#ifndef GUARD_MON_MARKINGS_H #define GUARD_MON_MARKINGS_H #define NUM_MON_MARKINGS 4 struct MonMarkingsMenu { /*0x0000*/ u16 baseTileTag; /*0x0002*/ u16 basePaletteTag; /*0x0004*/ u8 markings; // bit flags /*0x0005*/ s8 cursorPos; /*0x0006*/ bool8 markingsArray[NUM_MON_MARKINGS]; /*0x000A*/ u8 cursorBaseY; /*0x000B*/ bool8 spriteSheetLoadRequired; /*0x000C*/ struct Sprite *windowSprites[2]; // upper and lower halves of menu window /*0x0014*/ struct Sprite *markingSprites[NUM_MON_MARKINGS]; /*0x0024*/ struct Sprite *cursorSprite; /*0x0028*/ struct Sprite *textSprite; /*0x002C*/ const u8 *frameTiles; /*0x0030*/ const u16 *framePalette; /*0x0034*/ u8 windowSpriteTiles[0x1000]; /*0x1034*/ u8 unused[0x80]; /*0x10B4*/ u8 tileLoadState; }; // 10b8 void InitMonMarkingsMenu(struct MonMarkingsMenu *ptr); void BufferMonMarkingsMenuTiles(void); void OpenMonMarkingsMenu(u8 markings, s16 x, s16 y); void FreeMonMarkingsMenu(void); bool8 HandleMonMarkingsMenuInput(void); struct Sprite *CreateMonMarkingAllCombosSprite(u16 tileTag, u16 paletteTag, const u16 *palette); struct Sprite *CreateMonMarkingComboSprite(u16 tileTag, u16 paletteTag, const u16 *palette); void UpdateMonMarkingTiles(u8 markings, void *dest); #endif //GUARD_MON_MARKINGS_H