pokefirered/include/decompress.h
2025-04-30 23:25:45 +02:00

31 lines
1.0 KiB
C

#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "global.h"
#include "sprite.h"
extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
void LZDecompressWram(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
u32 IsLZ77Data(const void *ptr, u32 minSize, u32 maxSize);
u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
u32 LoadCompressedSpriteSheetByTemplate(const struct SpriteTemplate *template, s32 offset);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
u32 LoadSpritePaletteWithTag(const u16 *pal, u16 tag);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer);
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
u32 GetDecompressedDataSize(const u32 *ptr);
#endif // GUARD_DECOMPRESS_H