PokemonMansion_1F_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, PokemonMansion_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, PokemonMansion_1F_OnTransition .byte 0 PokemonMansion_1F_OnLoad:: call_if_set FLAG_POKEMON_MANSION_SWITCH_STATE, PokemonMansion_EventScript_PressSwitch_1F end PokemonMansion_1F_OnTransition:: setworldmapflag FLAG_WORLD_MAP_POKEMON_MANSION_1F end PokemonMansion_1F_EventScript_Statue:: lockall setvar VAR_0x8004, 0 call PokemonMansion_EventScript_SecretSwitch playse SE_UNLOCK special DrawWholeMapView waitse releaseall end PokemonMansion_1F_EventScript_Ted:: trainerbattle_single TRAINER_SCIENTIST_TED, PokemonMansion_1F_Text_TedIntro, PokemonMansion_1F_Text_TedDefeat msgbox PokemonMansion_1F_Text_TedPostBattle, MSGBOX_AUTOCLOSE end PokemonMansion_1F_EventScript_Johnson:: trainerbattle_single TRAINER_YOUNGSTER_JOHNSON, PokemonMansion_1F_Text_JohnsonIntro, PokemonMansion_1F_Text_JohnsonDefeat msgbox PokemonMansion_1F_Text_JohnsonPostBattle, MSGBOX_AUTOCLOSE end