#ifndef GUARD_BATTLE_MOVE_RESOLUTION_H #define GUARD_BATTLE_MOVE_RESOLUTION_H #include "constants/battle_move_resolution.h" enum CancelerResult DoAttackCanceler(void); enum MoveEndResult DoMoveEnd(enum MoveEndState endMode, enum MoveEndState endState); void MoveValuesCleanUp(void); #endif // GUARD_BATTLE_MOVE_RESOLUTION_H