mirror of
https://github.com/pret/pokefirered.git
synced 2026-04-04 16:15:18 -05:00
1882 lines
60 KiB
PHP
1882 lines
60 KiB
PHP
Help_Text_WhatShouldIDo::
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.string "What should I do in this situation?$"
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Help_Text_HowDoIDoThis::
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.string "How do I do this?$"
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Help_Text_WhatDoesThisTermMean::
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.string "What does this term mean?$"
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Help_Text_AboutThisGame::
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.string "About this game$"
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Help_Text_TypeMatchupList::
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.string "Type Matchup List$"
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Help_Text_Exit::
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.string "EXIT$"
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Help_Text_Cancel::
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.string "CANCEL$"
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Help_Text_TryDoingItOnYourOwn::
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.string "じぶんの ちからで やってみよう!$"
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Help_Text_DescWhatShouldIDo::
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.string "Select to obtain hints for getting\n"
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.string "over challenging situations.$"
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Help_Text_DescHowDoIDoThis::
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.string "Detailed instructions are given for\n"
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.string "various operations.$"
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Help_Text_DescWhatDoesThisTermMean::
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.string "Detailed descriptions are given for\n"
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.string "terms that appear in the game.$"
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Help_Text_DescAboutThisGame::
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.string "Detailed descriptions are given\n"
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.string "about this game.$"
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Help_Text_DescTypeMatchupList::
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.string "The matchups of POKéMON types\n"
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.string "and moves are listed.$"
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Help_Text_DescExit::
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.string "Select to exit the HELP System.$"
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Help_Text_Greetings::
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.string "Greetings! This is the HELP System.\n"
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.string "Call me up whenever and wherever you\l"
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.string "need by pressing the L or R Button.\l"
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.string "The help messages change to suit the\l"
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.string "situation, so check them often, please.$"
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Help_Text_PlayingForFirstTime::
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.string "I'm playing for the first time. Help!$"
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Help_Text_WhatShouldIBeDoing::
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.string "What should I be doing?$"
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Help_Text_CantGetOutOfRoom::
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.string "I can't get out of a room!$"
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Help_Text_CantFindPersonIWant::
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.string "I can't find the person I want.$"
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Help_Text_TalkedToEveryoneNowWhat::
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.string "I've talked to everyone. Now what?$"
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Help_Text_SomeoneBlockingMyWay::
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.string "There's someone blocking my way!$"
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Help_Text_ICantGoOn::
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.string "I can't go on!$"
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Help_Text_OutOfThingsToDo::
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.string "I'm out of things to do.$"
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Help_Text_WhatHappenedToItemIGot::
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.string "What happened to the item I got?$"
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Help_Text_WhatAreMyAdventureBasics::
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.string "What are the basics of my adventure?$"
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Help_Text_HowAreRoadsForestsDifferent::
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.string "How are roads and forests different?$"
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Help_Text_HowAreCavesDifferent::
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.string "How are caves different?$"
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Help_Text_HowDoIProgress::
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.string "How do I progress?$"
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Help_Text_WhenCanIUseItem::
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.string "When can I use items?$"
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Help_Text_WhatsABattle::
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.string "What's a battle?$"
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Help_Text_HowDoIPrepareForBattle::
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.string "How do I prepare for battle?$"
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Help_Text_WhatIsAMonsVitality::
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.string "What is a POKéMON's vitality?$"
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Help_Text_MyMonsAreHurt::
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.string "My POKéMON are hurt!$"
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Help_Text_WhatIsStatusProblem::
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.string "What is a status problem?$"
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Help_Text_WhatHappensIfAllMyMonsFaint::
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.string "What happens if all my POKéMON faint?$"
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Help_Text_CantCatchMons::
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.string "I can't catch POKéMON!$"
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Help_Text_RanOutOfPotions::
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.string "I ran out of POTIONS.$"
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Help_Text_CanIBuyPokeBalls::
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.string "Can I buy POKé BALLS?$"
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Help_Text_WhatsATrainer::
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.string "What's a TRAINER?$"
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Help_Text_HowDoIWinAgainstTrainer::
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.string "How do I win against a TRAINER?$"
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Help_Text_WhereDoMonsAppear::
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.string "Where do POKéMON appear?$"
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Help_Text_WhatAreMoves::
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.string "What are POKéMON moves?$"
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Help_Text_WhatAreHiddenMoves::
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.string "What are HIDDEN moves?$"
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Help_Text_WhatMovesShouldIUse::
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.string "What moves should I use?$"
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Help_Text_WantToAddMoreMoves::
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.string "I want to add more moves.$"
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Help_Text_WantToMakeMonStronger::
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.string "I want to make my POKéMON stronger.$"
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Help_Text_FoeMonsTooStrong::
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.string "The foe POKéMON are too strong!$"
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Help_Text_WhatDoIDoInCave::
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.string "What do I do in a cave?$"
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Help_Text_NothingIWantToKnow::
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.string "There's nothing that I want to know!$"
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Help_Text_WhatsPokemonCenter::
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.string "What's a POKéMON CENTER?$"
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Help_Text_WhatsPokemonMart::
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.string "What's a POKéMON MART?$"
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Help_Text_WantToEndGame::
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.string "I want to end the game.$"
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Help_Text_WhatsAMon::
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.string "What's a POKéMON?$"
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Help_Text_WhatIsThatPersonLike::
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.string "What is that person like?$"
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Help_Text_WhatDoesHiddenMoveDo::
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.string "What does a HIDDEN move do?$"
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Help_Text_WhatDoIDoInSafari::
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.string "What do I do in a SAFARI GAME?$"
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Help_Text_WhatAreSafariRules::
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.string "What are the SAFARI GAME rules?$"
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Help_Text_WantToEndSafari::
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.string "I want to end this SAFARI GAME!$"
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Help_Text_WhatIsAGym::
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.string "What is a GYM?$"
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Help_Text_AnswerPlayingForFirstTime::
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.string "You become the main character,\n"
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.string "exploring the world of POKéMON.\l"
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.string "By talking to people and solving\l"
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.string "mysteries, new paths will open to you.\l"
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.string "Strive for the goal together with your\l"
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.string "wonderful POKéMON.$"
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Help_Text_AnswerWhatShouldIBeDoing::
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.string "When you come across another person,\n"
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.string "go up to them and press the A Button.\l"
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.string "That will get them to talk and interact\l"
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.string "with your character. You may also\l"
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.string "examine various items and objects in\l"
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.string "the same way. Talk to people and check\l"
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.string "things often to obtain information.$"
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Help_Text_AnswerCantGetOutOfRoom::
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.string "On the stairs or the exits of a\n"
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.string "building is a red mat. Move your\l"
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.string "character to stand on top of the\l"
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.string "red mat. Press the {PLUS} Control Pad \l"
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.string "toward the stairs or the exit to\l"
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.string "advance.$"
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Help_Text_AnswerCantFindPersonIWant::
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.string "This isn't something you should worry\n"
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.string "about too much.\l"
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.string "Talk to other people, check signs,\l"
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.string "check things, and so on.\l"
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.string "Sometimes, you may need to just move\l"
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.string "to a new town or place.$"
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Help_Text_AnswerTalkedToEveryoneNowWhat::
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.string "Try moving on to a new road, town, or\n"
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.string "place.$"
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Help_Text_AnswerSomeoneBlockingMyWay::
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.string "There could be something in the town\n"
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.string "or inside a building that is the cause.\l"
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.string "Try talking to the people in the area\l"
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.string "again. If there is a problem that they\l"
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.string "need solved, you may have to help.\l"
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.string "Afterwards, try talking to the person\l"
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.string "blocking your way again.$"
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Help_Text_AnswerICantGoOn::
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.string "Try talking to people by going up to\n"
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.string "them and pressing the A Button.\l"
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.string "Also, try checking things like odd trees\l"
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.string "and strange rocks with the A Button.\l"
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.string "Press the {PLUS} Control Pad and try going\l"
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.string "to places that look impassable, too.$"
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Help_Text_AnswerOutOfThingsToDo::
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.string "Try going to places where you \n"
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.string "haven't visited yet.\l"
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.string "Also, check everything that looks\l"
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.string "suspicious by pressing the A Button.$"
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Help_Text_AnswerWhatHappenedToItemIGot::
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.string "Any item that you are given by another\n"
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.string "character goes in your BAG.\l"
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.string "The item is automatically sorted and\l"
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.string "placed in one of three pockets.\l"
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.string "For instructions on the BAG's use,\l"
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.string "please refer to the HELP System's\l"
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.string "“How do I do this?” heading.$"
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Help_Text_AnswerWhatAreMyAdventureBasics::
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.string "If POKéMON are hurt in battle,\n"
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.string "take them to a POKéMON CENTER and\l"
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.string "have them healed by the staff.\l"
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.string "Get in the habit of saving your\l"
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.string "game and recording your progress.\l"
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.string "Stock up on healing items at\l"
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.string "POKéMON MARTS before traveling far.$"
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Help_Text_AnswerHowAreRoadsForestsDifferent::
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.string "Forests are basically the same as\n"
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.string "roads but they can be like mazes.\l"
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.string "All forests have a way out, so don't\l"
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.string "give up if you get lost.$"
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Help_Text_AnswerHowAreCavesDifferent::
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.string "Caves are dark and dangerous. Wild\n"
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.string "POKéMON can appear anywhere in them.\l"
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.string "If there is an emergency, rush to a\l"
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.string "POKéMON CENTER or use items.\l"
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.string "New towns await discovery beyond some\l"
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.string "caves, so don't give up.$"
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Help_Text_AnswerHowDoIProgress::
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.string "The object of the game is to train\n"
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.string "your POKéMON and move forward.\l"
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.string "You must collect info and solve\l"
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.string "problems. For example, what do you\l"
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.string "need to get around an obstacle?\l"
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.string "What would get that impeding\l"
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.string "person out of the way?$"
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Help_Text_AnswerWhenCanIUseItem::
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.string "There are several kinds of items.\n"
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.string "Some can be used only on the field.\l"
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.string "Some are only for use during battle.\l"
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.string "Some can be used anytime.\l"
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.string "Try using an item - if it can't be used,\l"
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.string "you will be alerted.$"
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Help_Text_AnswerWhatsABattle::
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.string "In a battle, POKéMON try to reduce\n"
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.string "one another's vitality, expressed as\l"
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.string "HP. If a POKéMON's HP falls to zero,\l"
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.string "it faints, and the other POKéMON\l"
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.string "wins. By winning a battle, POKéMON\l"
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.string "earn EXP. Points, which help them\l"
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.string "level up (grow stronger).$"
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Help_Text_AnswerHowDoIPrepareForBattle::
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.string "First, fully heal the POKéMON in your\n"
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.string "party (the POKéMON with you) at any\l"
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.string "POKéMON CENTER.\l"
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.string "You should also buy healing items for\l"
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.string "emergencies at a POKéMON MART.$"
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Help_Text_AnswerWhatIsAMonsVitality::
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.string "A POKéMON's vitality is expressed in HP.\n"
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.string "If a POKéMON is hurt in battle, HP is\l"
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.string "subtracted. If its HP drops to zero,\l"
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.string "the POKéMON faints.\l"
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.string "Heal hurt or fainted POKéMON at a\l"
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.string "POKéMON CENTER or by using items.$"
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Help_Text_AnswerMyMonsAreHurt::
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.string "A POKéMON CENTER is like an inn for\n"
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.string "POKéMON. It will fully heal POKéMON of\l"
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.string "any status problems and fully restore\l"
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.string "their HP using a special machine.\l"
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.string "This service is free, so get in the\l"
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.string "habit of healing your POKéMON often.$"
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Help_Text_AnswerWhatIsStatusProblem::
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.string "A status problem refers to an ailment\n"
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.string "that is inflicted on a POKéMON by its\l"
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.string "foe's attack. These include burns,\l"
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.string "paralysis, poisoning, sleep, and\l"
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.string "freezing. These can be healed by\l"
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.string "visiting a POKéMON CENTER or using\l"
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.string "the appropriate item.$"
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Help_Text_AnswerWhatHappensIfAllMyMonsFaint::
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.string "If all the POKéMON in your party\n"
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.string "(all the POKéMON with you) faint, you\l"
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.string "lose some MONEY, and you are\l"
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.string "returned home or to a POKéMON\l"
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.string "CENTER. To reduce that chance, visit\l"
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.string "POKéMON CENTERS often. Also, get\l"
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.string "in the habit of saving often.$"
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Help_Text_AnswerCantCatchMons::
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.string "If a wild POKéMON escapes from a POKé\n"
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.string "BALL, it's obviously still feisty.\l"
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.string "Try reducing its HP some more, and\l"
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.string "try to weaken it with paralysis or sleep\l"
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.string "before trying to catch it.\l"
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.string "If the POKé BALL rocks for a while,\l"
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.string "the quarry is close to being caught!$"
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Help_Text_AnswerRanOutOfPotions::
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.string "There are shops, known as POKéMON\n"
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.string "MARTS, that sell items.\l"
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.string "You will not find POKéMON MARTS on\l"
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.string "roads, in forests, or in caves.\l"
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.string "Stock up on needed items while you are\l"
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.string "visiting a town with a POKéMON MART.$"
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Help_Text_AnswerCanIBuyPokeBalls::
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.string "You may buy POKé BALLS at any\n"
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.string "POKéMON MART in any town.\l"
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.string "You will not find POKéMON MARTS on\l"
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.string "roads, in forests, or in caves.\l"
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.string "Stock up on POKé BALLS while you are\l"
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.string "visiting a town with a POKéMON MART.$"
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Help_Text_AnswerWhatsATrainer::
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.string "A TRAINER is a person who raises\n"
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.string "POKéMON through battling.\l"
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.string "TRAINERS will challenge you \l"
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.string "wherever they are - it could be on\l"
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.string "a road, in forests, caves, anywhere.\l"
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.string "If your eyes meet, you have to accept\l"
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.string "their challenge. So be careful!$"
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Help_Text_AnswerHowDoIWinAgainstTrainer::
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.string "To beat a TRAINER in battle, use\n"
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.string "POKéMON that have type advantages\l"
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.string "over the foe's POKéMON. You may also\l"
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.string "use highly trained POKéMON with\l"
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.string "overwhelming power. Outnumbering the\l"
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.string "foe's POKéMON is another obvious\l"
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.string "tactic.$"
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Help_Text_AnswerWhereDoMonsAppear::
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.string "Wild POKéMON will appear in tall grass,\n"
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.string "on roads, and in forests. They will\l"
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.string "appear anywhere in dark caves.\l"
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.string "There are no wild POKéMON or TRAINERS\l"
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.string "in towns, so they are safe places.$"
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Help_Text_AnswerWhatAreMoves::
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.string "POKéMON may learn up to four different\n"
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.string "techniques, or moves. There is a great\l"
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.string "variety of moves including attacks and\l"
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.string "those with special effects. The kinds\l"
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.string "of moves that can be learned vary\l"
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.string "for each POKéMON. Some moves\l"
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.string "can be learned from machines.$"
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Help_Text_AnswerWhatAreHiddenMoves::
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.string "HIDDEN moves are those that are\n"
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.string "especially important for your\l"
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.string "adventure. To use such a move outside\l"
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.string "of battle, open the “POKéMON” MENU\l"
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.string "and make the POKéMON that knows the\l"
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.string "move use it. A fainted POKéMON may use\l"
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.string "a HIDDEN move outside of battle.$"
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Help_Text_AnswerWhatMovesShouldIUse::
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.string "Select “FIGHT,” and the MENU of moves\n"
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.string "will appear. Consider the type\l"
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.string "matchups, and use the most effective\l"
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.string "moves. You can check the effects of\l"
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.string "moves by opening “POKéMON,”\l"
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.string "picking a POKéMON, opening “SUMMARY,”\l"
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.string "then opening “POKéMON SKILLS.”$"
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Help_Text_AnswerWantToAddMoreMoves::
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.string "The most a POKéMON can learn is four\n"
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.string "moves. They are learned as the\l"
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.string "POKéMON levels up. It can also be\l"
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.string "taught a move using a TM (Technical\l"
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.string "Machine) or HM (Hidden Machine).\l"
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.string "There are also people who teach moves.$"
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Help_Text_AnswerWantToMakeMonStronger::
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.string "The key to making your POKéMON\n"
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.string "strong is to battle and win often.\l"
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.string "The EXP. (Experience) Points earned\l"
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.string "by winning battles accumulate to\l"
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.string "level up POKéMON that participated in\l"
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.string "them. Battle wild POKéMON often to\l"
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.string "level up your party.$"
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Help_Text_AnswerFoeMonsTooStrong::
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.string "If your foes are too strong, try\n"
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.string "leveling up your POKéMON some more.\l"
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.string "Go back the way you came and battle\l"
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.string "wild POKéMON to level up your party.\l"
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.string "You may also battle TRAINERS whom you\l"
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.string "have not battled before.$"
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Help_Text_AnswerWhatDoIDoInCave::
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.string "Unlike roads and forests, wild POKéMON\n"
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.string "can appear anywhere in caves.\l"
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.string "If your POKéMON are hurt in a cave,\l"
|
|
.string "rush to a POKéMON CENTER or use items\l"
|
|
.string "to heal them right away. It is very\l"
|
|
.string "dangerous to force your luck in caves.$"
|
|
|
|
Help_Text_AnswerNothingIWantToKnow::
|
|
.string "Trust your own knowledge and power.\n"
|
|
.string "Believe in yourself and find your way!$"
|
|
|
|
Help_Text_AnswerWhatsPokemonCenter::
|
|
.string "A POKéMON CENTER is identified by its\n"
|
|
.string "red roof and a “P.C” sign. Every\l"
|
|
.string "POKéMON CENTER offers such services as\l"
|
|
.string "fully healing POKéMON and free PC use,\l"
|
|
.string "making it essential for your travels.\l"
|
|
.string "On the upper floor are facilities for\l"
|
|
.string "linking with friends and others.$"
|
|
|
|
Help_Text_AnswerWhatsPokemonMart::
|
|
.string "A POKéMON MART is identified by its\n"
|
|
.string "blue roof and a “MART” sign.\l"
|
|
.string "Items can be bought and sold at any\l"
|
|
.string "POKéMON MART. Some MARTS carry items\l"
|
|
.string "that are available only in their towns.$"
|
|
|
|
Help_Text_AnswerWantToEndGame::
|
|
.string "You can safely end your game by\n"
|
|
.string "selecting “SAVE” on the MENU.\l"
|
|
.string "Once you have saved, the game can be\l"
|
|
.string "safely turned off. When the game is\l"
|
|
.string "turned back on, you can resume from\l"
|
|
.string "where you last saved.$"
|
|
|
|
Help_Text_AnswerWhatsAMon::
|
|
.string "POKéMON are living beings about which\n"
|
|
.string "many mysteries still remain. You may\l"
|
|
.string "see them in grass, the sea, and caves.\l"
|
|
.string "They appear to obey the wishes of the\l"
|
|
.string "TRAINERS that caught them.$"
|
|
|
|
Help_Text_AnswerWhatIsThatPersonLike::
|
|
.string "Use the FAME CHECKER among the\n"
|
|
.string "KEY ITEMS in your BAG.\l"
|
|
.string "It may give you a hint, so try it out.$"
|
|
|
|
Help_Text_AnswerWhatDoesHiddenMoveDo::
|
|
.string "A HIDDEN move is taught to a POKéMON\n"
|
|
.string "using an HM (Hidden Machine).\l"
|
|
.string "A HIDDEN move is important for helping\l"
|
|
.string "your adventure. For example, one is\l"
|
|
.string "used to light up dark caves. Another\l"
|
|
.string "cuts down small trees. There is one\l"
|
|
.string "for traveling on water, and so on.$"
|
|
|
|
Help_Text_AnswerWhatDoIDoInSafari::
|
|
.string "Try to catch wild POKéMON by throwing\n"
|
|
.string "the special SAFARI BALLS.\l"
|
|
.string "You may keep any item you find, too.$"
|
|
|
|
Help_Text_AnswerWhatAreSafariRules::
|
|
.string "Your SAFARI GAME ends once you have\n"
|
|
.string "traveled a certain distance or thrown\l"
|
|
.string "all your SAFARI BALLS.\l"
|
|
.string "Open the MENU to check the remaining\l"
|
|
.string "number of steps and SAFARI BALLS.$"
|
|
|
|
Help_Text_AnswerWantToEndSafari::
|
|
.string "If you would like to cut your SAFARI\n"
|
|
.string "GAME short, open the MENU and select\l"
|
|
.string "“RETIRE” at the top of the list.$"
|
|
|
|
Help_Text_AnswerWhatIsAGym::
|
|
.string "POKéMON GYMS are operated by the\n"
|
|
.string "POKéMON LEAGUE and are training\l"
|
|
.string "facilities for TRAINERS. They are all\l"
|
|
.string "across the land in cities and towns.\l"
|
|
.string "Each one is headed by a LEADER, who\l"
|
|
.string "is a very skilled TRAINER. Beat the\l"
|
|
.string "LEADER to collect a BADGE.$"
|
|
|
|
Help_Text_UsingPokedex::
|
|
.string " Using “POKéDEX”$"
|
|
|
|
Help_Text_UsingPokemon::
|
|
.string " Using “POKéMON”$"
|
|
|
|
Help_Text_UsingSummary::
|
|
.string " Using “SUMMARY”$"
|
|
|
|
Help_Text_UsingSwitch::
|
|
.string " Using “SWITCH”$"
|
|
|
|
Help_Text_UsingItem::
|
|
.string " Using “ITEM”$"
|
|
|
|
Help_Text_UsingBag::
|
|
.string " Using “BAG”$"
|
|
|
|
Help_Text_UsingAnItem::
|
|
.string " Using an item$"
|
|
|
|
Help_Text_UsingKeyItem::
|
|
.string " Using a key item$"
|
|
|
|
Help_Text_UsingPokeBall::
|
|
.string " Using a POKé BALL$"
|
|
|
|
Help_Text_UsingPlayer::
|
|
.string " Using “{PLAYER}”$"
|
|
|
|
Help_Text_UsingSave::
|
|
.string " Using “SAVE”$"
|
|
|
|
Help_Text_UsingOption::
|
|
.string " Using “OPTION”$"
|
|
|
|
Help_Text_UsingPotion::
|
|
.string " Using a POTION$"
|
|
|
|
Help_Text_UsingTownMap::
|
|
.string " Using the TOWN MAP$"
|
|
|
|
Help_Text_UsingTM::
|
|
.string " Using a TM$"
|
|
|
|
Help_Text_UsingHM::
|
|
.string " Using an HM$"
|
|
|
|
Help_Text_UsingMoveOutsideOfBattle::
|
|
.string "Using a move outside of battle$"
|
|
|
|
Help_Text_RidingBicycle::
|
|
.string " Riding the BICYCLE$"
|
|
|
|
Help_Text_EnteringName::
|
|
.string "Entering a name$"
|
|
|
|
Help_Text_UsingPC::
|
|
.string "Using a PC$"
|
|
|
|
Help_Text_UsingBillsPC::
|
|
.string " Using “{STR_VAR_1}'S PC”$"
|
|
|
|
Help_Text_UsingWithdraw::
|
|
.string " Using “WITHDRAW”$"
|
|
|
|
Help_Text_UsingDeposit::
|
|
.string " Using “DEPOSIT”$"
|
|
|
|
Help_Text_UsingMove::
|
|
.string " Using “MOVE”$"
|
|
|
|
Help_Text_MovingItems::
|
|
.string " Moving items$"
|
|
|
|
Help_Text_UsingPlayersPC::
|
|
.string " Using “{PLAYER}'s PC”$"
|
|
|
|
Help_Text_UsingWithdrawItem::
|
|
.string " Using “WITHDRAW ITEM”$"
|
|
|
|
Help_Text_UsingDepositItem::
|
|
.string " Using “DEPOSIT ITEM”$"
|
|
|
|
Help_Text_UsingMailbox::
|
|
.string " Using “MAILBOX”$"
|
|
|
|
Help_Text_UsingProfOaksPC::
|
|
.string " Using “PROF. OAK'S PC”$"
|
|
|
|
Help_Text_OpeningMenu::
|
|
.string "Opening the MENU$"
|
|
|
|
Help_Text_UsingFight::
|
|
.string " Using “FIGHT”$"
|
|
|
|
Help_Text_UsingPokemon2::
|
|
.string " Using “POKéMON”$"
|
|
|
|
Help_Text_UsingShift::
|
|
.string " Using “SHIFT”$"
|
|
|
|
Help_Text_UsingSummary2::
|
|
.string " Using “SUMMARY”$"
|
|
|
|
Help_Text_UsingBag2::
|
|
.string " Using “BAG”$"
|
|
|
|
Help_Text_ReadingPokedex::
|
|
.string " Reading the “POKéDEX”$"
|
|
|
|
Help_Text_UsingHomePC::
|
|
.string "Using the PC at home$"
|
|
|
|
Help_Text_UsingItemStorage::
|
|
.string "Using the Item Storage System$"
|
|
|
|
Help_Text_UsingWithdrawItem2::
|
|
.string " Using “WITHDRAW ITEM”$"
|
|
|
|
Help_Text_UsingDepositItem2::
|
|
.string " Using “DEPOSIT ITEM”$"
|
|
|
|
Help_Text_UsingMailbox2::
|
|
.string "Using the MAILBOX$"
|
|
|
|
Help_Text_UsingRun::
|
|
.string " Using “RUN”$"
|
|
|
|
Help_Text_RegisterKeyItem::
|
|
.string " “REGISTER” a key item$"
|
|
|
|
Help_Text_UsingBall::
|
|
.string " Using “BALL”$"
|
|
|
|
Help_Text_UsingBait::
|
|
.string " Using “BAIT”$"
|
|
|
|
Help_Text_UsingRock::
|
|
.string " Using “ROCK”$"
|
|
|
|
Help_Text_UsingHallOfFame::
|
|
.string " Using “HALL OF FAME”$"
|
|
|
|
Help_Text_HowToUsePokedex::
|
|
.string "{CIRCLE_1} Select “POKéDEX” on the MENU.\n"
|
|
.string "{CIRCLE_2} Choose POKéMON using commands such\n"
|
|
.string " as “POKéMON LIST,”\n"
|
|
.string " “HABITATS OF POKéMON,” and\n"
|
|
.string " “SEARCH.”\n"
|
|
.string "{CIRCLE_3} Select a POKéMON to obtain detailed\n"
|
|
.string " information.$"
|
|
|
|
Help_Text_HowToUsePokemon::
|
|
.string "{CIRCLE_1} Select “POKéMON” on the MENU.\n"
|
|
.string "{CIRCLE_2} Choose a POKéMON in your party.\n"
|
|
.string "{CIRCLE_3} Select “SUMMARY,” “SWITCH,”\n"
|
|
.string " or “ITEM.”$"
|
|
|
|
Help_Text_HowToUseSummary::
|
|
.string "{CIRCLE_1} Select “SUMMARY.”\n"
|
|
.string "{CIRCLE_2} Press left or right on the {PLUS} Control\n"
|
|
.string " Pad to check the information:\n"
|
|
.string " “POKéMON INFO”\n"
|
|
.string " “POKéMON SKILLS”\n"
|
|
.string " “KNOWN MOVES”$"
|
|
|
|
Help_Text_HowToUseSwitch::
|
|
.string "{CIRCLE_1} Choose the POKéMON you want to\n"
|
|
.string " switch around.\n"
|
|
.string "{CIRCLE_2} Select “SWITCH.”\n"
|
|
.string "{CIRCLE_3} Select the POKéMON to switch with\n"
|
|
.string " the first one.\n"
|
|
.string "The POKéMON at the left of the screen\n"
|
|
.string "will be the first one out in a battle.$"
|
|
|
|
Help_Text_HowToUseItem::
|
|
.string "{CIRCLE_1} Select “ITEM.”\n"
|
|
.string "{CIRCLE_2} Select whether you want to “GIVE”\n"
|
|
.string " an item to the POKéMON to hold,\n"
|
|
.string " or “TAKE” an item it is holding.\n"
|
|
.string "A POKéMON can hold no more than one\n"
|
|
.string "item!$"
|
|
|
|
Help_Text_HowToUseBag::
|
|
.string "{CIRCLE_1} Select “BAG” on the MENU.\n"
|
|
.string "{CIRCLE_2} Press left or right on the {PLUS} Control\n"
|
|
.string " Pad to check the data headings:\n"
|
|
.string " “ITEMS”\n"
|
|
.string " “KEY ITEMS”\n"
|
|
.string " “POKé BALLS”\n"
|
|
.string " Press up or down to select an item.$"
|
|
|
|
Help_Text_HowToUseAnItem::
|
|
.string "{CIRCLE_1} Select the “ITEMS” POCKET.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad to select an item.\n"
|
|
.string "{CIRCLE_3} Select “USE” to use the selected\n"
|
|
.string " item.\n"
|
|
.string "Some items may not be used depending\n"
|
|
.string "on the place and/or situation.$"
|
|
|
|
Help_Text_HowToUseKeyItem::
|
|
.string "{CIRCLE_1} Select the “KEY ITEMS” POCKET.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad to select a key item.\n"
|
|
.string "{CIRCLE_3} Select “USE” to use the selected\n"
|
|
.string " key item.$"
|
|
|
|
Help_Text_HowToUsePokeBall::
|
|
.string "{CIRCLE_1} While battling a wild POKéMON,\n"
|
|
.string " select the BAG's “POKé BALLS”\n"
|
|
.string " POCKET.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad to select a POKé BALL.\n"
|
|
.string "{CIRCLE_3} Select “USE” to throw the selected\n"
|
|
.string " POKé BALL.$"
|
|
|
|
Help_Text_HowToUsePlayer::
|
|
.string "{CIRCLE_1} Select “{PLAYER}” on the MENU.\n"
|
|
.string "{CIRCLE_2} Your TRAINER CARD is displayed face\n"
|
|
.string " up with basic information. Press the\n"
|
|
.string " A Button to turn the CARD over.\n"
|
|
.string "{CIRCLE_3} A variety of data can be found on\n"
|
|
.string " the reverse side of the CARD.$"
|
|
|
|
Help_Text_HowToUseSave::
|
|
.string "{CIRCLE_1} Select “SAVE” on the MENU.\n"
|
|
.string "{CIRCLE_2} Select “YES” and your progress is\n"
|
|
.string " recorded in the save file.\n"
|
|
.string "Once the game is saved, you may turn\n"
|
|
.string "off the game. Your game can be resumed\n"
|
|
.string "from where you saved.$"
|
|
|
|
Help_Text_HowToUseOption::
|
|
.string "{CIRCLE_1} Select “OPTION” on the MENU.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad to select an optional item, then\n"
|
|
.string " press left or right to alter the\n"
|
|
.string " settings.\n"
|
|
.string "{CIRCLE_3} Select “CANCEL” or press the\n"
|
|
.string " B Button after making changes.$"
|
|
|
|
Help_Text_HowToUsePotion::
|
|
.string "{CIRCLE_1} Open the MENU.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad and select “BAG.”\n"
|
|
.string "{CIRCLE_3} Select “POTION” in the “ITEMS”\n"
|
|
.string " POCKET.\n"
|
|
.string "{CIRCLE_4} Select “USE.”\n"
|
|
.string "{CIRCLE_5} Select the POKéMON to be healed.$"
|
|
|
|
Help_Text_HowToUseTownMap::
|
|
.string "{CIRCLE_1} Open the MENU.\n"
|
|
.string "{CIRCLE_2} Press up or down on the {PLUS} Control\n"
|
|
.string " Pad and select “BAG.”\n"
|
|
.string "{CIRCLE_3} Press left or right to open the\n"
|
|
.string " “KEY ITEMS” POCKET, then press\n"
|
|
.string " up or down to select “TOWN MAP.” \n"
|
|
.string "{CIRCLE_4} Select “USE” to open the TOWN MAP.$"
|
|
|
|
Help_Text_HowToUseTM::
|
|
.string "{CIRCLE_1} Open the MENU.\n"
|
|
.string "{CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n"
|
|
.string " “BAG.”\n"
|
|
.string "{CIRCLE_3} “OPEN” the TM CASE.\n"
|
|
.string "{CIRCLE_4} Select and “USE” a TM.\n"
|
|
.string "{CIRCLE_5} Select a POKéMON that can learn the\n"
|
|
.string " move in the TM.$"
|
|
|
|
Help_Text_HowToUseHM::
|
|
.string "{CIRCLE_1} Open the MENU.\n"
|
|
.string "{CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n"
|
|
.string " “BAG.”\n"
|
|
.string "{CIRCLE_3} “OPEN” the TM CASE.\n"
|
|
.string "{CIRCLE_4} Select and “USE” an HM.\n"
|
|
.string "{CIRCLE_5} Select a POKéMON that can learn it.\n"
|
|
.string "HMs are hard to remove, so be careful!$"
|
|
|
|
Help_Text_HowToUseMoveOutsideOfBattle::
|
|
.string "{CIRCLE_1} Open the MENU.\n"
|
|
.string "{CIRCLE_2} Select “POKéMON.”\n"
|
|
.string "{CIRCLE_3} Select a POKéMON that knows an\n"
|
|
.string " HM move. The usable HM move(s)\n"
|
|
.string " will be shown in blue. Select and\n"
|
|
.string " use the desired move to destroy an\n"
|
|
.string " obstacle, fly, surf, etc.$"
|
|
|
|
Help_Text_HowToRideBicycle::
|
|
.string "{CIRCLE_1} Open the MENU. Open the\n"
|
|
.string " “KEY ITEMS” POCKET in the “BAG”\n"
|
|
.string " and select the “BICYCLE.”\n"
|
|
.string "{CIRCLE_2} The BICYCLE can be ridden by\n"
|
|
.string " selecting “USE.” You may also\n"
|
|
.string " “REGISTER” it for instant use by\n"
|
|
.string " pressing SELECT.$"
|
|
|
|
Help_Text_HowToEnterName::
|
|
.string "{CIRCLE_1} Move the cursor to the letter you\n"
|
|
.string " want with the {PLUS} Control Pad, then\n"
|
|
.string " press the A Button to enter it.\n"
|
|
.string "{CIRCLE_2} Press the B Button to back up.\n"
|
|
.string "{CIRCLE_3} Press SELECT to switch between\n"
|
|
.string " uppercase and lowercase letters.\n"
|
|
.string "{CIRCLE_4} Press the A Button on “OK.”$"
|
|
|
|
Help_Text_HowToUsePC::
|
|
.string "{CIRCLE_1} Go to any POKéMON CENTER, go up\n"
|
|
.string " to the PC, then press the A Button.$"
|
|
|
|
Help_Text_HowToUseBillsPC::
|
|
.string "{CIRCLE_1} Select “{STR_VAR_1}'S PC” on the PC.\n"
|
|
.string "{CIRCLE_2} Select from one of the top three\n"
|
|
.string " MENU items to access the POKéMON\n"
|
|
.string " Storage System.\n"
|
|
.string "If you catch a POKéMON when you have\n"
|
|
.string "six in your party, the POKéMON is sent\n"
|
|
.string "automatically to a BOX in the System!$"
|
|
|
|
Help_Text_HowToUseWithdraw::
|
|
.string "{CIRCLE_1} Select a POKéMON in the open BOX\n"
|
|
.string " with the {PLUS} Control Pad.\n"
|
|
.string "{CIRCLE_2} Select “WITHDRAW” to remove the\n"
|
|
.string " POKéMON from the BOX and add it to\n"
|
|
.string " your party.\n"
|
|
.string "You may not withdraw a POKéMON if you\n"
|
|
.string "already have six POKéMON with you!$"
|
|
|
|
Help_Text_HowToUseDeposit::
|
|
.string "{CIRCLE_1} Select a POKéMON in your party with\n"
|
|
.string " the {PLUS} Control Pad.\n"
|
|
.string "{CIRCLE_2} Select “DEPOSIT.”\n"
|
|
.string "{CIRCLE_3} Select the BOX, then press the\n"
|
|
.string " A Button to store the POKéMON.\n"
|
|
.string "If you have only one POKéMON with you,\n"
|
|
.string "it may not be stored!$"
|
|
|
|
Help_Text_HowToUseMove::
|
|
.string "{CIRCLE_1} Select a POKéMON in the open BOX.\n"
|
|
.string "{CIRCLE_2} Pick up the POKéMON by selecting\n"
|
|
.string " “MOVE” and move it anywhere with\n"
|
|
.string " the {PLUS} Control Pad.\n"
|
|
.string "{CIRCLE_3} Move the POKéMON to the BOX name\n"
|
|
.string " and press left or right to move it\n"
|
|
.string " to another BOX.$"
|
|
|
|
Help_Text_HowToMoveItems::
|
|
.string "{CIRCLE_1} Faintly shown POKéMON can be made\n"
|
|
.string " to hold an item by selecting it and\n"
|
|
.string " pressing the A Button.\n"
|
|
.string "{CIRCLE_2} Clearly shown POKéMON can be made\n"
|
|
.string " to give the item they are holding to\n"
|
|
.string " another POKéMON, or return the item\n"
|
|
.string " to the BAG with the A Button.$"
|
|
|
|
Help_Text_HowToUsePlayersPC::
|
|
.string "{CIRCLE_1} Select “{PLAYER}'s PC” on the PC.\n"
|
|
.string "{CIRCLE_2} Select either “ITEM STORAGE” or\n"
|
|
.string " “MAILBOX.”\n"
|
|
.string "You may store things in your own PC\n"
|
|
.string "if your BAG is full. You may also\n"
|
|
.string "withdraw items stored in your PC.$"
|
|
|
|
Help_Text_HowToUseWithdrawItem::
|
|
.string "{CIRCLE_1} Select “WITHDRAW ITEM.”\n"
|
|
.string "{CIRCLE_2} Select the item to be withdrawn.\n"
|
|
.string "{CIRCLE_3} The item can be withdrawn and\n"
|
|
.string " placed in the BAG's ITEMS POCKET.\n"
|
|
.string " It may also be directly given to a\n"
|
|
.string " POKéMON to hold.$"
|
|
|
|
Help_Text_HowToUseDepositItem::
|
|
.string "{CIRCLE_1} Select “DEPOSIT ITEM.”\n"
|
|
.string "{CIRCLE_2} Select the item in the BAG to be\n"
|
|
.string " deposited using the {PLUS} Control Pad.\n"
|
|
.string "{CIRCLE_3} If there is more than one \n"
|
|
.string " item to be deposited, enter the\n"
|
|
.string " quantity with the {PLUS} Control Pad,\n"
|
|
.string " then press the A Button.$"
|
|
|
|
Help_Text_HowToUseMailbox::
|
|
.string "When MAIL is taken from a POKéMON,\n"
|
|
.string "it is moved to the MAILBOX. If it has\n"
|
|
.string "no MAIL, the MAILBOX can't be used.\n"
|
|
.string "{CIRCLE_1} Select “{PLAYER}'S PC” on the PC.\n"
|
|
.string "{CIRCLE_2} Select “MAILBOX” to read MAIL or\n"
|
|
.string " make a POKéMON hold MAIL.$"
|
|
|
|
Help_Text_HowToUseProfOaksPC::
|
|
.string "{CIRCLE_1} Select “PROF. OAK'S PC” on the PC.\n"
|
|
.string "{CIRCLE_2} PROF. OAK will evaluate your\n"
|
|
.string " POKéDEX.\n"
|
|
.string "His evaluations should give you hints\n"
|
|
.string "for catching more POKéMON!$"
|
|
|
|
Help_Text_HowToOpenMenu::
|
|
.string "{CIRCLE_1} Press START.\n"
|
|
.string "{CIRCLE_2} The MENU will open on the right.\n"
|
|
.string "{CIRCLE_3} Depending on the situation, the MENU\n"
|
|
.string " may feature different headings.\n"
|
|
.string "The MENU will not open in certain\n"
|
|
.string "situations such as when talking, doing\n"
|
|
.string "something, battling, etc.$"
|
|
|
|
Help_Text_HowToUseFight::
|
|
.string "{CIRCLE_1} Select “FIGHT.”\n"
|
|
.string "{CIRCLE_2} Select one of the moves shown,\n"
|
|
.string "and that move will be used!$"
|
|
|
|
Help_Text_HowToUsePokemon2::
|
|
.string "{CIRCLE_1} Select “POKéMON.”\n"
|
|
.string "{CIRCLE_2} Select the POKéMON in your party\n"
|
|
.string " that you want to use.\n"
|
|
.string "{CIRCLE_3} If you have two or more POKéMON\n"
|
|
.string " with you, they may be switched by\n"
|
|
.string " selecting “SHIFT.” Check POKéMON\n"
|
|
.string " data by selecting “SUMMARY.”$"
|
|
|
|
Help_Text_HowToUseShift::
|
|
.string "This command switches the POKéMON in\n"
|
|
.string "battle with another one in your party.\n"
|
|
.string "{CIRCLE_1} Select the POKéMON to be sent out.\n"
|
|
.string "{CIRCLE_2} Select “SHIFT.”\n"
|
|
.string "{CIRCLE_3} The selected POKéMON will switch\n"
|
|
.string " places with the POKéMON in battle!$"
|
|
|
|
Help_Text_HowToUseSummary2::
|
|
.string "{CIRCLE_1} Select “SUMMARY.”\n"
|
|
.string "{CIRCLE_2} Press left or right on the {PLUS} Control\n"
|
|
.string " Pad to check the information:\n"
|
|
.string " “POKéMON INFO”\n"
|
|
.string " “POKéMON SKILLS”\n"
|
|
.string " “KNOWN MOVES”$"
|
|
|
|
Help_Text_HowToUseBag2::
|
|
.string "{CIRCLE_1} Select “BAG.”\n"
|
|
.string "{CIRCLE_2} Press left or right on the {PLUS} Control\n"
|
|
.string " Pad to check the data headings:\n"
|
|
.string " “ITEMS”\n"
|
|
.string " “KEY ITEMS”\n"
|
|
.string " “POKé BALLS”\n"
|
|
.string " Press up or down to select an item.$"
|
|
|
|
Help_Text_HowToReadPokedex::
|
|
.string "{CIRCLE_1} POKéMON that you have caught are\n"
|
|
.string " identified by a POKé BALL mark on\n"
|
|
.string " the POKéDEX list.\n"
|
|
.string "{CIRCLE_2} A caught POKéMON will provide a\n"
|
|
.string " large amount of data.\n"
|
|
.if REVISION < 1
|
|
.string "{CIRCLE_3} Select “AREA” to display the TOWN\n"
|
|
.string " MAP with the POKéMON's habitat(s).$"
|
|
.else
|
|
.string "{CIRCLE_3} Select “NEXT DATA” to display the\n"
|
|
.string " TOWN MAP with its habitat(s).$"
|
|
.endif
|
|
|
|
Help_Text_HowToUseHomePC::
|
|
.string "{CIRCLE_1} Go up to the PC at home, then press\n"
|
|
.string " the A Button.\n"
|
|
.string "{CIRCLE_2} The PC will turn on.\n"
|
|
.string "{CIRCLE_3} Select either “ITEM STORAGE” or\n"
|
|
.string " “MAILBOX.”$"
|
|
|
|
Help_Text_HowToUseItemStorage::
|
|
.string "{CIRCLE_1} Select “WITHDRAW ITEM” to withdraw\n"
|
|
.string " an item stored on your PC.\n"
|
|
.string "{CIRCLE_2} Select “DEPOSIT ITEM” to put \n"
|
|
.string " an item from your BAG into your PC.$"
|
|
|
|
Help_Text_HowToUseWithdrawItem2::
|
|
.string "{CIRCLE_1} Select “WITHDRAW ITEM.”\n"
|
|
.string "{CIRCLE_2} Select the item to be withdrawn.\n"
|
|
.string "{CIRCLE_3} The item can be withdrawn and\n"
|
|
.string " placed in the BAG's ITEMS POCKET.\n"
|
|
.string " It may also be directly given to a\n"
|
|
.string " POKéMON to hold.$"
|
|
|
|
Help_Text_HowToUseDepositItem2::
|
|
.string "{CIRCLE_1} Select “DEPOSIT ITEM.”\n"
|
|
.string "{CIRCLE_2} Select the item in the BAG to be\n"
|
|
.string " deposited using the {PLUS} Control Pad.\n"
|
|
.string "{CIRCLE_3} If there is nothing in the BAG, this\n"
|
|
.string " command can't be used!$"
|
|
|
|
Help_Text_HowToUseMailbox2::
|
|
.string "When MAIL is taken from a POKéMON,\n"
|
|
.string "it is moved to the MAILBOX. If it has\n"
|
|
.string "no MAIL, the MAILBOX can't be used.\n"
|
|
.string "{CIRCLE_1} Select MAIL by name to read it or\n"
|
|
.string " make a POKéMON hold it.$"
|
|
|
|
Help_Text_HowToUseRun::
|
|
.string "You may not “RUN” from a TRAINER\n"
|
|
.string "battle!\n"
|
|
.string "{CIRCLE_1} You may “RUN” from a wild POKéMON.\n"
|
|
.string "{CIRCLE_2} Your chance of escape is improved\n"
|
|
.string " if your POKéMON in battle is fast.$"
|
|
|
|
Help_Text_HowToRegisterKeyItem::
|
|
.string "You may “REGISTER” a key item for\n"
|
|
.string "instant use by pressing SELECT!\n"
|
|
.string "{CIRCLE_1} Open the “KEY ITEMS” POCKET.\n"
|
|
.string "{CIRCLE_2} Select the key item, then select\n"
|
|
.string " “REGISTER.”$"
|
|
|
|
Help_Text_HowToUseBall::
|
|
.string "{CIRCLE_1} Select to throw the special POKé\n"
|
|
.string " BALL used only in the SAFARI ZONE.\n"
|
|
.string "When wild POKéMON appear, throw lots\n"
|
|
.string "of SAFARI BALLS to catch them!$"
|
|
|
|
Help_Text_HowToUseBait::
|
|
.string "{CIRCLE_1} Select to throw the special food\n"
|
|
.string " used only in the SAFARI ZONE.\n"
|
|
.string "It is POKéMON food rolled up into\n"
|
|
.string "a ball for easy eating. When BAIT is\n"
|
|
.string "thrown, the wild POKéMON may get\n"
|
|
.string "attracted by it, and may not flee!$"
|
|
|
|
Help_Text_HowToUseRock::
|
|
.string "{CIRCLE_1} Select to throw a rock lying on\n"
|
|
.string " the ground in the SAFARI ZONE.\n"
|
|
.string "Throwing a rock at a POKéMON may \n"
|
|
.string "make it run away, but it becomes easier\n"
|
|
.string "to catch!$"
|
|
|
|
Help_Text_HowToUseHallOfFame::
|
|
.string "{CIRCLE_1} Select “HALL OF FAME” on the PC.\n"
|
|
.string "{CIRCLE_2} The POKéMON that have entered the\n"
|
|
.string " HALL OF FAME can be examined.$"
|
|
|
|
Help_Text_HP::
|
|
.string "HP$"
|
|
|
|
Help_Text_EXP::
|
|
.string "EXP. {LEFT_PAREN}EXP. Points{RIGHT_PAREN}$"
|
|
|
|
Help_Text_Moves::
|
|
.string "MOVES$"
|
|
|
|
Help_Text_Attack::
|
|
.string "ATTACK$"
|
|
|
|
Help_Text_Defense::
|
|
.string "DEFENSE$"
|
|
|
|
Help_Text_SpAtk::
|
|
.string "SP. ATK$"
|
|
|
|
Help_Text_SpDef::
|
|
.string "SP. DEF$"
|
|
|
|
Help_Text_Speed::
|
|
.string "SPEED$"
|
|
|
|
Help_Text_Level::
|
|
.string "Lv. {LEFT_PAREN}Level{RIGHT_PAREN}$"
|
|
|
|
Help_Text_Type::
|
|
.string "TYPE$"
|
|
|
|
Help_Text_OT::
|
|
.string "OT$"
|
|
|
|
Help_Text_Item::
|
|
.string "ITEM$"
|
|
|
|
Help_Text_Ability::
|
|
.string "ABILITY$"
|
|
|
|
Help_Text_Money::
|
|
.string "MONEY$"
|
|
|
|
Help_Text_MoveType::
|
|
.string "MOVE TYPE$"
|
|
|
|
Help_Text_Nature::
|
|
.string "NATURE$"
|
|
|
|
Help_Text_IDNo::
|
|
.string "ID No.$"
|
|
|
|
Help_Text_PP::
|
|
.string "PP$"
|
|
|
|
Help_Text_Power::
|
|
.string "POWER$"
|
|
|
|
Help_Text_Accuracy::
|
|
.string "ACCURACY$"
|
|
|
|
Help_Text_FNT::
|
|
.string "FNT$"
|
|
|
|
Help_Text_Items::
|
|
.string "ITEMS$"
|
|
|
|
Help_Text_KeyItems::
|
|
.string "KEY ITEMS$"
|
|
|
|
Help_Text_PokeBalls::
|
|
.string "POKé BALLS$"
|
|
|
|
Help_Text_Pokedex::
|
|
.string "POKéDEX$"
|
|
|
|
Help_Text_PlayTime::
|
|
.string "PLAY TIME$"
|
|
|
|
Help_Text_Badges::
|
|
.string "BADGES$"
|
|
|
|
Help_Text_TextSpeed::
|
|
.string "TEXT SPEED$"
|
|
|
|
Help_Text_BattleScene::
|
|
.string "BATTLE SCENE$"
|
|
|
|
Help_Text_BattleStyle::
|
|
.string "BATTLE STYLE$"
|
|
|
|
Help_Text_Sound::
|
|
.string "SOUND$"
|
|
|
|
Help_Text_ButtonMode::
|
|
.string "BUTTON MODE$"
|
|
|
|
Help_Text_Frame::
|
|
.string "FRAME$"
|
|
|
|
Help_Text_Cancel2::
|
|
.string "CANCEL$"
|
|
|
|
Help_Text_TM::
|
|
.string "TM$"
|
|
|
|
Help_Text_HM::
|
|
.string "HM$"
|
|
|
|
Help_Text_HMMove::
|
|
.string "HM MOVE$"
|
|
|
|
Help_Text_Evolution::
|
|
.string "EVOLUTION$"
|
|
|
|
Help_Text_StatusProblem::
|
|
.string "STATUS PROBLEM$"
|
|
|
|
Help_Text_Pokemon::
|
|
.string "POKéMON$"
|
|
|
|
Help_Text_IDNo2::
|
|
.string "ID No.$"
|
|
|
|
Help_Text_Money2::
|
|
.string "MONEY$"
|
|
|
|
Help_Text_Badges2::
|
|
.string "BADGES$"
|
|
|
|
Help_Text_DefineHP::
|
|
.string "HP indicates a POKéMON's vitality.\n"
|
|
.string "If a POKéMON's HP drops to zero, it\l"
|
|
.string "faints and is unable to battle.\l"
|
|
.string "So, the key in battle is to try to\l"
|
|
.string "reduce the foe's HP to zero.\l"
|
|
.string "If your POKéMON are hurt, restore their\l"
|
|
.string "HP at a POKéMON CENTER or use items.$"
|
|
|
|
Help_Text_DefineEXP::
|
|
.string "EXP. Points stands for “Experience\n"
|
|
.string "Points.” POKéMON gain EXP. Points by\l"
|
|
.string "participating in winning battles.\l"
|
|
.string "When a POKéMON accumulates sufficient\l"
|
|
.string "EXP. Points, it levels up. The EXP. Bar\l"
|
|
.string "indicates accumulated EXP. Points.\l"
|
|
.string "It returns to zero upon leveling up.$"
|
|
|
|
Help_Text_DefineMoves::
|
|
.string "POKéMON may learn up to four different\n"
|
|
.string "moves. There are many kinds of moves\l"
|
|
.string "including attacks and those with\l"
|
|
.string "special effects. The kinds of moves\l"
|
|
.string "that can be learned vary for each\l"
|
|
.string "POKéMON. Some moves can be learned\l"
|
|
.string "from items.$"
|
|
|
|
Help_Text_DefineAttack::
|
|
.string "ATTACK indicates the power of an\n"
|
|
.string "offensive move. The higher this stat,\l"
|
|
.string "the more powerful the move.\l"
|
|
.string "It is applied for the following move\l"
|
|
.string "types: NORMAL, POISON, GROUND,\l"
|
|
.string "FLYING, BUG, FIGHTING, ROCK, GHOST,\l"
|
|
.string "and STEEL.$"
|
|
|
|
Help_Text_DefineDefense::
|
|
.string "DEFENSE indicates the resistance a\n"
|
|
.string "POKéMON has against physical attacks.\l"
|
|
.string "The higher this stat, the less damage\l"
|
|
.string "sustained from a foe's physical hit.$"
|
|
|
|
Help_Text_DefineSpAtk::
|
|
.string "SP. ATK (Special Attack) indicates the\n"
|
|
.string "power of a special attack move.\l"
|
|
.string "The higher this stat, the more powerful\l"
|
|
.string "the special attack move.\l"
|
|
.string "It is applied for the following move\l"
|
|
.string "types: FIRE, WATER, ELECTRIC, GRASS,\l"
|
|
.string "ICE, PSYCHIC, DRAGON, and DARK.$"
|
|
|
|
Help_Text_DefineSpDef::
|
|
.string "SP. DEF (Special Defense) indicates\n"
|
|
.string "the resistance a POKéMON has against\l"
|
|
.string "special attacks.\l"
|
|
.string "The higher this stat, the less damage\l"
|
|
.string "sustained from a foe's special attack.$"
|
|
|
|
Help_Text_DefineSpeed::
|
|
.string "SPEED indicates the agility of a\n"
|
|
.string "POKéMON. If this stat exceeds the foe's\l"
|
|
.string "in battle, the POKéMON can make a move\l"
|
|
.string "before its slower opponent.$"
|
|
|
|
Help_Text_DefineLevel::
|
|
.string "Lv. (Level) indicates the growth and\n"
|
|
.string "strength of a POKéMON.\l"
|
|
.string "In general, when a POKéMON levels up,\l"
|
|
.string "its stats such as HP, ATTACK, and\l"
|
|
.string "DEFENSE rise, making it stronger.\l"
|
|
.string "POKéMON may learn a new move upon\l"
|
|
.string "leveling up.$"
|
|
|
|
Help_Text_DefineType::
|
|
.string "POKéMON and moves are classified by\n"
|
|
.string "type. Every type has advantageous and\l"
|
|
.string "disadvantageous matchups against\l"
|
|
.string "other types. For example, like a rock-\l"
|
|
.string "paper-scissors game, the WATER type is\l"
|
|
.string "strong against the FIRE type and weak\l"
|
|
.string "against the GRASS type.$"
|
|
|
|
Help_Text_DefineOT::
|
|
.string "OT stands for “Original TRAINER,”\n"
|
|
.string "the first TRAINER to have caught the\l"
|
|
.string "selected POKéMON.\l"
|
|
.string "Even if the POKéMON is traded, the OT\l"
|
|
.string "name will remain unchanged.$"
|
|
|
|
Help_Text_DefineItem::
|
|
.string "All POKéMON can be made to hold one\n"
|
|
.string "item each. Some items will be used by\l"
|
|
.string "the POKéMON automatically in certain\l"
|
|
.string "situations. To make a POKéMON hold an\l"
|
|
.string "item, select the item from the BAG and\l"
|
|
.string "“GIVE” it to the POKéMON.$"
|
|
|
|
Help_Text_DefineAbility::
|
|
.string "All POKéMON have a special ABILITY.\n"
|
|
.string "There are many different kinds of these\l"
|
|
.string "abilities, some used in battle, some\l"
|
|
.string "elsewhere. The abilities differ from\l"
|
|
.string "species to species. Some species may\l"
|
|
.string "have more than one kind of ability.$"
|
|
|
|
Help_Text_DefineMoney::
|
|
.string "Whenever you win a battle against a\n"
|
|
.string "TRAINER, you are given prize money.\l"
|
|
.string "Save up your prize money so you can\l"
|
|
.string "enjoy shopping at POKéMON MARTS!$"
|
|
|
|
Help_Text_DefineMoveType::
|
|
.string "Moves are also classified by types.\n"
|
|
.string "If a POKéMON of a certain type uses\l"
|
|
.string "a move of the same type, the move's\l"
|
|
.string "power is boosted. If the move's type\l"
|
|
.string "has a matchup advantage against the\l"
|
|
.string "target, its effectiveness is also\l"
|
|
.string "boosted.$"
|
|
|
|
Help_Text_DefineNature::
|
|
.string "All POKéMON have a personality,\n"
|
|
.string "or “NATURE.” The POKéMON's\l"
|
|
.string "nature appears to affect how the\l"
|
|
.string "POKéMON will grow upon leveling up.$"
|
|
|
|
Help_Text_DefineIDNo::
|
|
.string "The ID No. is a special number assigned\n"
|
|
.string "specifically to you as a TRAINER.\l"
|
|
.string "Together with the OT name, the ID No.\l"
|
|
.string "is used to precisely identify the\l"
|
|
.string "Original TRAINER.\l"
|
|
.string "The ID No. does not change even if the\l"
|
|
.string "POKéMON is traded.$"
|
|
|
|
Help_Text_DefinePP::
|
|
.string "PP stands for “Power Points.”\n"
|
|
.string "It indicates the number of times a\l"
|
|
.string "certain move can be used in battle.\l"
|
|
.string "Like HP, PP can be restored by visiting\l"
|
|
.string "a POKéMON CENTER or using certain\l"
|
|
.string "items.$"
|
|
|
|
Help_Text_DefinePower::
|
|
.string "POWER indicates the strength of an\n"
|
|
.string "attack. The higher this number, the\l"
|
|
.string "greater the damage that can be\l"
|
|
.string "inflicted on the foe!$"
|
|
|
|
Help_Text_DefineAccuracy::
|
|
.string "ACCURACY indicates the probability of\n"
|
|
.string "the move hitting the foe.\l"
|
|
.string "The higher this number, the more likely\l"
|
|
.string "the move will strike the target.$"
|
|
|
|
Help_Text_DefineFNT::
|
|
.string "FNT stands for “fainted.”\n"
|
|
.string "A POKéMON faints if its HP is reduced\l"
|
|
.string "to zero. It becomes incapable of taking\l"
|
|
.string "part in battle.\l"
|
|
.string "Restore a fainted POKéMON at a POKéMON\l"
|
|
.string "CENTER, or use an item.$"
|
|
|
|
Help_Text_DefineItems::
|
|
.string "Ordinary items bought at any POKéMON\n"
|
|
.string "MART are placed in the ITEMS POCKET.\l"
|
|
.string "Items may be used, given to a POKéMON\l"
|
|
.string "to hold, or tossed out as garbage.$"
|
|
|
|
Help_Text_DefineKeyItems::
|
|
.string "Important items that you find or \n"
|
|
.string "receive from people are placed in the\l"
|
|
.string "KEY ITEMS POCKET.\l"
|
|
.string "Key items may be used, or registered\l"
|
|
.string "for use instantly with SELECT. Once\l"
|
|
.string "registered, the item can be used\l"
|
|
.string "without opening the MENU and BAG.$"
|
|
|
|
Help_Text_DefinePokeBalls::
|
|
.string "POKé BALLS, which are used for\n"
|
|
.string "catching wild POKéMON, are placed in\l"
|
|
.string "the POKé BALLS POCKET.\l"
|
|
.string "POKé BALLS may be bought at POKéMON\l"
|
|
.string "MARTS. They may be used, given to a\l"
|
|
.string "POKéMON to hold, or tossed out as\l"
|
|
.string "garbage.$"
|
|
|
|
Help_Text_DefinePokedex::
|
|
.string "This indicates the number of species of\n"
|
|
.string "POKéMON you have caught and/or\l"
|
|
.string "evolved to fill the POKéDEX.\l"
|
|
.string "Try hard to catch all sorts of\l"
|
|
.string "POKéMON!$"
|
|
|
|
Help_Text_DefinePlayTime::
|
|
.string "This is the total amount of time that\n"
|
|
.string "you have played this game.$"
|
|
|
|
Help_Text_DefineBadges::
|
|
.string "The POKéMON LEAGUE BADGES that you\n"
|
|
.string "have won are registered and shown.\l"
|
|
.string "Earn BADGES by defeating GYM LEADERS\l"
|
|
.string "in various cities and towns.$"
|
|
|
|
Help_Text_DefineTextSpeed::
|
|
.string "You can adjust how quickly the text is\n"
|
|
.string "displayed. Choose one: SLOW, MID,\l"
|
|
.string "or FAST.$"
|
|
|
|
Help_Text_DefineBattleScene::
|
|
.string "You can choose to turn the battle\n"
|
|
.string "animation ON or OFF.$"
|
|
|
|
Help_Text_DefineBattleStyle::
|
|
.string "You can choose whether or not a\n"
|
|
.string "TRAINER can switch a POKéMON after\l"
|
|
.string "it has made its foe faint.\l"
|
|
.string "Set to “SHIFT” if you would like the\l"
|
|
.string "chance to switch a POKéMON after it\l"
|
|
.string "has made its foe faint.$"
|
|
|
|
Help_Text_DefineSound::
|
|
.string "You can choose between MONO and\n"
|
|
.string "STEREO sound output.$"
|
|
|
|
Help_Text_DefineButtonMode::
|
|
.string "Set to “HELP” to display help messages\n"
|
|
.string "by pressing the L or R Button.\l"
|
|
.string "Set to “LR” to enable the switching\l"
|
|
.string "of the POKéDEX pages and BAG POCKETS\l"
|
|
.string "using the L and R Buttons.\l"
|
|
.string "Set to “L=A” to make the L Button\l"
|
|
.string "work the same as the A Button.$"
|
|
|
|
Help_Text_DefineFrame::
|
|
.string "You may choose the design of the frame\n"
|
|
.string "around certain menus. Try them out and\l"
|
|
.string "see what you like.$"
|
|
|
|
Help_Text_DefineCancel2::
|
|
.string "The settings will be changed to the\n"
|
|
.string "selections shown in red, and you will\l"
|
|
.string "return to the MENU.$"
|
|
|
|
Help_Text_DefineTM::
|
|
.string "A TM (Technical Machine) is a device\n"
|
|
.string "used to teach a move to a POKéMON.\l"
|
|
.string "There are many different kinds.\l"
|
|
.string "Moves can be taught only to those\l"
|
|
.string "POKéMON capable of using them.\l"
|
|
.string "A TM breaks after a single use.$"
|
|
|
|
Help_Text_DefineHM::
|
|
.string "An HM (Hidden Machine) is a device used\n"
|
|
.string "to teach a HIDDEN move to a POKéMON.\l"
|
|
.string "A HIDDEN move can be taught only to\l"
|
|
.string "those POKéMON capable of using it.\l"
|
|
.string "Unlike a TM, an HM can be used over\l"
|
|
.string "and over. A HIDDEN move can be tough\l"
|
|
.string "for a POKéMON to forget.$"
|
|
|
|
Help_Text_DefineHMMove::
|
|
.string "HIDDEN moves are those that are\n"
|
|
.string "especially important for your\l"
|
|
.string "adventure. To use such a move outside\l"
|
|
.string "of battle, open the “POKéMON” MENU\l"
|
|
.string "and make the POKéMON that knows the\l"
|
|
.string "move use it. A fainted POKéMON may use\l"
|
|
.string "a HIDDEN move outside of battle.$"
|
|
|
|
Help_Text_DefineEvolution::
|
|
.string "Among POKéMON, there are some that\n"
|
|
.string "undergo major changes (evolution) upon\l"
|
|
.string "growing to certain levels. Evolution\l"
|
|
.string "causes a POKéMON to alter form, change\l"
|
|
.string "its name, and perhaps change the moves\l"
|
|
.string "it may learn. Some POKéMON evolve\l"
|
|
.string "due to reasons other than leveling up.$"
|
|
|
|
Help_Text_DefineStatusProblem::
|
|
.string "Status problems include:\n"
|
|
.string "Sleep: Can't use moves.\l"
|
|
.string "Poison: Causes steady HP loss.\l"
|
|
.string "Paralysis: May prevent moves.\l"
|
|
.string "Burn: HP loss and lowers ATTACK.\l"
|
|
.string "Freeze: Can't use moves.\l"
|
|
.string "These can be healed with items, etc.$"
|
|
|
|
Help_Text_DefinePokemon::
|
|
.string "POKéMON is a name given to describe\n"
|
|
.string "wondrous creatures that inhabit all\l"
|
|
.string "corners of this world.\l"
|
|
.string "People raise POKéMON to be their pets,\l"
|
|
.string "use them for battling, and so on.$"
|
|
|
|
Help_Text_DefineIDNo2::
|
|
.string "The ID No. is a special number assigned\n"
|
|
.string "specifically to you as a TRAINER.\l"
|
|
.string "Together with the OT name, the ID No.\l"
|
|
.string "is used to precisely identify the\l"
|
|
.string "Original TRAINER.\l"
|
|
.string "The ID No. does not change even if the\l"
|
|
.string "POKéMON is traded.$"
|
|
|
|
Help_Text_DefineMoney2::
|
|
.string "Whenever you win a battle against a\n"
|
|
.string "TRAINER, you are given prize money.\l"
|
|
.string "Save up your prize money so you can\l"
|
|
.string "enjoy shopping at POKéMON MARTS!$"
|
|
|
|
Help_Text_DefineBadges2::
|
|
.string "This indicates the number of POKéMON\n"
|
|
.string "LEAGUE BADGES that you have won.\l"
|
|
.string "Earn BADGES by defeating GYM LEADERS\l"
|
|
.string "in various cities and towns.$"
|
|
|
|
Help_Text_TheHelpSystem::
|
|
.string "The HELP System$"
|
|
|
|
Help_Text_TheGame::
|
|
.string "The game$"
|
|
|
|
Help_Text_WirelessAdapter::
|
|
.string "Wireless Adapter$"
|
|
|
|
Help_Text_GameFundamentals1::
|
|
.string "Game fundamentals 1$"
|
|
|
|
Help_Text_GameFundamentals2::
|
|
.string "Game fundamentals 2$"
|
|
|
|
Help_Text_GameFundamentals3::
|
|
.string "Game fundamentals 3$"
|
|
|
|
Help_Text_WhatArePokemon::
|
|
.string "What are POKéMON?$"
|
|
|
|
Help_Text_DescTheHelpSystem::
|
|
.string "The help messages change depending on\n"
|
|
.string "how much you have progressed in the\l"
|
|
.string "game. They are designed to support you\l"
|
|
.string "when you need them. If there is\l"
|
|
.string "anything that you don't understand,\l"
|
|
.string "please look up the HELP System!$"
|
|
|
|
Help_Text_DescTheGame::
|
|
.string "You become the main character to\n"
|
|
.string "explore the world of POKéMON!\l"
|
|
.string "By talking to people and solving\l"
|
|
.string "mysteries, new paths will open to you.\l"
|
|
.string "Strive for the goal together with your\l"
|
|
.string "wonderful POKéMON!$"
|
|
|
|
Help_Text_DescWirelessAdapter::
|
|
.string "This game communicates over a wireless\n"
|
|
.string "link using the Wireless Adapter.\p"
|
|
.string "Go wireless anywhere, anytime, and\n"
|
|
.string "with anybody!\p"
|
|
.string "Try playing with the Wireless Adapter\n"
|
|
.string "always attached!$"
|
|
|
|
Help_Text_DescGameFundamentals1::
|
|
.string "Visit every city and town, travel every\n"
|
|
.string "road, explore every cave, and face\l"
|
|
.string "every challenge as you strive to\l"
|
|
.string "become the greatest TRAINER of\l"
|
|
.string "POKéMON!$"
|
|
|
|
Help_Text_DescGameFundamentals2::
|
|
.string "On your adventure, you will be faced\n"
|
|
.string "with many obstacles. Every obstacle\l"
|
|
.string "can be overcome by doing something\l"
|
|
.string "or by solving mysteries. Some obstacles\l"
|
|
.string "are affected by something that happens\l"
|
|
.string "far away.$"
|
|
|
|
Help_Text_DescGameFundamentals3::
|
|
.string "Some of the obstacles in your way can\n"
|
|
.string "be removed once your POKéMON learn\l"
|
|
.string "specific moves.$"
|
|
|
|
Help_Text_DescWhatArePokemon::
|
|
.string "POKéMON are wondrous creatures that\n"
|
|
.string "are shrouded in mystery. You may meet\l"
|
|
.string "them all over the world…in tall\l"
|
|
.string "grass, caves, the sea, and more.\l"
|
|
.string "They appear to grow obedient to the\l"
|
|
.string "TRAINERS that caught them.$"
|
|
|
|
Help_Text_UsingTypeMatchupList::
|
|
.string "Using the Type Matchup List$"
|
|
|
|
Help_Text_OwnMoveDark::
|
|
.string "Own move type: DARK$"
|
|
|
|
Help_Text_OwnPokemonDark::
|
|
.string "Own POKéMON type: DARK$"
|
|
|
|
Help_Text_OwnMoveRock::
|
|
.string "Own move type: ROCK$"
|
|
|
|
Help_Text_OwnPokemonRock::
|
|
.string "Own POKéMON type: ROCK$"
|
|
|
|
Help_Text_OwnMovePsychic::
|
|
.string "Own move type: PSYCHIC$"
|
|
|
|
Help_Text_OwnPokemonPsychic::
|
|
.string "Own POKéMON type: PSYCHIC$"
|
|
|
|
Help_Text_OwnMoveFighting::
|
|
.string "Own move type: FIGHTING$"
|
|
|
|
Help_Text_OwnPokemonFighting::
|
|
.string "Own POKéMON type: FIGHTING$"
|
|
|
|
Help_Text_OwnMoveGrass::
|
|
.string "Own move type: GRASS$"
|
|
|
|
Help_Text_OwnPokemonGrass::
|
|
.string "Own POKéMON type: GRASS$"
|
|
|
|
Help_Text_OwnMoveGhost::
|
|
.string "Own move type: GHOST$"
|
|
|
|
Help_Text_OwnPokemonGhost::
|
|
.string "Own POKéMON type: GHOST$"
|
|
|
|
Help_Text_OwnMoveIce::
|
|
.string "Own move type: ICE$"
|
|
|
|
Help_Text_OwnPokemonIce::
|
|
.string "Own POKéMON type: ICE$"
|
|
|
|
Help_Text_OwnMoveGround::
|
|
.string "Own move type: GROUND$"
|
|
|
|
Help_Text_OwnPokemonGround::
|
|
.string "Own POKéMON type: GROUND$"
|
|
|
|
Help_Text_OwnMoveElectric::
|
|
.string "Own move type: ELECTRIC$"
|
|
|
|
Help_Text_OwnPokemonElectric::
|
|
.string "Own POKéMON type: ELECTRIC$"
|
|
|
|
Help_Text_OwnMovePoison::
|
|
.string "Own move type: POISON$"
|
|
|
|
Help_Text_OwnPokemonPoison::
|
|
.string "Own POKéMON type: POISON$"
|
|
|
|
Help_Text_OwnMoveDragon::
|
|
.string "Own move type: DRAGON$"
|
|
|
|
Help_Text_OwnPokemonDragon::
|
|
.string "Own POKéMON type: DRAGON$"
|
|
|
|
Help_Text_OwnMoveNormal::
|
|
.string "Own move type: NORMAL$"
|
|
|
|
Help_Text_OwnPokemonNormal::
|
|
.string "Own POKéMON type: NORMAL$"
|
|
|
|
Help_Text_OwnMoveSteel::
|
|
.string "Own move type: STEEL$"
|
|
|
|
Help_Text_OwnPokemonSteel::
|
|
.string "Own POKéMON type: STEEL$"
|
|
|
|
Help_Text_OwnMoveFlying::
|
|
.string "Own move type: FLYING$"
|
|
|
|
Help_Text_OwnPokemonFlying::
|
|
.string "Own POKéMON type: FLYING$"
|
|
|
|
Help_Text_OwnMoveFire::
|
|
.string "Own move type: FIRE$"
|
|
|
|
Help_Text_OwnPokemonFire::
|
|
.string "Own POKéMON type: FIRE$"
|
|
|
|
Help_Text_OwnMoveWater::
|
|
.string "Own move type: WATER$"
|
|
|
|
Help_Text_OwnPokemonWater::
|
|
.string "Own POKéMON type: WATER$"
|
|
|
|
Help_Text_OwnMoveBug::
|
|
.string "Own move type: BUG$"
|
|
|
|
Help_Text_OwnPokemonBug::
|
|
.string "Own POKéMON type: BUG$"
|
|
|
|
Help_Text_HowToUseTypeMatchupList::
|
|
.string "Depending on the matchup of the\n"
|
|
.string "move type and the target POKéMON's\l"
|
|
.string "type, the move's effectiveness varies:\l"
|
|
.string "{CIRCLE_DOT}: Super effective!\l"
|
|
.string "{TRIANGLE}: Not very effective\l"
|
|
.string "{BIG_MULT_X}: Not effective at all\l"
|
|
.string "(No changes for other matchups.)$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveDark::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: PSYCHIC, GHOST\p"
|
|
.string " {TRIANGLE}: FIGHTING, DARK, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonDark::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIGHTING, BUG\p"
|
|
.string " {TRIANGLE}: GHOST, DARK\p"
|
|
.string " {BIG_MULT_X}: PSYCHIC$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveRock::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, ICE, FLYING, BUG\p"
|
|
.string " {TRIANGLE}: FIGHTING, GROUND, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonRock::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: WATER, GRASS, FIGHTING,\n"
|
|
.string " GROUND, STEEL\p"
|
|
.string " {TRIANGLE}: NORMAL, FIRE, POISON, FLYING$"
|
|
|
|
Help_Text_TypeMatchupOwnMovePsychic::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIGHTING, POISON\p"
|
|
.string " {TRIANGLE}: PSYCHIC, STEEL\p"
|
|
.string " {BIG_MULT_X}: DARK$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonPsychic::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: BUG, GHOST, DARK\p"
|
|
.string " {TRIANGLE}: FIGHTING, PSYCHIC$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveFighting::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: NORMAL, ICE, ROCK, DARK, STEEL\p"
|
|
.string " {TRIANGLE}: POISON, FLYING, PSYCHIC, BUG\p"
|
|
.string " {BIG_MULT_X}: GHOST$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonFighting::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FLYING, PSYCHIC\p"
|
|
.string " {TRIANGLE}: BUG, ROCK, DARK$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveGrass::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: WATER, GROUND, ROCK\p"
|
|
.string " {TRIANGLE}: FIRE, GRASS, POISON, FLYING,\n"
|
|
.string " BUG, DRAGON, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonGrass::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, ICE, POISON, FLYING, BUG\p"
|
|
.string " {TRIANGLE}: WATER, ELECTRIC, GRASS, GROUND$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveGhost::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: PSYCHIC, GHOST\p"
|
|
.string " {TRIANGLE}: DARK, STEEL\p"
|
|
.string " {BIG_MULT_X}: NORMAL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonGhost::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GHOST, DARK\p"
|
|
.string " {TRIANGLE}: POISON, BUG\p"
|
|
.string " {BIG_MULT_X}: NORMAL, FIGHTING$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveIce::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GRASS, GROUND, FLYING, DRAGON\p"
|
|
.string " {TRIANGLE}: FIRE, WATER, ICE, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonIce::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, FIGHTING, ROCK, STEEL\p"
|
|
.string " {TRIANGLE}: ICE$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveGround::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, ELECTRIC, POISON, ROCK,\n"
|
|
.string " STEEL\p"
|
|
.string " {TRIANGLE}: GRASS, BUG\n"
|
|
.string " {BIG_MULT_X}: FLYING$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonGround::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: WATER, GRASS, ICE\p"
|
|
.string " {TRIANGLE}: POISON, ROCK\p"
|
|
.string " {BIG_MULT_X}: ELECTRIC$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveElectric::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: WATER, FLYING\p"
|
|
.string " {TRIANGLE}: ELECTRIC, GRASS, DRAGON\p"
|
|
.string " {BIG_MULT_X}: GROUND$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonElectric::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GROUND\p"
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.string " {TRIANGLE}: ELECTRIC, FLYING, STEEL$"
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Help_Text_TypeMatchupOwnMovePoison::
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.string "Effect on the opposing POKéMON:\p"
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.string " {CIRCLE_DOT}: GRASS\p"
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.string " {TRIANGLE}: POISON, GROUND, ROCK, GHOST\p"
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.string " {BIG_MULT_X}: STEEL$"
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Help_Text_TypeMatchupOwnPokemonPoison::
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.string "Effect of foe's move on own POKéMON:\p"
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.string " {CIRCLE_DOT}: GROUND, PSYCHIC\p"
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.string " {TRIANGLE}: GRASS, FIGHTING, POISON, BUG$"
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Help_Text_TypeMatchupOwnMoveDragon::
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.string "Effect on the opposing POKéMON:\p"
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|
.string " {CIRCLE_DOT}: DRAGON\p"
|
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.string " {TRIANGLE}: STEEL$"
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|
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Help_Text_TypeMatchupOwnPokemonDragon::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
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.string " {CIRCLE_DOT}: ICE, DRAGON\p"
|
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.string " {TRIANGLE}: FIRE, WATER, ELECTRIC, GRASS$"
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|
|
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Help_Text_TypeMatchupOwnMoveNormal::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {TRIANGLE}: ROCK, STEEL\p"
|
|
.string " {BIG_MULT_X}: GHOST$"
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|
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|
Help_Text_TypeMatchupOwnPokemonNormal::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIGHTING\p"
|
|
.string " {BIG_MULT_X}: GHOST$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveSteel::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: ICE, ROCK\p"
|
|
.string " {TRIANGLE}: FIRE, WATER, ELECTRIC, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonSteel::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, FIGHTING, GROUND\n"
|
|
.string " {TRIANGLE}: NORMAL, GRASS, ICE, FLYING,\l"
|
|
.string " PSYCHIC, BUG, ROCK, GHOST,\l"
|
|
.string " DRAGON, DARK, STEEL\l"
|
|
.string " {BIG_MULT_X}: POISON$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveFlying::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GRASS, FIGHTING, BUG\p"
|
|
.string " {TRIANGLE}: ELECTRIC, ROCK, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonFlying::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: ELECTRIC, ICE, ROCK\p"
|
|
.string " {TRIANGLE}: GRASS, FIGHTING, BUG\p"
|
|
.string " {BIG_MULT_X}: GROUND$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveFire::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GRASS, ICE, BUG, STEEL\p"
|
|
.string " {TRIANGLE}: FIRE, WATER, ROCK, DRAGON$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonFire::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: WATER, GROUND, ROCK\p"
|
|
.string " {TRIANGLE}: FIRE, GRASS, ICE, BUG, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveWater::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, GROUND, ROCK\p"
|
|
.string " {TRIANGLE}: WATER, GRASS, DRAGON$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonWater::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: ELECTRIC, GRASS\p"
|
|
.string " {TRIANGLE}: FIRE, WATER, ICE, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnMoveBug::
|
|
.string "Effect on the opposing POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: GRASS, PSYCHIC, DARK\p"
|
|
.string " {TRIANGLE}: FIRE, FIGHTING, POISON,\n"
|
|
.string " FLYING, GHOST, STEEL$"
|
|
|
|
Help_Text_TypeMatchupOwnPokemonBug::
|
|
.string "Effect of foe's move on own POKéMON:\p"
|
|
.string " {CIRCLE_DOT}: FIRE, FLYING, ROCK\p"
|
|
.string " {TRIANGLE}: GRASS, FIGHTING, GROUND$"
|
|
|