#ifndef GUARD_TILEMAP_UTIL_H #define GUARD_TILEMAP_UTIL_H void TilemapUtil_Init(u8 numTilemapIds); void TilemapUtil_Free(void); void TilemapUtil_SetTilemap(u8 tilemapId, u8 bg, const void *tilemap, u16 width, u16 height); void TilemapUtil_SetPos(u8 tilemapId, u16 destX, u16 destY); void TilemapUtil_SetRect(u8 tilemapId, u16 x, u16 y, u16 width, u16 height); void TilemapUtil_Move(u8 tilemapId, u8 mode, s8 param); void TilemapUtil_Update(u8 tilemapId); #endif //GUARD_TILEMAP_UTIL_H