pokefirered/data/scripts/hole.inc

37 lines
683 B
C++

@ Unused
EventScript_CheckFallDownHole::
map_script_2 VAR_ICE_STEP_COUNT, 0, EventScript_FallDownHole
.2byte 0
@ Unused
EventScript_FixCrackedGround::
copyvar VAR_ICE_STEP_COUNT, 1
end
EventScript_FallDownHole::
lockall
delay 20
applymovement LOCALID_PLAYER, Movement_SetInvisible
waitmovement 0
playse SE_FALL
delay 60
warphole MAP_UNDEFINED
waitstate
end
@ Differs from the script above by assuming the warp destination has already been set
EventScript_DoFallWarp::
lockall
delay 20
applymovement LOCALID_PLAYER, Movement_SetInvisible
waitmovement 0
playse SE_FALL
delay 60
special DoFallWarp
waitstate
end
Movement_SetInvisible:
set_invisible
step_end