#ifndef GUARD_FIELD_SCREEN_EFFECT_H #define GUARD_FIELD_SCREEN_EFFECT_H #include "global.h" void AnimateFlash(u8); void FieldCB_SafariZoneRanOutOfBalls(void); void DoOutwardBarnDoorWipe(void); void Task_BarnDoorWipe(u8 taskId); void FieldCB_RushInjuredPokemonToCenter(void); void WriteFlashScanlineEffectBuffer(u8 flashLevel); void DoWarp(void); void DoDiveWarp(void); void DoDoorWarp(void); void DoFallWarp(void); void DoTeleportWarp(void); void DoTeleport2Warp(void); void DoStairWarp(u16 metatileBehavior, u16 delay); void DoEscalatorWarp(u8 a0); void DoLavaridgeGymB1FWarp(void); void DoLavaridgeGym1FWarp(void); void DoTeleportWarp(void); void DoUnionRoomWarp(void); void WriteBattlePyramidViewScanlineEffectBuffer(void); extern const s32 gMaxFlashLevel; #endif // GUARD_FIELD_SCREEN_EFFECT_H