gMoveDescription_Pound:: .string "A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc.$" gMoveDescription_KarateChop:: .string "The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_DoubleSlap:: .string "The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times.$" gMoveDescription_CometPunch:: .string "The foe is hit with\na flurry of punches\nthat strike two to\nfive times.$" gMoveDescription_MegaPunch:: .string "The foe is slugged\nby a punch thrown\nwith muscle-packed\npower.$" gMoveDescription_PayDay:: .string "Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle.$" gMoveDescription_FirePunch:: .string "The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn.$" gMoveDescription_IcePunch:: .string "The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen.$" gMoveDescription_ThunderPunch:: .string "The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed.$" gMoveDescription_Scratch:: .string "Hard, pointed, and\nsharp claws rake\nthe foe.$" gMoveDescription_ViceGrip:: .string "Huge, impressive\npincers grip and\nsqueeze the foe.$" gMoveDescription_Guillotine:: .string "A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits.$" gMoveDescription_RazorWind:: .string "Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio.$" gMoveDescription_SwordsDance:: .string "A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat.$" gMoveDescription_Cut:: .string "A basic attack.\nIt can be used to\ncut down thin trees\nand grass.$" gMoveDescription_Gust:: .string "Strikes the foe\nwith a gust of wind\nwhipped up by\nwings.$" gMoveDescription_WingAttack:: .string "The foe is struck\nwith large, imposing\nwings spread wide.$" gMoveDescription_Whirlwind:: .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" gMoveDescription_Fly:: .string "A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town.$" gMoveDescription_Bind:: .string "A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns.$" gMoveDescription_Slam:: .string "The foe is struck\nwith a long tail,\nvines, etc.$" gMoveDescription_VineWhip:: .string "The foe is struck\nwith slender, whip-\nlike vines.$" gMoveDescription_Stomp:: .string "The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch.$" gMoveDescription_DoubleKick:: .string "Two legs are used\nto quickly kick the\nfoe twice in one\nturn.$" gMoveDescription_MegaKick:: .string "The foe is attacked\nby a kick fired\nwith muscle-packed\npower.$" gMoveDescription_JumpKick:: .string "The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself.$" gMoveDescription_RollingKick:: .string "A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch.$" gMoveDescription_SandAttack:: .string "A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy.$" gMoveDescription_Headbutt:: .string "The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch.$" gMoveDescription_HornAttack:: .string "The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage.$" gMoveDescription_FuryAttack:: .string "The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times.$" gMoveDescription_HornDrill:: .string "The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits.$" gMoveDescription_Tackle:: .string "A physical attack\nin which the user\ncharges, full body,\ninto the foe.$" gMoveDescription_BodySlam:: .string "The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed.$" gMoveDescription_Wrap:: .string "A long body or\nvines are used to\nwrap the foe for\ntwo to five turns.$" gMoveDescription_TakeDown:: .string "A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little.$" gMoveDescription_Thrash:: .string "The user rampages\nabout for two to\nthree turns, then\nbecomes confused.$" gMoveDescription_DoubleEdge:: .string "A reckless, life-\nrisking tackle that\nalso hurts the user\na little.$" gMoveDescription_TailWhip:: .string "The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat.$" gMoveDescription_PoisonSting:: .string "The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe.$" gMoveDescription_Twineedle:: .string "The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe.$" gMoveDescription_PinMissile:: .string "Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once.$" gMoveDescription_Leer:: .string "The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat.$" gMoveDescription_Bite:: .string "The user bites with\nvicious fangs.\nIt may make the\nfoe flinch.$" gMoveDescription_Growl:: .string "The user growls in\na cute way, making\nthe foe lower its\nATTACK stat.$" gMoveDescription_Roar:: .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" gMoveDescription_Sing:: .string "A soothing song\nin a calming voice\nlulls the foe into\na deep slumber.$" gMoveDescription_Supersonic:: .string "The user generates\nodd sound waves.\nIt may confuse the\nfoe.$" gMoveDescription_SonicBoom:: .string "The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage.$" gMoveDescription_Disable:: .string "For a few turns,\nit prevents the foe\nfrom using the move\nit last used.$" gMoveDescription_Acid:: .string "The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE.$" gMoveDescription_Ember:: .string "The foe is attacked\nwith small flames.\nThe foe may suffer\na burn.$" gMoveDescription_Flamethrower:: .string "The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn.$" gMoveDescription_Mist:: .string "The ally party is\nprotected by a\nmist that prevents\nstat reductions.$" gMoveDescription_WaterGun:: .string "The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth.$" gMoveDescription_HydroPump:: .string "A high volume of\nwater is blasted at\nthe foe under great\npressure.$" gMoveDescription_Surf:: .string "A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water.$" gMoveDescription_IceBeam:: .string "The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid.$" gMoveDescription_Blizzard:: .string "The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid.$" gMoveDescription_Psybeam:: .string "A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused.$" gMoveDescription_BubbleBeam:: .string "A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat.$" gMoveDescription_AuroraBeam:: .string "A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat.$" gMoveDescription_HyperBeam:: .string "A severely damaging\nattack that makes\nthe user rest on\nthe next turn.$" gMoveDescription_Peck:: .string "The foe is jabbed\nwith a sharply\npointed beak or\nhorn.$" gMoveDescription_DrillPeck:: .string "A corkscrewing\nattack with the\nsharp beak acting\nas a drill.$" gMoveDescription_Submission:: .string "A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little.$" gMoveDescription_LowKick:: .string "A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes.$" gMoveDescription_Counter:: .string "A retaliation move\nthat counters any\nphysical hit with\ndouble the damage.$" gMoveDescription_SeismicToss:: .string "A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel.$" gMoveDescription_Strength:: .string "The foe is slugged\nat maximum power.\nCan also be used\nto move boulders.$" gMoveDescription_Absorb:: .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" gMoveDescription_MegaDrain:: .string "A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP.$" gMoveDescription_LeechSeed:: .string "A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn.$" gMoveDescription_Growth:: .string "The user's body is\nforced to grow,\nraising the SP.\nATK stat.$" gMoveDescription_RazorLeaf:: .string "The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_SolarBeam:: .string "A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn.$" gMoveDescription_PoisonPowder:: .string "A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe.$" gMoveDescription_StunSpore:: .string "Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe.$" gMoveDescription_SleepPowder:: .string "A sleep-inducing\ndust is scattered\nin high volume\naround a foe.$" gMoveDescription_PetalDance:: .string "The user attacks\nwith petals for two\nto three turns,\nthen gets confused.$" gMoveDescription_StringShot:: .string "The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED.$" gMoveDescription_DragonRage:: .string "The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage.$" gMoveDescription_FireSpin:: .string "The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns.$" gMoveDescription_ThunderShock:: .string "An electric shock\nattack that may\nalso leave the foe\nparalyzed.$" gMoveDescription_Thunderbolt:: .string "A strong electrical\nattack that may\nalso leave the foe\nparalyzed.$" gMoveDescription_ThunderWave:: .string "A weak electric\nshock that is sure\nto cause paralysis\nif it hits.$" gMoveDescription_Thunder:: .string "A brutal lightning\nattack that may\nalso leave the foe\nparalyzed.$" gMoveDescription_RockThrow:: .string "The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks.$" gMoveDescription_Earthquake:: .string "An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user.$" gMoveDescription_Fissure:: .string "The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits.$" gMoveDescription_Dig:: .string "An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons.$" gMoveDescription_Toxic:: .string "A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn.$" gMoveDescription_Confusion:: .string "A weak telekinetic\nattack that may\nalso leave the foe\nconfused.$" gMoveDescription_Psychic:: .string "A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat.$" gMoveDescription_Hypnosis:: .string "Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep.$" gMoveDescription_Meditate:: .string "The user meditates\nto awaken its power\nand raise its\nATTACK stat.$" gMoveDescription_Agility:: .string "The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED.$" gMoveDescription_QuickAttack:: .string "An almost invisibly\nfast attack that\nis certain to strike\nfirst.$" gMoveDescription_Rage:: .string "An attack that\nbecomes stronger\neach time the user\nis hit in battle.$" gMoveDescription_Teleport:: .string "Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER.$" gMoveDescription_NightShade:: .string "An attack with a\nmirage that inflicts\ndamage matching\nthe user's level.$" gMoveDescription_Mimic:: .string "The user copies the\nmove last used by\nthe foe for the\nrest of the battle.$" gMoveDescription_Screech:: .string "An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE.$" gMoveDescription_DoubleTeam:: .string "The user creates\nillusory copies of\nitself to raise its\nevasiveness.$" gMoveDescription_Recover:: .string "A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.$" gMoveDescription_Harden:: .string "The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat.$" gMoveDescription_Minimize:: .string "The user compresses\nall the cells in its\nbody to raise its\nevasiveness.$" gMoveDescription_Smokescreen:: .string "An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy.$" gMoveDescription_ConfuseRay:: .string "The foe is exposed\nto a sinister ray\nthat triggers\nconfusion.$" gMoveDescription_Withdraw:: .string "The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat.$" gMoveDescription_DefenseCurl:: .string "The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat.$" gMoveDescription_Barrier:: .string "The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat.$" gMoveDescription_LightScreen:: .string "A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns.$" gMoveDescription_Haze:: .string "Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle.$" gMoveDescription_Reflect:: .string "A wall of light\ncuts damage from\nphysical attacks\nfor five turns.$" gMoveDescription_FocusEnergy:: .string "The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio.$" gMoveDescription_Bide:: .string "The user endures\nattacks for two\nturns, then strikes\nback double.$" gMoveDescription_Metronome:: .string "Waggles a finger\nand stimulates the\nbrain into using any\nmove at random.$" gMoveDescription_MirrorMove:: .string "The user counters\nthe move last used\nby the foe with the\nsame move.$" gMoveDescription_SelfDestruct:: .string "The user blows up\nto inflict severe\ndamage, even\nmaking itself faint.$" gMoveDescription_EggBomb:: .string "A large egg is\nhurled with great\nforce at the foe to\ninflict damage.$" gMoveDescription_Lick:: .string "The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze.$" gMoveDescription_Smog:: .string "The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe.$" gMoveDescription_Sludge:: .string "Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" gMoveDescription_BoneClub:: .string "The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch.$" gMoveDescription_FireBlast:: .string "The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn.$" gMoveDescription_Waterfall:: .string "A powerful charge\nattack. It can also\nbe used to climb\na waterfall.$" gMoveDescription_Clamp:: .string "The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns.$" gMoveDescription_Swift:: .string "Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle.$" gMoveDescription_SkullBash:: .string "The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn.$" gMoveDescription_SpikeCannon:: .string "Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes.$" gMoveDescription_Constrict:: .string "The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED.$" gMoveDescription_Amnesia:: .string "Forgets about\nsomething and\nsharply raises\nSP. DEF.$" gMoveDescription_Kinesis:: .string "The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy.$" gMoveDescription_SoftBoiled:: .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" gMoveDescription_HiJumpKick:: .string "A strong jumping\nknee kick. If it\nmisses, the user is\nhurt.$" gMoveDescription_Glare:: .string "The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis.$" gMoveDescription_DreamEater:: .string "Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP.$" gMoveDescription_PoisonGas:: .string "The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe.$" gMoveDescription_Barrage:: .string "Round objects are\nhurled at the foe\nto strike two to\nfive times.$" gMoveDescription_LeechLife:: .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" gMoveDescription_LovelyKiss:: .string "The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep.$" gMoveDescription_SkyAttack:: .string "A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch.$" gMoveDescription_Transform:: .string "The user transforms\ninto a copy of the\nfoe with even the\nsame move set.$" gMoveDescription_Bubble:: .string "A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat.$" gMoveDescription_DizzyPunch:: .string "The foe is hit with\na rhythmic punch\nthat may leave it\nconfused.$" gMoveDescription_Spore:: .string "The user scatters\nbursts of fine\nspores that induce\nsleep.$" gMoveDescription_Flash:: .string "A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves.$" gMoveDescription_Psywave:: .string "The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity.$" gMoveDescription_Splash:: .string "The user just flops\nand splashes around\nwithout having any\neffect.$" gMoveDescription_AcidArmor:: .string "The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE.$" gMoveDescription_Crabhammer:: .string "A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio.$" gMoveDescription_Explosion:: .string "The user explodes\nto inflict terrible\ndamage even while\nfainting itself.$" gMoveDescription_FurySwipes:: .string "The foe is raked\nwith sharp claws or\nscythes two to five\ntimes.$" gMoveDescription_Bonemerang:: .string "The user throws a\nbone that hits the\nfoe once, then once\nagain on return.$" gMoveDescription_Rest:: .string "The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem.$" gMoveDescription_RockSlide:: .string "Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch.$" gMoveDescription_HyperFang:: .string "The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch.$" gMoveDescription_Sharpen:: .string "The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK.$" gMoveDescription_Conversion:: .string "The user changes\nits type to match\nthe type of one of\nits moves.$" gMoveDescription_TriAttack:: .string "A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe.$" gMoveDescription_SuperFang:: .string "The user attacks\nwith sharp fangs\nand halves the\nfoe's HP.$" gMoveDescription_Slash:: .string "The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_Substitute:: .string "The user creates a\ndecoy using one-\nquarter of its full\nHP.$" gMoveDescription_Struggle:: .string "An attack that is\nused only if there\nis no PP. It also\nhurts the user.$" gMoveDescription_Sketch:: .string "This move copies\nthe move last used\nby the foe, then\ndisappears.$" gMoveDescription_TripleKick:: .string "A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit.$" gMoveDescription_Thief:: .string "An attack that may\ntake the foe's held\nitem if the user\nisn't holding one.$" gMoveDescription_SpiderWeb:: .string "Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out.$" gMoveDescription_MindReader:: .string "The user predicts\nthe foe's action to\nensure its next\nattack hits.$" gMoveDescription_Nightmare:: .string "A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn.$" gMoveDescription_FlameWheel:: .string "The user makes a\nfiery charge at the\nfoe. It may cause\na burn.$" gMoveDescription_Snore:: .string "An attack that can\nbe used only while\nasleep. It may\ncause flinching.$" gMoveDescription_Curse:: .string "A move that works\ndifferently for the\nGHOST-type and all\nthe other types.$" gMoveDescription_Flail:: .string "A desperate attack\nthat becomes more\npowerful the less\nHP the user has.$" gMoveDescription_Conversion2:: .string "The user changes\ntype to make itself\nresistant to the\nlast attack it took.$" gMoveDescription_Aeroblast:: .string "A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_CottonSpore:: .string "Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat.$" gMoveDescription_Reversal:: .string "An all-out attack\nthat becomes more\npowerful the less\nHP the user has.$" gMoveDescription_Spite:: .string "A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe.$" gMoveDescription_PowderSnow:: .string "Blasts the foe with\na snowy gust.\nIt may cause\nfreezing.$" gMoveDescription_Protect:: .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" gMoveDescription_MachPunch:: .string "A punch thrown at\nblinding speed.\nIt is certain to\nstrike first.$" gMoveDescription_ScaryFace:: .string "Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED.$" gMoveDescription_FaintAttack:: .string "The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail.$" gMoveDescription_SweetKiss:: .string "The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion.$" gMoveDescription_BellyDrum:: .string "The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP.$" gMoveDescription_SludgeBomb:: .string "Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" gMoveDescription_MudSlap:: .string "Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy.$" gMoveDescription_Octazooka:: .string "Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy.$" gMoveDescription_Spikes:: .string "A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in.$" gMoveDescription_ZapCannon:: .string "An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze.$" gMoveDescription_Foresight:: .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" gMoveDescription_DestinyBond:: .string "If the user faints,\nthe foe delivering\nthe final hit also\nfaints.$" gMoveDescription_PerishSong:: .string "Any battler that\nhears this faints\nin three turns\nunless it switches.$" gMoveDescription_IcyWind:: .string "A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat.$" gMoveDescription_Detect:: .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" gMoveDescription_BoneRush:: .string "The user strikes\nthe foe with a bone\nin hand two to five\ntimes.$" gMoveDescription_LockOn:: .string "The user locks on\nto the foe, making\nthe next move sure\nto hit.$" gMoveDescription_Outrage:: .string "The user thrashes\nabout for two to\nthree turns, then\nbecomes confused.$" gMoveDescription_Sandstorm:: .string "A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL.$" gMoveDescription_GigaDrain:: .string "A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" gMoveDescription_Endure:: .string "The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession.$" gMoveDescription_Charm:: .string "The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK.$" gMoveDescription_Rollout:: .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit hits.$" gMoveDescription_FalseSwipe:: .string "A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP.$" gMoveDescription_Swagger:: .string "A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK.$" gMoveDescription_MilkDrink:: .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" gMoveDescription_Spark:: .string "An electrically\ncharged tackle that\nmay also paralyze\nthe foe.$" gMoveDescription_FuryCutter:: .string "An attack that\ngrows stronger on\neach successive\nhit.$" gMoveDescription_SteelWing:: .string "The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE.$" gMoveDescription_MeanLook:: .string "The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping.$" gMoveDescription_Attract:: .string "If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack.$" gMoveDescription_SleepTalk:: .string "While asleep, the\nuser randomly uses\none of the moves it\nknows.$" gMoveDescription_HealBell:: .string "A soothing bell\nchimes to heal the\nstatus problems of\nall allies.$" gMoveDescription_Return:: .string "This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER.$" gMoveDescription_Present:: .string "The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however.$" gMoveDescription_Frustration:: .string "This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER.$" gMoveDescription_Safeguard:: .string "It protects the\nuser's party from\nall status problems\nfor five turns.$" gMoveDescription_PainSplit:: .string "The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP.$" gMoveDescription_SacredFire:: .string "A mystical and\npowerful fire\nattack that may\ninflict a burn.$" gMoveDescription_Magnitude:: .string "A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies.$" gMoveDescription_DynamicPunch:: .string "The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits.$" gMoveDescription_Megahorn:: .string "A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn.$" gMoveDescription_DragonBreath:: .string "The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze.$" gMoveDescription_BatonPass:: .string "The user switches\nout, passing along\nany stat changes\nto the new battler.$" gMoveDescription_Encore:: .string "Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns.$" gMoveDescription_Pursuit:: .string "An attack move that\nworks especially\nwell on a foe that\nis switching out.$" gMoveDescription_RapidSpin:: .string "An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES.$" gMoveDescription_SweetScent:: .string "Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON.$" gMoveDescription_IronTail:: .string "An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat.$" gMoveDescription_MetalClaw:: .string "The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK.$" gMoveDescription_VitalThrow:: .string "Makes the user\nattack after the\nfoe. In return,\nit will not miss.$" gMoveDescription_MorningSun:: .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" gMoveDescription_Synthesis:: .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" gMoveDescription_Moonlight:: .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" gMoveDescription_HiddenPower:: .string "An attack that\nvaries in type and\nintensity depending\non the user.$" gMoveDescription_CrossChop:: .string "The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_Twister:: .string "A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch.$" gMoveDescription_RainDance:: .string "A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves.$" gMoveDescription_SunnyDay:: .string "The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves.$" gMoveDescription_Crunch:: .string "The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF.$" gMoveDescription_MirrorCoat:: .string "A retaliation move\nthat pays back the\nfoe's special attack\ndouble.$" gMoveDescription_PsychUp:: .string "The user hypnotizes\nitself into copying\nany stat change\nmade by the foe.$" gMoveDescription_ExtremeSpeed:: .string "A blindingly speedy\ncharge attack that\nalways goes before\nany other.$" gMoveDescription_AncientPower:: .string "An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats.$" gMoveDescription_ShadowBall:: .string "A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF.$" gMoveDescription_FutureSight:: .string "Two turns after\nthis move is used,\nthe foe is attacked\npsychically.$" gMoveDescription_RockSmash:: .string "An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders.$" gMoveDescription_Whirlpool:: .string "The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns.$" gMoveDescription_BeatUp:: .string "All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage.$" gMoveDescription_FakeOut:: .string "An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn.$" gMoveDescription_Uproar:: .string "The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns.$" gMoveDescription_Stockpile:: .string "The user charges\nup power for use\nlater. It can be\nused three times.$" gMoveDescription_SpitUp:: .string "The power built\nusing STOCKPILE is\nreleased at once\nfor attack.$" gMoveDescription_Swallow:: .string "The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP.$" gMoveDescription_HeatWave:: .string "The user exhales a\nheated breath to\nattack. It may also\ninflict a burn.$" gMoveDescription_Hail:: .string "A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type.$" gMoveDescription_Torment:: .string "It enrages the foe,\nmaking it incapable\nof using the same\nmove successively.$" gMoveDescription_Flatter:: .string "Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises.$" gMoveDescription_WillOWisp:: .string "A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn.$" gMoveDescription_Memento:: .string "The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK.$" gMoveDescription_Facade:: .string "An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed.$" gMoveDescription_FocusPunch:: .string "An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand.$" gMoveDescription_SmellingSalt:: .string "Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis.$" gMoveDescription_FollowMe:: .string "The user draws\nattention to itself,\nmaking foes attack\nonly the user.$" gMoveDescription_NaturePower:: .string "An attack that\nchanges type\ndepending on the\nuser's location.$" gMoveDescription_Charge:: .string "The user charges\npower to boost the\nELECTRIC move it\nuses next.$" gMoveDescription_Taunt:: .string "The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves.$" gMoveDescription_HelpingHand:: .string "A move that boosts\nthe power of the\nally's attack in a\nbattle.$" gMoveDescription_Trick:: .string "A move that tricks\nthe foe into\ntrading held items\nwith the user.$" gMoveDescription_RolePlay:: .string "The user mimics the\nfoe completely and\ncopies the foe's\nability.$" gMoveDescription_Wish:: .string "A self-healing move\nthat restores half\nthe full HP on the\nnext turn.$" gMoveDescription_Assist:: .string "The user randomly\npicks and uses a\nmove of an allied\nPOKéMON.$" gMoveDescription_Ingrain:: .string "The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out.$" gMoveDescription_Superpower:: .string "A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats.$" gMoveDescription_MagicCoat:: .string "Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move.$" gMoveDescription_Recycle:: .string "A move that\nrecycles a used\nitem for use once\nmore.$" gMoveDescription_Revenge:: .string "An attack move that\ngains in intensity if\nthe target has hurt\nthe user.$" gMoveDescription_BrickBreak:: .string "An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT.$" gMoveDescription_Yawn:: .string "A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn.$" gMoveDescription_KnockOff:: .string "Knocks down the\nfoe's held item to\nprevent its use\nduring the battle.$" gMoveDescription_Endeavor:: .string "Gains power the\nfewer HP the user\nhas compared with\nthe foe.$" gMoveDescription_Eruption:: .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" gMoveDescription_SkillSwap:: .string "The user employs\nits psychic power\nto swap abilities\nwith the foe.$" gMoveDescription_Imprison:: .string "Prevents foes from\nusing any move\nthat is also known\nby the user.$" gMoveDescription_Refresh:: .string "A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis.$" gMoveDescription_Grudge:: .string "If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it.$" gMoveDescription_Snatch:: .string "Steals the effects\nof the foe's\nhealing or status-\nchanging move.$" gMoveDescription_SecretPower:: .string "An attack that may\nhave an additional\neffect that varies\nwith the terrain.$" gMoveDescription_Dive:: .string "The user dives\nunderwater on the\nfirst turn and\nstrikes next turn.$" gMoveDescription_ArmThrust:: .string "A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times.$" gMoveDescription_Camouflage:: .string "Alters the user's\ntype depending on\nthe location's\nterrain.$" gMoveDescription_TailGlow:: .string "The user flashes a\nlight that sharply\nraises its SP. ATK\nstat.$" gMoveDescription_LusterPurge:: .string "A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF.$" gMoveDescription_MistBall:: .string "A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK.$" gMoveDescription_FeatherDance:: .string "The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat.$" gMoveDescription_TeeterDance:: .string "A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle.$" gMoveDescription_BlazeKick:: .string "A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe.$" gMoveDescription_MudSport:: .string "Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle.$" gMoveDescription_IceBall:: .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls.$" gMoveDescription_NeedleArm:: .string "An attack using\nthorny arms.\nIt may make the\nfoe flinch.$" gMoveDescription_SlackOff:: .string "The user slacks off\nand restores its HP\nby half its full\nHP.$" gMoveDescription_HyperVoice:: .string "The user lets loose\na horribly loud\nshout with the\npower to damage.$" gMoveDescription_PoisonFang:: .string "The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe.$" gMoveDescription_CrushClaw:: .string "The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE.$" gMoveDescription_BlastBurn:: .string "The foe is hit with\na huge explosion.\nThe user can't move\non the next turn.$" gMoveDescription_HydroCannon:: .string "The foe is hit with\na watery cannon.\nThe user can't move\non the next turn.$" gMoveDescription_MeteorMash:: .string "The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK.$" gMoveDescription_Astonish:: .string "An attack using a\nstartling shout.\nIt also may make\nthe foe flinch.$" gMoveDescription_WeatherBall:: .string "An attack that\nvaries in power and\ntype depending on\nthe weather.$" gMoveDescription_Aromatherapy:: .string "A soothing scent is\nreleased to heal\nall status problems\nin the user's party.$" gMoveDescription_FakeTears:: .string "The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat.$" gMoveDescription_AirCutter:: .string "The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_Overheat:: .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$" gMoveDescription_OdorSleuth:: .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" gMoveDescription_RockTomb:: .string "Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits.$" gMoveDescription_SilverWind:: .string "The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats.$" gMoveDescription_MetalSound:: .string "A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF.$" gMoveDescription_GrassWhistle:: .string "A pleasant melody\nis played to lull\nthe foe into a deep\nsleep.$" gMoveDescription_Tickle:: .string "The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats.$" gMoveDescription_CosmicPower:: .string "The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF.$" gMoveDescription_WaterSpout:: .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" gMoveDescription_SignalBeam:: .string "The foe is hit with\na flashing beam\nthat may also\ncause confusion.$" gMoveDescription_ShadowPunch:: .string "The user throws a\npunch from the\nshadows. It cannot\nbe evaded.$" gMoveDescription_Extrasensory:: .string "The user attacks\nwith an odd power\nthat may make the\nfoe flinch.$" gMoveDescription_SkyUppercut:: .string "The user attacks\nwith an uppercut\nthrown skywards\nwith force.$" gMoveDescription_SandTomb:: .string "The foe is trapped\ninside a painful\nsandstorm for two\nto five turns.$" gMoveDescription_SheerCold:: .string "The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits.$" gMoveDescription_MuddyWater:: .string "The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy.$" gMoveDescription_BulletSeed:: .string "The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once.$" gMoveDescription_AerialAce:: .string "An extremely fast\nattack against one\ntarget. It can't be\nevaded.$" gMoveDescription_IcicleSpear:: .string "Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times.$" gMoveDescription_IronDefense:: .string "The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat.$" gMoveDescription_Block:: .string "The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape.$" gMoveDescription_Howl:: .string "The user howls to\nraise its spirit and\nboost its ATTACK\nstat.$" gMoveDescription_DragonClaw:: .string "Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power.$" gMoveDescription_FrenzyPlant:: .string "The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn.$" gMoveDescription_BulkUp:: .string "The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats.$" gMoveDescription_Bounce:: .string "The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe.$" gMoveDescription_MudShot:: .string "The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED.$" gMoveDescription_PoisonTail:: .string "An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.$" gMoveDescription_Covet:: .string "A cutely executed\nattack that also\nsteals the foe's\nhold item.$" gMoveDescription_VoltTackle:: .string "The user throws an\nelectrified tackle.\nIt hurts the user\na little.$" gMoveDescription_MagicalLeaf:: .string "The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded.$" gMoveDescription_WaterSport:: .string "Weakens FIRE-type\nattacks while the\nuser is in the\nbattle.$" gMoveDescription_CalmMind:: .string "The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats.$" gMoveDescription_LeafBlade:: .string "The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio.$" gMoveDescription_DragonDance:: .string "A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats.$" gMoveDescription_RockBlast:: .string "The user hurls two\nto five hard rocks\nat the foe to\nattack.$" gMoveDescription_ShockWave:: .string "A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded.$" gMoveDescription_WaterPulse:: .string "An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe.$" gMoveDescription_DoomDesire:: .string "A move that attacks\nthe foe with a\nblast of light two\nturns after use.$" gMoveDescription_PsychoBoost:: .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$"