EventScript_CutTree:: goto_if_questlog EventScript_ReleaseEnd lockall goto_if_unset FLAG_BADGE02_GET, EventScript_CantCutTree checkpartymove MOVE_CUT goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantCutTree setfieldeffectargument 0, VAR_RESULT bufferpartymonnick STR_VAR_1, VAR_RESULT buffermovename STR_VAR_2, MOVE_CUT msgbox Text_CutTreeDown, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_DontCutTree msgbox Text_MonUsedMove closemessage dofieldeffect FLDEFF_USE_CUT_ON_TREE waitstate goto EventScript_CutTreeDown end EventScript_FldEffCut:: lockall dofieldeffect FLDEFF_USE_CUT_ON_TREE waitstate goto EventScript_CutTreeDown end EventScript_CutTreeDown:: applymovement VAR_LAST_TALKED, Movement_CutTreeDown waitmovement 0 removeobject VAR_LAST_TALKED releaseall end Movement_CutTreeDown:: cut_tree step_end EventScript_CantCutTree:: msgbox Text_TreeCanBeCutDown, MSGBOX_SIGN releaseall end EventScript_DontCutTree:: closemessage releaseall end Text_CutTreeDown:: .string "This tree looks like it can be CUT\n" .string "down!\p" .string "Would you like to CUT it?$" Text_MonUsedMove:: .string "{STR_VAR_1} used {STR_VAR_2}!$" Text_TreeCanBeCutDown:: .string "This tree looks like it can be CUT\n" .string "down!$" EventScript_RockSmash:: goto_if_questlog EventScript_ReleaseEnd lockall goto_if_unset FLAG_BADGE06_GET, EventScript_CantSmashRock checkpartymove MOVE_ROCK_SMASH goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantSmashRock setfieldeffectargument 0, VAR_RESULT bufferpartymonnick STR_VAR_1, VAR_RESULT buffermovename STR_VAR_2, MOVE_ROCK_SMASH msgbox Text_UseRockSmash, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_DontSmashRock msgbox Text_MonUsedMove closemessage dofieldeffect FLDEFF_USE_ROCK_SMASH waitstate goto EventScript_UseRockSmash end EventScript_FldEffRockSmash:: lockall dofieldeffect FLDEFF_USE_ROCK_SMASH waitstate goto EventScript_UseRockSmash end EventScript_UseRockSmash:: applymovement VAR_LAST_TALKED, Movement_BreakRock waitmovement 0 removeobject VAR_LAST_TALKED special RockSmashWildEncounter goto_if_eq VAR_RESULT, FALSE, EventScript_RockSmashNoEncounter waitstate releaseall end EventScript_RockSmashNoEncounter:: releaseall end Movement_BreakRock:: rock_smash_break step_end EventScript_CantSmashRock:: msgbox Text_MonMaySmashRock, MSGBOX_SIGN end EventScript_DontSmashRock:: closemessage releaseall end Text_UseRockSmash:: .string "This rock appears to be breakable.\n" .string "Would you like to use ROCK SMASH?$" Text_MonMaySmashRock:: .string "It's a rugged rock, but a POKéMON\n" .string "may be able to smash it.$" EventScript_StrengthBoulder:: goto_if_questlog EventScript_ReleaseEnd lockall goto_if_unset FLAG_BADGE04_GET, EventScript_CantMoveBoulder goto_if_set FLAG_SYS_USE_STRENGTH, EventScript_AlreadyUsedStrength checkpartymove MOVE_STRENGTH goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantMoveBoulder setfieldeffectargument 0, VAR_RESULT msgbox Text_UseStrength, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_DontUseStrength closemessage dofieldeffect FLDEFF_USE_STRENGTH waitstate goto EventScript_UseStrength end EventScript_FldEffStrength:: lockall dofieldeffect FLDEFF_USE_STRENGTH waitstate goto EventScript_UseStrength end EventScript_UseStrength:: setflag FLAG_SYS_USE_STRENGTH msgbox Text_MonUsedStrengthCanMoveBoulders, MSGBOX_SIGN end EventScript_CantMoveBoulder:: msgbox Text_MonMayPushBoulder, MSGBOX_SIGN end EventScript_AlreadyUsedStrength:: msgbox Text_StrengthMadeMovingBouldersPossible, MSGBOX_SIGN end EventScript_DontUseStrength:: closemessage releaseall end Text_UseStrength:: .string "It's a big boulder, but a POKéMON\n" .string "may be able to push it aside.\p" .string "Would you like to use STRENGTH?$" Text_MonUsedStrengthCanMoveBoulders:: .string "{STR_VAR_1} used STRENGTH!\p" .string "{STR_VAR_1}'s STRENGTH made it\n" .string "possible to move boulders around!$" Text_MonMayPushBoulder:: .string "It's a big boulder, but a POKéMON\n" .string "may be able to push it aside.$" Text_StrengthMadeMovingBouldersPossible:: .string "STRENGTH made it possible to move\n" .string "boulders around.$" EventScript_Waterfall:: goto_if_questlog EventScript_ReleaseEnd lockall checkpartymove MOVE_WATERFALL goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_WaterCrashingDown bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT msgbox Text_UseWaterfall, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_EndWaterfall msgbox Text_MonUsedWaterfall dofieldeffect FLDEFF_USE_WATERFALL goto EventScript_EndWaterfall EventScript_CantUseWaterfall:: lockall EventScript_WaterCrashingDown: msgbox Text_WallOfWaterCrashingDown EventScript_EndWaterfall: releaseall end Text_WallOfWaterCrashingDown:: .string "A wall of water is crashing down\n" .string "with a mighty roar.$" Text_UseWaterfall:: .string "It's a large waterfall.\n" .string "Would you like to use WATERFALL?$" Text_MonUsedWaterfall:: .string "{STR_VAR_1} used WATERFALL.$" @ Unused leftover from R/S EventScript_DeepWater:: lockall checkpartymove MOVE_DIVE goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_MayGoUnderwater bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT setfieldeffectargument 1, 1 msgbox Text_SeaIsDeepUseDive, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_EndDive msgbox Text_MonUsedDive dofieldeffect FLDEFF_USE_DIVE goto EventScript_EndDive EventScript_CantDive:: lockall EventScript_MayGoUnderwater: msgbox Text_MonMayGoUnderwater EventScript_EndDive: releaseall end EventScript_TrySurface:: lockall checkpartymove MOVE_DIVE goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantSurface bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT setfieldeffectargument 1, 1 msgbox Text_LightFilteringUseDive, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, EventScript_EndSurface msgbox Text_MonUsedDive dofieldeffect FLDEFF_USE_DIVE goto EventScript_EndSurface EventScript_CantSurface:: lockall msgbox Text_MonMaySurface goto EventScript_EndSurface EventScript_ObstacleCantSurface:: lockall msgbox Text_DiveCantBeUsedHere EventScript_EndSurface: releaseall end Text_MonMayGoUnderwater:: .string "The sea is deep here. A POKéMON\n" .string "may be able to go underwater.$" Text_SeaIsDeepUseDive:: .string "The sea is deep here.\n" .string "Would you like to use DIVE?$" Text_MonUsedDive:: .string "{STR_VAR_1} used DIVE.$" Text_MonMaySurface:: .string "Light is filtering down from above.\n" .string "A POKéMON may be able to surface.$" Text_LightFilteringUseDive:: .string "Light is filtering down from above.\n" .string "Would you like to use DIVE?$" Text_DiveCantBeUsedHere:: .string "There is an obstacle above.\n" .string "DIVE can't be used here.$" EventScript_FailSweetScent:: msgbox Text_LooksLikeNothingHere, MSGBOX_SIGN end Text_LooksLikeNothingHere:: .string "Looks like there's nothing here…$"