SilphCo_10F_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, SilphCo_10F_OnLoad .byte 0 SilphCo_10F_OnLoad:: call_if_unset FLAG_SILPH_10F_DOOR, EventScript_Close10FDoor end SilphCo_10F_EventScript_WorkerF:: lock faceplayer goto_if_ge VAR_MAP_SCENE_SILPH_CO_11F, 1, SilphCo_10F_EventScript_WorkerFRocketsGone msgbox SilphCo_10F_Text_WaaaImScared release end SilphCo_10F_EventScript_WorkerFRocketsGone:: msgbox SilphCo_10F_Text_KeepMeCryingASecret release end SilphCo_10F_EventScript_FloorSign:: msgbox SilphCo_10F_Text_FloorSign, MSGBOX_SIGN end SilphCo_10F_EventScript_Travis:: trainerbattle_single TRAINER_SCIENTIST_TRAVIS, SilphCo_10F_Text_TravisIntro, SilphCo_10F_Text_TravisDefeat msgbox SilphCo_10F_Text_TravisPostBattle, MSGBOX_AUTOCLOSE end SilphCo_10F_EventScript_Grunt:: trainerbattle_single TRAINER_TEAM_ROCKET_GRUNT_39, SilphCo_10F_Text_GruntIntro, SilphCo_10F_Text_GruntDefeat msgbox SilphCo_10F_Text_GruntPostBattle, MSGBOX_AUTOCLOSE end