#ifndef GUARD_QUEST_LOG_PLAYER_H #define GUARD_QUEST_LOG_PLAYER_H #include "global.h" enum { QL_PLAYER_GFX_NORMAL, QL_PLAYER_GFX_BIKE, QL_PLAYER_GFX_FISH, QL_PLAYER_GFX_SURF, QL_PLAYER_GFX_STOP_SURF_S, QL_PLAYER_GFX_STOP_SURF_N, QL_PLAYER_GFX_STOP_SURF_W, QL_PLAYER_GFX_STOP_SURF_E, QL_PLAYER_GFX_VSSEEKER, QL_PLAYER_GFX_NONE = 0xFF }; void QuestLogUpdatePlayerSprite(u8 state); bool32 QuestLogTryRecordPlayerAvatarGfxTransition(u8 state); void QuestLogCallUpdatePlayerSprite(u8 state); #endif //GUARD_QUEST_LOG_PLAYER_H