#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H #include "global.h" // Arguments for 'flags' in HandleBattleWindow #define WINDOW_CLEAR (1 << 0) #define WINDOW_BG1 (1 << 7) void AI_CalcDmg(u8 attacker, u8 defender); u8 TypeCalc(u16 move, u8 attacker, u8 defender); u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); u8 GetBattlerTurnOrderNum(u8 battlerId); void SetMoveEffect(bool8 primary, u8 certain); bool32 IsMonGettingExpSentOut(void); void BattleDestroyYesNoCursorAt(void); void BattleCreateYesNoCursorAt(void); void BufferMoveToLearnIntoBattleTextBuff2(void); void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 battlerId); extern void (* const gBattleScriptingCommandsTable[])(void); #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H