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245 lines
6.5 KiB
C
245 lines
6.5 KiB
C
#ifndef GUARD_QUEST_LOG_H
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#define GUARD_QUEST_LOG_H
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#include "global.h"
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#include "quest_log_battle.h"
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#include "field_control_avatar.h"
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#include "constants/quest_log.h"
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#include "constants/battle.h"
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// Layout of Quest Log script commands
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#define QL_CMD_EVENT_MASK 0x0FFF
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#define QL_CMD_COUNT_SHIFT 12
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#define QL_CMD_COUNT_MASK (0xF << QL_CMD_COUNT_SHIFT)
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// Parameter to QuestLog_OnEscalatorWarp
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#define QL_ESCALATOR_OUT 1
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#define QL_ESCALATOR_IN 2
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struct QuestLogAction
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{
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union {
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struct {
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u8 localId;
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u8 mapNum;
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u8 mapGroup;
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u8 movementActionId;
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} a; // Data when type == 0
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struct {
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u8 localId;
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u8 mapNum;
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u8 mapGroup;
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u8 gfxState;
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} b; // Data when type == 1
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u8 fieldInput[4]; // Data when type == 2
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u8 raw[4];
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} data;
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u16 duration;
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u8 type;
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};
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struct QuestLogRepeatEventTracker
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{
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u8 id;
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u8 numRepeats;
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u16 counter;
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};
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// Event data structs
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// QL_EVENT_SWITCHED_PARTY_ORDER
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struct QuestLogEvent_SwitchedPartyOrder
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{
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u16 species1;
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u16 species2;
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};
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// QL_EVENT_USED_ITEM
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// QL_EVENT_GAVE_HELD_ITEM
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// QL_EVENT_GAVE_HELD_ITEM_BAG
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// QL_EVENT_GAVE_HELD_ITEM_PC
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// QL_EVENT_TOOK_HELD_ITEM
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// QL_EVENT_DEPOSITED_ITEM_PC
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// QL_EVENT_WITHDREW_ITEM_PC
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struct QuestLogEvent_Item
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{
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u16 itemId;
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u16 unused;
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u16 species;
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u16 itemParam;
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};
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// QL_EVENT_SWAPPED_HELD_ITEM
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// QL_EVENT_SWAPPED_HELD_ITEM_PC
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struct QuestLogEvent_SwappedHeldItem
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{
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u16 takenItemId;
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u16 givenItemId;
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u16 species;
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};
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// QL_EVENT_LINK_TRADED
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// QL_EVENT_LINK_TRADED_UNION
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struct QuestLogEvent_Traded
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{
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u16 speciesSent;
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u16 speciesReceived;
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u8 partnerName[PLAYER_NAME_LENGTH];
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};
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// QL_EVENT_LINK_BATTLED_SINGLE
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// QL_EVENT_LINK_BATTLED_DOUBLE
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// QL_EVENT_LINK_BATTLED_MULTI
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// QL_EVENT_LINK_BATTLED_UNION
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struct QuestLogEvent_LinkBattle
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{
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u8 outcome;
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u8 playerNames[MAX_BATTLERS_COUNT - 1][PLAYER_NAME_LENGTH];
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};
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// QL_EVENT_SWITCHED_MONS_BETWEEN_BOXES
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// QL_EVENT_SWITCHED_MONS_WITHIN_BOX
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// QL_EVENT_SWITCHED_PARTY_MON_FOR_PC_MON
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// QL_EVENT_MOVED_MON_BETWEEN_BOXES
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// QL_EVENT_MOVED_MON_WITHIN_BOX
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// QL_EVENT_WITHDREW_MON_PC
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// QL_EVENT_DEPOSITED_MON_PC
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// QL_EVENT_SWITCHED_MULTIPLE_MONS
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struct QuestLogEvent_MovedBoxMon
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{
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u16 species1;
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u16 species2;
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u8 box1;
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u8 box2;
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};
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// QL_EVENT_DEFEATED_TRAINER
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// QL_EVENT_DEFEATED_GYM_LEADER
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// QL_EVENT_DEFEATED_E4_MEMBER
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// QL_EVENT_DEFEATED_CHAMPION
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struct QuestLogEvent_TrainerBattle
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{
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u16 trainerId;
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u16 speciesOpponent;
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u16 speciesPlayer;
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u8 hpFractionId;
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u8 mapSec;
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};
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// QL_EVENT_DEFEATED_WILD_MON
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struct QuestLogEvent_WildBattle
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{
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u16 defeatedSpecies;
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u16 caughtSpecies;
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u8 mapSec;
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};
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// QL_EVENT_DEPARTED
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struct QuestLogEvent_Departed
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{
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u8 mapSec;
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u8 locationId;
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};
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// QL_EVENT_USED_FIELD_MOVE
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struct QuestLogEvent_FieldMove
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{
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u16 species;
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u8 fieldMove;
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u8 mapSec;
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};
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// QL_EVENT_BOUGHT_ITEM
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// QL_EVENT_SOLD_ITEM
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struct QuestLogEvent_Shop
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{
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u32 totalMoney; // Total amount of money spent buying or earned selling
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u16 lastItemId;
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u16 itemQuantity; // Total number of items bought or sold
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u8 mapSec;
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bool8 hasMultipleTransactions;
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u8 logEventId; // Either 0 (empty), 1 (bought) or 2 (sold)
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};
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// QL_EVENT_OBTAINED_STORY_ITEM
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struct QuestLogEvent_StoryItem
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{
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u16 itemId;
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u8 mapSec;
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};
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extern u8 gQuestLogState;
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extern u8 gQuestLogPlaybackState;
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extern struct FieldInput gQuestLogFieldInput;
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extern struct QuestLogRepeatEventTracker gQuestLogRepeatEventTracker;
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extern u16 *gQuestLogDefeatedWildMonRecord;
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extern u16 *gQuestLogRecordingPointer;
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extern u16 gQuestLogCurActionIdx;
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void QuestLogRecordPlayerAvatarGfxTransition(u8);
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void SetQuestLogEvent(u16, const u16 *);
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void SetQLPlayedTheSlots(void);
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void QuestLog_RecordEnteredMap(u16);
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u8 QL_GetPlaybackState(void);
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bool8 QL_AvoidDisplay(void (*func)(void));
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void QuestLog_BackUpPalette(u16 offset, u16 size);
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void CommitQuestLogWindow1(void);
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void QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(void);
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void ResetQuestLog(void);
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void ResetTrainerFanClub(void);
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void TryStartQuestLogPlayback(u8 taskId);
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void SaveQuestLogData(void);
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void QuestLog_CutRecording(void);
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void ResetDeferredLinkEvent(void);
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void QL_FinishRecordingScene(void);
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void QuestLogEvents_HandleEndTrainerBattle(void);
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void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
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void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
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void QL_AddASLROffset(void *oldSaveBlockPtr);
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void QL_UpdateObject(struct Sprite *sprite);
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void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
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bool8 QL_IsTrainerSightDisabled(void);
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void QuestLog_OnEscalatorWarp(u8 direction);
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void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
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void Special_UpdateTrainerFansAfterLinkBattle(void);
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void QuestLogRecordPlayerStep(u8 movementActionId);
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void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration);
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void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
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void QL_AfterRecordFishActionSuccessful(void);
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void QL_ResetDefeatedWildMonRecord(void);
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void QL_RestoreMapLayoutId(void);
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void QL_RecordFieldInput(struct FieldInput * fieldInput);
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void QL_TryRunActions(void);
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void RunQuestLogCB(void);
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void QL_HandleInput(void);
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bool8 QuestLogScenePlaybackIsEnding(void);
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void SetQuestLogEvent_Arrived(void);
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bool8 QuestLog_ShouldEndSceneOnMapChange(void);
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void QuestLog_AdvancePlayhead_(void);
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void QuestLog_InitPalettesBackup(void);
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void QL_InitSceneObjectsAndActions(void);
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u8 GetQuestLogStartType(void);
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void QL_CopySaveState(void);
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void QL_ResetPartyAndPC(void);
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void QL_StartRecordingAction(u16 eventId);
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bool8 QL_IsRoomToSaveAction(const void *cursor, size_t size);
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bool8 QL_IsRoomToSaveEvent(const void *cursor, size_t size);
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void QL_ResetEventStates(void);
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void QL_ResetRepeatEventTracker(void);
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u16 *QL_RecordAction_SceneEnd(u16 *);
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u16 *QL_LoadAction_Wait(u16 *, struct QuestLogAction *);
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u16 *QL_RecordAction_Input(u16 *, struct QuestLogAction *);
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u16 *QL_LoadAction_Input(u16 *, struct QuestLogAction *);
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u16 *QL_RecordAction_MovementOrGfxChange(u16 *, struct QuestLogAction *);
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u16 *QL_LoadAction_MovementOrGfxChange(u16 *, struct QuestLogAction *);
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void QL_EnableRecordingSteps(void);
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u16 *QL_SkipCommand(u16 *, u16 **);
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void QL_UpdateLastDepartedLocation(const u16 *);
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u16 *QL_LoadAction_SceneEnd(u16 *, struct QuestLogAction *);
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bool8 QL_LoadEvent(const u16 *);
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bool8 QL_TryRepeatEvent(const u16 *);
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void QL_RecordWait(u16);
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#endif //GUARD_QUEST_LOG_H
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