pokefirered/include/script_movement.h
2020-02-24 15:32:19 -05:00

11 lines
300 B
C

#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
#include "global.h"
bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *);
bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
void ScriptMovement_UnfreezeObjectEvents(void);
#endif // GUARD_SCRIPT_MOVEMENT_H