pokefirered/src/item.c
2019-11-24 03:03:29 +08:00

685 lines
17 KiB
C

#include "global.h"
#include "berry.h"
#include "event_data.h"
#include "item.h"
#include "item_use.h"
#include "load_save.h"
#include "malloc.h"
#include "quest_log.h"
#include "string_util.h"
#include "strings.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/maps.h"
void SortAndCompactBagPocket(struct BagPocket * pocket);
// Item descriptions and data
#include "data/items.h"
u16 GetBagItemQuantity(u16 * ptr)
{
return gSaveBlock2Ptr->encryptionKey ^ *ptr;
}
void SetBagItemQuantity(u16 * ptr, u16 value)
{
*ptr = value ^ gSaveBlock2Ptr->encryptionKey;
}
u16 GetPcItemQuantity(u16 * ptr)
{
return 0 ^ *ptr;
}
void SetPcItemQuantity(u16 * ptr, u16 value)
{
*ptr = value ^ 0;
}
void ApplyNewEncryptionKeyToBagItems(u32 key)
{
u32 i, j;
for (i = 0; i < NUM_BAG_POCKETS; i++)
{
for (j = 0; j < gBagPockets[i].capacity; j++)
{
ApplyNewEncryptionKeyToHword(&gBagPockets[i].itemSlots[j].quantity, key);
}
}
}
void ApplyNewEncryptionKeyToBagItems_(u32 key)
{
ApplyNewEncryptionKeyToBagItems(key);
}
void SetBagPocketsPointers(void)
{
gBagPockets[POCKET_ITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Items;
gBagPockets[POCKET_ITEMS - 1].capacity = BAG_ITEMS_COUNT;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_KeyItems;
gBagPockets[POCKET_KEY_ITEMS - 1].capacity = BAG_KEYITEMS_COUNT;
gBagPockets[POCKET_POKE_BALLS - 1].itemSlots = gSaveBlock1Ptr->bagPocket_PokeBalls;
gBagPockets[POCKET_POKE_BALLS - 1].capacity = BAG_POKEBALLS_COUNT;
gBagPockets[POCKET_TM_CASE - 1].itemSlots = gSaveBlock1Ptr->bagPocket_TMHM;
gBagPockets[POCKET_TM_CASE - 1].capacity = BAG_TMHM_COUNT;
gBagPockets[POCKET_BERRY_POUCH - 1].itemSlots = gSaveBlock1Ptr->bagPocket_Berries;
gBagPockets[POCKET_BERRY_POUCH - 1].capacity = BAG_BERRIES_COUNT;
}
void CopyItemName(u16 itemId, u8 * dest)
{
if (itemId == ITEM_ENIGMA_BERRY)
{
StringCopy(dest, GetBerryInfo(ITEM_TO_BERRY(ITEM_ENIGMA_BERRY))->name);
StringAppend(dest, gUnknown_84162BD);
}
else
{
StringCopy(dest, ItemId_GetName(itemId));
}
}
s8 BagPocketGetFirstEmptySlot(u8 pocketId)
{
u16 i;
for (i = 0; i < gBagPockets[pocketId].capacity; i++)
{
if (gBagPockets[pocketId].itemSlots[i].itemId == ITEM_NONE)
return i;
}
return -1;
}
bool8 IsPocketNotEmpty(u8 pocketId)
{
u8 i;
for (i = 0; i < gBagPockets[pocketId - 1].capacity; i++)
{
if (gBagPockets[pocketId - 1].itemSlots[i].itemId != ITEM_NONE)
return TRUE;
}
return FALSE;
}
bool8 CheckBagHasItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
// Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this item slot contain enough of the item?
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity >= count)
return TRUE;
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
return FALSE;
}
bool8 CheckHasAtLeastOneBerry(void)
{
u8 itemId;
bool8 exists;
exists = CheckBagHasItem(ITEM_BERRY_POUCH, 1);
if (!exists)
{
gSpecialVar_Result = FALSE;
return FALSE;
}
for (itemId = FIRST_BERRY_INDEX; itemId <= LAST_BERRY_INDEX; itemId++)
{
exists = CheckBagHasItem(itemId, 1);
if (exists)
{
gSpecialVar_Result = TRUE;
return TRUE;
}
}
gSpecialVar_Result = FALSE;
return FALSE;
}
bool8 CheckBagHasSpace(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
// Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this stack have room for more??
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity + count <= 999)
return TRUE;
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
if (BagPocketGetFirstEmptySlot(pocket) != -1)
return TRUE;
return FALSE;
}
bool8 AddBagItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
s8 idx;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this stack have room for more??
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity + count <= 999)
{
quantity += count;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity, quantity);
return TRUE;
}
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
if (pocket == POCKET_TM_CASE - 1 && !CheckBagHasItem(ITEM_TM_CASE, 1))
{
idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS - 1);
if (idx == -1)
return FALSE;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].itemId = ITEM_TM_CASE;
SetBagItemQuantity(&gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].quantity, 1);
}
if (pocket == POCKET_BERRY_POUCH - 1 && !CheckBagHasItem(ITEM_BERRY_POUCH, 1))
{
idx = BagPocketGetFirstEmptySlot(POCKET_KEY_ITEMS - 1);
if (idx == -1)
return FALSE;
gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].itemId = ITEM_BERRY_POUCH;
SetBagItemQuantity(&gBagPockets[POCKET_KEY_ITEMS - 1].itemSlots[idx].quantity, 1);
FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
}
if (itemId == ITEM_BERRY_POUCH)
FlagSet(FLAG_SYS_GOT_BERRY_POUCH);
idx = BagPocketGetFirstEmptySlot(pocket);
if (idx == -1)
return FALSE;
gBagPockets[pocket].itemSlots[idx].itemId = itemId;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[idx].quantity, count);
return TRUE;
}
bool8 RemoveBagItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
if (itemId == ITEM_NONE)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
// Check for item slots that contain the item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
{
u16 quantity;
// Does this item slot contain enough of the item?
quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
if (quantity >= count)
{
quantity -= count;
SetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity, quantity);
if (quantity == 0)
gBagPockets[pocket].itemSlots[i].itemId = ITEM_NONE;
return TRUE;
}
// RS and Emerald check whether there is enough of the
// item across all stacks.
// For whatever reason, FR/LG assume there's only one
// stack of the item.
else
return FALSE;
}
}
return FALSE;
}
u8 GetPocketByItemId(u16 itemId)
{
return ItemId_GetPocket(itemId); // wow such important
}
void ClearItemSlots(struct ItemSlot * slots, u8 capacity)
{
u16 i;
for (i = 0; i < capacity; i++)
{
slots[i].itemId = ITEM_NONE;
SetBagItemQuantity(&slots[i].quantity, 0);
}
}
void ClearPCItemSlots(void)
{
u16 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, 0);
}
}
void ClearBag(void)
{
u16 i;
for (i = 0; i < 5; i++)
{
ClearItemSlots(gBagPockets[i].itemSlots, gBagPockets[i].capacity);
}
}
s8 PCItemsGetFirstEmptySlot(void)
{
s8 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
return i;
}
return -1;
}
u8 CountItemsInPC(void)
{
u8 count = 0;
u8 i;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId != ITEM_NONE)
count++;
}
return count;
}
bool8 CheckPCHasItem(u16 itemId, u16 count)
{
u8 i;
u16 quantity;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
if (quantity >= count)
return TRUE;
}
}
return FALSE;
}
bool8 AddPCItem(u16 itemId, u16 count)
{
u8 i;
u16 quantity;
s8 idx;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity);
if (quantity + count <= 999)
{
quantity += count;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
return TRUE;
}
else
return FALSE;
}
}
idx = PCItemsGetFirstEmptySlot();
if (idx == -1)
return FALSE;
gSaveBlock1Ptr->pcItems[idx].itemId = itemId;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[idx].quantity, count);
return TRUE;
}
void RemovePCItem(u16 itemId, u16 count)
{
u32 i;
u16 quantity;
if (itemId == ITEM_NONE)
return;
for (i = 0; i < PC_ITEMS_COUNT; i++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == itemId)
break;
}
if (i != PC_ITEMS_COUNT)
{
quantity = GetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity) - count;
SetPcItemQuantity(&gSaveBlock1Ptr->pcItems[i].quantity, quantity);
if (quantity == 0)
gSaveBlock1Ptr->pcItems[i].itemId = ITEM_NONE;
}
}
void ItemPcCompaction(void)
{
u16 i, j;
struct ItemSlot tmp;
for (i = 0; i < PC_ITEMS_COUNT - 1; i++)
{
for (j = i + 1; j < PC_ITEMS_COUNT; j++)
{
if (gSaveBlock1Ptr->pcItems[i].itemId == ITEM_NONE)
{
tmp = gSaveBlock1Ptr->pcItems[i];
gSaveBlock1Ptr->pcItems[i] = gSaveBlock1Ptr->pcItems[j];
gSaveBlock1Ptr->pcItems[j] = tmp;
}
}
}
}
void RegisteredItemHandleBikeSwap(void)
{
switch (gSaveBlock1Ptr->registeredItem)
{
case ITEM_MACH_BIKE:
gSaveBlock1Ptr->registeredItem = ITEM_ACRO_BIKE;
break;
case ITEM_ACRO_BIKE:
gSaveBlock1Ptr->registeredItem = ITEM_MACH_BIKE;
break;
}
}
void SwapItemSlots(struct ItemSlot * a, struct ItemSlot * b)
{
struct ItemSlot c;
c = *a;
*a = *b;
*b = c;
}
void BagPocketCompaction(struct ItemSlot * slots, u8 capacity)
{
u16 i, j;
for (i = 0; i < capacity - 1; i++)
{
for (j = i + 1; j < capacity; j++)
{
if (GetBagItemQuantity(&slots[i].quantity) == 0)
{
SwapItemSlots(&slots[i], &slots[j]);
}
}
}
}
void SortPocketAndPlaceHMsFirst(struct BagPocket * pocket)
{
u16 i;
u16 j = 0;
u16 k;
struct ItemSlot * buff;
SortAndCompactBagPocket(pocket);
for (i = 0; i < pocket->capacity; i++)
{
if (pocket->itemSlots[i].itemId == ITEM_NONE && GetBagItemQuantity(&pocket->itemSlots[i].quantity) == 0)
return;
if (pocket->itemSlots[i].itemId >= ITEM_HM01 && GetBagItemQuantity(&pocket->itemSlots[i].quantity) != 0)
{
for (j = i + 1; j < pocket->capacity; j++)
{
if (pocket->itemSlots[j].itemId == ITEM_NONE && GetBagItemQuantity(&pocket->itemSlots[j].quantity) == 0)
break;
}
break;
}
}
for (k = 0; k < pocket->capacity; k++)
pocket->itemSlots[k].quantity = GetBagItemQuantity(&pocket->itemSlots[k].quantity);
buff = AllocZeroed(pocket->capacity * sizeof(struct ItemSlot));
CpuCopy16(pocket->itemSlots + i, buff, (j - i) * sizeof(struct ItemSlot));
CpuCopy16(pocket->itemSlots, buff + (j - i), i * sizeof(struct ItemSlot));
CpuCopy16(buff, pocket->itemSlots, pocket->capacity * sizeof(struct ItemSlot));
for (k = 0; k < pocket->capacity; k++)
SetBagItemQuantity(&pocket->itemSlots[k].quantity, pocket->itemSlots[k].quantity);
Free(buff);
}
void SortAndCompactBagPocket(struct BagPocket * pocket)
{
u16 i, j;
for (i = 0; i < pocket->capacity; i++)
{
for (j = i + 1; j < pocket->capacity; j++)
{
if (GetBagItemQuantity(&pocket->itemSlots[i].quantity) == 0 || (GetBagItemQuantity(&pocket->itemSlots[j].quantity) != 0 && pocket->itemSlots[i].itemId > pocket->itemSlots[j].itemId))
SwapItemSlots(&pocket->itemSlots[i], &pocket->itemSlots[j]);
}
}
}
u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 slotId)
{
return gBagPockets[pocketId - 1].itemSlots[slotId].itemId;
}
u16 BagGetQuantityByPocketPosition(u8 pocketId, u16 slotId)
{
return GetBagItemQuantity(&gBagPockets[pocketId - 1].itemSlots[slotId].quantity);
}
u16 BagGetQuantityByItemId(u16 itemId)
{
u16 i;
struct BagPocket * pocket = &gBagPockets[ItemId_GetPocket(itemId) - 1];
for (i = 0; i < pocket->capacity; i++)
{
if (pocket->itemSlots[i].itemId == itemId)
return GetBagItemQuantity(&pocket->itemSlots[i].quantity);
}
return 0;
}
void sub_809A824(u16 itemId)
{
struct QuestLogStruct_809A824
{
u16 itemId;
u8 mapSectionId;
} * ptr;
if
(
itemId == ITEM_OAKS_PARCEL
|| itemId == ITEM_POKE_FLUTE
|| itemId == ITEM_SECRET_KEY
|| itemId == ITEM_BIKE_VOUCHER
|| itemId == ITEM_GOLD_TEETH
|| itemId == ITEM_OLD_AMBER
|| itemId == ITEM_CARD_KEY
|| itemId == ITEM_LIFT_KEY
|| itemId == ITEM_HELIX_FOSSIL
|| itemId == ITEM_DOME_FOSSIL
|| itemId == ITEM_SILPH_SCOPE
|| itemId == ITEM_BICYCLE
|| itemId == ITEM_TOWN_MAP
|| itemId == ITEM_VS_SEEKER
|| itemId == ITEM_TEACHY_TV
|| itemId == ITEM_RAINBOW_PASS
|| itemId == ITEM_TEA
|| itemId == ITEM_POWDER_JAR
|| itemId == ITEM_RUBY
|| itemId == ITEM_SAPPHIRE
)
{
if (itemId != ITEM_TOWN_MAP || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(PALLET_TOWN_GARYS_HOUSE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(PALLET_TOWN_GARYS_HOUSE)))
{
ptr = malloc(sizeof(*ptr));
ptr->itemId = itemId;
ptr->mapSectionId = gMapHeader.regionMapSectionId;
sub_8113550(40, (void *)ptr);
free(ptr);
}
}
}
u16 SanitizeItemId(u16 itemId)
{
if (itemId >= ITEM_N_A)
return ITEM_NONE;
return itemId;
}
const u8 * ItemId_GetName(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].name;
}
u16 itemid_get_number(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].itemId;
}
u16 itemid_get_market_price(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].price;
}
u8 ItemId_GetHoldEffect(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].holdEffect;
}
u8 ItemId_GetHoldEffectParam(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].holdEffectParam;
}
const u8 * ItemId_GetDescription(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].description;
}
bool8 itemid_is_unique(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].importance;
}
u8 itemid_get_x19(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].exitsBagOnUse;
}
u8 ItemId_GetPocket(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].pocket;
}
u8 ItemId_GetType(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].type;
}
ItemUseFunc ItemId_GetFieldFunc(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].fieldUseFunc;
}
bool8 ItemId_GetBattleUsage(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].battleUsage;
}
ItemUseFunc ItemId_GetBattleFunc(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].battleUseFunc;
}
u8 ItemId_GetSecondaryId(u16 itemId)
{
return gItems[SanitizeItemId(itemId)].secondaryId;
}