OneIsland_Harbor_MapScripts:: map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, OneIsland_Harbor_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, OneIsland_Harbor_OnFrame .byte 0 OneIsland_Harbor_OnWarp:: map_script_2 VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 1, OneIsland_Harbor_EventScript_TurnPlayerNorth .2byte 0 OneIsland_Harbor_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end OneIsland_Harbor_OnFrame:: map_script_2 VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 1, OneIsland_Harbor_EventScript_PlayerEnterHarborFirstTime .2byte 0 OneIsland_Harbor_EventScript_PlayerEnterHarborFirstTime:: lockall textcolor NPC_TEXT_COLOR_MALE applymovement OBJ_EVENT_ID_PLAYER, OneIsland_Harbor_Movement_PlayerExitHarbor waitmovement 0 setvar VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 2 warp MAP_ONE_ISLAND, 12, 18 waitstate releaseall end OneIsland_Harbor_Movement_PlayerExitHarbor:: walk_up walk_up walk_up step_end OneIsland_Harbor_EventScript_Sailor:: lock faceplayer message Text_WhereDoYouWantToSail waitmessage setvar VAR_0x8004, SEAGALLOP_ONE_ISLAND goto EventScript_ChooseDestFromOneIsland end