mirror of
https://github.com/pret/pokefirered.git
synced 2026-05-22 13:52:53 -05:00
2295 lines
85 KiB
C
2295 lines
85 KiB
C
#include "global.h"
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#include "gflib.h"
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#include "task.h"
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#include "pokeball.h"
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#include "party_menu.h"
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#include "util.h"
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#include "m4a.h"
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#include "link.h"
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#include "item.h"
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#include "item_menu.h"
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#include "strings.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "reshow_battle_screen.h"
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#include "battle_string_ids.h"
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#include "constants/songs.h"
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#include "constants/items.h"
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static void OakOldManHandleGetMonData(void);
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static void OakOldManHandleGetRawMonData(void);
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static void OakOldManHandleSetMonData(void);
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static void OakOldManHandleSetRawMonData(void);
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static void OakOldManHandleLoadMonSprite(void);
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static void OakOldManHandleSwitchInAnim(void);
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static void OakOldManHandleReturnMonToBall(void);
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static void OakOldManHandleDrawTrainerPic(void);
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static void OakOldManHandleTrainerSlide(void);
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static void OakOldManHandleTrainerSlideBack(void);
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static void OakOldManHandleFaintAnimation(void);
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static void OakOldManHandlePaletteFade(void);
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static void OakOldManHandleSuccessBallThrowAnim(void);
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static void OakOldManHandleBallThrowAnim(void);
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static void OakOldManHandlePause(void);
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static void OakOldManHandleMoveAnimation(void);
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static void OakOldManHandlePrintString(void);
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static void OakOldManHandlePrintSelectionString(void);
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static void OakOldManHandleChooseAction(void);
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static void OakOldManHandleUnknownYesNoBox(void);
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static void OakOldManHandleChooseMove(void);
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static void OakOldManHandleChooseItem(void);
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static void OakOldManHandleChoosePokemon(void);
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static void OakOldManHandleCmd23(void);
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static void OakOldManHandleHealthBarUpdate(void);
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static void OakOldManHandleExpUpdate(void);
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static void OakOldManHandleStatusIconUpdate(void);
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static void OakOldManHandleStatusAnimation(void);
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static void OakOldManHandleStatusXor(void);
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static void OakOldManHandleDataTransfer(void);
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static void OakOldManHandleDMA3Transfer(void);
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static void OakOldManHandlePlayBGM(void);
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static void OakOldManHandleCmd32(void);
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static void OakOldManHandleTwoReturnValues(void);
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static void OakOldManHandleChosenMonReturnValue(void);
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static void OakOldManHandleOneReturnValue(void);
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static void OakOldManHandleOneReturnValue_Duplicate(void);
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static void OakOldManHandleCmd37(void);
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static void OakOldManHandleCmd38(void);
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static void OakOldManHandleCmd39(void);
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static void OakOldManHandleCmd40(void);
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static void OakOldManHandleHitAnimation(void);
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static void OakOldManHandleCmd42(void);
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static void OakOldManHandlePlaySE(void);
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static void OakOldManHandlePlayFanfare(void);
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static void OakOldManHandleFaintingCry(void);
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static void OakOldManHandleIntroSlide(void);
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static void OakOldManHandleIntroTrainerBallThrow(void);
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static void OakOldManHandleDrawPartyStatusSummary(void);
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static void OakOldManHandleHidePartyStatusSummary(void);
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static void OakOldManHandleEndBounceEffect(void);
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static void OakOldManHandleSpriteInvisibility(void);
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static void OakOldManHandleBattleAnimation(void);
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static void OakOldManHandleLinkStandbyMsg(void);
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static void OakOldManHandleResetActionMoveSelection(void);
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static void OakOldManHandleCmd55(void);
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static void OakOldManCmdEnd(void);
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static void OakOldManBufferRunCommand(void);
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static void OakOldManBufferExecCompleted(void);
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static void WaitForMonSelection(void);
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static void CompleteWhenChoseItem(void);
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static void PrintOakText_KeepAnEyeOnHP(void);
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static void Intro_WaitForShinyAnimAndHealthbox(void);
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static void PrintOakText_ForPetesSake(void);
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static void Task_LaunchLvlUpAnim(u8 taskId);
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static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
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static void CompleteOnInactiveTextPrinter2(void);
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static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
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static void Task_GiveExpWithExpBar(u8 taskId);
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static void Task_UpdateLvlInHealthbox(u8 taskId);
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static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay);
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static u32 CopyOakOldManMonData(u8 monId, u8 *dst);
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static void SetOakOldManMonData(u8 monId);
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static void OakOldManDoMoveAnimation(void);
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static void HandleInputChooseAction(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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OakOldManHandleGetMonData,
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OakOldManHandleGetRawMonData,
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OakOldManHandleSetMonData,
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OakOldManHandleSetRawMonData,
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OakOldManHandleLoadMonSprite,
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OakOldManHandleSwitchInAnim,
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OakOldManHandleReturnMonToBall,
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OakOldManHandleDrawTrainerPic,
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OakOldManHandleTrainerSlide,
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OakOldManHandleTrainerSlideBack,
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OakOldManHandleFaintAnimation,
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OakOldManHandlePaletteFade,
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OakOldManHandleSuccessBallThrowAnim,
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OakOldManHandleBallThrowAnim,
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OakOldManHandlePause,
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OakOldManHandleMoveAnimation,
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OakOldManHandlePrintString,
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OakOldManHandlePrintSelectionString,
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OakOldManHandleChooseAction,
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OakOldManHandleUnknownYesNoBox,
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OakOldManHandleChooseMove,
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OakOldManHandleChooseItem,
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OakOldManHandleChoosePokemon,
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OakOldManHandleCmd23,
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OakOldManHandleHealthBarUpdate,
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OakOldManHandleExpUpdate,
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OakOldManHandleStatusIconUpdate,
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OakOldManHandleStatusAnimation,
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OakOldManHandleStatusXor,
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OakOldManHandleDataTransfer,
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OakOldManHandleDMA3Transfer,
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OakOldManHandlePlayBGM,
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OakOldManHandleCmd32,
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OakOldManHandleTwoReturnValues,
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OakOldManHandleChosenMonReturnValue,
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OakOldManHandleOneReturnValue,
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OakOldManHandleOneReturnValue_Duplicate,
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OakOldManHandleCmd37,
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OakOldManHandleCmd38,
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OakOldManHandleCmd39,
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OakOldManHandleCmd40,
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OakOldManHandleHitAnimation,
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OakOldManHandleCmd42,
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OakOldManHandlePlaySE,
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OakOldManHandlePlayFanfare,
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OakOldManHandleFaintingCry,
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OakOldManHandleIntroSlide,
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OakOldManHandleIntroTrainerBallThrow,
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OakOldManHandleDrawPartyStatusSummary,
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OakOldManHandleHidePartyStatusSummary,
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OakOldManHandleEndBounceEffect,
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OakOldManHandleSpriteInvisibility,
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OakOldManHandleBattleAnimation,
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OakOldManHandleLinkStandbyMsg,
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OakOldManHandleResetActionMoveSelection,
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OakOldManHandleCmd55,
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OakOldManCmdEnd,
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};
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static void OakOldManDummy(void)
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{
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}
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void SetControllerToOakOrOldMan(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
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gBattleStruct->simulatedInputState[0] = 0;
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gBattleStruct->simulatedInputState[1] = 0;
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gBattleStruct->simulatedInputState[2] = 0;
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gBattleStruct->simulatedInputState[3] = 0;
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}
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static void OakOldManBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOakOldManBufferCommands))
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sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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OakOldManBufferExecCompleted();
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}
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}
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static void HandleInputChooseAction(void)
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{
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// Like player, but specifically for Rival in Oak's Lab
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u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
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DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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switch (gActionSelectionCursor[gActiveBattler])
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{
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case 0:
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
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break;
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case 1:
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
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break;
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case 2:
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BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
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break;
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case 3:
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BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
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break;
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}
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OakOldManBufferExecCompleted();
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 1;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_UP))
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{
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if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
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{
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
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gActionSelectionCursor[gActiveBattler] ^= 2;
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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}
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}
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else if (JOY_NEW(B_BUTTON))
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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{
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// Add item to bag if it is a ball
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if (itemId <= ITEM_PREMIER_BALL)
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AddBagItem(itemId, 1);
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else
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return;
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}
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
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OakOldManBufferExecCompleted();
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}
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}
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else if (JOY_NEW(START_BUTTON))
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{
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SwapHpBarsWithHpText();
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}
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}
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static void SimulateInputChooseAction(void)
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{
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// Old Man
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switch (gBattleStruct->simulatedInputState[0])
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{
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case 0:
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gBattleStruct->simulatedInputState[2] = 64;
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++gBattleStruct->simulatedInputState[0];
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// fall through
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case 1:
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if (--gBattleStruct->simulatedInputState[2] == 0)
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{
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// Move cursor to BAG
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(0);
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ActionSelectionCreateCursorAt(1, 0);
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gBattleStruct->simulatedInputState[2] = 64;
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++gBattleStruct->simulatedInputState[0];
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}
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break;
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case 2:
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if (--gBattleStruct->simulatedInputState[2] == 0)
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{
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// Open bag
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
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OakOldManBufferExecCompleted();
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}
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break;
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OakOldManBufferExecCompleted();
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}
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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OakOldManBufferExecCompleted();
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}
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static void OakOldManSetBattleEndCallbacks(void)
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{
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if (!gPaletteFade.active)
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{
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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}
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static void CompleteOnSpecialAnimDone(void)
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{
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if (!gDoingBattleAnim)
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OakOldManBufferExecCompleted();
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}
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void OakOldManHandleInputChooseMove(void)
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{
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HandleInputChooseMove();
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if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
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OakOldManBufferExecCompleted();
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}
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static void OpenPartyMenuToChooseMon(void)
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{
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if (!gPaletteFade.active)
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{
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u8 caseId;
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gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
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caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
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DestroyTask(gBattleControllerData[gActiveBattler]);
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FreeAllWindowBuffers();
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OpenPartyMenuInTutorialBattle(caseId);
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}
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}
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static void WaitForMonSelection(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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if (gPartyMenuUseExitCallback == TRUE)
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BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
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else
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BtlController_EmitChosenMonReturnValue(1, 6, NULL);
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OakOldManBufferExecCompleted();
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}
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}
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static void OpenBagAndChooseItem(void)
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{
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if (!gPaletteFade.active)
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{
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gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
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ReshowBattleScreenDummy();
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FreeAllWindowBuffers();
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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CB2_BagMenuFromBattle();
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else
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InitOldManBag();
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}
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}
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static void CompleteWhenChoseItem(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE)
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&& gSpecialVar_ItemId == ITEM_POTION
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&& gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE);
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gBattlerControllerFuncs[gActiveBattler] = PrintOakText_KeepAnEyeOnHP;
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}
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else
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{
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BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
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OakOldManBufferExecCompleted();
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}
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool32 r4 = FALSE;
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_ForPetesSake;
|
|
}
|
|
}
|
|
|
|
#define tExpTask_monId data[0]
|
|
#define tExpTask_gainedExp data[1]
|
|
#define tExpTask_battler data[2]
|
|
#define tExpTask_frames data[10]
|
|
|
|
static void Task_GiveExpToMon(u8 taskId)
|
|
{
|
|
u32 monId = (u8)gTasks[taskId].tExpTask_monId;
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
|
|
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
|
|
{
|
|
struct Pokemon *mon = &gPlayerParty[monId];
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u32 currExp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
|
|
|
if (currExp + gainedExp >= nextLvlExp)
|
|
{
|
|
u8 savedActiveBattler;
|
|
|
|
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
|
|
CalculateMonStats(mon);
|
|
gainedExp -= nextLvlExp - currExp;
|
|
savedActiveBattler = gActiveBattler;
|
|
gActiveBattler = battlerId;
|
|
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gActiveBattler = savedActiveBattler;
|
|
if (IsDoubleBattle() == TRUE
|
|
&& ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
else
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(mon, MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
|
|
}
|
|
}
|
|
|
|
static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
struct Pokemon *mon = &gPlayerParty[monIndex];
|
|
u8 level = GetMonData(mon, MON_DATA_LEVEL);
|
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
|
u32 exp = GetMonData(mon, MON_DATA_EXP);
|
|
u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
|
|
u32 expToNextLvl;
|
|
|
|
exp -= currLvlExp;
|
|
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
|
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
|
PlaySE(SE_EXP);
|
|
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
|
}
|
|
|
|
static void Task_GiveExpWithExpBar(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tExpTask_frames < 13)
|
|
{
|
|
++gTasks[taskId].tExpTask_frames;
|
|
}
|
|
else
|
|
{
|
|
u8 monId = gTasks[taskId].tExpTask_monId;
|
|
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
s16 newExpPoints;
|
|
|
|
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
|
|
if (newExpPoints == -1) // The bar has been filled with given exp points.
|
|
{
|
|
u8 level;
|
|
s32 currExp;
|
|
u16 species;
|
|
s32 expOnNextLvl;
|
|
|
|
m4aSongNumStop(SE_EXP);
|
|
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
|
|
if (currExp + gainedExp >= expOnNextLvl)
|
|
{
|
|
u8 savedActiveBattler;
|
|
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
|
|
CalculateMonStats(&gPlayerParty[monId]);
|
|
gainedExp -= expOnNextLvl - currExp;
|
|
savedActiveBattler = gActiveBattler;
|
|
gActiveBattler = battlerId;
|
|
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
|
|
gActiveBattler = savedActiveBattler;
|
|
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
|
}
|
|
else
|
|
{
|
|
currExp += gainedExp;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_LaunchLvlUpAnim(u8 taskId)
|
|
{
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
|
battlerId ^= BIT_FLANK;
|
|
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
|
|
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
|
|
}
|
|
|
|
static void Task_UpdateLvlInHealthbox(u8 taskId)
|
|
{
|
|
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
|
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
else
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
|
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
|
}
|
|
}
|
|
|
|
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
|
{
|
|
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
|
u8 battlerId;
|
|
|
|
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
|
|
battlerId = gTasks[taskId].tExpTask_battler;
|
|
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void FreeMonSpriteAfterFaintAnim(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
|
{
|
|
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void PrintOakText_ForPetesSake(void)
|
|
{
|
|
u32 mask;
|
|
|
|
switch (gBattleStruct->simulatedInputState[0])
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 3:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 4:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 7:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PrintOakText_InflictingDamageIsKey(void)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(gText_InflictingDamageIsKey, 1);
|
|
}
|
|
|
|
static void PrintOakText_LoweringStats(void)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(gText_LoweringStats, 64);
|
|
}
|
|
|
|
void PrintOakText_OakNoRunningFromATrainer(void)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(gText_OakNoRunningFromATrainer, 1);
|
|
}
|
|
|
|
static void PrintOakText_WinEarnsPrizeMoney(void)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(gText_WinEarnsPrizeMoney, 64);
|
|
}
|
|
|
|
void PrintOakText_HowDisappointing(void)
|
|
{
|
|
PrintOakTextWithMainBgDarkened(gText_HowDissapointing, 64);
|
|
}
|
|
|
|
static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay)
|
|
{
|
|
// If delay is 0, it's treated as 256.
|
|
switch (gBattleStruct->simulatedInputState[0])
|
|
{
|
|
case 0:
|
|
if (!IsTextPrinterActive(0))
|
|
{
|
|
gBattleStruct->simulatedInputState[3] = delay;
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--gBattleStruct->simulatedInputState[3] == 0)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 3:
|
|
BattleStringExpandPlaceholdersToDisplayedString(text);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 4:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
OakOldManBufferExecCompleted();
|
|
else
|
|
OpponentBufferExecCompleted();
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PrintOakText_KeepAnEyeOnHP(void)
|
|
{
|
|
u32 mask;
|
|
|
|
switch (gBattleStruct->simulatedInputState[0])
|
|
{
|
|
case 0:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], gActiveBattler);
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_DrawVoiceoverMessageFrame();
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 3:
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
break;
|
|
case 4:
|
|
if (!IsTextPrinterActive(24))
|
|
{
|
|
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
|
BeginNormalPaletteFade(mask,
|
|
4,
|
|
0,
|
|
8,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFF7E,
|
|
4,
|
|
8,
|
|
0,
|
|
RGB_BLACK);
|
|
++gBattleStruct->simulatedInputState[0];
|
|
}
|
|
break;
|
|
case 6:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BtlCtrl_RemoveVoiceoverMessageFrame();
|
|
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
|
|
OakOldManBufferExecCompleted();
|
|
gBattleStruct->simulatedInputState[0] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
|
}
|
|
else
|
|
{
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter2(void)
|
|
{
|
|
if (!IsTextPrinterActive(0))
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
++gSprites[spriteId].data[1];
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBattlerSpriteCallbackDummy2(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += CopyOakOldManMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(1, size, monData);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyOakOldManMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); ++size)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8 *)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); ++size)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; ++size)
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
++size;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
static void OakOldManHandleGetRawMonData(void)
|
|
{
|
|
PlayerHandleGetRawMonData();
|
|
}
|
|
|
|
static void OakOldManHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; ++i)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetOakOldManMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void SetOakOldManMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
}
|
|
|
|
static void OakOldManHandleSetRawMonData(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleLoadMonSprite(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleSwitchInAnim(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleDrawTrainerPic(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
|
30);
|
|
}
|
|
else
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
|
|
30);
|
|
}
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void OakOldManHandleTrainerSlide(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
|
30);
|
|
}
|
|
else
|
|
{
|
|
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
|
|
30);
|
|
}
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
|
|
}
|
|
|
|
static void OakOldManHandleTrainerSlideBack(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandlePaletteFade(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleSuccessBallThrowAnim(void)
|
|
{
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void OakOldManHandleBallThrowAnim(void)
|
|
{
|
|
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
|
|
|
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
|
gDoingBattleAnim = TRUE;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
|
|
}
|
|
|
|
static void OakOldManHandlePause(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = OakOldManDoMoveAnimation;
|
|
}
|
|
}
|
|
|
|
static void OakOldManDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
BufferStringBattle(*stringId);
|
|
if (BattleStringShouldBeColored(*stringId))
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
|
else
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
switch (*stringId)
|
|
{
|
|
case STRINGID_PKMNSSTATCHANGED4:
|
|
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
|
|
{
|
|
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
|
|
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_LoweringStats;
|
|
return;
|
|
}
|
|
break;
|
|
case STRINGID_PLAYERGOTMONEY:
|
|
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_WinEarnsPrizeMoney;
|
|
return;
|
|
case STRINGID_TRAINER1WINTEXT:
|
|
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing;
|
|
return;
|
|
case STRINGID_DONTLEAVEBIRCH:
|
|
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer;
|
|
return;
|
|
}
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandlePrintSelectionString(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
OakOldManHandlePrintString();
|
|
else
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(void)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 160;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = SimulateInputChooseAction;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseAction(void)
|
|
{
|
|
s32 i;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
|
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
|
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
ActionSelectionDestroyCursorAt((u8)i);
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
|
else
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
|
}
|
|
|
|
static void OakOldManHandleUnknownYesNoBox(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakHandleChooseMove_WaitDma3(void)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 320;
|
|
gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
InitMoveSelectionsVarsAndStrings();
|
|
gBattlerControllerFuncs[gActiveBattler] = OakHandleChooseMove_WaitDma3;
|
|
}
|
|
else
|
|
{
|
|
switch (gBattleStruct->simulatedInputState[1])
|
|
{
|
|
case 0:
|
|
InitMoveSelectionsVarsAndStrings();
|
|
++gBattleStruct->simulatedInputState[1];
|
|
gBattleStruct->simulatedInputState[3] = 80;
|
|
// fall through
|
|
case 1:
|
|
if (--gBattleStruct->simulatedInputState[3] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(1, 10, 0x100);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleChooseItem(void)
|
|
{
|
|
s32 i;
|
|
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
|
|
gBattlerInMenuId = gActiveBattler;
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1];
|
|
}
|
|
|
|
static void OakOldManHandleChoosePokemon(void)
|
|
{
|
|
s32 i;
|
|
|
|
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
|
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
|
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
|
|
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
|
|
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
|
|
for (i = 0; i < 3; ++i)
|
|
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
|
|
gBattlerInMenuId = gActiveBattler;
|
|
}
|
|
|
|
static void OakOldManHandleCmd23(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void OakOldManHandleExpUpdate(void)
|
|
{
|
|
u8 monId = gBattleBufferA[gActiveBattler][1];
|
|
|
|
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
s16 expPointsToGive;
|
|
u8 taskId;
|
|
|
|
LoadBattleBarGfx(1);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
|
|
expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
|
|
taskId = CreateTask(Task_GiveExpToMon, 10);
|
|
gTasks[taskId].tExpTask_monId = monId;
|
|
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
|
gTasks[taskId].tExpTask_battler = gActiveBattler;
|
|
gBattlerControllerFuncs[gActiveBattler] = OakOldManDummy;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleStatusIconUpdate(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleStatusAnimation(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleStatusXor(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleDataTransfer(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleDMA3Transfer(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandlePlayBGM(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd32(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleTwoReturnValues(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleChosenMonReturnValue(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleOneReturnValue(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd37(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd38(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd39(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd40(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleCmd42(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandlePlaySE(void)
|
|
{
|
|
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandlePlayFanfare(void)
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry1(species, 25);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
|
paletteNum = AllocSpritePalette(0xD6F8);
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
|
gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void StartSendOutAnim(u8 battlerId)
|
|
{
|
|
u16 species;
|
|
|
|
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, 2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[1] < 31)
|
|
{
|
|
++gTasks[taskId].data[1];
|
|
}
|
|
else
|
|
{
|
|
u8 savedActiveBattler = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
|
gActiveBattler = savedActiveBattler;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] != 0
|
|
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
|
|
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
|
|
gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2]);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OakOldManHandleHidePartyStatusSummary(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleEndBounceEffect(void)
|
|
{
|
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleSpriteInvisibility(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleBattleAnimation(void)
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
OakOldManBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
|
|
static void OakOldManHandleLinkStandbyMsg(void)
|
|
{
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case 0:
|
|
case 1:
|
|
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
|
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleResetActionMoveSelection(void)
|
|
{
|
|
OakOldManBufferExecCompleted();
|
|
}
|
|
|
|
static void OakOldManHandleCmd55(void)
|
|
{
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
OakOldManBufferExecCompleted();
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattlerControllerFuncs[gActiveBattler] = OakOldManSetBattleEndCallbacks;
|
|
}
|
|
|
|
static void OakOldManCmdEnd(void)
|
|
{
|
|
}
|
|
|
|
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask)
|
|
{
|
|
return gBattleStruct->simulatedInputState[2] & mask;
|
|
}
|
|
|
|
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask)
|
|
{
|
|
gBattleStruct->simulatedInputState[2] |= mask;
|
|
}
|
|
|
|
void BtlCtrl_DrawVoiceoverMessageFrame(void)
|
|
{
|
|
u32 width = 0x1A;
|
|
u32 pal = 7;
|
|
|
|
FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
|
|
}
|
|
|
|
void BtlCtrl_RemoveVoiceoverMessageFrame(void)
|
|
{
|
|
u32 pal = 0;
|
|
u32 width = 0x1A;
|
|
u32 height;
|
|
|
|
FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal);
|
|
height = 4;
|
|
FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal);
|
|
FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal);
|
|
FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal);
|
|
}
|