.set LOCALID_SCIENTIST, 1 SixIsland_RuinValley_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, SixIsland_RuinValley_OnLoad .byte 0 SixIsland_RuinValley_OnLoad:: call_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_OpenDottedHoleDoor end SixIsland_RuinValley_EventScript_OpenDottedHoleDoor:: setmetatile 24, 24, METATILE_SeviiIslands67_DottedHoleDoor_Open, 0 return SixIsland_RuinValley_EventScript_Scientist:: lock msgbox SixIsland_RuinValley_Text_CantFigureOutHowToGetInside applymovement LOCALID_SCIENTIST, Common_Movement_FacePlayer waitmovement 0 msgbox SixIsland_RuinValley_Text_IFoundThisPlace applymovement LOCALID_SCIENTIST, Common_Movement_FaceOriginalDirection waitmovement 0 release end SixIsland_RuinValley_EventScript_DottedHoleDoor:: lockall goto_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_DottedHoleDoorOpen msgbox SixIsland_RuinValley_Text_CheckDoorMoreThoroughly, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor msgbox SixIsland_RuinValley_Text_SeveralDotsOnTheDoor braillemessage Braille_Text_Cut waitbuttonpress releaseall end SixIsland_RuinValley_EventScript_DottedHoleDoorOpen:: msgbox SixIsland_RuinValley_Text_DoorIsOpen releaseall end SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor:: msgbox SixIsland_RuinValley_Text_LeftDoorAlone releaseall end