pokefirered/include/script.h
2022-10-05 15:00:58 -04:00

79 lines
2.5 KiB
C

#ifndef GUARD_SCRIPT_H
#define GUARD_SCRIPT_H
#include "global.h"
struct ScriptContext;
typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
typedef u8 Script[];
struct ScriptContext
{
u8 stackDepth;
u8 mode;
u8 comparisonResult;
u8 (*nativePtr)(void);
const u8 *scriptPtr;
const u8 *stack[20];
ScrCmdFunc *cmdTable;
ScrCmdFunc *cmdTableEnd;
u32 data[4];
};
#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void));
void StopScript(struct ScriptContext *ctx);
bool8 RunScriptCommand(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
void ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
void ScriptReturn(struct ScriptContext *ctx);
u16 ScriptReadHalfword(struct ScriptContext *ctx);
u32 ScriptReadWord(struct ScriptContext *ctx);
void LockPlayerFieldControls(void);
void UnlockPlayerFieldControls(void);
bool8 ArePlayerFieldControlsLocked(void);
void ScriptContext_Init(void);
bool8 ScriptContext_IsEnabled(void);
bool8 ScriptContext_RunScript(void);
void ScriptContext_SetupScript(const u8 *ptr);
void ScriptContext_Stop(void);
void ScriptContext_Enable(void);
void RunScriptImmediately(const u8 *ptr);
void RunOnLoadMapScript(void);
void RunOnTransitionMapScript(void);
void RunOnResumeMapScript(void);
void RunOnReturnToFieldMapScript(void);
void RunOnDiveWarpMapScript(void);
bool8 TryRunOnFrameMapScript(void);
void TryRunOnWarpIntoMapScript(void);
u32 CalculateRamScriptChecksum(void);
void ClearRamScript(void);
bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
const u8 *GetRamScript(u8 objectId, const u8 *script);
bool32 ValidateRamScript(void);
void InitRamScript_NoObjectEvent(u8 * script, u16 scriptSize);
u8 * GetSavedRamScriptIfValid(void);
void RegisterQuestLogInput(u8 var);
void ClearMsgBoxCancelableState(void);
void SetQuestLogInputIsDpadFlag(void);
void ClearQuestLogInput(void);
void ClearQuestLogInputIsDpadFlag(void);
void MsgSetSignpost(void);
void MsgSetNotSignpost(void);
bool8 IsMsgSignpost(void);
bool8 IsQuestLogInputDpad(void);
u8 GetRegisteredQuestLogInput(void);
void ResetFacingNpcOrSignpostVars(void);
bool8 CanWalkAwayToCancelMsgBox(void);
void SetWalkingIntoSignVars(void);
bool8 IsMsgBoxWalkawayDisabled(void);
extern const u8 *gRamScriptRetAddr;
extern u8 gWalkAwayFromSignInhibitTimer;
#endif // GUARD_SCRIPT_H