#ifndef GUARD_MAIL_H #define GUARD_MAIL_H #include "global.h" #define MAIL_WORDS_COUNT 9 #define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \ || itemId == ITEM_HARBOR_MAIL \ || itemId == ITEM_GLITTER_MAIL \ || itemId == ITEM_MECH_MAIL \ || itemId == ITEM_WOOD_MAIL \ || itemId == ITEM_WAVE_MAIL \ || itemId == ITEM_BEAD_MAIL \ || itemId == ITEM_SHADOW_MAIL \ || itemId == ITEM_TROPIC_MAIL \ || itemId == ITEM_DREAM_MAIL \ || itemId == ITEM_FAB_MAIL \ || itemId == ITEM_RETRO_MAIL)) // #define FIRST_MAIL_IDX ITEM_ORANGE_MAIL // #define ITEM_TO_MAIL(itemId) (itemId - FIRST_MAIL_IDX) // mail.h void ReadMail(struct Mail * mail, void (*savedCallback)(void), bool8 messageExists); // mail_data.h void ClearMailData(void); void ClearMailStruct(struct Mail *mail); bool8 MonHasMail(struct Pokemon *mon); u8 GiveMailToMon(struct Pokemon *mon, u16 itemId); u16 SpeciesToMailSpecies(u16 species, u32 personality); u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer); u8 GiveMailToMon2(struct Pokemon *mon, struct Mail *mail); void TakeMailFromMon(struct Pokemon *mon); void ClearMailItemId(u8 mailId); u8 SaveMailToPC(struct Mail *mail); u8 TakeMailFromMonAndSave(struct Pokemon *mon); bool8 ItemIsMail(u16 itemId); #endif // GUARD_MAIL_H