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* Fixed object event graphic names * Updated files and other variable names * Fix from finding and replacing without matching case * spritesheet updates * Update flag name --------- Co-authored-by: Marcus Huderle <huderlem@gmail.com>
212 lines
7.8 KiB
C
212 lines
7.8 KiB
C
#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
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#define GUARD_CONSTANTS_EVENT_OBJECTS_H
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#include "constants/map_event_ids.h"
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#define OBJ_EVENT_GFX_RED_NORMAL 0
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#define OBJ_EVENT_GFX_RED_BIKE 1
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#define OBJ_EVENT_GFX_RED_SURF 2
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#define OBJ_EVENT_GFX_RED_FIELD_MOVE 3
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#define OBJ_EVENT_GFX_RED_FISH 4
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#define OBJ_EVENT_GFX_RED_VS_SEEKER 5
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#define OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE 6
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#define OBJ_EVENT_GFX_GREEN_NORMAL 7
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#define OBJ_EVENT_GFX_GREEN_BIKE 8
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#define OBJ_EVENT_GFX_GREEN_SURF 9
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#define OBJ_EVENT_GFX_GREEN_FIELD_MOVE 10
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#define OBJ_EVENT_GFX_GREEN_FISH 11
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#define OBJ_EVENT_GFX_GREEN_VS_SEEKER 12
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#define OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE 13
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#define OBJ_EVENT_GFX_RS_BRENDAN 14
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#define OBJ_EVENT_GFX_RS_MAY 15
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#define OBJ_EVENT_GFX_LITTLE_BOY 16
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#define OBJ_EVENT_GFX_LITTLE_GIRL 17
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#define OBJ_EVENT_GFX_YOUNGSTER 18
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#define OBJ_EVENT_GFX_BOY 19
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#define OBJ_EVENT_GFX_BUG_CATCHER 20
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#define OBJ_EVENT_GFX_SITTING_BOY 21
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#define OBJ_EVENT_GFX_LASS 22
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#define OBJ_EVENT_GFX_WOMAN_1 23
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#define OBJ_EVENT_GFX_CRUSH_GIRL 24
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#define OBJ_EVENT_GFX_MAN 25
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#define OBJ_EVENT_GFX_ROCKER 26
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#define OBJ_EVENT_GFX_FAT_MAN 27
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#define OBJ_EVENT_GFX_WOMAN_2 28
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#define OBJ_EVENT_GFX_BEAUTY 29
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#define OBJ_EVENT_GFX_BALDING_MAN 30
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#define OBJ_EVENT_GFX_WOMAN_3 31
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#define OBJ_EVENT_GFX_OLD_MAN_1 32
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#define OBJ_EVENT_GFX_OLD_MAN_2 33
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#define OBJ_EVENT_GFX_OLD_MAN_LYING_DOWN 34
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#define OBJ_EVENT_GFX_OLD_WOMAN 35
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#define OBJ_EVENT_GFX_TUBER_M_WATER 36
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#define OBJ_EVENT_GFX_TUBER_F 37
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#define OBJ_EVENT_GFX_TUBER_M_LAND 38
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#define OBJ_EVENT_GFX_CAMPER 39
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#define OBJ_EVENT_GFX_PICNICKER 40
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#define OBJ_EVENT_GFX_COOLTRAINER_M 41
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#define OBJ_EVENT_GFX_COOLTRAINER_F 42
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#define OBJ_EVENT_GFX_SWIMMER_M_WATER 43
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#define OBJ_EVENT_GFX_SWIMMER_F_WATER 44
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#define OBJ_EVENT_GFX_SWIMMER_M_LAND 45
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#define OBJ_EVENT_GFX_SWIMMER_F_LAND 46
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#define OBJ_EVENT_GFX_WORKER_M 47
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#define OBJ_EVENT_GFX_WORKER_F 48
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#define OBJ_EVENT_GFX_ROCKET_M 49
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#define OBJ_EVENT_GFX_ROCKET_F 50
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#define OBJ_EVENT_GFX_GBA_KID 51
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#define OBJ_EVENT_GFX_POKE_MANIAC 52
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#define OBJ_EVENT_GFX_BIKER 53
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#define OBJ_EVENT_GFX_BLACK_BELT 54
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#define OBJ_EVENT_GFX_SCIENTIST 55
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#define OBJ_EVENT_GFX_HIKER 56
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#define OBJ_EVENT_GFX_FISHER 57
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#define OBJ_EVENT_GFX_CHANNELER 58
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#define OBJ_EVENT_GFX_CHEF 59
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#define OBJ_EVENT_GFX_POLICEMAN 60
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#define OBJ_EVENT_GFX_GENTLEMAN 61
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#define OBJ_EVENT_GFX_SAILOR 62
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#define OBJ_EVENT_GFX_CAPTAIN 63
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#define OBJ_EVENT_GFX_NURSE 64
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#define OBJ_EVENT_GFX_CABLE_CLUB_RECEPTIONIST 65
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#define OBJ_EVENT_GFX_UNION_ROOM_RECEPTIONIST 66
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#define OBJ_EVENT_GFX_UNUSED_MALE_RECEPTIONIST 67
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#define OBJ_EVENT_GFX_CLERK 68
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#define OBJ_EVENT_GFX_MG_DELIVERYMAN 69
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#define OBJ_EVENT_GFX_TRAINER_TOWER_DUDE 70
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#define OBJ_EVENT_GFX_PROF_OAK 71
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#define OBJ_EVENT_GFX_BLUE 72
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#define OBJ_EVENT_GFX_BILL 73
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#define OBJ_EVENT_GFX_LANCE 74
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#define OBJ_EVENT_GFX_AGATHA 75
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#define OBJ_EVENT_GFX_DAISY 76
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#define OBJ_EVENT_GFX_LORELEI 77
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#define OBJ_EVENT_GFX_MR_FUJI 78
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#define OBJ_EVENT_GFX_BRUNO 79
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#define OBJ_EVENT_GFX_BROCK 80
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#define OBJ_EVENT_GFX_MISTY 81
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#define OBJ_EVENT_GFX_LT_SURGE 82
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#define OBJ_EVENT_GFX_ERIKA 83
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#define OBJ_EVENT_GFX_KOGA 84
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#define OBJ_EVENT_GFX_SABRINA 85
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#define OBJ_EVENT_GFX_BLAINE 86
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#define OBJ_EVENT_GFX_GIOVANNI 87
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#define OBJ_EVENT_GFX_MOM 88
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#define OBJ_EVENT_GFX_CELIO 89
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#define OBJ_EVENT_GFX_TEACHY_TV_HOST 90
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#define OBJ_EVENT_GFX_GYM_GUY 91
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#define OBJ_EVENT_GFX_ITEM_BALL 92
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#define OBJ_EVENT_GFX_TOWN_MAP 93
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#define OBJ_EVENT_GFX_POKEDEX 94
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#define OBJ_EVENT_GFX_CUT_TREE 95
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#define OBJ_EVENT_GFX_ROCK_SMASH_ROCK 96
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#define OBJ_EVENT_GFX_PUSHABLE_BOULDER 97
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#define OBJ_EVENT_GFX_FOSSIL 98
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#define OBJ_EVENT_GFX_RUBY 99
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#define OBJ_EVENT_GFX_SAPPHIRE 100
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#define OBJ_EVENT_GFX_OLD_AMBER 101
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#define OBJ_EVENT_GFX_GYM_SIGN 102
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#define OBJ_EVENT_GFX_SIGN 103
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#define OBJ_EVENT_GFX_TRAINER_TIPS 104
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#define OBJ_EVENT_GFX_CLIPBOARD 105
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#define OBJ_EVENT_GFX_METEORITE 106
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#define OBJ_EVENT_GFX_LAPRAS_DOLL 107
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#define OBJ_EVENT_GFX_SEAGALLOP 108
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#define OBJ_EVENT_GFX_SNORLAX 109
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#define OBJ_EVENT_GFX_SPEAROW 110
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#define OBJ_EVENT_GFX_CUBONE 111
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#define OBJ_EVENT_GFX_POLIWRATH 112
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#define OBJ_EVENT_GFX_CLEFAIRY 113
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#define OBJ_EVENT_GFX_PIDGEOT 114
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#define OBJ_EVENT_GFX_JIGGLYPUFF 115
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#define OBJ_EVENT_GFX_PIDGEY 116
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#define OBJ_EVENT_GFX_CHANSEY 117
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#define OBJ_EVENT_GFX_OMANYTE 118
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#define OBJ_EVENT_GFX_KANGASKHAN 119
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#define OBJ_EVENT_GFX_PIKACHU 120
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#define OBJ_EVENT_GFX_PSYDUCK 121
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#define OBJ_EVENT_GFX_NIDORAN_F 122
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#define OBJ_EVENT_GFX_NIDORAN_M 123
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#define OBJ_EVENT_GFX_NIDORINO 124
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#define OBJ_EVENT_GFX_MEOWTH 125
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#define OBJ_EVENT_GFX_SEEL 126
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#define OBJ_EVENT_GFX_VOLTORB 127
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#define OBJ_EVENT_GFX_SLOWPOKE 128
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#define OBJ_EVENT_GFX_SLOWBRO 129
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#define OBJ_EVENT_GFX_MACHOP 130
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#define OBJ_EVENT_GFX_WIGGLYTUFF 131
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#define OBJ_EVENT_GFX_DODUO 132
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#define OBJ_EVENT_GFX_FEAROW 133
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#define OBJ_EVENT_GFX_MACHOKE 134
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#define OBJ_EVENT_GFX_LAPRAS 135
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#define OBJ_EVENT_GFX_ZAPDOS 136
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#define OBJ_EVENT_GFX_MOLTRES 137
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#define OBJ_EVENT_GFX_ARTICUNO 138
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#define OBJ_EVENT_GFX_MEWTWO 139
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#define OBJ_EVENT_GFX_MEW 140
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#define OBJ_EVENT_GFX_ENTEI 141
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#define OBJ_EVENT_GFX_SUICUNE 142
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#define OBJ_EVENT_GFX_RAIKOU 143
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#define OBJ_EVENT_GFX_LUGIA 144
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#define OBJ_EVENT_GFX_HO_OH 145
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#define OBJ_EVENT_GFX_CELEBI 146
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#define OBJ_EVENT_GFX_KABUTO 147
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#define OBJ_EVENT_GFX_DEOXYS_D 148
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#define OBJ_EVENT_GFX_DEOXYS_A 149
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#define OBJ_EVENT_GFX_DEOXYS_N 150
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#define OBJ_EVENT_GFX_SS_ANNE 151
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#define NUM_OBJ_EVENT_GFX 152
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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// More info about them in include/constants/vars.h
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#define OBJ_EVENT_GFX_VARS 240
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#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
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#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
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#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
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#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3)
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#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4)
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#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5)
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#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6)
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#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7)
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#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8)
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#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9)
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#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA)
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#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB)
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#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC)
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#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD)
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#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE)
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#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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#define SHADOW_SIZE_L 2
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#define SHADOW_SIZE_XL 3
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#define F_INANIMATE (1 << 6)
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#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
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#define TRACKS_NONE 0
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#define TRACKS_FOOT 1
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#define TRACKS_BIKE_TIRE 2
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#define OBJ_KIND_NORMAL 0
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#define OBJ_KIND_CLONE 255
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// Each object event template gets an ID that can be used to refer to it in scripts and elsewhere.
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// This is referred to as the "local id" (and it's really just 1 + its index in the templates array).
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// There are a few special IDs reserved for objects that don't have templates in the map data -- one for the player
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// in regular offline play, five for linked players while playing Berry Blender, and one for an invisible object that
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// can be spawned for the camera to track instead of the player. Additionally, the value 0 is reserved as an "empty" indicator.
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#define LOCALID_NONE 0
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#define LOCALID_CAMERA 127
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#define LOCALID_BERRY_BLENDER_PLAYER_END 240 // This will use 5 (MAX_RFU_PLAYERS) IDs ending at 240, i.e. 236-240
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#define LOCALID_PLAYER 255
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// Aliases for old names. "object event id" normally refers to an index into gObjectEvents, which these are not.
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#define OBJ_EVENT_ID_CAMERA LOCALID_CAMERA
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#define OBJ_EVENT_ID_PLAYER LOCALID_PLAYER
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#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H
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