C
bl sub_80762D0
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
b _080E29EA
.align 2, 0
_080E29D4: .4byte gSprites
_080E29D8: .4byte 0x0000fffe
_080E29DC: .4byte gTasks
_080E29E0: .4byte gUnknown_83FF65C
_080E29E4:
adds r0, r6, 0
bl DestroyAnimVisualTask
_080E29EA:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80E2934
thumb_func_start sub_80E29F0
sub_80E29F0: @ 80E29F0
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080E2A04 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E2A0C
ldr r4, _080E2A08 @ =gBattleAnimAttacker
b _080E2A0E
.align 2, 0
_080E2A04: .4byte gBattleAnimArgs
_080E2A08: .4byte gBattleAnimAttacker
_080E2A0C:
ldr r4, _080E2A4C @ =gBattleAnimTarget
_080E2A0E:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x2
bl sub_8076B2C
strh r0, [r5, 0x22]
movs r1, 0x22
ldrsh r0, [r5, r1]
cmp r0, 0x7
bgt _080E2A32
movs r0, 0x8
strh r0, [r5, 0x22]
_080E2A32:
movs r2, 0
strh r2, [r5, 0x2E]
ldr r1, _080E2A50 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x30]
strh r2, [r5, 0x32]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x34]
ldr r0, _080E2A54 @ =sub_80E2A58
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E2A4C: .4byte gBattleAnimTarget
_080E2A50: .4byte gBattleAnimArgs
_080E2A54: .4byte sub_80E2A58
thumb_func_end sub_80E29F0
thumb_func_start sub_80E2A58
sub_80E2A58: @ 80E2A58
push {lr}
adds r3, r0, 0
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
lsls r0, 16
asrs r0, 16
movs r2, 0x30
ldrsh r1, [r3, r2]
cmp r0, r1
blt _080E2AAC
movs r0, 0
strh r0, [r3, 0x2E]
ldrh r1, [r3, 0x32]
adds r1, 0x1
movs r0, 0x1
ands r1, r0
strh r1, [r3, 0x32]
movs r0, 0x3E
adds r0, r3
mov r12, r0
lsls r1, 2
ldrb r2, [r0]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
movs r2, 0x32
ldrsh r0, [r3, r2]
cmp r0, 0
beq _080E2AAC
ldrh r0, [r3, 0x34]
subs r0, 0x1
strh r0, [r3, 0x34]
lsls r0, 16
cmp r0, 0
bne _080E2AAC
adds r0, r3, 0
bl DestroyAnimSprite
_080E2AAC:
pop {r0}
bx r0
thumb_func_end sub_80E2A58
thumb_func_start sub_80E2AB0
sub_80E2AB0: @ 80E2AB0
push {lr}
adds r3, r0, 0
ldr r0, _080E2ADC @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E2AE0
ldrb r2, [r3, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x8
orrs r1, r0
lsls r1, 1
subs r0, 0x47
ands r0, r2
orrs r0, r1
strb r0, [r3, 0x3]
movs r0, 0x64
strh r0, [r3, 0x20]
movs r0, 0x1
b _080E2AE6
.align 2, 0
_080E2ADC: .4byte gBattleAnimArgs
_080E2AE0:
movs r0, 0x8C
strh r0, [r3, 0x20]
ldr r0, _080E2AF4 @ =0x0000ffff
_080E2AE6:
strh r0, [r3, 0x3C]
movs r0, 0x38
strh r0, [r3, 0x22]
ldr r0, _080E2AF8 @ =sub_80E2AFC
str r0, [r3, 0x1C]
pop {r0}
bx r0
.align 2, 0
_080E2AF4: .4byte 0x0000ffff
_080E2AF8: .4byte sub_80E2AFC
thumb_func_end sub_80E2AB0
thumb_func_start sub_80E2AFC
sub_80E2AFC: @ 80E2AFC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x8
bls _080E2B0A
b _080E2CDC
_080E2B0A:
lsls r0, 2
ldr r1, _080E2B14 @ =_080E2B18
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E2B14: .4byte _080E2B18
.align 2, 0
_080E2B18:
.4byte _080E2B3C
.4byte _080E2B6E
.4byte _080E2B80
.4byte _080E2BC0
.4byte _080E2BD2
.4byte _080E2C10
.4byte _080E2C74
.4byte _080E2C94
.4byte _080E2CBA
_080E2B3C:
movs r3, 0x3C
ldrsh r0, [r4, r3]
lsls r0, 1
ldrh r1, [r4, 0x22]
subs r1, r0
strh r1, [r4, 0x22]
ldrh r2, [r4, 0x30]
movs r0, 0x1
ands r0, r2
cmp r0, 0
beq _080E2B5E
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
ldrh r0, [r4, 0x20]
subs r0, r1
strh r0, [r4, 0x20]
_080E2B5E:
adds r0, r2, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
beq _080E2B6C
b _080E2CDC
_080E2B6C:
b _080E2CAE
_080E2B6E:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
beq _080E2B7E
b _080E2CDC
_080E2B7E:
b _080E2CAE
_080E2B80:
ldrh r2, [r4, 0x30]
adds r2, 0x1
strh r2, [r4, 0x30]
movs r3, 0x3C
ldrsh r1, [r4, r3]
lsls r0, r1, 1
adds r0, r1
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r3, _080E2BBC @ =gSineTable
movs r0, 0x30
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r0, [r0]
lsls r0, 16
asrs r0, 19
ldrh r1, [r4, 0x3C]
muls r0, r1
strh r0, [r4, 0x24]
lsls r2, 16
asrs r2, 16
cmp r2, 0xC
beq _080E2BB8
b _080E2CDC
_080E2BB8:
b _080E2CAE
.align 2, 0
_080E2BBC: .4byte gSineTable
_080E2BC0:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
beq _080E2BD0
b _080E2CDC
_080E2BD0:
b _080E2CAE
_080E2BD2:
ldrh r2, [r4, 0x30]
adds r2, 0x1
strh r2, [r4, 0x30]
movs r1, 0x3C
ldrsh r0, [r4, r1]
lsls r1, r0, 1
adds r1, r0
ldrh r0, [r4, 0x22]
subs r0, r1
strh r0, [r4, 0x22]
ldr r3, _080E2C0C @ =gSineTable
movs r0, 0x30
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r0, [r0]
lsls r0, 16
asrs r0, 19
ldrh r1, [r4, 0x3C]
muls r0, r1
strh r0, [r4, 0x24]
lsls r2, 16
asrs r2, 16
cmp r2, 0xC
bne _080E2CDC
b _080E2CB2
.align 2, 0
_080E2C0C: .4byte gSineTable
_080E2C10:
ldrh r2, [r4, 0x30]
adds r2, 0x1
strh r2, [r4, 0x30]
movs r3, 0x3C
ldrsh r1, [r4, r3]
lsls r0, r1, 1
adds r0, r1
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r3, _080E2C68 @ =gSineTable
movs r0, 0x30
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r0, [r0]
lsls r0, 16
asrs r0, 19
ldrh r1, [r4, 0x3C]
muls r0, r1
strh r0, [r4, 0x24]
lsls r2, 16
asrs r2, 16
cmp r2, 0xF
bne _080E2C5C
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x10
ldr r3, _080E2C6C @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, _080E2C70 @ =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
_080E2C5C:
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x12
bne _080E2CDC
b _080E2CAE
.align 2, 0
_080E2C68: .4byte gSineTable
_080E2C6C: .4byte 0x000003ff
_080E2C70: .4byte 0xfffffc00
_080E2C74:
movs r3, 0x3C
ldrsh r0, [r4, r3]
lsls r1, r0, 1
adds r1, r0
lsls r1, 1
ldrh r0, [r4, 0x20]
adds r1, r0
strh r1, [r4, 0x20]
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
bne _080E2CDC
b _080E2CAE
_080E2C94:
movs r1, 0x3C
ldrsh r0, [r4, r1]
lsls r0, 1
ldrh r3, [r4, 0x20]
adds r0, r3
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
bne _080E2CDC
_080E2CAE:
movs r0, 0
strh r0, [r4, 0x30]
_080E2CB2:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080E2CDC
_080E2CBA:
movs r1, 0x3C
ldrsh r0, [r4, r1]
lsls r1, r0, 1
adds r1, r0
ldrh r0, [r4, 0x20]
subs r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _080E2CDC
adds r0, r4, 0
bl DestroyAnimSprite
_080E2CDC:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E2AFC
thumb_func_start sub_80E2CE4
sub_80E2CE4: @ 80E2CE4
push {r4-r7,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080E2D34 @ =gTasks
adds r6, r1, r0
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
bl sub_8075290
lsls r0, 24
lsrs r7, r0, 24
cmp r7, 0x1
bne _080E2D44
ldr r5, _080E2D38 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r1, [r5]
movs r0, 0x2
eors r0, r1
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
cmp r4, r0
ble _080E2D3C
strh r7, [r6, 0x24]
b _080E2D64
.align 2, 0
_080E2D34: .4byte gTasks
_080E2D38: .4byte gBattleAnimAttacker
_080E2D3C:
ldr r0, _080E2D40 @ =0x0000ffff
b _080E2D62
.align 2, 0
_080E2D40: .4byte 0x0000ffff
_080E2D44:
ldr r0, _080E2D58 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E2D60
ldr r0, _080E2D5C @ =0x0000ffff
b _080E2D62
.align 2, 0
_080E2D58: .4byte gBattleAnimAttacker
_080E2D5C: .4byte 0x0000ffff
_080E2D60:
movs r0, 0x1
_080E2D62:
strh r0, [r6, 0x24]
_080E2D64:
ldr r0, _080E2D70 @ =sub_80E2D74
str r0, [r6]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E2D70: .4byte sub_80E2D74
thumb_func_end sub_80E2CE4
thumb_func_start sub_80E2D74
sub_80E2D74: @ 80E2D74
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080E2D98 @ =gTasks
adds r3, r0, r1
movs r1, 0x8
ldrsh r0, [r3, r1]
cmp r0, 0x8
bls _080E2D8E
b _080E2F08
_080E2D8E:
lsls r0, 2
ldr r1, _080E2D9C @ =_080E2DA0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E2D98: .4byte gTasks
_080E2D9C: .4byte _080E2DA0
.align 2, 0
_080E2DA0:
.4byte _080E2DC4
.4byte _080E2DD6
.4byte _080E2E08
.4byte _080E2E38
.4byte _080E2E5E
.4byte _080E2E88
.4byte _080E2E98
.4byte _080E2EB8
.4byte _080E2EF0
_080E2DC4:
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
beq _080E2DD4
b _080E2F08
_080E2DD4:
b _080E2EE0
_080E2DD6:
ldr r2, _080E2E04 @ =gSprites
movs r1, 0x26
ldrsh r0, [r3, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
movs r2, 0x24
ldrsh r0, [r3, r2]
lsls r2, r0, 1
adds r2, r0
ldrh r0, [r1, 0x24]
subs r0, r2
strh r0, [r1, 0x24]
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
beq _080E2E02
b _080E2F08
_080E2E02:
b _080E2EE0
.align 2, 0
_080E2E04: .4byte gSprites
_080E2E08:
ldr r2, _080E2E34 @ =gSprites
movs r1, 0x26
ldrsh r0, [r3, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
movs r0, 0x24
ldrsh r2, [r3, r0]
lsls r0, r2, 1
adds r0, r2
ldrh r2, [r1, 0x24]
adds r0, r2
strh r0, [r1, 0x24]
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
bne _080E2F08
b _080E2EE0
.align 2, 0
_080E2E34: .4byte gSprites
_080E2E38:
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080E2F08
movs r0, 0
strh r0, [r3, 0xA]
ldrh r1, [r3, 0xC]
movs r2, 0xC
ldrsh r0, [r3, r2]
cmp r0, 0
bne _080E2EE4
adds r0, r1, 0x1
strh r0, [r3, 0xC]
movs r0, 0x1
strh r0, [r3, 0x8]
b _080E2F08
_080E2E5E:
ldr r2, _080E2E84 @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r3, 0x24]
ldrh r2, [r0, 0x24]
adds r1, r2
strh r1, [r0, 0x24]
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080E2F08
b _080E2EE0
.align 2, 0
_080E2E84: .4byte gSprites
_080E2E88:
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
bne _080E2F08
b _080E2EE0
_080E2E98:
ldr r2, _080E2EB4 @ =gSprites
movs r1, 0x26
ldrsh r0, [r3, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
movs r0, 0x24
ldrsh r2, [r3, r0]
lsls r2, 2
ldrh r0, [r1, 0x24]
subs r0, r2
b _080E2ED0
.align 2, 0
_080E2EB4: .4byte gSprites
_080E2EB8:
ldr r2, _080E2EEC @ =gSprites
movs r1, 0x26
ldrsh r0, [r3, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
movs r2, 0x24
ldrsh r0, [r3, r2]
lsls r0, 2
ldrh r2, [r1, 0x24]
adds r0, r2
_080E2ED0:
strh r0, [r1, 0x24]
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _080E2F08
_080E2EE0:
movs r0, 0
strh r0, [r3, 0xA]
_080E2EE4:
ldrh r0, [r3, 0x8]
adds r0, 0x1
strh r0, [r3, 0x8]
b _080E2F08
.align 2, 0
_080E2EEC: .4byte gSprites
_080E2EF0:
ldr r2, _080E2F10 @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strh r1, [r0, 0x24]
adds r0, r4, 0
bl DestroyAnimVisualTask
_080E2F08:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E2F10: .4byte gSprites
thumb_func_end sub_80E2D74
thumb_func_start sub_80E2F14
sub_80E2F14: @ 80E2F14
push {r4,lr}
adds r4, r0, 0
ldr r0, _080E2F30 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E2F38
adds r0, r4, 0
movs r1, 0x1
bl sub_8075160
ldr r0, _080E2F34 @ =gBattleAnimAttacker
b _080E2F3A
.align 2, 0
_080E2F30: .4byte gBattleAnimArgs
_080E2F34: .4byte gBattleAnimAttacker
_080E2F38:
ldr r0, _080E2F90 @ =gBattleAnimTarget
_080E2F3A:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E2F5E
ldrb r0, [r4, 0x3]
movs r1, 0x3F
negs r1, r1
ands r1, r0
movs r0, 0x10
orrs r1, r0
strb r1, [r4, 0x3]
_080E2F5E:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl sub_8076884
movs r2, 0x3
ands r2, r0
lsls r2, 2
ldrb r3, [r4, 0x5]
movs r1, 0xD
negs r1, r1
adds r0, r1, 0
ands r0, r3
orrs r0, r2
strb r0, [r4, 0x5]
ldrb r0, [r4, 0x1]
ands r1, r0
movs r0, 0x4
orrs r1, r0
strb r1, [r4, 0x1]
ldr r0, _080E2F94 @ =sub_80E2F98
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E2F90: .4byte gBattleAnimTarget
_080E2F94: .4byte sub_80E2F98
thumb_func_end sub_80E2F14
thumb_func_start sub_80E2F98
sub_80E2F98: @ 80E2F98
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x38
ldrsh r0, [r4, r1]
cmp r0, 0x4
bls _080E2FA6
b _080E3196
_080E2FA6:
lsls r0, 2
ldr r1, _080E2FB0 @ =_080E2FB4
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E2FB0: .4byte _080E2FB4
.align 2, 0
_080E2FB4:
.4byte _080E2FC8
.4byte _080E30C8
.4byte _080E3130
.4byte _080E3144
.4byte _080E3190
_080E2FC8:
movs r2, 0x3A
ldrsh r0, [r4, r2]
cmp r0, 0x5
bhi _080E2FF8
lsls r0, 2
ldr r1, _080E2FDC @ =_080E2FE0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E2FDC: .4byte _080E2FE0
.align 2, 0
_080E2FE0:
.4byte _080E2FFC
.4byte _080E3018
.4byte _080E303A
.4byte _080E3056
.4byte _080E2FFC
.4byte _080E307C
_080E2FF8:
movs r0, 0
strh r0, [r4, 0x3A]
_080E2FFC:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x5
bl sub_8076B2C
subs r0, 0x4
lsls r0, 16
lsrs r5, r0, 16
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
b _080E3070
_080E3018:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x5
bl sub_8076B2C
subs r0, 0x4
lsls r0, 16
lsrs r5, r0, 16
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8076B2C
adds r0, 0x4
b _080E3076
_080E303A:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
bl sub_8076B2C
adds r0, 0x4
lsls r0, 16
lsrs r5, r0, 16
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
b _080E3070
_080E3056:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
bl sub_8076B2C
adds r0, 0x4
lsls r0, 16
lsrs r5, r0, 16
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
_080E3070:
bl sub_8076B2C
subs r0, 0x4
_080E3076:
lsls r0, 16
lsrs r1, r0, 16
b _080E309C
_080E307C:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r1, r0, 24
_080E309C:
movs r2, 0x3A
ldrsh r0, [r4, r2]
cmp r0, 0x4
bne _080E30A8
movs r0, 0x18
b _080E30B2
_080E30A8:
cmp r0, 0x5
bne _080E30B0
movs r0, 0x6
b _080E30B2
_080E30B0:
movs r0, 0xC
_080E30B2:
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
strh r5, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
strh r1, [r4, 0x36]
adds r0, r4, 0
bl obj_translate_based_on_private_1_2_3_4
b _080E3188
_080E30C8:
adds r0, r4, 0
bl sub_80755E0
lsls r0, 24
cmp r0, 0
beq _080E3196
movs r1, 0x3A
ldrsh r0, [r4, r1]
cmp r0, 0x4
beq _080E3100
cmp r0, 0x5
beq _080E3120
ldrh r0, [r4, 0x24]
ldrh r2, [r4, 0x20]
adds r0, r2
movs r1, 0
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
strh r1, [r4, 0x26]
strh r1, [r4, 0x24]
strh r1, [r4, 0x2E]
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
b _080E3118
_080E3100:
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
movs r1, 0
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
strh r1, [r4, 0x26]
strh r1, [r4, 0x24]
strh r1, [r4, 0x38]
_080E3118:
ldrh r0, [r4, 0x3A]
adds r0, 0x1
strh r0, [r4, 0x3A]
b _080E3196
_080E3120:
movs r0, 0
strh r0, [r4, 0x2E]
movs r1, 0x10
strh r1, [r4, 0x30]
strh r0, [r4, 0x32]
movs r0, 0x3
strh r0, [r4, 0x38]
b _080E3196
_080E3130:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _080E3196
movs r0, 0
strh r0, [r4, 0x38]
b _080E3196
_080E3144:
ldrh r1, [r4, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E3156
ldrh r0, [r4, 0x30]
subs r0, 0x1
strh r0, [r4, 0x30]
b _080E315C
_080E3156:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
_080E315C:
ldrh r1, [r4, 0x32]
lsls r1, 8
ldrh r0, [r4, 0x30]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x20
bne _080E3196
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_080E3188:
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
b _080E3196
_080E3190:
adds r0, r4, 0
bl DestroyAnimSprite
_080E3196:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E2F98
thumb_func_start sub_80E319C
sub_80E319C: @ 80E319C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x32
ldrsh r0, [r4, r1]
movs r2, 0x2E
ldrsh r1, [r4, r2]
subs r0, r1
movs r2, 0x38
ldrsh r1, [r4, r2]
muls r0, r1
movs r2, 0x36
ldrsh r1, [r4, r2]
bl __divsi3
adds r5, r0, 0
strh r5, [r4, 0x24]
movs r1, 0x34
ldrsh r0, [r4, r1]
movs r2, 0x30
ldrsh r1, [r4, r2]
subs r0, r1
movs r2, 0x38
ldrsh r1, [r4, r2]
muls r0, r1
movs r2, 0x36
ldrsh r1, [r4, r2]
bl __divsi3
adds r3, r0, 0
strh r3, [r4, 0x26]
ldrh r1, [r4, 0x38]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E31FA
ldr r0, _080E3218 @ =gUnknown_83FF180
ldrh r1, [r4, 0x20]
adds r1, r5
lsls r1, 16
asrs r1, 16
ldrh r2, [r4, 0x22]
adds r2, r3
lsls r2, 16
asrs r2, 16
movs r3, 0x5
bl CreateSprite
_080E31FA:
movs r0, 0x38
ldrsh r1, [r4, r0]
movs r2, 0x36
ldrsh r0, [r4, r2]
cmp r1, r0
bne _080E320C
adds r0, r4, 0
bl DestroyAnimSprite
_080E320C:
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E3218: .4byte gUnknown_83FF180
thumb_func_end sub_80E319C
thumb_func_start sub_80E321C
sub_80E321C: @ 80E321C
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080E3250 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E3258
ldr r2, _080E3254 @ =gBattleAnimArgs
ldrh r1, [r5, 0x20]
ldrh r0, [r2]
subs r0, r1, r0
strh r0, [r5, 0x2E]
ldrh r0, [r2, 0x4]
subs r1, r0
b _080E3266
.align 2, 0
_080E3250: .4byte gBattleAnimTarget
_080E3254: .4byte gBattleAnimArgs
_080E3258:
ldr r2, _080E328C @ =gBattleAnimArgs
ldrh r1, [r5, 0x20]
ldrh r0, [r2]
adds r0, r1, r0
strh r0, [r5, 0x2E]
ldrh r0, [r2, 0x4]
adds r1, r0
_080E3266:
strh r1, [r5, 0x32]
adds r3, r2, 0
ldrh r1, [r5, 0x22]
ldrh r2, [r3, 0x2]
adds r2, r1, r2
strh r2, [r5, 0x30]
ldrh r0, [r3, 0x6]
adds r1, r0
strh r1, [r5, 0x34]
ldrh r0, [r3, 0x8]
strh r0, [r5, 0x36]
ldrh r0, [r5, 0x2E]
strh r0, [r5, 0x20]
strh r2, [r5, 0x22]
ldr r0, _080E3290 @ =sub_80E319C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E328C: .4byte gBattleAnimArgs
_080E3290: .4byte sub_80E319C
thumb_func_end sub_80E321C
thumb_func_start sub_80E3294
sub_80E3294: @ 80E3294
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
adds r2, r5, 0
ldr r0, _080E32D8 @ =gTasks
mov r9, r0
lsls r7, r6, 2
adds r0, r7, r6
lsls r0, 3
mov r8, r0
mov r4, r8
add r4, r9
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E32DC
adds r0, r5, 0
movs r1, 0
bl sub_80758E0
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
b _080E3328
.align 2, 0
_080E32D8: .4byte gTasks
_080E32DC:
cmp r0, 0x1
bne _080E3334
ldrh r0, [r4, 0xA]
adds r0, 0x60
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
subs r0, 0xD
strh r0, [r4, 0xC]
movs r2, 0xA
ldrsh r1, [r4, r2]
movs r0, 0xC
ldrsh r2, [r4, r0]
adds r0, r5, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x9
bne _080E3360
movs r0, 0
strh r0, [r4, 0xE]
adds r0, r5, 0
bl sub_8075980
ldr r1, _080E3330 @ =gSprites
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r0, r1
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_080E3328:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E3360
.align 2, 0
_080E3330: .4byte gSprites
_080E3334:
ldr r0, _080E336C @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
bl LoadBattleMonGfxAndAnimate
adds r3, r7, 0
mov r4, r9
movs r1, 0xF
mov r2, r8
adds r0, r4, r2
adds r0, 0x26
movs r2, 0
_080E334C:
strh r2, [r0]
subs r0, 0x2
subs r1, 0x1
cmp r1, 0
bge _080E334C
adds r0, r3, r6
lsls r0, 3
adds r0, r4
ldr r1, _080E3370 @ =sub_80E3374
str r1, [r0]
_080E3360:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E336C: .4byte gBattleAnimAttacker
_080E3370: .4byte sub_80E3374
thumb_func_end sub_80E3294
thumb_func_start sub_80E3374
sub_80E3374: @ 80E3374
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r3, r0, 24
ldr r1, _080E33A0 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r1
movs r0, 0x8
ldrsh r5, [r4, r0]
cmp r5, 0x1
beq _080E33D8
cmp r5, 0x1
bgt _080E33A4
cmp r5, 0
beq _080E33AE
b _080E34C6
.align 2, 0
_080E33A0: .4byte gTasks
_080E33A4:
cmp r5, 0x2
beq _080E3444
cmp r5, 0x3
beq _080E3480
b _080E34C6
_080E33AE:
ldr r0, _080E33D0 @ =gSprites
lsls r1, r3, 4
adds r1, r3
lsls r1, 2
adds r1, r0
ldr r0, _080E33D4 @ =0x0000ff38
strh r0, [r1, 0x26]
movs r0, 0xC8
strh r0, [r1, 0x24]
adds r1, 0x3E
ldrb r2, [r1]
subs r0, 0xCD
ands r0, r2
strb r0, [r1]
strh r5, [r4, 0x1C]
b _080E3472
.align 2, 0
_080E33D0: .4byte gSprites
_080E33D4: .4byte 0x0000ff38
_080E33D8:
ldrh r1, [r4, 0x1C]
adds r1, 0x70
movs r5, 0
strh r1, [r4, 0x1C]
ldr r2, _080E343C @ =gSprites
lsls r0, r3, 4
adds r0, r3
lsls r0, 2
adds r2, r0, r2
lsls r1, 16
asrs r1, 24
ldrh r3, [r2, 0x26]
adds r1, r3
strh r1, [r2, 0x26]
movs r1, 0x22
ldrsh r0, [r2, r1]
movs r3, 0x26
ldrsh r1, [r2, r3]
adds r0, r1
movs r1, 0x20
negs r1, r1
cmp r0, r1
blt _080E3408
strh r5, [r2, 0x24]
_080E3408:
movs r1, 0x26
ldrsh r0, [r2, r1]
cmp r0, 0
ble _080E3412
strh r5, [r2, 0x26]
_080E3412:
movs r3, 0x26
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080E34C6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0x76
bl PlaySE12WithPanning
ldr r1, _080E3440 @ =0xfffff800
adds r0, r1, 0
ldrh r2, [r4, 0x1C]
adds r0, r2
strh r0, [r4, 0x1C]
b _080E3472
.align 2, 0
_080E343C: .4byte gSprites
_080E3440: .4byte 0xfffff800
_080E3444:
ldrh r0, [r4, 0x1C]
subs r0, 0x70
strh r0, [r4, 0x1C]
lsls r0, 16
cmp r0, 0
bge _080E3454
movs r0, 0
strh r0, [r4, 0x1C]
_080E3454:
ldr r0, _080E347C @ =gSprites
lsls r1, r3, 4
adds r1, r3
lsls r1, 2
adds r1, r0
ldrh r2, [r4, 0x1C]
lsls r2, 16
asrs r2, 24
ldrh r0, [r1, 0x26]
subs r0, r2
strh r0, [r1, 0x26]
movs r3, 0x1C
ldrsh r0, [r4, r3]
cmp r0, 0
bne _080E34C6
_080E3472:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E34C6
.align 2, 0
_080E347C: .4byte gSprites
_080E3480:
ldrh r0, [r4, 0x1C]
adds r0, 0x70
strh r0, [r4, 0x1C]
ldr r2, _080E34CC @ =gSprites
lsls r1, r3, 4
adds r1, r3
lsls r1, 2
adds r1, r2
lsls r0, 16
asrs r0, 24
ldrh r2, [r1, 0x26]
adds r0, r2
strh r0, [r1, 0x26]
lsls r0, 16
cmp r0, 0
ble _080E34A4
movs r0, 0
strh r0, [r1, 0x26]
_080E34A4:
movs r3, 0x26
ldrsh r0, [r1, r3]
cmp r0, 0
bne _080E34C6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0x76
bl PlaySE12WithPanning
adds r0, r6, 0
bl DestroyAnimVisualTask
_080E34C6:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E34CC: .4byte gSprites
thumb_func_end sub_80E3374
thumb_func_start sub_80E34D0
sub_80E34D0: @ 80E34D0
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080E34F4 @ =gBattleAnimTarget
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E34FC
ldrb r0, [r4]
bl sub_807685C
subs r0, 0x2
adds r1, r5, 0
adds r1, 0x43
strb r0, [r1]
ldr r4, _080E34F8 @ =0x0000ff70
b _080E350C
.align 2, 0
_080E34F4: .4byte gBattleAnimTarget
_080E34F8: .4byte 0x0000ff70
_080E34FC:
ldrb r0, [r4]
bl sub_807685C
adds r0, 0x2
adds r1, r5, 0
adds r1, 0x43
strb r0, [r1]
ldr r4, _080E3528 @ =0x0000ffa0
_080E350C:
ldr r0, _080E352C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
strh r4, [r5, 0x26]
ldr r0, _080E3530 @ =sub_80E3534
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E3528: .4byte 0x0000ffa0
_080E352C: .4byte gBattleAnimTarget
_080E3530: .4byte sub_80E3534
thumb_func_end sub_80E34D0
thumb_func_start sub_80E3534
sub_80E3534: @ 80E3534
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x4
bls _080E3542
b _080E365E
_080E3542:
lsls r0, 2
ldr r1, _080E354C @ =_080E3550
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E354C: .4byte _080E3550
.align 2, 0
_080E3550:
.4byte _080E3564
.4byte _080E3588
.4byte _080E35C8
.4byte _080E35F8
.4byte _080E3624
_080E3564:
ldrh r0, [r4, 0x26]
adds r0, 0xA
strh r0, [r4, 0x26]
lsls r0, 16
cmp r0, 0
blt _080E365E
movs r0, 0x3F
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xC6
bl PlaySE12WithPanning
movs r0, 0
strh r0, [r4, 0x26]
b _080E361C
_080E3588:
ldrh r1, [r4, 0x30]
adds r1, 0x4
movs r5, 0
strh r1, [r4, 0x30]
ldr r2, _080E35C4 @ =gSineTable
movs r3, 0x30
ldrsh r0, [r4, r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
lsls r0, 16
asrs r0, 19
negs r0, r0
strh r0, [r4, 0x26]
lsls r1, 16
asrs r1, 16
cmp r1, 0x7F
ble _080E365E
movs r0, 0x3F
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xC6
bl PlaySE12WithPanning
strh r5, [r4, 0x30]
strh r5, [r4, 0x26]
b _080E361C
.align 2, 0
_080E35C4: .4byte gSineTable
_080E35C8:
ldrh r1, [r4, 0x30]
adds r1, 0x6
movs r3, 0
strh r1, [r4, 0x30]
ldr r2, _080E35F4 @ =gSineTable
movs r5, 0x30
ldrsh r0, [r4, r5]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
lsls r0, 16
asrs r0, 20
negs r0, r0
strh r0, [r4, 0x26]
lsls r1, 16
asrs r1, 16
cmp r1, 0x7F
ble _080E365E
strh r3, [r4, 0x30]
strh r3, [r4, 0x26]
b _080E361C
.align 2, 0
_080E35F4: .4byte gSineTable
_080E35F8:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _080E365E
movs r0, 0x3F
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xB9
bl PlaySE12WithPanning
movs r0, 0
strh r0, [r4, 0x30]
_080E361C:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080E365E
_080E3624:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _080E365E
movs r0, 0
strh r0, [r4, 0x30]
ldrh r1, [r4, 0x32]
adds r1, 0x1
strh r1, [r4, 0x32]
movs r0, 0x1
ands r1, r0
adds r3, r4, 0
adds r3, 0x3E
lsls r1, 2
ldrb r2, [r3]
subs r0, 0x6
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0x7
bne _080E365E
adds r0, r4, 0
bl DestroyAnimSprite
_080E365E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80E3534
thumb_func_start sub_80E3664
sub_80E3664: @ 80E3664
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0x1
bl duplicate_obj_of_side_rel2move_in_transparent_mode
lsls r0, 16
lsrs r1, r0, 16
str r1, [sp]
asrs r6, r0, 16
cmp r6, 0
blt _080E36A6
movs r0, 0x1
bl duplicate_obj_of_side_rel2move_in_transparent_mode
lsls r0, 16
lsrs r1, r0, 16
mov r9, r1
asrs r1, r0, 16
cmp r1, 0
bge _080E36B4
lsls r0, r6, 4
adds r0, r6
lsls r0, 2
ldr r1, _080E36B0 @ =gSprites
adds r0, r1
bl obj_delete_but_dont_free_vram
_080E36A6:
adds r0, r7, 0
bl DestroyAnimVisualTask
b _080E37BA
.align 2, 0
_080E36B0: .4byte gSprites
_080E36B4:
ldr r4, _080E3744 @ =gSprites
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r5, r0, r4
ldrh r0, [r5, 0x24]
adds r0, 0x18
movs r1, 0
strh r0, [r5, 0x24]
lsls r0, r6, 4
adds r0, r6
lsls r0, 2
adds r6, r0, r4
ldrh r0, [r6, 0x24]
subs r0, 0x18
strh r0, [r6, 0x24]
strh r1, [r5, 0x2E]
strh r1, [r6, 0x2E]
strh r1, [r5, 0x30]
strh r1, [r6, 0x30]
strh r1, [r5, 0x32]
strh r1, [r6, 0x32]
movs r0, 0x10
strh r0, [r5, 0x34]
ldr r0, _080E3748 @ =0x0000fff0
strh r0, [r6, 0x34]
strh r1, [r5, 0x36]
movs r0, 0x80
strh r0, [r6, 0x36]
movs r0, 0x18
strh r0, [r5, 0x38]
strh r0, [r6, 0x38]
strh r7, [r5, 0x3A]
strh r7, [r6, 0x3A]
strh r1, [r5, 0x3C]
strh r1, [r6, 0x3C]
ldr r2, _080E374C @ =gTasks
lsls r3, r7, 2
adds r0, r3, r7
lsls r0, 3
adds r0, r2
movs r1, 0x2
strh r1, [r0, 0x8]
ldr r0, _080E3750 @ =gUnknown_2024018
ldr r1, [r0]
ldr r0, _080E3754 @ =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
mov r12, r4
mov r10, r2
mov r8, r3
cmp r0, 0
bne _080E3758
adds r2, r5, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
adds r2, r6, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
b _080E376E
.align 2, 0
_080E3744: .4byte gSprites
_080E3748: .4byte 0x0000fff0
_080E374C: .4byte gTasks
_080E3750: .4byte gUnknown_2024018
_080E3754: .4byte gBattleAnimTarget
_080E3758:
adds r1, r5, 0
adds r1, 0x3E
ldrb r0, [r1]
movs r2, 0x4
orrs r0, r2
strb r0, [r1]
adds r1, r6, 0
adds r1, 0x3E
ldrb r0, [r1]
orrs r0, r2
strb r0, [r1]
_080E376E:
mov r1, r9
lsls r0, r1, 16
asrs r0, 16
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
mov r0, r12
adds r4, r2, r0
ldrb r1, [r4, 0x1]
movs r3, 0xD
negs r3, r3
adds r0, r3, 0
ands r0, r1
strb r0, [r4, 0x1]
ldr r1, [sp]
lsls r0, r1, 16
asrs r0, 16
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
mov r0, r12
adds r4, r1, r0
ldrb r0, [r4, 0x1]
ands r3, r0
strb r3, [r4, 0x1]
mov r3, r12
adds r3, 0x1C
adds r2, r3
ldr r0, _080E37CC @ =sub_80E37FC
str r0, [r2]
adds r1, r3
str r0, [r1]
mov r1, r8
adds r0, r1, r7
lsls r0, 3
add r0, r10
ldr r1, _080E37D0 @ =sub_80E37D4
str r1, [r0]
_080E37BA:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E37CC: .4byte sub_80E37FC
_080E37D0: .4byte sub_80E37D4
thumb_func_end sub_80E3664
thumb_func_start sub_80E37D4
sub_80E37D4: @ 80E37D4
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r1, _080E37F8 @ =gTasks
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r0, r1
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E37F2
adds r0, r2, 0
bl DestroyAnimVisualTask
_080E37F2:
pop {r0}
bx r0
.align 2, 0
_080E37F8: .4byte gTasks
thumb_func_end sub_80E37D4
thumb_func_start sub_80E37FC
sub_80E37FC: @ 80E37FC
push {r4,r5,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E3846
movs r0, 0
strh r0, [r4, 0x30]
ldr r0, _080E3870 @ =gUnknown_2024018
ldr r1, [r0]
ldr r0, _080E3874 @ =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E3846
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r1, r2, 29
lsrs r1, 31
movs r0, 0x1
eors r1, r0
ands r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080E3846:
ldrh r0, [r4, 0x34]
ldrh r1, [r4, 0x36]
adds r0, r1
movs r5, 0
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x36]
movs r2, 0x36
ldrsh r0, [r4, r2]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E3878
cmp r0, 0x1
beq _080E3890
b _080E38CE
.align 2, 0
_080E3870: .4byte gUnknown_2024018
_080E3874: .4byte gBattleAnimTarget
_080E3878:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3C
bne _080E38CE
strh r5, [r4, 0x32]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080E38CE
_080E3890:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
cmp r0, 0
ble _080E38CE
strh r5, [r4, 0x32]
ldrh r0, [r4, 0x38]
subs r0, 0x2
strh r0, [r4, 0x38]
lsls r0, 16
cmp r0, 0
bge _080E38CE
ldr r3, _080E38D4 @ =gTasks
movs r2, 0x3C
ldrsh r1, [r4, r2]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl obj_delete_but_dont_free_vram
_080E38CE:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E38D4: .4byte gTasks
thumb_func_end sub_80E37FC
thumb_func_start sub_80E38D8
sub_80E38D8: @ 80E38D8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r3, _080E3924 @ =gBattleAnimArgs
movs r2, 0
strh r2, [r3, 0xE]
ldr r1, _080E3928 @ =gUnknown_2037EFE
ldrb r0, [r1]
ldrb r1, [r1]
adds r0, r1, 0
subs r0, 0x3D
lsls r0, 24
lsrs r0, 24
adds r2, r1, 0
cmp r0, 0x1E
bhi _080E38FC
movs r0, 0x1
strh r0, [r3, 0xE]
_080E38FC:
adds r0, r2, 0
subs r0, 0x5C
lsls r0, 24
lsrs r0, 24
cmp r0, 0x6C
bhi _080E390C
movs r0, 0x2
strh r0, [r3, 0xE]
_080E390C:
lsls r0, r1, 24
lsrs r0, 24
cmp r0, 0xC8
bls _080E3918
movs r0, 0x3
strh r0, [r3, 0xE]
_080E3918:
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E3924: .4byte gBattleAnimArgs
_080E3928: .4byte gUnknown_2037EFE
thumb_func_end sub_80E38D8
thumb_func_start sub_80E392C
sub_80E392C: @ 80E392C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x1C
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r1, _080E395C @ =gTasks
lsls r0, 2
add r0, r8
lsls r0, 3
adds r0, r1
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0x4
bls _080E3952
b _080E3E6C
_080E3952:
lsls r0, 2
ldr r1, _080E3960 @ =_080E3964
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E395C: .4byte gTasks
_080E3960: .4byte _080E3964
.align 2, 0
_080E3964:
.4byte _080E3978
.4byte _080E3A2C
.4byte _080E3BEC
.4byte _080E3D0C
.4byte _080E3D90
_080E3978:
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080E39C4 @ =gTasks
mov r2, r8
lsls r4, r2, 2
adds r0, r4, r2
lsls r0, 3
adds r6, r0, r1
movs r3, 0x80
lsls r3, 4
adds r0, r3, 0
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
ldr r0, _080E39C8 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
bne _080E39D0
ldr r2, _080E39CC @ =gSprites
lsls r3, r7, 4
adds r1, r3, r7
lsls r1, 2
adds r1, r2
ldrh r0, [r6, 0xA]
lsls r0, 16
asrs r0, 24
ldrh r4, [r1, 0x24]
adds r0, r4
strh r0, [r1, 0x24]
b _080E39EA
.align 2, 0
_080E39C4: .4byte gTasks
_080E39C8: .4byte gBattleAnimAttacker
_080E39CC: .4byte gSprites
_080E39D0:
ldr r3, _080E3A24 @ =gSprites
lsls r4, r7, 4
adds r2, r4, r7
lsls r2, 2
adds r2, r3
ldrh r1, [r6, 0xA]
lsls r1, 16
asrs r1, 24
ldrh r0, [r2, 0x24]
subs r0, r1
strh r0, [r2, 0x24]
adds r2, r3, 0
adds r3, r4, 0
_080E39EA:
ldr r1, _080E3A28 @ =gTasks
mov r0, r9
add r0, r8
lsls r0, 3
adds r4, r0, r1
ldrb r0, [r4, 0xA]
strh r0, [r4, 0xA]
adds r1, r3, r7
lsls r1, 2
adds r1, r2
ldrh r0, [r1, 0x24]
ldrh r1, [r1, 0x20]
adds r0, r1
lsls r0, 16
movs r1, 0x80
lsls r1, 14
adds r0, r1
movs r1, 0x98
lsls r1, 17
cmp r0, r1
bhi _080E3A16
b _080E3E6C
_080E3A16:
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E3E6C
.align 2, 0
_080E3A24: .4byte gSprites
_080E3A28: .4byte gTasks
_080E3A2C:
ldr r4, _080E3A90 @ =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E3ACC
ldr r7, _080E3A94 @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, _080E3A98 @ =gPlayerParty
adds r0, r5
movs r1, 0
bl GetMonData
mov r10, r0
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E3A9C @ =gUnknown_2024018
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
lsls r0, r2, 2
adds r1, r0, r1
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080E3AA0
lsls r0, r2, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
b _080E3AA2
.align 2, 0
_080E3A90: .4byte gBattleAnimAttacker
_080E3A94: .4byte gBattlerPartyIndexes
_080E3A98: .4byte gPlayerParty
_080E3A9C: .4byte gUnknown_2024018
_080E3AA0:
ldrh r5, [r1, 0x2]
_080E3AA2:
movs r0, 0x1
bl GetAnimBankSpriteId
ldr r2, _080E3AC8 @ =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x43
ldrb r0, [r1]
adds r0, 0x1
lsls r0, 24
lsrs r4, r0, 24
movs r7, 0
movs r6, 0x88
lsls r6, 1
b _080E3B54
.align 2, 0
_080E3AC8: .4byte gSprites
_080E3ACC:
ldr r7, _080E3B24 @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, _080E3B28 @ =gEnemyParty
adds r0, r5
movs r1, 0
bl GetMonData
mov r10, r0
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E3B2C @ =gUnknown_2024018
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
lsls r0, r2, 2
adds r1, r0, r1
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080E3B30
lsls r0, r2, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
b _080E3B32
.align 2, 0
_080E3B24: .4byte gBattlerPartyIndexes
_080E3B28: .4byte gEnemyParty
_080E3B2C: .4byte gUnknown_2024018
_080E3B30:
ldrh r5, [r1, 0x2]
_080E3B32:
movs r0, 0x1
bl GetAnimBankSpriteId
ldr r2, _080E3BD0 @ =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x43
ldrb r0, [r1]
subs r0, 0x1
lsls r0, 24
lsrs r4, r0, 24
movs r7, 0x1
ldr r6, _080E3BD4 @ =0x0000ffe0
_080E3B54:
ldr r0, _080E3BD8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
lsls r3, r6, 16
asrs r3, 16
str r0, [sp]
str r4, [sp, 0x4]
mov r2, r10
str r2, [sp, 0x8]
mov r4, r9
str r4, [sp, 0xC]
ldr r4, _080E3BDC @ =gBattleAnimAttacker
ldrb r0, [r4]
str r0, [sp, 0x10]
movs r0, 0
str r0, [sp, 0x14]
adds r0, r5, 0
adds r1, r7, 0
movs r2, 0
bl sub_80768D0
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _080E3BE0 @ =gUnknown_2024018
ldr r1, [r0]
ldrb r0, [r4]
ldr r1, [r1]
lsls r0, 2
adds r0, r1
ldrh r0, [r0, 0x2]
cmp r0, 0
beq _080E3BBE
ldr r1, _080E3BD0 @ =gSprites
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r0, r1
ldrb r0, [r0, 0x5]
lsrs r0, 4
lsls r0, 4
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
orrs r0, r1
ldr r3, _080E3BE4 @ =0x00007fff
movs r1, 0x10
movs r2, 0x6
bl BlendPalette
_080E3BBE:
ldr r0, _080E3BE8 @ =gTasks
mov r3, r8
lsls r1, r3, 2
add r1, r8
lsls r1, 3
adds r1, r0
strh r5, [r1, 0x26]
b _080E3D82
.align 2, 0
_080E3BD0: .4byte gSprites
_080E3BD4: .4byte 0x0000ffe0
_080E3BD8: .4byte gBattleAnimTarget
_080E3BDC: .4byte gBattleAnimAttacker
_080E3BE0: .4byte gUnknown_2024018
_080E3BE4: .4byte 0x00007fff
_080E3BE8: .4byte gTasks
_080E3BEC:
ldr r1, _080E3C38 @ =gTasks
mov r0, r8
lsls r4, r0, 2
adds r0, r4, r0
lsls r0, 3
adds r6, r0, r1
ldrh r0, [r6, 0x26]
lsls r0, 24
lsrs r5, r0, 24
movs r1, 0x80
lsls r1, 4
adds r0, r1, 0
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
ldr r0, _080E3C3C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
bne _080E3C44
ldr r3, _080E3C40 @ =gSprites
lsls r4, r5, 4
adds r2, r4, r5
lsls r2, 2
adds r2, r3
ldrh r1, [r6, 0xA]
lsls r1, 16
asrs r1, 24
ldrh r0, [r2, 0x24]
subs r0, r1
strh r0, [r2, 0x24]
adds r2, r3, 0
adds r3, r4, 0
b _080E3C5A
.align 2, 0
_080E3C38: .4byte gTasks
_080E3C3C: .4byte gBattleAnimAttacker
_080E3C40: .4byte gSprites
_080E3C44:
ldr r2, _080E3CA8 @ =gSprites
lsls r3, r5, 4
adds r1, r3, r5
lsls r1, 2
adds r1, r2
ldrh r0, [r6, 0xA]
lsls r0, 16
asrs r0, 24
ldrh r4, [r1, 0x24]
adds r0, r4
strh r0, [r1, 0x24]
_080E3C5A:
ldr r1, _080E3CAC @ =gTasks
mov r0, r9
add r0, r8
lsls r0, 3
adds r6, r0, r1
ldrb r0, [r6, 0xA]
strh r0, [r6, 0xA]
adds r1, r3, r5
lsls r1, 2
adds r1, r2
ldrh r0, [r1, 0x24]
ldrh r1, [r1, 0x20]
adds r0, r1
lsls r0, 16
lsrs r5, r0, 16
movs r1, 0x24
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080E3CDA
ldr r0, _080E3CB0 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E3CB8
lsls r4, r5, 16
asrs r4, 16
ldr r0, _080E3CB4 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
cmp r4, r0
bge _080E3CDA
b _080E3CCE
.align 2, 0
_080E3CA8: .4byte gSprites
_080E3CAC: .4byte gTasks
_080E3CB0: .4byte gBattleAnimAttacker
_080E3CB4: .4byte gBattleAnimTarget
_080E3CB8:
lsls r4, r5, 16
asrs r4, 16
ldr r0, _080E3CFC @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
cmp r4, r0
ble _080E3CDA
_080E3CCE:
ldrh r0, [r6, 0x24]
adds r0, 0x1
strh r0, [r6, 0x24]
ldr r1, _080E3D00 @ =gBattleAnimArgs
ldr r0, _080E3D04 @ =0x0000ffff
strh r0, [r1, 0xE]
_080E3CDA:
lsls r0, r5, 16
movs r2, 0x80
lsls r2, 14
adds r0, r2
movs r1, 0x98
lsls r1, 17
cmp r0, r1
bhi _080E3CEC
b _080E3E6C
_080E3CEC:
ldr r0, _080E3D08 @ =gTasks
mov r1, r9
add r1, r8
lsls r1, 3
adds r1, r0
movs r0, 0
strh r0, [r1, 0xA]
b _080E3D82
.align 2, 0
_080E3CFC: .4byte gBattleAnimTarget
_080E3D00: .4byte gBattleAnimArgs
_080E3D04: .4byte 0x0000ffff
_080E3D08: .4byte gTasks
_080E3D0C:
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080E3D58 @ =gTasks
mov r3, r8
lsls r4, r3, 2
adds r0, r4, r3
lsls r0, 3
adds r0, r1
ldrh r0, [r0, 0x26]
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
ldr r5, _080E3D5C @ =gSprites
adds r0, r5
bl sub_8076B20
ldr r0, _080E3D60 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
bne _080E3D64
lsls r1, r7, 4
adds r1, r7
lsls r1, 2
adds r1, r5
ldrh r0, [r1, 0x20]
negs r0, r0
subs r0, 0x20
strh r0, [r1, 0x24]
b _080E3D78
.align 2, 0
_080E3D58: .4byte gTasks
_080E3D5C: .4byte gSprites
_080E3D60: .4byte gBattleAnimAttacker
_080E3D64:
lsls r0, r7, 4
adds r0, r7
lsls r0, 2
adds r0, r5
ldrh r2, [r0, 0x20]
movs r4, 0x88
lsls r4, 1
adds r1, r4, 0
subs r1, r2
strh r1, [r0, 0x24]
_080E3D78:
ldr r0, _080E3D8C @ =gTasks
mov r1, r9
add r1, r8
lsls r1, 3
adds r1, r0
_080E3D82:
ldrh r0, [r1, 0x8]
adds r0, 0x1
strh r0, [r1, 0x8]
b _080E3E6C
.align 2, 0
_080E3D8C: .4byte gTasks
_080E3D90:
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080E3E04 @ =gTasks
mov r0, r8
lsls r4, r0, 2
adds r0, r4, r0
lsls r0, 3
adds r2, r0, r1
movs r1, 0x80
lsls r1, 4
adds r0, r1, 0
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
ldr r0, _080E3E08 @ =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x18]
bl GetBattlerSide
lsls r0, 24
mov r9, r4
ldr r2, [sp, 0x18]
cmp r0, 0
bne _080E3E10
ldr r1, _080E3E0C @ =gSprites
lsls r5, r7, 4
adds r0, r5, r7
lsls r0, 2
adds r6, r0, r1
ldrh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 24
ldrh r1, [r6, 0x24]
adds r0, r1
strh r0, [r6, 0x24]
movs r2, 0x24
ldrsh r4, [r6, r2]
movs r3, 0x20
ldrsh r0, [r6, r3]
adds r4, r0
mov r1, r10
ldrb r0, [r1]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
cmp r4, r0
blt _080E3E48
movs r2, 0
strh r2, [r6, 0x24]
b _080E3E48
.align 2, 0
_080E3E04: .4byte gTasks
_080E3E08: .4byte gBattleAnimAttacker
_080E3E0C: .4byte gSprites
_080E3E10:
ldr r1, _080E3E7C @ =gSprites
lsls r5, r7, 4
adds r0, r5, r7
lsls r0, 2
adds r6, r0, r1
ldrh r1, [r2, 0xA]
lsls r1, 16
asrs r1, 24
ldrh r0, [r6, 0x24]
subs r0, r1
strh r0, [r6, 0x24]
movs r3, 0x24
ldrsh r4, [r6, r3]
movs r1, 0x20
ldrsh r0, [r6, r1]
adds r4, r0
mov r2, r10
ldrb r0, [r2]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
cmp r4, r0
bgt _080E3E48
movs r4, 0
strh r4, [r6, 0x24]
_080E3E48:
ldr r1, _080E3E80 @ =gTasks
mov r0, r9
add r0, r8
lsls r0, 3
adds r0, r1
ldrb r1, [r0, 0xA]
strh r1, [r0, 0xA]
ldr r1, _080E3E7C @ =gSprites
adds r0, r3, r7
lsls r0, 2
adds r0, r1
movs r1, 0x24
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E3E6C
mov r0, r8
bl DestroyAnimVisualTask
_080E3E6C:
add sp, 0x1C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080E3E7C: .4byte gSprites
_080E3E80: .4byte gTasks
thumb_func_end sub_80E392C
thumb_func_start sub_80E3E84
sub_80E3E84: @ 80E3E84
push {r4,lr}
adds r4, r0, 0
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E3E96
cmp r0, 0x1
beq _080E3F36
b _080E3FB8
_080E3E96:
ldr r0, _080E3F14 @ =gBattleAnimArgs
movs r2, 0xE
ldrsh r1, [r0, r2]
movs r0, 0x1
negs r0, r0
cmp r1, r0
bne _080E3F28
movs r0, 0x3F
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0x73
bl PlaySE12WithPanning
ldr r0, _080E3F18 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
strh r0, [r4, 0x22]
ldr r0, _080E3F1C @ =0x0000ffe0
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
adds r2, r4, 0
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
ldr r0, _080E3F20 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E3FB8
movs r0, 0x1
bl GetAnimBankSpriteId
ldr r2, _080E3F24 @ =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x43
ldrb r0, [r1]
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
strb r0, [r1]
b _080E3FB8
.align 2, 0
_080E3F14: .4byte gBattleAnimArgs
_080E3F18: .4byte gBattleAnimTarget
_080E3F1C: .4byte 0x0000ffe0
_080E3F20: .4byte gBattleAnimAttacker
_080E3F24: .4byte gSprites
_080E3F28:
adds r0, r4, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
b _080E3FB8
_080E3F36:
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r2, 0x2E
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r2, [r4, 0x30]
adds r0, r2, 0x5
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x7F
ble _080E3F6A
movs r1, 0x2E
ldrsh r0, [r4, r1]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x34]
adds r0, 0x1
strh r0, [r4, 0x34]
adds r0, r2, 0
subs r0, 0x7A
strh r0, [r4, 0x30]
_080E3F6A:
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
ldr r0, _080E3F94 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E3F98
ldrh r2, [r4, 0x32]
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r4, 0x24]
subs r0, r1
strh r0, [r4, 0x24]
adds r1, r2, 0
b _080E3FA4
.align 2, 0
_080E3F94: .4byte gBattleAnimAttacker
_080E3F98:
ldrh r1, [r4, 0x32]
lsls r0, r1, 16
asrs r0, 24
ldrh r2, [r4, 0x24]
adds r0, r2
strh r0, [r4, 0x24]
_080E3FA4:
movs r0, 0xFF
ands r0, r1
strh r0, [r4, 0x32]
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0x2
bne _080E3FB8
adds r0, r4, 0
bl DestroyAnimSprite
_080E3FB8:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E3E84
thumb_func_start sub_80E3FC0
sub_80E3FC0: @ 80E3FC0
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080E3FE8 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r2, 0x26
ldrsh r0, [r0, r2]
adds r3, r1, 0
cmp r0, 0x4
bls _080E3FDC
b _080E412E
_080E3FDC:
lsls r0, 2
ldr r1, _080E3FEC @ =_080E3FF0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080E3FE8: .4byte gTasks
_080E3FEC: .4byte _080E3FF0
.align 2, 0
_080E3FF0:
.4byte _080E4004
.4byte _080E4054
.4byte _080E40B0
.4byte _080E40C8
.4byte _080E412E
_080E4004:
ldr r0, _080E4048 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r0, _080E404C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
ldr r1, _080E4050 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r1
movs r0, 0x6
strh r0, [r1, 0x8]
cmp r5, r2
ble _080E403A
negs r0, r0
strh r0, [r1, 0x8]
_080E403A:
strh r5, [r1, 0xA]
strh r2, [r1, 0xC]
ldrh r0, [r1, 0x26]
adds r0, 0x1
strh r0, [r1, 0x26]
b _080E414C
.align 2, 0
_080E4048: .4byte gBattleAnimAttacker
_080E404C: .4byte gBattleAnimTarget
_080E4050: .4byte gTasks
_080E4054:
ldr r1, _080E4090 @ =gBattlerSpriteIds
ldr r0, _080E4094 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
ldr r1, _080E4098 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0, r1
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r2, r0, r3
ldrh r0, [r2, 0x8]
ldrh r3, [r1, 0x24]
adds r0, r3
strh r0, [r1, 0x24]
movs r3, 0x8
ldrsh r0, [r2, r3]
cmp r0, 0
ble _080E409C
movs r3, 0x20
ldrsh r0, [r1, r3]
movs r3, 0x24
ldrsh r1, [r1, r3]
adds r0, r1
movs r3, 0xC
ldrsh r1, [r2, r3]
b _080E4122
.align 2, 0
_080E4090: .4byte gBattlerSpriteIds
_080E4094: .4byte gBattleAnimAttacker
_080E4098: .4byte gSprites
_080E409C:
movs r3, 0x20
ldrsh r0, [r1, r3]
movs r3, 0x24
ldrsh r1, [r1, r3]
adds r0, r1
movs r3, 0xC
ldrsh r1, [r2, r3]
cmp r0, r1
bgt _080E414C
b _080E4126
_080E40B0:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r3
movs r2, 0x8
ldrsh r1, [r0, r2]
negs r1, r1
strh r1, [r0, 0x8]
ldrh r1, [r0, 0x26]
adds r1, 0x1
strh r1, [r0, 0x26]
b _080E414C
_080E40C8:
ldr r1, _080E4108 @ =gBattlerSpriteIds
ldr r0, _080E410C @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
ldr r1, _080E4110 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r1, r0, r1
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r2, r0, r3
ldrh r0, [r2, 0x8]
ldrh r3, [r1, 0x24]
adds r0, r3
strh r0, [r1, 0x24]
movs r3, 0x8
ldrsh r0, [r2, r3]
cmp r0, 0
bge _080E4114
movs r3, 0x20
ldrsh r0, [r1, r3]
movs r3, 0x24
ldrsh r1, [r1, r3]
adds r0, r1
movs r3, 0xA
ldrsh r1, [r2, r3]
cmp r0, r1
bgt _080E414C
b _080E4126
.align 2, 0
_080E4108: .4byte gBattlerSpriteIds
_080E410C: .4byte gBattleAnimAttacker
_080E4110: .4byte gSprites
_080E4114:
movs r3, 0x20
ldrsh r0, [r1, r3]
movs r3, 0x24
ldrsh r1, [r1, r3]
adds r0, r1
movs r3, 0xA
ldrsh r1, [r2, r3]
_080E4122:
cmp r0, r1
blt _080E414C
_080E4126:
ldrh r0, [r2, 0x26]
adds r0, 0x1
strh r0, [r2, 0x26]
b _080E414C
_080E412E:
ldr r1, _080E4154 @ =gBattlerSpriteIds
ldr r0, _080E4158 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
ldr r1, _080E415C @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
movs r1, 0
strh r1, [r0, 0x24]
adds r0, r4, 0
bl DestroyAnimVisualTask
_080E414C:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E4154: .4byte gBattlerSpriteIds
_080E4158: .4byte gBattleAnimAttacker
_080E415C: .4byte gSprites
thumb_func_end sub_80E3FC0
thumb_func_start sub_80E4160
sub_80E4160: @ 80E4160
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080E41C8 @ =gTasks
adds r4, r1, r0
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
ldr r0, _080E41CC @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
adds r1, r2, 0
cmp r0, 0
bne _080E4194
movs r1, 0x1
_080E4194:
strh r1, [r4, 0x10]
ldr r2, _080E41D0 @ =gSprites
movs r0, 0xE
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x14]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x20]
strh r0, [r4, 0x12]
strh r5, [r4, 0x1A]
strh r5, [r4, 0x1E]
movs r0, 0x1
strh r0, [r4, 0x1C]
strh r5, [r4, 0x20]
ldr r0, _080E41D4 @ =sub_80E41D8
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E41C8: .4byte gTasks
_080E41CC: .4byte gBattleAnimAttacker
_080E41D0: .4byte gSprites
_080E41D4: .4byte sub_80E41D8
thumb_func_end sub_80E4160
thumb_func_start sub_80E41D8
sub_80E41D8: @ 80E41D8
push {r4-r6,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080E41FC @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080E4280
cmp r0, 0x1
bgt _080E4200
cmp r0, 0
beq _080E4206
b _080E42D6
.align 2, 0
_080E41FC: .4byte gTasks
_080E4200:
cmp r0, 0x2
beq _080E42D0
b _080E42D6
_080E4206:
ldrh r0, [r4, 0x1E]
adds r0, 0x8
movs r2, 0xFF
ands r0, r2
strh r0, [r4, 0x1E]
ldr r5, _080E4278 @ =gSprites
movs r6, 0xE
ldrsh r0, [r4, r6]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
ldr r3, _080E427C @ =gSineTable
movs r6, 0x1E
ldrsh r0, [r4, r6]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsls r0, 16
asrs r0, 21
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x1A]
adds r0, 0x2
ands r0, r2
strh r0, [r4, 0x1A]
movs r1, 0xE
ldrsh r0, [r4, r1]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r5
movs r6, 0x1A
ldrsh r0, [r4, r6]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsls r0, 16
asrs r0, 19
ldrh r1, [r4, 0x10]
muls r0, r1
ldrh r1, [r4, 0x12]
adds r0, r1
strh r0, [r2, 0x20]
movs r6, 0x1A
ldrsh r0, [r4, r6]
cmp r0, 0
bne _080E42D6
movs r0, 0xE
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldrh r1, [r4, 0x12]
strh r1, [r0, 0x20]
b _080E42C0
.align 2, 0
_080E4278: .4byte gSprites
_080E427C: .4byte gSineTable
_080E4280:
ldrh r0, [r4, 0x1E]
adds r0, 0x8
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x1E]
ldr r3, _080E42C8 @ =gSprites
movs r1, 0xE
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
ldr r2, _080E42CC @ =gSineTable
movs r5, 0x1E
ldrsh r0, [r4, r5]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
lsls r0, 16
asrs r0, 21
strh r0, [r1, 0x24]
movs r6, 0x1E
ldrsh r2, [r4, r6]
cmp r2, 0
bne _080E42D6
movs r1, 0xE
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
strh r2, [r1, 0x24]
_080E42C0:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080E42D6
.align 2, 0
_080E42C8: .4byte gSprites
_080E42CC: .4byte gSineTable
_080E42D0:
adds r0, r2, 0
bl DestroyAnimVisualTask
_080E42D6:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80E41D8
thumb_func_start sub_80E42DC
sub_80E42DC: @ 80E42DC
push {r4,lr}
adds r4, r0, 0
ldr r0, _080E4330 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
ldrh r0, [r4, 0x2E]
ldrh r1, [r4, 0x30]
adds r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x14
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x14
bl Sin
strh r0, [r4, 0x26]
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080E4322
adds r0, r4, 0
bl DestroyAnimSprite
_080E4322:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E4330: .4byte gBattleAnimTarget
thumb_func_end sub_80E42DC
thumb_func_start sub_80E4334
sub_80E4334: @ 80E4334
push {r4,lr}
adds r4, r0, 0
ldr r0, _080E436C @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080E4378
ldr r2, _080E4370 @ =gBattleAnimArgs
ldrh r0, [r4, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r2, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r0, _080E4374 @ =0x0000fff5
strh r0, [r4, 0x2E]
movs r0, 0xC0
strh r0, [r4, 0x30]
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
b _080E4392
.align 2, 0
_080E436C: .4byte gBattleAnimTarget
_080E4370: .4byte gBattleAnimArgs
_080E4374: .4byte 0x0000fff5
_080E4378:
movs r0, 0xB
strh r0, [r4, 0x2E]
movs r0, 0xC0
strh r0, [r4, 0x30]
ldr r1, _080E439C @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_080E4392:
ldr r0, _080E43A0 @ =sub_80E42DC
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E439C: .4byte gBattleAnimArgs
_080E43A0: .4byte sub_80E42DC
thumb_func_end sub_80E4334
thumb_func_start sub_80E43A4
sub_80E43A4: @ 80E43A4
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080E43E8 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x2
bl sub_8076B2C
strh r0, [r5, 0x22]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
bgt _080E43CE
movs r0, 0x10
strh r0, [r5, 0x22]
_080E43CE:
movs r0, 0
strh r0, [r5, 0x3A]
movs r1, 0x10
strh r1, [r5, 0x3C]
ldr r0, _080E43EC @ =sub_80E43F0
str r0, [r5, 0x1C]
lsls r1, 8
movs r0, 0x52
bl SetGpuReg
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080E43E8: .4byte gBattleAnimAttacker
_080E43EC: .4byte sub_80E43F0
thumb_func_end sub_80E43A4
thumb_func_start sub_80E43F0
sub_80E43F0: @ 80E43F0
push {r4,lr}
adds r4, r0, 0
movs r0, 0x32
ldrsh r1, [r4, r0]
cmp r1, 0x1
beq _080E4468
cmp r1, 0x1
bgt _080E4406
cmp r1, 0
beq _080E4410
b _080E44E4
_080E4406:
cmp r1, 0x2
beq _080E447E
cmp r1, 0x3
beq _080E44DE
b _080E44E4
_080E4410:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E44E4
strh r1, [r4, 0x2E]
ldrh r1, [r4, 0x30]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E443A
ldrh r2, [r4, 0x3A]
movs r3, 0x3A
ldrsh r0, [r4, r3]
cmp r0, 0xF
bgt _080E4448
adds r0, r2, 0x1
strh r0, [r4, 0x3A]
b _080E4448
_080E443A:
ldrh r2, [r4, 0x3C]
movs r3, 0x3C
ldrsh r0, [r4, r3]
cmp r0, 0
beq _080E4448
subs r0, r2, 0x1
strh r0, [r4, 0x3C]
_080E4448:
adds r0, r1, 0x1
strh r0, [r4, 0x30]
ldrh r1, [r4, 0x3C]
lsls r1, 8
ldrh r0, [r4, 0x3A]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080E44E4
b _080E44D6
_080E4468:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
movs r1, 0
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _080E44E4
strh r1, [r4, 0x2E]
strh r1, [r4, 0x30]
b _080E44D6
_080E447E:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080E44E4
movs r0, 0
strh r0, [r4, 0x2E]
ldrh r1, [r4, 0x30]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080E44AA
ldrh r2, [r4, 0x3A]
movs r3, 0x3A
ldrsh r0, [r4, r3]
cmp r0, 0
beq _080E44B8
subs r0, r2, 0x1
strh r0, [r4, 0x3A]
b _080E44B8
_080E44AA:
ldrh r2, [r4, 0x3C]
movs r3, 0x3C
ldrsh r0, [r4, r3]
cmp r0, 0xF
bgt _080E44B8
adds r0, r2, 0x1
strh r0, [r4, 0x3C]
_080E44B8:
adds r0, r1, 0x1
strh r0, [r4, 0x30]
ldrh r1, [r4, 0x3C]
lsls r1, 8
ldrh r0, [r4, 0x3A]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0x10
bne _080E44E4
_080E44D6:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
b _080E44E4
_080E44DE:
adds r0, r4, 0
bl move_anim_8074EE0
_080E44E4:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80E43F0
thumb_func_start sub_80E44EC
sub_80E44EC: @ 80E44EC
push {lr}
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _080E4508 @ =gBattleAnimArgs
movs r0, 0
strh r0, [r2, 0xE]
ldr r0, _080E450C @ =gUnknown_2037F00
ldrh r1, [r0]
movs r0, 0x60
ands r0, r1
cmp r0, 0
beq _080E4510
movs r0, 0x1
b _080E4532
.align 2, 0
_080E4508: .4byte gBattleAnimArgs
_080E450C: .4byte gUnknown_2037F00
_080E4510:
movs r0, 0x7
ands r0, r1
cmp r0, 0
beq _080E451C
movs r0, 0x2
b _080E4532
_080E451C:
movs r0, 0x18
ands r0, r1
cmp r0, 0
beq _080E4528
movs r0, 0x3
b _080E4532
_080E4528:
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _080E4534
movs r0, 0x4
_080E4532:
strh r0, [r2, 0xE]
_080E4534:
adds r0, r3, 0
bl DestroyAnimVisualTask
pop {r0}
bx r0
thumb_func_end sub_80E44EC
thumb_func_start sub_80E4540
sub_80E4540: @ 80E4540
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080E4578 @ =gTasks
adds r4, r0
movs r0, 0
strh r0, [r4, 0x8]
ldr r0, _080E457C @ =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r4, 0x26]
ldr r2, _080E4580 @ =gUnknown_83FF7A8
adds r0, r4, 0
bl sub_80762D0
ldr r0, _080E4584 @ =sub_80E4588
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080E4578: .4byte gTasks
_080E457C: .4byte gBattleAnimArgs
_080E4580: .4byte gUnknown_83FF7A8
_080E4584: .4byte sub_80E4588
thumb_func_end sub_80E4540
thumb_func_start sub_80E4588
sub_80E4588: @ 80E4588
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r2, _080E45E0 @ =gTasks
adds r3, r0, r2
ldrh r0, [r3, 0x8]
adds r1, r0, 0x1
movs r5, 0
strh r1, [r3, 0x8]
subs r0, 0x10
lsls r0, 16
lsrs r0, 16
adds r6, r2, 0
cmp r0, 0x16
bhi _080E45EC
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
ble _080E45FC
strh r5, [r3, 0xA]
ldrh r0, [r3, 0xC]
adds r0, 0x1
strh r0, [r3, 0xC]
movs r5, 0x1
ands r0, r5
cmp r0, 0
bne _080E45EC
ldr r2, _080E45E4 @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r1, _080E45E8 @ =0x0000ffff
strh r1, [r0, 0x24]
b _080E45FC
.align 2, 0
_080E45E0: .4byte gTasks
_080E45E4: .4byte gSprites
_080E45E8: .4byte 0x0000ffff
_080E45EC:
ldr r2, _080E461C @ =gSprites
movs r0, 0x26
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r5, [r0, 0x24]
_080E45FC:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r6
bl sub_8076308
lsls r0, 24
cmp r0, 0
bne _080E4614
adds r0, r4, 0
bl DestroyAnimVisualTask
_080E4614:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080E461C: .4byte gSprites
thumb_func_end sub_80E4588
.align 2, 0 @ Don't pad with nop.