pokefirered/src/data/battle_move_effects.h
2024-05-02 10:08:28 +02:00

1887 lines
35 KiB
C

#include "battle.h"
#include "battle_scripts.h"
#include "constants/battle_move_effects.h"
// TODO: use correct battlescripts, currently replaced with _EffectHit
const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
{
[EFFECT_PLACEHOLDER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SLEEP] =
{
.battleScript = BattleScript_EffectSleep,
},
[EFFECT_ABSORB] =
{
.battleScript = BattleScript_EffectAbsorb,
},
[EFFECT_EXPLOSION] =
{
.battleScript = BattleScript_EffectExplosion,
},
[EFFECT_DREAM_EATER] =
{
.battleScript = BattleScript_EffectDreamEater,
.encourageEncore = TRUE,
},
[EFFECT_MIRROR_MOVE] =
{
.battleScript = BattleScript_EffectMirrorMove,
},
[EFFECT_ATTACK_UP] =
{
.battleScript = BattleScript_EffectAttackUp,
.encourageEncore = TRUE,
},
[EFFECT_DEFENSE_UP] =
{
.battleScript = BattleScript_EffectDefenseUp,
.encourageEncore = TRUE,
},
[EFFECT_SPEED_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SPECIAL_ATTACK_UP] =
{
.battleScript = BattleScript_EffectSpecialAttackUp,
.encourageEncore = TRUE,
},
[EFFECT_SPECIAL_DEFENSE_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ACCURACY_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_EVASION_UP] =
{
.battleScript = BattleScript_EffectEvasionUp,
},
[EFFECT_SPECIAL_ATTACK_UP_3] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ATTACK_DOWN] =
{
.battleScript = BattleScript_EffectAttackDown,
},
[EFFECT_DEFENSE_DOWN] =
{
.battleScript = BattleScript_EffectDefenseDown,
},
[EFFECT_SPEED_DOWN] =
{
.battleScript = BattleScript_EffectSpeedDown,
},
[EFFECT_SPECIAL_ATTACK_DOWN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPECIAL_DEFENSE_DOWN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ACCURACY_DOWN] =
{
.battleScript = BattleScript_EffectAccuracyDown,
},
[EFFECT_EVASION_DOWN] =
{
.battleScript = BattleScript_EffectEvasionDown,
},
[EFFECT_HAZE] =
{
.battleScript = BattleScript_EffectHaze,
.encourageEncore = TRUE,
},
[EFFECT_BIDE] =
{
.battleScript = BattleScript_EffectBide,
},
[EFFECT_ROAR] =
{
.battleScript = BattleScript_EffectRoar,
.encourageEncore = TRUE,
},
[EFFECT_MULTI_HIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CONVERSION] =
{
.battleScript = BattleScript_EffectConversion,
.encourageEncore = TRUE,
},
[EFFECT_RESTORE_HP] =
{
.battleScript = BattleScript_EffectRestoreHp,
.encourageEncore = TRUE,
},
[EFFECT_TOXIC] =
{
.battleScript = BattleScript_EffectToxic,
.encourageEncore = TRUE,
},
[EFFECT_LIGHT_SCREEN] =
{
.battleScript = BattleScript_EffectLightScreen,
.encourageEncore = TRUE,
},
[EFFECT_REST] =
{
.battleScript = BattleScript_EffectRest,
.encourageEncore = TRUE,
},
[EFFECT_OHKO] =
{
.battleScript = BattleScript_EffectOHKO,
},
[EFFECT_FUSION_COMBO] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SUPER_FANG] =
{
.battleScript = BattleScript_EffectSuperFang,
.encourageEncore = TRUE,
},
[EFFECT_FIXED_DAMAGE_ARG] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HEAL_BLOCK] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_RECOIL_IF_MISS] =
{
.battleScript = BattleScript_EffectRecoilIfMiss,
},
[EFFECT_MIST] =
{
.battleScript = BattleScript_EffectMist,
.encourageEncore = TRUE,
},
[EFFECT_FOCUS_ENERGY] =
{
.battleScript = BattleScript_EffectFocusEnergy,
.encourageEncore = TRUE,
},
[EFFECT_CONFUSE] =
{
.battleScript = BattleScript_EffectConfuse,
.encourageEncore = TRUE,
},
[EFFECT_ATTACK_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_DEFENSE_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SPEED_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SPECIAL_ATTACK_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SPECIAL_DEFENSE_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ACCURACY_UP_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_EVASION_UP_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TRANSFORM] =
{
.battleScript = BattleScript_EffectTransform,
},
[EFFECT_ATTACK_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DEFENSE_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPEED_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPECIAL_ATTACK_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPECIAL_DEFENSE_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ACCURACY_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_EVASION_DOWN_2] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_REFLECT] =
{
.battleScript = BattleScript_EffectReflect,
.encourageEncore = TRUE,
},
[EFFECT_POISON] =
{
.battleScript = BattleScript_EffectPoison,
.encourageEncore = TRUE,
},
[EFFECT_PARALYZE] =
{
.battleScript = BattleScript_EffectParalyze,
.encourageEncore = TRUE,
},
[EFFECT_TWO_TURNS_ATTACK] =
{
.battleScript = BattleScript_EffectHit,
.twoTurnEffect = TRUE,
},
[EFFECT_SUBSTITUTE] =
{
.battleScript = BattleScript_EffectSubstitute,
},
[EFFECT_RAGE] =
{
.battleScript = BattleScript_EffectRage,
},
[EFFECT_MIMIC] =
{
.battleScript = BattleScript_EffectMimic,
},
[EFFECT_METRONOME] =
{
.battleScript = BattleScript_EffectMetronome,
},
[EFFECT_LEECH_SEED] =
{
.battleScript = BattleScript_EffectLeechSeed,
.encourageEncore = TRUE,
},
[EFFECT_DO_NOTHING] =
{
.battleScript = BattleScript_EffectDoNothing,
.encourageEncore = TRUE,
},
[EFFECT_DISABLE] =
{
.battleScript = BattleScript_EffectDisable,
},
[EFFECT_LEVEL_DAMAGE] =
{
.battleScript = BattleScript_EffectLevelDamage,
},
[EFFECT_PSYWAVE] =
{
.battleScript = BattleScript_EffectPsywave,
},
[EFFECT_COUNTER] =
{
.battleScript = BattleScript_EffectCounter,
.encourageEncore = TRUE,
},
[EFFECT_ENCORE] =
{
.battleScript = BattleScript_EffectEncore,
},
[EFFECT_PAIN_SPLIT] =
{
.battleScript = BattleScript_EffectPainSplit,
},
[EFFECT_SNORE] =
{
.battleScript = BattleScript_EffectSnore,
},
[EFFECT_CONVERSION_2] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_LOCK_ON] =
{
.battleScript = BattleScript_EffectLockOn,
.encourageEncore = TRUE,
},
[EFFECT_SKETCH] =
{
.battleScript = BattleScript_EffectSketch,
},
[EFFECT_SLEEP_TALK] =
{
.battleScript = BattleScript_EffectSleepTalk,
.encourageEncore = TRUE,
},
[EFFECT_DESTINY_BOND] =
{
.battleScript = BattleScript_EffectDestinyBond,
},
[EFFECT_FLAIL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPITE] =
{
.battleScript = BattleScript_EffectSpite,
},
[EFFECT_FALSE_SWIPE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HEAL_BELL] =
{
.battleScript = BattleScript_EffectHealBell,
.encourageEncore = TRUE,
},
[EFFECT_TRIPLE_KICK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MEAN_LOOK] =
{
.battleScript = BattleScript_EffectMeanLook,
.encourageEncore = TRUE,
},
[EFFECT_NIGHTMARE] =
{
.battleScript = BattleScript_EffectNightmare,
.encourageEncore = TRUE,
},
[EFFECT_MINIMIZE] =
{
.battleScript = BattleScript_EffectMinimize,
},
[EFFECT_CURSE] =
{
.battleScript = BattleScript_EffectCurse,
.encourageEncore = TRUE,
},
[EFFECT_HEALING_WISH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PROTECT] =
{
.battleScript = BattleScript_EffectProtect,
.encourageEncore = TRUE,
.usesProtectCounter = TRUE,
},
[EFFECT_SPIKES] =
{
.battleScript = BattleScript_EffectSpikes,
},
[EFFECT_FORESIGHT] =
{
.battleScript = BattleScript_EffectForesight,
.encourageEncore = TRUE,
},
[EFFECT_PERISH_SONG] =
{
.battleScript = BattleScript_EffectPerishSong,
.encourageEncore = TRUE,
},
[EFFECT_SANDSTORM] =
{
.battleScript = BattleScript_EffectSandstorm,
.encourageEncore = TRUE,
},
[EFFECT_ENDURE] =
{
.battleScript = BattleScript_EffectEndure,
.encourageEncore = TRUE,
.usesProtectCounter = TRUE,
},
[EFFECT_ROLLOUT] =
{
.battleScript = BattleScript_EffectRollout,
},
[EFFECT_SWAGGER] =
{
.battleScript = BattleScript_EffectSwagger,
.encourageEncore = TRUE,
},
[EFFECT_FURY_CUTTER] =
{
.battleScript = BattleScript_EffectFuryCutter,
},
[EFFECT_ATTRACT] =
{
.battleScript = BattleScript_EffectAttract,
.encourageEncore = TRUE,
},
[EFFECT_RETURN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PRESENT] =
{
.battleScript = BattleScript_EffectPresent,
},
[EFFECT_FRUSTRATION] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SAFEGUARD] =
{
.battleScript = BattleScript_EffectSafeguard,
.encourageEncore = TRUE,
},
[EFFECT_MAGNITUDE] =
{
.battleScript = BattleScript_EffectMagnitude,
},
[EFFECT_BATON_PASS] =
{
.battleScript = BattleScript_EffectBatonPass,
},
[EFFECT_PURSUIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CAPTIVATE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MORNING_SUN] =
{
.battleScript = BattleScript_EffectMorningSun,
.encourageEncore = TRUE,
},
[EFFECT_SYNTHESIS] =
{
.battleScript = BattleScript_EffectSynthesis,
.encourageEncore = TRUE,
},
[EFFECT_MOONLIGHT] =
{
.battleScript = BattleScript_EffectMoonlight,
.encourageEncore = TRUE,
},
[EFFECT_HIDDEN_POWER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RAIN_DANCE] =
{
.battleScript = BattleScript_EffectRainDance,
.encourageEncore = TRUE,
},
[EFFECT_SUNNY_DAY] =
{
.battleScript = BattleScript_EffectSunnyDay,
.encourageEncore = TRUE,
},
[EFFECT_FELL_STINGER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BELLY_DRUM] =
{
.battleScript = BattleScript_EffectBellyDrum,
.encourageEncore = TRUE,
},
[EFFECT_PSYCH_UP] =
{
.battleScript = BattleScript_EffectPsychUp,
.encourageEncore = TRUE,
},
[EFFECT_MIRROR_COAT] =
{
.battleScript = BattleScript_EffectMirrorCoat,
.encourageEncore = TRUE,
},
[EFFECT_EARTHQUAKE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FUTURE_SIGHT] =
{
.battleScript = BattleScript_EffectFutureSight,
.encourageEncore = TRUE,
},
[EFFECT_SOLAR_BEAM] =
{
.battleScript = BattleScript_EffectHit,
.twoTurnEffect = TRUE,
},
[EFFECT_THUNDER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TELEPORT] =
{
.battleScript = BattleScript_EffectTeleport,
},
[EFFECT_BEAT_UP] =
{
.battleScript = BattleScript_EffectBeatUp,
},
[EFFECT_SEMI_INVULNERABLE] =
{
.battleScript = BattleScript_EffectHit,
.twoTurnEffect = TRUE,
.semiInvulnerableEffect = TRUE,
},
[EFFECT_DEFENSE_CURL] =
{
.battleScript = BattleScript_EffectDefenseCurl,
.encourageEncore = TRUE,
},
[EFFECT_SOFTBOILED] =
{
.battleScript = BattleScript_EffectSoftboiled,
.encourageEncore = TRUE,
},
[EFFECT_FIRST_TURN_ONLY] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_UPROAR] =
{
.battleScript = BattleScript_EffectUproar,
},
[EFFECT_STOCKPILE] =
{
.battleScript = BattleScript_EffectStockpile,
.encourageEncore = TRUE,
},
[EFFECT_SPIT_UP] =
{
.battleScript = BattleScript_EffectSpitUp,
.encourageEncore = TRUE,
},
[EFFECT_SWALLOW] =
{
.battleScript = BattleScript_EffectSwallow,
.encourageEncore = TRUE,
},
[EFFECT_WORRY_SEED] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_HAIL] =
{
.battleScript = BattleScript_EffectHail,
.encourageEncore = TRUE,
},
[EFFECT_TORMENT] =
{
.battleScript = BattleScript_EffectTorment,
.encourageEncore = TRUE,
},
[EFFECT_FLATTER] =
{
.battleScript = BattleScript_EffectFlatter,
},
[EFFECT_WILL_O_WISP] =
{
.battleScript = BattleScript_EffectWillOWisp,
.encourageEncore = TRUE,
},
[EFFECT_MEMENTO] =
{
.battleScript = BattleScript_EffectMemento,
},
[EFFECT_FACADE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FOCUS_PUNCH] =
{
.battleScript = BattleScript_EffectFocusPunch,
},
[EFFECT_DOUBLE_POWER_ON_ARG_STATUS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FOLLOW_ME] =
{
.battleScript = BattleScript_EffectFollowMe,
.encourageEncore = TRUE,
},
[EFFECT_NATURE_POWER] =
{
.battleScript = BattleScript_EffectNaturePower,
},
[EFFECT_CHARGE] =
{
.battleScript = BattleScript_EffectCharge,
.encourageEncore = TRUE,
},
[EFFECT_TAUNT] =
{
.battleScript = BattleScript_EffectTaunt,
},
[EFFECT_HELPING_HAND] =
{
.battleScript = BattleScript_EffectHelpingHand,
},
[EFFECT_TRICK] =
{
.battleScript = BattleScript_EffectTrick,
.encourageEncore = TRUE,
},
[EFFECT_ROLE_PLAY] =
{
.battleScript = BattleScript_EffectRolePlay,
.encourageEncore = TRUE,
},
[EFFECT_WISH] =
{
.battleScript = BattleScript_EffectWish,
},
[EFFECT_ASSIST] =
{
.battleScript = BattleScript_EffectAssist,
},
[EFFECT_INGRAIN] =
{
.battleScript = BattleScript_EffectIngrain,
.encourageEncore = TRUE,
},
[EFFECT_MAGIC_COAT] =
{
.battleScript = BattleScript_EffectMagicCoat,
},
[EFFECT_RECYCLE] =
{
.battleScript = BattleScript_EffectRecycle,
.encourageEncore = TRUE,
},
[EFFECT_REVENGE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BRICK_BREAK] =
{
.battleScript = BattleScript_EffectBrickBreak,
},
[EFFECT_YAWN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_KNOCK_OFF] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ENDEAVOR] =
{
.battleScript = BattleScript_EffectEndeavor,
},
[EFFECT_ERUPTION] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SKILL_SWAP] =
{
.battleScript = BattleScript_EffectSkillSwap,
.encourageEncore = TRUE,
},
[EFFECT_IMPRISON] =
{
.battleScript = BattleScript_EffectImprison,
.encourageEncore = TRUE,
},
[EFFECT_REFRESH] =
{
.battleScript = BattleScript_EffectRefresh,
.encourageEncore = TRUE,
},
[EFFECT_GRUDGE] =
{
.battleScript = BattleScript_EffectGrudge,
.encourageEncore = TRUE,
},
[EFFECT_SNATCH] =
{
.battleScript = BattleScript_EffectSnatch,
},
[EFFECT_LOW_KICK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HIT_ESCAPE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MUD_SPORT] =
{
.battleScript = BattleScript_EffectMudSport,
.encourageEncore = TRUE,
},
[EFFECT_WEATHER_BALL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TICKLE] =
{
.battleScript = BattleScript_EffectTickle,
},
[EFFECT_COSMIC_POWER] =
{
.battleScript = BattleScript_EffectCosmicPower,
.encourageEncore = TRUE,
},
[EFFECT_BULK_UP] =
{
.battleScript = BattleScript_EffectBulkUp,
.encourageEncore = TRUE,
},
[EFFECT_WATER_SPORT] =
{
.battleScript = BattleScript_EffectWaterSport,
.encourageEncore = TRUE,
},
[EFFECT_CALM_MIND] =
{
.battleScript = BattleScript_EffectCalmMind,
.encourageEncore = TRUE,
},
[EFFECT_DRAGON_DANCE] =
{
.battleScript = BattleScript_EffectDragonDance,
.encourageEncore = TRUE,
},
[EFFECT_CAMOUFLAGE] =
{
.battleScript = BattleScript_EffectCamouflage,
.encourageEncore = TRUE,
},
[EFFECT_PLEDGE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FLING] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_NATURAL_GIFT] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_VARY_POWER_BASED_ON_HP] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ASSURANCE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TRUMP_CARD] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ACROBATICS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HEAT_CRASH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PUNISHMENT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_STORED_POWER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ELECTRO_BALL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GYRO_BALL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ECHOED_VOICE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PAYBACK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ROUND] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BRINE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RETALIATE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BULLDOZE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FOUL_PLAY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PSYSHOCK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ROOST] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_GRAVITY] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_MIRACLE_EYE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TAILWIND] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_EMBARGO] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_AQUA_RING] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TRICK_ROOM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_WONDER_ROOM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MAGIC_ROOM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MAGNET_RISE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TOXIC_SPIKES] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GASTRO_ACID] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_STEALTH_ROCK] =
{
.battleScript = BattleScript_EffectStealthRock,
.encourageEncore = TRUE,
},
[EFFECT_TELEKINESIS] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_POWER_SWAP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_GUARD_SWAP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_HEART_SWAP] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_POWER_SPLIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GUARD_SPLIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_STICKY_WEB] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_METAL_BURST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_LUCKY_CHANT] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SUCKER_PUNCH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SIMPLE_BEAM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ENTRAINMENT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HEAL_PULSE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_QUASH] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ION_DELUGE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FREEZE_DRY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TOPSY_TURVY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MISTY_TERRAIN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GRASSY_TERRAIN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ELECTRIC_TERRAIN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PSYCHIC_TERRAIN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ATTACK_ACCURACY_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ATTACK_SPATK_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TWO_TYPED_MOVE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ME_FIRST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_QUIVER_DANCE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_COIL] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ELECTRIFY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_REFLECT_TYPE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SOAK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GROWTH] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_LAST_RESORT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SHELL_SMASH] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SHIFT_GEAR] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_DEFENSE_UP_3] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_NOBLE_ROAR] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_VENOM_DRENCH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TOXIC_THREAD] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HIT_SWITCH_TARGET] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FINAL_GAMBIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CHANGE_TYPE_ON_ITEM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_AUTOTOMIZE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_COPYCAT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DEFOG] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_HIT_ENEMY_HEAL_ALLY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SYNCHRONOISE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PSYCHO_SHIFT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_POWER_TRICK] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_AFTER_YOU] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_BESTOW] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ROTOTILLER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FLOWER_SHIELD] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPEED_SWAP] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_REVELATION_DANCE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_AURORA_VEIL] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_THIRD_TYPE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ACUPRESSURE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_AROMATIC_MIST] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_POWDER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BELCH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PARTING_SHOT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MAT_BLOCK] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_STOMPING_TANTRUM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_INSTRUCT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_LASER_FOCUS] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_MAGNETIC_FLUX] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_GEAR_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_STRENGTH_SAP] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MIND_BLOWN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PURIFY] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_FAIL_IF_NOT_ARG_TYPE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SHORE_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_GEOMANCY] =
{
.battleScript = BattleScript_EffectHit,
.twoTurnEffect = TRUE,
},
[EFFECT_FAIRY_LOCK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_ALLY_SWITCH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RELIC_SONG] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BODY_PRESS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_EERIE_SPELL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_JUNGLE_HEALING] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_COACHING] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_LASH_OUT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GRASSY_GLIDE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DYNAMAX_DOUBLE_DMG] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DECORATE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_SNIPE_SHOT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RECOIL_HP_25] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_STUFF_CHEEKS] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_GRAV_APPLE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GLITZY_GLOW] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BADDY_BAD] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SAPPY_SEED] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FREEZY_FROST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SPARKLY_SWIRL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PLASMA_FISTS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HYPERSPACE_FURY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_AURA_WHEEL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PHOTON_GEYSER] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SHELL_SIDE_ARM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TERRAIN_PULSE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_NO_RETREAT] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TAR_SHOT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_POLTERGEIST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_OCTOLOCK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CLANGOROUS_SOUL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BOLT_BEAK] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SKY_DROP] =
{
.battleScript = BattleScript_EffectHit,
.twoTurnEffect = TRUE,
.semiInvulnerableEffect = TRUE,
},
[EFFECT_EXPANDING_FORCE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RISING_VOLTAGE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BEAK_BLAST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_COURT_CHANGE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MAX_HP_50_RECOIL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_EXTREME_EVOBOOST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HIT_SET_REMOVE_TERRAIN] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DARK_VOID] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_VICTORY_DANCE] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_TEATIME] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_ATTACK_UP_USER_ALLY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SHELL_TRAP] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_PSYBLADE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_HYDRO_STEAM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_REVIVAL_BLESSING] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SNOWSCAPE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TAKE_HEART] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_COLLISION_COURSE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CORROSIVE_GAS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_POPULATION_BOMB] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SALT_CURE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_CHILLY_RECEPTION] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_MAX_MOVE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_GLAIVE_RUSH] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RAGING_BULL] =
{
.battleScript = BattleScript_EffectBrickBreak,
},
[EFFECT_RAGE_FIST] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_DOODLE] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FILLET_AWAY] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_IVY_CUDGEL] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_FICKLE_BEAM] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_BLIZZARD] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_RAIN_ALWAYS_HIT] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_SHED_TAIL] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_UPPER_HAND] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
[EFFECT_DRAGON_CHEER] =
{
.battleScript = BattleScript_EffectFocusEnergy,
.encourageEncore = TRUE,
},
[EFFECT_LAST_RESPECTS] =
{
.battleScript = BattleScript_EffectHit,
},
[EFFECT_TIDY_UP] =
{
.battleScript = BattleScript_EffectHit,
.encourageEncore = TRUE,
},
};