gText_PkmnTransferredSomeonesPC:: .string "{STR_VAR_2} was transferred to\n" .string "Someone's PC.\p" .string "It was placed in \n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnTransferredBillsPC:: .string "{STR_VAR_2} was transferred to\n" .string "BILL'S PC.\p" .string "It was placed in \n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnTransferredSomeonesPCBoxFull:: .string "BOX “{STR_VAR_3}” on\n" .string "Someone's PC was full.\p" .string "{STR_VAR_2} was transferred to\n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnTransferredBillsPCBoxFull:: .string "BOX “{STR_VAR_3}” on\n" .string "BILL'S PC was full.\p" .string "{STR_VAR_2} was transferred to\n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnTransferredLanettesPC:: .string "{STR_VAR_2} was transferred to\n" .string "LANETTE'S PC.\p" .string "It was placed in \n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnTransferredLanettesPCBoxFull:: .string "BOX “{STR_VAR_3}” on\n" .string "LANETTE'S PC was full.\p" .string "{STR_VAR_2} was transferred to\n" .string "BOX “{STR_VAR_1}.”$" gText_PkmnSentToPCAfterCatch:: .string "{STR_VAR_2} was sent to\n" .string "{B_PC_CREATOR_NAME} PC.\p" .string "It was placed in \n" .string "BOX “{STR_VAR_1}”.$" Text_PlayerObtainedTheMon:: .string "{PLAYER} obtained\n" .string "the {STR_VAR_1}!$" @ Unused. Translated below @ You cannot carry any more Pokemon, so {STR_VAR_2} was sent to PC Box {STR_VAR_1}! Text_MonSentToBoxInPC:: .string "ポケモンを もちきれないので\n" .string "パソコンの ボックス“{STR_VAR_1}” に\l" .string "{STR_VAR_2}を てんそうした!$" Text_NoMoreRoomForPokemon:: .string "There's no more room for POKéMON!\p" .string "The POKéMON BOXES are full and\n" .string "can't accept any more!$"