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26 lines
673 B
C
26 lines
673 B
C
#ifndef GUARD_WEATHER_H
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#define GUARD_WEATHER_H
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#include "global.h"
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void FadeScreen(u8 mode, s8 delay);
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void SetSav1Weather(u32);
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u8 GetSav1Weather(void);
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void sub_80AEDBC(void);
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void DoCurrentWeather(void);
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void SetSav1WeatherFromCurrMapHeader(void);
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void sub_807B0C4(u16 *, u16 *, u32);
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void PlayRainStoppingSoundEffect(void);
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bool8 IsWeatherNotFadingIn(void);
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void SetWeatherScreenFadeOut(void);
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void sub_807B070(void);
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u8 GetCurrentWeather(void);
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void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
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void UpdateSpritePaletteWithWeather(u8 palIdx);
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void ResetPreservedPalettesInWeather(void);
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void PreservePaletteInWeather(u8 palIdx);
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#endif // GUARD_WEATHER_H
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