pokefirered/include/union_room.h
2020-02-29 21:00:31 -05:00

169 lines
3.7 KiB
C

#ifndef GUARD_UNION_ROOM_H
#define GUARD_UNION_ROOM_H
#include "global.h"
#include "link_rfu.h"
// Return value of IsRequestedTypeAndSpeciesInPlayerParty
#define UR_TRADE_MATCH 0
#define UR_TRADE_NOTYPE 1
#define UR_TRADE_NOEGG 2
#define UROOM_MAX_GROUP_COUNT 8
#define UROOM_MAX_PARTY_SIZE 5
struct UnionGnameUnamePair
{
struct GFtgtGname gname;
u8 ALIGNED(4) uname[PLAYER_NAME_LENGTH + 1];
};
struct UnkStruct_x1C
{
struct UnionGnameUnamePair gname_uname;
u8 active:1;
};
struct UnkStruct_x20
{
struct UnionGnameUnamePair gname_uname;
u16 field_18;
u8 groupScheduledAnim:2;
bool8 field_1A_1:1;
u8 field_1B;
u32 field_1C; // unused
};
// These arrays are dynamically allocated but must be
// represented as structs to match.
// Don't ask me why.
// FIXME: Find a way around this.
struct UnkStruct_Main0
{
struct UnkStruct_x20 arr[0];
};
struct UnkStruct_Main4
{
struct UnkStruct_x1C arr[0];
};
struct UnkStruct_Leader
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct UnkStruct_Main0 * field_8;
u8 state;
u8 textState;
u8 delayTimerAfterOk;
u8 listWindowId;
u8 bButtonCancelWindowId;
u8 nPlayerModeWindowId;
u8 listTaskId;
u8 playerCount;
u8 messageWindowId;
u8 field_15;
u8 field_16;
u8 listenTaskId;
u8 activity;
u8 field_19;
u16 field_1A;
};
struct UnkStruct_Group
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
u8 state;
u8 textState;
u8 field_A; // unused
u8 listWindowId;
u8 bButtonCancelWindowId;
u8 playerNameAndIdWindowId;
u8 listTaskId;
u8 leaderId;
u8 field_10;
u8 listenTaskId;
u8 cardOrNews;
u8 field_13; // referenced but never set
u8 refreshTimer;
u8 delayBeforePrint;
};
struct UnionObj
{
u8 state;
u8 gfxId;
s8 animState;
u8 schedAnim;
};
struct UnkStruct_URoom
{
/* 0x000 */ struct UnkStruct_Main0 * field_0;
/* 0x004 */ struct UnkStruct_Main4 * field_4;
/* 0x008 */ struct UnkStruct_Main0 * field_8;
/* 0x00C */ struct UnkStruct_Main4 * field_C;
/* 0x010 */ u16 field_10;
/* 0x012 */ u16 field_12;
/* 0x014 */ u8 state;
/* 0x015 */ u8 stateAfterPrint;
/* 0x016 */ u8 textState;
/* 0x017 */ u8 field_17;
/* 0x018 */ u8 field_18;
/* 0x019 */ u8 field_19;
/* 0x01A */ u8 field_1A;
/* 0x01B */ u8 topListMenuWindowId;
/* 0x01C */ u8 topListMenuListMenuId;
/* 0x01D */ u8 tradeBoardSelectWindowId;
/* 0x01E */ u8 tradeBoardDetailsWindowId;
/* 0x01F */ u8 field_1F;
/* 0x020 */ u8 field_20;
/* 0x021 */ u8 spriteIds[40];
/* 0x049 */ u8 field_49;
/* 0x04A */ u8 tradeBoardListMenuId;
// For communication with potential link partners
/* 0x04C */ u16 playerSendBuffer[6];
/* 0x058 */ u8 activityRequestStrbufs[4][11];
/* 0x084 */ u16 partnerYesNoResponse;
/* 0x086 */ u16 recvActivityRequest[3]; // activity[, species, level]
/* 0x08C */ struct UnionObj unionObjs[8];
/* 0x0AC */ u8 trainerCardStrbufs[12][15];
/* 0x160 */ u8 field_174[48];
/* 0x190 */ u8 field_1A4[200];
};
union UnkUnion_Main
{
struct UnkStruct_Leader * leader;
struct UnkStruct_Group * group;
struct UnkStruct_URoom * uRoom;
};
struct UnionRoomTrade
{
u16 field_0;
u16 type;
u32 playerPersonality;
u8 field_8;
u8 field_9;
u16 playerSpecies;
u16 playerLevel;
u16 species;
u16 level;
u16 field_12;
u32 personality;
};
extern struct GFtgtGnameSub gPartnerTgtGnameSub;
extern u16 gUnionRoomOfferedSpecies;
extern u8 gUnionRoomRequestedMonType;
void StartUnionRoomBattle(u16 battleFlags);
u8 UnionRoom_CreateTask_CallCB2ReturnFromLinkTrade(void);
#endif //GUARD_UNION_ROOM_H