#ifndef GUARD_TEXT_WINDOW_H #define GUARD_TEXT_WINDOW_H #define WINDOW_FRAMES_COUNT 10 struct TilesPal { const u8 *tiles; const u16 *pal; }; extern const u8 gTextWindowFrame1_Gfx[]; extern const u16 gTextWindowFrame1_Pal[]; const struct TilesPal *GetWindowFrameTilesPal(u8 id); void LoadWindowGfx(u8 windowId, u8 frameType, u16 destOffset, u8 palOffset); void rbox_fill_rectangle(u8 windowId); const u16 *GetTextWindowPalette(u8 id); const u16 *GetOverworldTextboxPalettePtr(void); void LoadMessageBoxGfx(u8 windowId, u16 tileStart, u8 palette); void LoadStdWindowGfx(u8 windowId, u16 tileStart, u8 palette); void LoadUserWindowBorderGfx(u8 windowId, u16 tileStart, u8 palette); void LoadUserWindowBorderGfx_(u8 windowId, u16 tileStart, u8 palette); void LoadStdWindowGfxOnBg(u8 bgId, u16 tileStart, u8 palette); void DrawTextBorderOuter(u8 windowId, u16 tileStart, u8 palette); void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum); void LoadHelpMessageWindowGfx(u8 windowId, u16 destOffset, u8 palIdx); void LoadSignBoxGfx(u8 windowId, u16 destOffset, u8 palIdx); void LoadDexNavWindowGfx(u8 windowId, u16 destOffset, u8 palOffset); void LoadStdWindowTiles(u8 windowId, u16 destOffset); void LoadQuestLogWindowTiles(u8 windowId, u16 destOffset); #endif // GUARD_TEXT_WINDOW_H