#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H #define GUARD_POKEMON_STORAGE_SYSTEM_H #include "global.h" #define TOTAL_BOXES_COUNT 14 #define IN_BOX_ROWS 5 // Number of rows, 6 Pokémon per row #define IN_BOX_COLUMNS 6 // Number of columns, 5 Pokémon per column #define IN_BOX_COUNT (IN_BOX_ROWS * IN_BOX_COLUMNS) /* COLUMNS ROWS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 */ enum { WALLPAPER_FOREST, WALLPAPER_CITY, WALLPAPER_DESERT, WALLPAPER_SAVANNA, WALLPAPER_CRAG, WALLPAPER_VOLCANO, WALLPAPER_SNOW, WALLPAPER_CAVE, WALLPAPER_BEACH, WALLPAPER_SEAFLOOR, WALLPAPER_RIVER, WALLPAPER_SKY, WALLPAPER_STARS, WALLPAPER_POKECENTER, WALLPAPER_TILES, WALLPAPER_SIMPLE, WALLPAPER_COUNT }; #define MAX_DEFAULT_WALLPAPER WALLPAPER_SAVANNA u8 *GetBoxNamePtr(u8 boxNumber); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition); void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick); s16 CompactPartySlots(void); u32 GetBoxMonDataAt(u8 boxId, u8 monPosition, s32 request); void ZeroBoxMonAt(u8 boxId, u8 monPosition); void CB2_ReturnToPokeStorage(void); void ResetPokemonStorageSystem(void); u8 StorageGetCurrentBox(void); void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, u8 *buffer, s32 bytesToBuffer); #endif // GUARD_POKEMON_STORAGE_SYSTEM_H