#ifndef GUARD_CONSTANTS_MENU_H #define GUARD_CONSTANTS_MENU_H // Std String Ids enum StdStringID { STDSTRING_BOULDER_BADGE, STDSTRING_CASCADE_BADGE, STDSTRING_THUNDER_BADGE, STDSTRING_RAINBOW_BADGE, STDSTRING_SOUL_BADGE, STDSTRING_MARSH_BADGE, STDSTRING_VOLCANO_BADGE, STDSTRING_EARTH_BADGE, STDSTRING_COINS, STDSTRING_ITEMS_POCKET, STDSTRING_KEY_ITEMS_POCKET, STDSTRING_POKEBALLS_POCKET, STDSTRING_TM_CASE, STDSTRING_BERRY_POUCH, STDSTRING_SINGLE, STDSTRING_DOUBLE, STDSTRING_MULTI, STDSTRING_MULTI_LINK, STDSTRING_BATTLE_DOME, STDSTRING_BATTLE_FACTORY, STDSTRING_BATTLE_PALACE, STDSTRING_BATTLE_ARENA, STDSTRING_BATTLE_PIKE, STDSTRING_BATTLE_PYRAMID, }; enum { PSA_MON_ATTR_TMHM_X_POS, PSA_MON_ATTR_TMHM_Y_POS, PSA_MON_ATTR_Y_OFFSET, PSA_MON_ATTR_ITEM_X_POS, PSA_MON_ATTR_ITEM_Y_POS, PSA_MON_ATTR_COUNT }; #endif //GUARD_CONSTANTS_MENU_H