pokefirered/include/save.h
2022-08-05 11:49:17 -04:00

108 lines
3.0 KiB
C

#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
#include "global.h"
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
// Only 12 bytes of the footer are used.
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
#define NUM_SAVE_SLOTS 2
// If the sector's signature field is not this value then the sector is either invalid or empty.
#define SECTOR_SIGNATURE 0x08012025
#define SPECIAL_SECTOR_SENTINEL 0xB39D
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define NUM_SECTORS_PER_SLOT 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_TOWER_1 30
#define SECTOR_ID_TRAINER_TOWER_2 31
#define SECTORS_COUNT 32
#define NUM_HOF_SECTORS 2
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_INVALID 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
// Special sector id value for certain save functions
// to indicate that all sectors should be used
// instead of a specific sector.
#define FULL_SAVE_SLOT 0xFFFF
enum
{
SAVE_NORMAL,
SAVE_LINK,
SAVE_EREADER,
SAVE_HALL_OF_FAME,
SAVE_OVERWRITE_DIFFERENT_FILE,
SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused
};
// A save sector location holds a pointer to the data for a particular sector
// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
struct SaveSectorLocation
{
u8 *data;
u16 size;
};
struct SaveSector
{
u8 data[SECTOR_DATA_SIZE];
u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
u16 id;
u16 checksum;
u32 signature;
u32 counter;
}; // size is SECTOR_SIZE (0x1000)
#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
// operations for SetDamagedSectorBits
enum
{
ENABLE,
DISABLE,
CHECK // unused
};
extern u32 gDamagedSaveSectors;
extern struct SaveSector *gSaveDataBufferPtr; // the pointer is in fast IWRAM but points to the slower EWRAM.
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern u16 gSaveAttemptStatus;
extern struct SaveSector gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
bool8 LinkFullSave_Init(void);
bool8 LinkFullSave_WriteSector(void);
bool8 LinkFullSave_ReplaceLastSector(void);
bool8 LinkFullSave_SetLastSectorSignature(void);
bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType);
u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
void Task_LinkFullSave(u8 taskId);
#endif // GUARD_SAVE_H