#ifndef GUARD_EVENT_OBJECT_LOCK_H #define GUARD_EVENT_OBJECT_LOCK_H #include "global.h" bool8 IsFreezePlayerFinished(void); void FreezeObjects_WaitForPlayer(void); bool8 IsFreezeSelectedObjectAndPlayerFinished(void); void FreezeObjects_WaitForPlayerAndSelected(void); void ClearPlayerHeldMovementAndUnfreezeObjectEvents(void); bool8 walkrun_is_standing_still(void); void UnionRoom_UnlockPlayerAndChatPartner(void); #endif // GUARD_EVENT_OBJECT_LOCK_H