#ifndef GUARD_DECOMPRESS_H #define GUARD_DECOMPRESS_H #include "global.h" #include "sprite.h" extern u8 gDecompressionBuffer[0x4000]; void LZDecompressWram(const void *src, void *dest); void LZDecompressVram(const void *src, void *dest); u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src); void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer); bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src); void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src); void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag); void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer); bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src); bool8 LoadCompressedSpritePaletteUsingHeapWithTag(const u32 *pal, u16 tag); void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer); void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality); void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic); u32 GetDecompressedDataSize(const u8 *ptr); #endif // GUARD_DECOMPRESS_H