.set LOCALID_RIVAL, 1 Route22_MapScripts:: .byte 0 Route22_EventScript_EarlyRivalTriggerTop:: lockall setvar VAR_TEMP_1, 0 goto Route22_EventScript_EarlyRival end Route22_EventScript_EarlyRivalTriggerMid:: lockall setvar VAR_TEMP_1, 1 setobjectxyperm LOCALID_RIVAL, 25, 5 goto Route22_EventScript_EarlyRival end Route22_EventScript_EarlyRivalTriggerBottom:: lockall setvar VAR_TEMP_1, 2 setobjectxyperm LOCALID_RIVAL, 25, 5 goto Route22_EventScript_EarlyRival end Route22_EventScript_EarlyRival:: textcolor NPC_TEXT_COLOR_MALE playbgm MUS_ENCOUNTER_RIVAL, 0 addobject LOCALID_RIVAL call_if_eq VAR_TEMP_1, 0, Route22_EventScript_EarlyRivalApproach call_if_eq VAR_TEMP_1, 1, Route22_EventScript_EarlyRivalApproach call_if_eq VAR_TEMP_1, 2, Route22_EventScript_EarlyRivalApproachBottom delay 6 msgbox Route22_Text_EarlyRivalIntro call_if_eq VAR_STARTER_MON, 2, Route22_EventScript_EarlyRivalSquirtle call_if_eq VAR_STARTER_MON, 1, Route22_EventScript_EarlyRivalBulbasaur call_if_eq VAR_STARTER_MON, 0, Route22_EventScript_EarlyRivalCharmander msgbox Route22_Text_EarlyRivalPostBattle closemessage delay 10 playbgm MUS_RIVAL_EXIT, 0 call_if_eq VAR_TEMP_1, 0, Route22_EventScript_EarlyRivalExit call_if_eq VAR_TEMP_1, 1, Route22_EventScript_EarlyRivalExit call_if_eq VAR_TEMP_1, 2, Route22_EventScript_EarlyRivalExitBottom fadedefaultbgm removeobject LOCALID_RIVAL setvar VAR_MAP_SCENE_ROUTE22, 2 releaseall end Route22_EventScript_EarlyRivalApproach:: applymovement LOCALID_RIVAL, Route22_Movement_RivalApproach waitmovement 0 return Route22_EventScript_EarlyRivalApproachBottom:: applymovement LOCALID_RIVAL, Route22_Movement_RivalApproachBottom applymovement OBJ_EVENT_ID_PLAYER, Route22_Movement_PlayerFaceRival waitmovement 0 return Route22_EventScript_EarlyRivalSquirtle:: trainerbattle_earlyrival TRAINER_RIVAL_ROUTE22_EARLY_SQUIRTLE, 0, Route22_Text_EarlyRivalDefeat, Text_RivalVictory return Route22_EventScript_EarlyRivalBulbasaur:: trainerbattle_earlyrival TRAINER_RIVAL_ROUTE22_EARLY_BULBASAUR, 0, Route22_Text_EarlyRivalDefeat, Text_RivalVictory return Route22_EventScript_EarlyRivalCharmander:: trainerbattle_earlyrival TRAINER_RIVAL_ROUTE22_EARLY_CHARMANDER, 0, Route22_Text_EarlyRivalDefeat, Text_RivalVictory return Route22_EventScript_EarlyRivalExit:: applymovement LOCALID_RIVAL, Route22_Movement_EarlyRivalExit waitmovement 0 return Route22_EventScript_EarlyRivalExitBottom:: applymovement LOCALID_RIVAL, Route22_Movement_EarlyRivalExitBottom waitmovement 0 return Route22_Movement_UnusedRivalExit:: @ 8 walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route22_Movement_EarlyRivalExit:: walk_down walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down step_end Route22_Movement_EarlyRivalExitBottom:: walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down walk_down step_end Route22_Movement_RivalApproach:: walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route22_Movement_RivalApproachBottom:: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_in_place_faster_down step_end Route22_Movement_PlayerFaceRival:: delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_faster_up step_end Route22_EventScript_LateRivalTriggerTop:: lockall setvar VAR_TEMP_1, 0 goto Route22_EventScript_LateRival end Route22_EventScript_LateRivalTriggerMid:: lockall setvar VAR_TEMP_1, 1 setobjectxyperm LOCALID_RIVAL, 25, 5 goto Route22_EventScript_LateRival end Route22_EventScript_LateRivalTriggerBottom:: lockall setvar VAR_TEMP_1, 2 setobjectxyperm LOCALID_RIVAL, 25, 5 goto Route22_EventScript_LateRival end Route22_EventScript_LateRival:: textcolor NPC_TEXT_COLOR_MALE playbgm MUS_ENCOUNTER_RIVAL, 0 addobject LOCALID_RIVAL call_if_eq VAR_TEMP_1, 0, Route22_EventScript_LateRivalApproach call_if_eq VAR_TEMP_1, 1, Route22_EventScript_LateRivalApproach call_if_eq VAR_TEMP_1, 2, Route22_EventScript_LateRivalApproachBottom msgbox Route22_Text_LateRivalIntro setvar VAR_LAST_TALKED, LOCALID_RIVAL call_if_eq VAR_STARTER_MON, 2, Route22_EventScript_LateRivalSquirtle call_if_eq VAR_STARTER_MON, 1, Route22_EventScript_LateRivalBulbasaur call_if_eq VAR_STARTER_MON, 0, Route22_EventScript_LateRivalCharmander msgbox Route22_Text_LateRivalPostBattle closemessage delay 10 playbgm MUS_RIVAL_EXIT, 0 applymovement LOCALID_RIVAL, Route22_Movement_LateRivalExit waitmovement 0 fadedefaultbgm removeobject LOCALID_RIVAL setvar VAR_MAP_SCENE_ROUTE22, 4 releaseall end Route22_EventScript_LateRivalApproach:: applymovement LOCALID_RIVAL, Route22_Movement_RivalApproach waitmovement 0 return Route22_EventScript_LateRivalApproachBottom:: applymovement LOCALID_RIVAL, Route22_Movement_RivalApproachBottom applymovement OBJ_EVENT_ID_PLAYER, Route22_Movement_PlayerFaceRival waitmovement 0 return Route22_EventScript_LateRivalSquirtle:: trainerbattle_no_intro TRAINER_RIVAL_ROUTE22_LATE_SQUIRTLE, Route22_Text_LateRivalDefeat return Route22_EventScript_LateRivalBulbasaur:: trainerbattle_no_intro TRAINER_RIVAL_ROUTE22_LATE_BULBASAUR, Route22_Text_LateRivalDefeat return Route22_EventScript_LateRivalCharmander:: trainerbattle_no_intro TRAINER_RIVAL_ROUTE22_LATE_CHARMANDER, Route22_Text_LateRivalDefeat return Route22_Movement_LateRivalExit:: walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end Route22_EventScript_LeagueGateSign:: msgbox Route22_Text_LeagueGateSign, MSGBOX_SIGN end