pokefirered/include/battle_script_commands.h
2022-07-29 09:42:03 -04:00

25 lines
832 B
C

#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "global.h"
// Arguments for 'flags' in HandleBattleWindow
#define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
void AI_CalcDmg(u8 attacker, u8 defender);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void SetMoveEffect(bool8 primary, u8 certain);
bool32 IsMonGettingExpSentOut(void);
void BattleDestroyYesNoCursorAt(void);
void BattleCreateYesNoCursorAt(void);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H