// // Created by scott on 9/7/2017. // #ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H #include "global.h" enum { BOB_NONE, BOB_PLAYER_AND_MON, BOB_MON_ONLY, // when player has jumped / flown off }; u8 CreateWarpArrowSprite(void); void SetSurfBlob_BobState(u8 spriteId, u8 bobState); void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 value); void StartAshFieldEffect(s16, s16, u16, s16); void StartRevealDisguise(struct ObjectEvent *); bool8 UpdateRevealDisguise(struct ObjectEvent *); void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); void SetSpriteInvisible(u8 spriteId); void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset); void UpdateJumpImpactEffect(struct Sprite *sprite); void UpdateShadowFieldEffect(struct Sprite *sprite); void UpdateBubblesFieldEffect(struct Sprite *sprite); void UpdateSparkleFieldEffect(struct Sprite *sprite); void UpdateTallGrassFieldEffect(struct Sprite *sprite); void WaitFieldEffectSpriteAnim(struct Sprite *sprite); void UpdateAshFieldEffect(struct Sprite *sprite); void UpdateSurfBlobFieldEffect(struct Sprite *sprite); void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite); void UpdateSplashFieldEffect(struct Sprite *sprite); void UpdateShortGrassFieldEffect(struct Sprite *sprite); void UpdateLongGrassFieldEffect(struct Sprite *sprite); void UpdateSandPileFieldEffect(struct Sprite *sprite); void UpdateDisguiseFieldEffect(struct Sprite *sprite); void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite); #endif //GUARD_FIELD_EFFECT_HELPERS_H