#include "global.h" #include "battle_pyramid_bag.h" #include "strings.h" #include "constants/item.h" const u8 gText_EmptyString[] = _(""); const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); const u8 gExpandedPlaceholder_Ruby[] = _("RUBY"); const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE"); const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE"); const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); const u8 gExpandedPlaceholder_Red[] = _("RED"); const u8 gExpandedPlaceholder_Green[] = _("GREEN"); const u8 gText_EggNickname[POKEMON_NAME_LENGTH + 1] = _("EGG"); const u8 gText_MenuPokemon[POKEMON_NAME_LENGTH + 1] = _("POKéMON"); const u8 gText_NewGame[] = _("NEW GAME"); const u8 gText_Continue[] = _("CONTINUE"); const u8 gTextJP_Options[] = _("せっていを かえる"); const u8 gUnusedText_MysteryGift[] = _("MYSTERY GIFT"); const u8 gText_MysteryGift[] = _("MYSTERY GIFT"); const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected."); const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached."); const u8 gText_UpdatingSaveExternalData[] = _("がいぶデ-タにより レポ-トを こうしんします\nしばらく おまちください"); const u8 gText_SaveFileUpdated[] = _("レポ-トが こうしんされました!"); const u8 gText_SaveFileUpdatedSwapBackup[] = _("レポ-トが こうしんされました!\pこれいじょう\nレポ-トが かききれないので\lバックアップカ-トリッジを\lこうかんしてください!\pくわしくは\nにんてんどう サ-ビスセンタ- まで\lおといあわせ ください"); const u8 gText_FailedUpdateSwapBackup[] = _("レポ-トの こうしんは\nしっぱいしました!\pバックアップカ-トリッジを\nこうかんしてください!\pくわしくは\nにんてんどう サ-ビスセンタ- まで\lおといあわせ ください"); const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted.\pThe previous save file will be\nloaded."); const u8 gText_SaveFileHasBeenDeleted[] = _("The save file has been\ndeleted..."); const u8 gText_1MSubCircuitBoardNotInstalled[] = _("The 1M sub-circuit board is\nnot installed."); const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur."); const u8 gUnknown_8415CD9[] = _("しゅじんこう"); const u8 gUnknown_8415CE0[] = _("ポケモンずかん"); const u8 gText_MainMenuTime[] = _("TIME"); const u8 gText_BadgesUnused[] = _("もっているバッジ"); const u8 gText_AButton[] = _("Aボタン"); const u8 gText_BButton[] = _("Bボタン"); const u8 gText_RButton[] = _("Rボタン"); const u8 gText_LButton[] = _("Lボタン"); const u8 gText_Start[] = _("スタ-トボタン"); const u8 gText_Select[] = _("セレクトボタン"); const u8 gText_ControlPad[] = _("じゅうじボタン"); const u8 gText_LButtonRButton[] = _("Lボタン Rボタン"); const u8 gText_Controls[] = _("CONTROLS"); ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}えらぶ {A_BUTTON}けってい"); ALIGNED(4) const u8 gText_ABUTTONNext[] = _("{A_BUTTON}NEXT"); ALIGNED(4) const u8 gText_ABUTTONNext_BBUTTONBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONNext_BBUTTONBack[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL"); ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONBBUTTONCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL"); ALIGNED(4) const u8 gText_ABUTTONExit[] = _("{A_BUTTON}EXIT"); const u8 gText_Boy[] = _("BOY"); const u8 gText_Girl[] = _("GIRL"); const u8 gText_PokedexTableOfContents[] = _("POKéDEX TABLE OF CONTENTS"); const u8 gText_PickOK[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); const u8 gText_Seen[] = _("Seen:"); const u8 gText_Owned[] = _("Owned:"); const u8 gText_Kanto[] = _("KANTO"); const u8 gText_National[] = _("NATIONAL"); const u8 gText_PokemonHabitats[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON HABITATS"); const u8 gText_DexCategory_GrasslandPkmn[] = _("Grassland POKéMON"); const u8 gText_DexCategory_ForestPkmn[] = _("Forest POKéMON"); const u8 gText_DexCategory_WatersEdgePkmn[] = _("Water's-edge POKéMON"); const u8 gText_DexCategory_SeaPkmn[] = _("Sea POKéMON"); const u8 gText_DexCategory_CavePkmn[] = _("Cave POKéMON"); const u8 gText_DexCategory_MountainPkmn[] = _("Mountain POKéMON"); const u8 gText_DexCategory_RoughTerrainPkmn[] = _("Rough-terrain POKéMON"); const u8 gText_DexCategory_UrbanPkmn[] = _("Urban POKéMON"); const u8 gText_DexCategory_RarePkmn[] = _("Rare POKéMON"); const u8 gText_Search[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}SEARCH"); const u8 gText_NumericalMode[] = _("NUMERICAL MODE"); const u8 gText_AToZMode[] = _("A TO Z MODE"); const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}OTHER"); const u8 gTextJP_HowToUsePokedex[] = _("ずかんの つかいかた"); const u8 gText_ClosePokedex[] = _("CLOSE POKéDEX"); const u8 gText_TypeMode[] = _("TYPE MODE"); const u8 gText_LightestMode[] = _("LIGHTEST MODE"); const u8 gText_SmallestMode[] = _("SMALLEST MODE"); const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON LIST"); const u8 gText_NumericalModeKanto[] = _("NUMERICAL MODE: KANTO"); const u8 gText_NumericalModeNational[] = _("NUMERICAL MODE: NATIONAL"); const u8 gText_PokemonListNoColor[] = _("POKéMON LIST"); const u8 gText_SearchNoColor[] = _("SEARCH"); const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL"); const u8 gText_5Dashes[] = _("-----"); const u8 gText_PickFlipPageCheckCancel[] = _("{DPAD_LEFTRIGHT}PICK{PLUS}FLIP PAGE {A_BUTTON}CHECK {B_BUTTON}CANCEL"); const u8 gText_PokedexPokemon[] = _(" POKéMON"); const u8 gText_HT[] = _("HT"); const u8 gText_WT[] = _("WT"); const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait."); const u8 gText_SearchCompleted[] = _("Search completed."); const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found."); const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters."); const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings."); const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX."); const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode."); const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode."); const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only."); const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only."); const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only."); const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch."); const u8 gText_PokedexQuotationMark[] = _("”"); // Unused const u8 gText_Lbs[] = _("lbs."); const u8 gTextJP_PokemonData[] = _("ポケモンデ-タ"); const u8 gText_Cry[] = _("{START_BUTTON}CRY"); const u8 gText_NextDataCancel[] = _("{A_BUTTON}NEXT DATA {B_BUTTON}CANCEL"); const u8 gText_Next[] = _("{A_BUTTON}NEXT"); const u8 gText_CancelPreviousData[] = _("{A_BUTTON}CANCEL {B_BUTTON}PREVIOUS DATA"); const u8 gText_Area[] = _("AREA"); const u8 gText_Size[] = _("SIZE"); const u8 gText_AreaUnknown[] = _("AREA UNKNOWN"); const u8 gText_PokedexNo[] = _("{NO}"); const u8 gText_Page[] = _("PAGE"); ALIGNED(4) const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); ALIGNED(4) const u8 gText_HOFDexRating[] = _("みつけた ポケモン {STR_VAR_1}!\nつかまえた ポケモン {STR_VAR_2}!\pオダマキはかせの\nポケモンずかん ひょうか!\pオダマキ“どれどれ\p"); ALIGNED(4) const u8 gText_HOFDexSaving[] = _("ここまでの レポ-トを かきしるしています!\nでんげんを きらないでください"); ALIGNED(4) const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is\ncorrupted."); const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); ALIGNED(4) const u8 gText_Number[] = _("No. "); ALIGNED(4) const u8 gText_Level[] = _("Lv. "); ALIGNED(4) const u8 gText_Name[] = _("NAME"); ALIGNED(4) const u8 gText_IDNumber[] = _("IDNo."); const u8 gText_BirchInTrouble[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!"); const u8 gText_ConfirmStarterChoice[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}このポケモンにしますか?"); const u8 gText_Pokemon4[] = _("ポケモン"); const u8 gText_SaveError_PleaseExchangeBackupMemory[] = _("Save error.\pPlease exchange the\nbackup memory."); const u8 gSaveStatName_Player[] = _("PLAYER"); const u8 gSaveStatName_Badges[] = _("BADGES"); const u8 gSaveStatName_Pokedex[] = _("POKéDEX"); const u8 gSaveStatName_Time[] = _("TIME"); const u8 gText_FlyToWhere[] = _("どこへ とびますか?"); const u8 gMenuText_Use[] = _("USE"); const u8 gMenuText_Toss[] = _("TOSS"); const u8 gOtherText_Register[] = _("REGISTER"); const u8 gMenuText_Give[] = _("GIVE"); const u8 gMenuText_Confirm[] = _("けってい"); const u8 gOtherText_Walk[] = _("WALK"); const u8 gFameCheckerText_Cancel[] = _("CANCEL"); const u8 gOtherText_Exit[] = _("EXIT"); const u8 gString_Dummy[] = _(""); const u8 gText_Cancel7[] = _("キャンセル"); const u8 gText_Item[] = _("ITEM"); const u8 gText_Mail[] = _("MAIL"); const u8 gText_Take[] = _("TAKE"); const u8 gText_Store[] = _("STORE"); const u8 gOtherText_Check[] = _("CHECK"); const u8 gText_PokeSum_Item_None[] = _("NONE"); const u8 gOtherText_Open[] = _("OPEN"); const u8 gOtherText_Deselect[] = _("DESELECT"); const u8 gText_PokeSum_DexNoUnknown[] = _("???"); const u8 gText_FiveMarks[] = _("?????"); const u8 gText_Slash[] = _("/"); const u8 gText_PokeSum_OneHyphen[] = _("-"); const u8 gText_PokeSum_TwoHyphens[] = _("--"); const u8 gText_ThreeHyphens[] = _("---"); const u8 gText_SevenHyphens[] = _("-------"); const u8 gText_MaleSymbol[] = _("♂"); const u8 gText_FemaleSymbol[] = _("♀"); const u8 gText_Lv[] = _("{LV_2}"); const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}"); const u8 gText_Plus[] = _("{PLUS}"); const u8 gText_Escape3[] = _("{ESCAPE 0x03}"); // Unused, RIGHT_ARROW in pokeemerald const u8 gText_IDNumber2[] = _("{ID}{NO}"); const u8 gText_PokeSum_PP[] = _("{PP}"); const u8 gText_SelectorArrow2[] = _("▶"); const u8 gText_YesNo[] = _("YES\nNO"); const u8 gText_GoBackToThePreviousMenu[] = _("Go back to the\nprevious menu."); const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); const u8 gText_ResetRTCConfirmCancel[] = _("Reset RTC?\nA: Confirm, B: Cancel"); const u8 gText_PresentTime[] = _("Present time in game"); const u8 gText_PreviousTime[] = _("Previous time in game"); const u8 gText_PleaseResetTime[] = _("Please reset the time."); const u8 gText_ClockHasBeenReset[] = _("The clock has been reset.\nData will be saved. Please wait."); const u8 gText_SaveCompleted[] = _("Save completed."); const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan't be set."); const u8 gText_InGameClockUsable[] = _("The in-game clock adjustment system\nis now useable."); const u8 *const gPocketNamesStringsTable[] = { [POCKET_ITEMS] = COMPOUND_STRING("ITEMS"), [POCKET_KEY_ITEMS] = COMPOUND_STRING("KEY ITEMS"), [POCKET_POKE_BALLS] = COMPOUND_STRING("POKé BALLS"), }; const u8 gText_MenuPokedex[] = _("POKéDEX"); const u8 gText_MenuBag[] = _("BAG"); const u8 gText_MenuPokenav[] = _("ポケナビ"); const u8 gText_MenuPlayer[] = _("{PLAYER}"); const u8 gText_MenuSave[] = _("SAVE"); const u8 gText_MenuOption[] = _("OPTION"); const u8 gText_MenuExit[] = _("EXIT"); const u8 gText_MenuRetire[] = _("RETIRE"); const u8 gText_MenuDexNav[] = _("DEXNAV"); const u8 gText_MenuSafariStats[] = _("{STR_VAR_1}/{STR_VAR_2}\nBALLS {STR_VAR_3}"); const u8 gText_MenuTime[] = _("Time: {STR_VAR_1}:{STR_VAR_2}"); const u8 gText_MenuDay[] = _("{STR_VAR_1} Day {STR_VAR_2}"); const u8 gText_SeasonSpring[] = _("Spring"); const u8 gText_SeasonSummer[] = _("Summer"); const u8 gText_SeasonAutumn[] = _("Autumn"); const u8 gText_SeasonWinter[] = _("Winter"); const u8 gText_xVar1[] = _("×{STR_VAR_1}"); const u8 gText_Berry[] = _(" BERRY"); const u8 gText_DepositItem[] = _("DEPOSIT ITEM"); const u8 gText_CloseBag[] = _("CLOSE BAG"); const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected."); const u8 gText_CantWriteMail[] = _("You can't write\nMAIL here."); const u8 gText_NoPokemon[] = _("There is no\nPOKéMON."); const u8 gText_MoveVar1Where[] = _("Where should the {STR_VAR_1}\nbe placed?"); const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can't be held."); const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere."); const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?"); const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gText_ConfirmTossItems[] = _("Throw away {STR_VAR_2} of\nthis item?"); const u8 gText_OakForbidsUseOfItemHere[] = _("OAK: {PLAYER}!\nThis isn't the time to use that!{PAUSE_UNTIL_PRESS}"); const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); const u8 gText_ItemfinderResponding[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}"); const u8 gText_ItemfinderShakingWildly[] = _("Oh!\nThe ITEMFINDER's shaking wildly!\pThere's an item buried underfoot!\p‥ ‥ ‥ ‥ ‥ ‥{PAUSE_UNTIL_PRESS}"); const u8 gText_NopeTheresNoResponse[] = _("‥ ‥ ‥ ‥Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}"); const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gText_BootedUpTM[] = _("わざマシンを きどうした!"); const u8 gText_BootedUpHM[] = _("ひでんマシンを きどうした!"); const u8 gText_TMHMContainedVar1[] = _("なかには {STR_VAR_1}が\nきろくされていた!\p{STR_VAR_1}を\nポケモンに おぼえさせますか?"); const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}"); const u8 gText_LureEffectsLingered[] = _("But the effects of a Lure\nlingered from earlier.{PAUSE_UNTIL_PRESS}"); const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}"); const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}"); const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Powder[] = _("POWDER"); const u8 gText_PlayedPokeFluteCatchy[] = _("Played the POKé FLUTE.\pNow, that's a catchy tune!{PAUSE_UNTIL_PRESS}"); const u8 gText_PlayedPokeFlute[] = _("Played the POKé FLUTE."); const u8 gText_PokeFluteAwakenedMon[] = _("The POKé FLUTE awakened sleeping\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gText_TMCase[] = _("TM CASE"); const u8 gText_Close[] = _("CLOSE"); const u8 gText_TMCaseWillBePutAway[] = _("The TM CASE will be\nput away."); const u8 gText_FontSmall[] = _("{FONT_SMALL}"); const u8 gText_FontNormal[] = _("{FONT_NORMAL}"); const u8 gText_EmptySpace[] = _(" "); const u8 gText_BerryPouch[] = _("BERRY POUCH"); const u8 gText_TheBerryPouchWillBePutAway[] = _("The BERRY POUCH will be\nput away."); const u8 gText_ShopBuy[] = _("BUY"); const u8 gText_ShopSell[] = _("SELL"); const u8 gText_ShopQuit[] = _("SEE YA!"); const u8 gText_InBagVar1[] = _("IN BAG:{FONT_SMALL} {STR_VAR_1}"); const u8 gText_QuitShopping[] = _("Quit shopping."); const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}, and you want {STR_VAR_2}.\nThat will be ¥{STR_VAR_3}. Okay?"); const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1} だね!\n{STR_VAR_2}¥ だけど かうかい?"); const u8 gText_YouWantedVar1ThatllBeVar2[] = _("{STR_VAR_1} ですね!\n{STR_VAR_2}¥ だけど かいますか?"); const u8 gText_HereYouGoThankYou[] = _("Here you are!\nThank you!"); const u8 gText_ThankYouIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おきますね!"); const u8 gText_ThanksIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おくね!"); const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}"); const u8 gText_SpaceForVar1Full[] = _("{STR_VAR_1}を\nいれる ばしょが いっぱいです{PAUSE_UNTIL_PRESS}"); const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can do?"); const u8 gText_CanIHelpWithAnythingElse[] = _("その ほかに\nなにか ちからに なれることは?"); const u8 gText_ThrowInPremierBall[] = _("I'll throw in a Premier Ball, too.{PAUSE_UNTIL_PRESS}"); const u8 gText_ThrowInPremierBalls[] = _("I'll throw in {STR_VAR_1} Premier Balls, too.{PAUSE_UNTIL_PRESS}"); const u8 gText_OhNoICantBuyThat[] = _("{STR_VAR_1}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}"); const u8 gText_HowManyToSell[] = _("{STR_VAR_1}?\nHow many would you like to sell?"); const u8 gText_ICanPayThisMuch_WouldThatBeOkay[] = _("I can pay ¥{STR_VAR_3}.\nWould that be okay?"); const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}"); const u8 gText_Shift[] = _("SHIFT"); const u8 gText_SendOut[] = _("SEND OUT"); const u8 gText_Switch2[] = _("SWITCH"); const u8 gText_Summary5[] = _("SUMMARY"); const u8 gText_Moves[] = _("つかえるわざ"); const u8 gText_Enter[] = _("ENTER"); const u8 gText_NoEntry[] = _("NO ENTRY"); const u8 gText_Take2[] = _("TAKE"); const u8 gText_Read2[] = _("READ"); const u8 gText_Trade4[] = _("TRADE"); const u8 gText_ItemEffect_HP[] = _("HP"); const u8 gText_ItemEffect_SpAtk[] = _("SP. ATK"); const u8 gText_ItemEffect_SpDef[] = _("SP. DEF"); const u8 gText_PartyMenu_OK[] = _("OK"); const u8 gText_Empty[] = _(""); const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}"); const u8 gText_WontHaveEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}"); const u8 gText_CantBeUsedOnPkmn[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); const u8 gText_CantSwitchWithAlly[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); const u8 gText_EggCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}"); const u8 gText_CantUseUntilNewBadge[] = _("This can't be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}"); const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?"); const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); const u8 gText_PCMailboxFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyHoldingItemSwitch[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn't holding\nanything.{PAUSE_UNTIL_PRESS}"); const u8 gText_ReceivedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); const u8 gText_BagFullCouldNotRemoveItem[] = _("The {STR_VAR_1} is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be\nlearned.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 0x0F}2, and{PAUSE 0x0F}‥ {PAUSE 0x0F}‥ {PAUSE 0x0F}‥ {PAUSE 0x0F}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}'s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFrostbiteHealed[] = _("{STR_VAR_1}'s frostbite was healed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1}は\nげんきを とりもどした!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained {STR_VAR_2} Exp. Points!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnGainedExpAndElevatedToLvVar3[] = _("{STR_VAR_1} gained {STR_VAR_2} Exp. Points\nand was elevated to Lv. {STR_VAR_3}!"); const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); #if OW_POISON_DAMAGE < GEN_4 const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} fainted…\p\n"); #else const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} survived the poisoning.\nThe poison faded away!\p"); #endif const u8 gText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle."); ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow."); ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can't be traded now."); ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER's POKéMON\ncan't be traded now."); ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can't accept\nthat POKéMON now."); ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now."); ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants."); ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG."); const u8 gText_ChoosePokemon[] = _("Choose a POKéMON."); const u8 gText_MoveToWhere[] = _("Move to where?"); const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?"); const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?"); const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?"); const u8 gText_DoWhatWithPokemon[] = _("Do what with this {PKMN}?"); const u8 gText_NothingToCut[] = _("There's nothing to CUT."); const u8 gText_CantSurfHere[] = _("No SURFING here!"); const u8 gText_AlreadySurfing[] = _("You're already SURFING."); const u8 gText_CantUseHere[] = _("Can't use that here."); const u8 gText_RestoreWhichMove[] = _("Restore which move?"); const u8 gText_BoostPp[] = _("Boost PP of which?"); const u8 gText_DoWhatWithItem[] = _("Do what with an item?"); const u8 gText_NoPokemonForBattle[] = _("No battling this way!"); const u8 gText_ChoosePokemon2[] = _("Choose a POKéMON."); const u8 gText_NotEnoughHp[] = _("Not enough HP‥"); const u8 gText_PokemonAreNeeded[] = _("{STR_VAR_1} POKéMON are needed."); const u8 gText_PokemonCantBeSame[] = _("{PKMN} can't be the same."); const u8 gText_NoIdenticalHoldItems[] = _("No same hold items!"); const u8 gText_CurrentIsTooFast[] = _("The current is much too fast!"); const u8 gText_DoWhatWithMail[] = _("Do what with the MAIL?"); const u8 gText_AlreadyHoldingOne[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}."); const u8 gText_ChoosePokemonCancel[] = _("Choose POKéMON or CANCEL."); const u8 gText_ChoosePokemonConfirm[] = _("Choose POKéMON and confirm."); const u8 gText_EnjoyCycling[] = _("Let's enjoy cycling!"); const u8 gText_InUseAlready_PM[] = _("This is in use already."); const u8 gText_NoUse[] = _("No use."); const u8 gText_Able[] = _("ABLE"); const u8 gText_First_PM[] = _("FIRST"); const u8 gText_Second_PM[] = _("SECOND"); const u8 gText_Third_PM[] = _("THIRD"); const u8 gText_Able2[] = _("ABLE"); const u8 gText_NotAble[] = _("NOT ABLE"); const u8 gText_Able3[] = _("ABLE!"); const u8 gText_NotAble2[] = _("NOT ABLE!"); const u8 gText_Learned[] = _("LEARNED"); const u8 gText_OakImportantToGetToKnowPokemonThroughly[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p"); const u8 gText_OakThisIsListOfPokemon[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}"); const u8 gText_EscapeFromHereAndReturnTo[] = _("Want to escape from here and return\nto {STR_VAR_1}?"); const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?"); const u8 gText_ItemEffect_Attack[] = _("Attack"); const u8 gText_ItemEffect_Defense[] = _("Defense"); const u8 gText_ItemEffect_SpAtk_Unused[] = _("とくこう"); // A different SpAtk is used instead const u8 gText_ItemEffect_SpDef_Unused[] = _("とくぼう"); // A different SpDef is used instead const u8 gText_ItemEffect_Speed[] = _("Speed"); const u8 gText_ItemEffect_HP_Unused[] = _("HP"); // A different HP is used instead const u8 gText_PkmnCantParticipate[] = _("That POKéMON can't participate.{PAUSE_UNTIL_PRESS}"); const u8 gText_CancelParticipation[] = _("Cancel participation?"); const u8 gText_Empty12[] = _(""); const u8 gText_CancelBattle[] = _("Cancel the battle?"); const u8 gText_TurnOff[] = _("TURN OFF"); const u8 gText_Decoration[] = _("もようがえ"); const u8 gText_ItemStorage[] = _("ITEM STORAGE"); const u8 gText_Mailbox[] = _("MAILBOX"); const u8 gText_DepositItem2[] = _("DEPOSIT ITEM"); const u8 gText_WithdrawItem2[] = _("WITHDRAW ITEM"); const u8 gText_TossItem[] = _("どうぐを すてる"); const u8 gText_StoreItemsInThePC[] = _("Store items in the PC."); const u8 gText_TakeOutItemsFromThePC[] = _("Take out items from the PC."); const u8 gText_ThrowAwayItemsInPC[] = _("パソコンに あずけている\nどうぐを すてます"); const u8 gText_ThereAreNoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreRoomInBag[] = _("There is no more\nroom in the BAG."); const u8 gText_WithdrawHowMany[] = _("Withdraw how many\n{STR_VAR_1}(s)?"); const u8 gText_WithdrewQuantItem[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_Read[] = _("READ"); const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG"); const u8 gOtherText_Give2[] = _("GIVE"); const u8 gText_TheresNoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhatWouldYouLikeToDoWithPlayersMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?"); const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailReturnedToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); const u8 gText_WithdrawItem[] = _("WITHDRAW\nITEM"); const u8 gText_Withdraw[] = _("WITHDRAW"); const u8 gText_ReturnToPC[] = _("Return to the PC."); const u8 gText_LtSurge[] = _("LT. SURGE"); const u8 gText_Koga[] = _("KOGA"); const u8 gText_Participate[] = _("さんか する"); const u8 gText_Info[] = _("INFO"); const u8 gText_HallOfFame[] = _("HALL OF FAME"); const u8 gText_Yes[] = _("YES"); const u8 gText_No[] = _("NO"); const u8 gText_SingleBattle[] = _("SINGLE BATTLE"); const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE"); const u8 gText_MultiBattle[] = _("MULTI BATTLE"); const u8 gText_Pink[] = _("PINK"); const u8 gText_SomeoneSPc[] = _("SOMEONE'S PC"); const u8 gText_BillSPc[] = _("BILL'S PC"); const u8 gText_SPc[] = _("{PLAYER}'s PC"); const u8 gText_LogOff[] = _("LOG OFF"); const u8 gText_ProfOakSPc[] = _("PROF. OAK's PC"); const u8 gText_Coins[] = _("COINS"); const u8 gText_BerryCrush[] = _("BERRY CRUSH"); const u8 gText_PokemonJump[] = _("POKéMON JUMP"); const u8 gOtherText_Single[] = _("SINGLE"); const u8 gOtherText_Double[] = _("DOUBLE"); const u8 gOtherText_Knockout[] = _("KNOCKOUT"); const u8 gOtherText_Mixed[] = _("MIXED"); const u8 gText_99TimesPlus[] = _("99かい いじょう"); const u8 gText_1MinutePlus[] = _("1ぷん いじょう"); const u8 gText_SpaceSeconds[] = _("びょう"); const u8 gText_SpaceTimes[] = _("かい"); const u8 gText_DecimalPoint[] = _("."); const u8 gText_BigGuy[] = _("Big guy"); const u8 gText_BigGirl[] = _("Big girl"); const u8 gText_Son[] = _("son"); const u8 gText_Daughter[] = _("daughter"); const u8 gText_BoulderBadge[] = _("BOULDERBADGE"); const u8 gText_CascadeBadge[] = _("CASCADEBADGE"); const u8 gText_ThunderBadge[] = _("THUNDERBADGE"); const u8 gText_RainbowBadge[] = _("RAINBOWBADGE"); const u8 gText_SoulBadge[] = _("SOULBADGE"); const u8 gText_MarshBadge[] = _("MARSHBADGE"); const u8 gText_VolcanoBadge[] = _("VOLCANOBADGE"); const u8 gText_EarthBadge[] = _("EARTHBADGE"); const u8 gText_1F[] = _("1F"); const u8 gText_2F[] = _("2F"); const u8 gText_3F[] = _("3F"); const u8 gText_4F[] = _("4F"); const u8 gText_5F[] = _("5F"); const u8 gText_6F[] = _("6F"); const u8 gText_7F[] = _("7F"); const u8 gText_8F[] = _("8F"); const u8 gText_9F[] = _("9F"); const u8 gText_10F[] = _("10F"); const u8 gText_11F[] = _("11F"); const u8 gText_B1F[] = _("B1F"); const u8 gText_B2F[] = _("B2F"); const u8 gText_B3F[] = _("B3F"); const u8 gText_B4F[] = _("B4F"); const u8 gText_Rooftop[] = _("ROOFTOP"); const u8 gText_NowOn[] = _("Now on:"); const u8 gText_BP[] = _("BP"); const u8 gText_Energypowder_50[] = _("ENERGYPOWDER{CLEAR_TO 0x74}{FONT_SMALL}50"); const u8 gText_EnergyRoot_80[] = _("ENERGY ROOT{CLEAR_TO 0x74}{FONT_SMALL}80"); const u8 gText_HealPowder_50[] = _("HEAL POWDER{CLEAR_TO 0x74}{FONT_SMALL}50"); const u8 gText_RevivalHerb_300[] = _("REVIVAL HERB{CLEAR_TO 0x6F}{FONT_SMALL}300"); const u8 gText_Protein_1000[] = _("PROTEIN{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_Iron_1000[] = _("IRON{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_Carbos_1000[] = _("CARBOS{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_Calcium_1000[] = _("CALCIUM{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_Zinc_1000[] = _("ZINC{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_HpUp_1000[] = _("HP UP{CLEAR_TO 0x65}{FONT_SMALL}1,000"); const u8 gText_PpUp_3000[] = _("PP UP{CLEAR_TO 0x65}{FONT_SMALL}3,000"); const u8 gString_BattleRecords_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS"); const u8 gString_BattleRecords_TotalRecord[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}"); const u8 gString_BattleRecords_ColumnHeaders[] = _("WIN{CLEAR_TO 0x30}LOSE{CLEAR_TO 0x60}DRAW"); const u8 gString_BattleRecords_7Dashes[] = _("-------"); const u8 gString_BattleRecords_4Dashes[] = _("----"); const u8 gFameCheckerText_FameCheckerWillBeClosed[] = _("The FAME CHECKER will be closed."); const u8 gFameCheckerText_ClearTextbox[] = _("\n "); const u8 gText_ExitUnused[] = _("やめる"); const u8 gText_ExitFromBox[] = _("Exit from the BOX."); const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?"); const u8 gText_PleasePickATheme[] = _("Please pick a theme."); const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper."); const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0x00} is selected."); const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?"); const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?"); const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0x00} was deposited."); const u8 gText_BoxIsFull2[] = _("The BOX is full."); const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?"); const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0x00} was released."); const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0x00}!"); const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON."); const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!"); const u8 gText_YourPartysFull[] = _("Your party's full!{PAUSE_UNTIL_PRESS}"); const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!"); const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?"); const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG."); const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?"); const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0x00} came back!"); const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?"); const u8 gText_FourEllipsesExclamation[] = _("‥ ‥ ‥ ‥ ‥!"); const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL."); const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?"); const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG."); const u8 gText_BagIsFull2[] = _("The BAG is full."); const u8 gText_PutItemInBag[] = _("Put this item in the BAG?"); const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0x00} is now held."); const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0x00}."); const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!"); const u8 gPCText_Cancel[] = _("CANCEL"); const u8 gPCText_Store[] = _("STORE"); const u8 gPCText_Withdraw[] = _("WITHDRAW"); const u8 gPCText_Shift[] = _("SHIFT"); const u8 gPCText_Move[] = _("MOVE"); const u8 gPCText_Place[] = _("PLACE"); const u8 gPCText_Summary[] = _("SUMMARY"); const u8 gPCText_Release[] = _("RELEASE"); const u8 gPCText_Mark[] = _("MARK"); const u8 gPCText_Name[] = _("NAME"); const u8 gPCText_Jump[] = _("JUMP"); const u8 gPCText_Wallpaper[] = _("WALLPAPER"); const u8 gPCText_Take[] = _("TAKE"); const u8 gPCText_Give[] = _("GIVE"); const u8 gPCText_Switch[] = _("SWITCH"); const u8 gPCText_Bag[] = _("BAG"); const u8 gPCText_Scenery1[] = _("SCENERY 1"); const u8 gPCText_Scenery2[] = _("SCENERY 2"); const u8 gPCText_Scenery3[] = _("SCENERY 3"); const u8 gPCText_Etcetera[] = _("ETCETERA"); const u8 gPCText_Forest[] = _("FOREST"); const u8 gPCText_City[] = _("CITY"); const u8 gPCText_Desert[] = _("DESERT"); const u8 gPCText_Savanna[] = _("SAVANNA"); const u8 gPCText_Crag[] = _("CRAG"); const u8 gPCText_Volcano[] = _("VOLCANO"); const u8 gPCText_Snow[] = _("SNOW"); const u8 gPCText_Cave[] = _("CAVE"); const u8 gPCText_Beach[] = _("BEACH"); const u8 gPCText_Seafloor[] = _("SEAFLOOR"); const u8 gPCText_River[] = _("RIVER"); const u8 gPCText_Sky[] = _("SKY"); const u8 gPCText_PolkaDot[] = _("STARS"); const u8 gPCText_Pokecenter[] = _("POKéCENTER"); const u8 gPCText_Machine[] = _("TILES"); const u8 gPCText_Simple[] = _("SIMPLE"); const u8 gText_PC_WhatWouldYouLikeToDo[] = _("なにを しますか?"); const u8 gText_JustOnePkmn[] = _("Can't deposit the last POKéMON!"); const u8 gText_PartyFull[] = _("Can't take any more POKéMON."); const u8 gText_Box[] = _("BOX"); const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases"); const u8 gText_AndMakeYourProfile[] = _("and make your profile."); const u8 gText_MakeMessageSixPhrases[] = _("Make a message of six phrases."); const u8 gText_MaxTwoTwelveLetterPhrases[] = _("Max two 12-letter phrases/line."); const u8 gText_FindWordsThatDescribeYour[] = _("Find words that describe your"); const u8 gText_FeelingsRightNow[] = _("feelings right now."); const u8 gText_WithFourPhrases[] = _("4つの ことばで"); const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases"); const u8 gText_AndMakeAMessage[] = _("and make a message."); const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase"); const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD's song."); const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire."); const u8 gText_YourProfile[] = _("Your profile"); const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle's start"); const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle"); const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle"); const u8 gText_TheAnswer[] = _("The answer"); const u8 gText_TheMailMessage[] = _("The MAIL message"); const u8 gText_TheMailSalutation[] = _("はがきに のせる あいさつは"); const u8 gText_TheNewSong[] = _("The new song"); const u8 gText_CombineTwoWordsOrPhrases[] = _("Combine two words or phrases"); const u8 gText_AndMakeATrendySaying[] = _("and make a trendy saying."); const u8 gText_TheTrendySaying[] = _("The trendy saying"); const u8 gText_IsAsShownOkay[] = _("is as shown. Okay?"); const u8 gText_CombineTwoWordsOrPhrases2[] = _("2つの ことばを くみあわせて"); const u8 gText_ToTeachHerAGoodSaying[] = _("いい ことばを おしえてあげよう!"); const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will"); const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?"); const u8 gText_PleaseEnterPhraseOrWord[] = _("なにか ことばを いれてください!"); const u8 gText_EntireTextCantBeDeleted[] = _("ことばを ぜんぶ けすことは できません!"); const u8 gText_OnlyOnePhrase[] = _("かえられる ことばは 1つ までです!"); const u8 gText_OriginalSongWillBeUsed[] = _("うたを もとに もどします!"); const u8 gText_ThatsTrendyAlready[] = _("それは もう はやっています!"); const u8 gText_CombineTwoWordsOrPhrases3[] = _("2つの ことばを くみあわせてください!"); const u8 gText_QuitEditing[] = _("Quit editing?"); const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?"); const u8 gText_TheEditedWords[] = _("へんしゅうした ことばは ほぞん"); const u8 gText_WillNotBeSaved[] = _("されませんが いいですか?"); const u8 gText_Profile[] = _("PROFILE"); const u8 gText_AtTheBattlesStart[] = _("At the battle's start:"); const u8 gText_UponWinningABattle[] = _("Upon winning a battle:"); const u8 gText_UponLosingABattle[] = _("Upon losing a battle:"); const u8 gText_TheBardsSong[] = _("The BARD's Song"); const u8 gText_WhatsHipAndHappening[] = _("What's hip and happening?"); const u8 gText_Interview[] = _("Interview"); const u8 gText_GoodSaying[] = _("いい ことば"); const u8 gText_Questionnaire[] = _("QUESTIONNAIRE"); const u8 GiddyText_SoPretty[] = _(" きれい だよね-"); const u8 GiddyText_SoDarling[] = _(" かわいい よね-"); const u8 GiddyText_SoRelaxed[] = _(" のんびり だよね-"); const u8 GiddyText_SoSunny[] = _(" ぽっかぽか だよね-"); const u8 GiddyText_SoDesirable[] = _(" あこがれる よね-"); const u8 GiddyText_SoExciting[] = _(" ドキドキ するよね-"); const u8 GiddyText_SoAmusing[] = _(" おもしろい よね-"); const u8 GiddyText_SoMagical[] = _(" ふしぎ だよね-"); const u8 GiddyText_Is[] = _("って"); const u8 GiddyText_DontYouAgree[] = _("\nそう おもわない?"); const u8 GiddyText_ISoWantToGoOnAVacation[] = _("たびに でたいな-\nどこか いい ところ しらない?"); const u8 GiddyText_IBoughtCrayonsWith120Colors[] = _("120しょくの クレヨン かったんだ-\nいいでしょう?"); const u8 GiddyText_WouldntItBeNiceIfWeCouldFloat[] = _("しゃぼんだまに のって とべるように\nならないかな-"); const u8 GiddyText_WhenYouWriteOnASandyBeach[] = _("すなはまに かいた もじは\nすぐに きえちゃうのが かなしいよね-"); const u8 GiddyText_WhatsTheBottomOfTheSeaLike[] = _("うみの そこって どうなってるのかな-\nいちどで いいから みて みたいな-"); const u8 GiddyText_WhenYouSeeTheSettingSunDoesIt[] = _("ゆうやけを みると\nウチに かえりたく ならない?"); const u8 GiddyText_LyingBackInTheGreenGrass[] = _("みどりの しばで ねころがると\nきもちいいよね-"); const u8 GiddyText_SecretBasesAreSoWonderful[] = _("ひみつきち って いいよね!\nなんか わくわく してこない?"); const u8 gText_PokemonLeague[] = _("ポケモン リ-グ"); const u8 gText_PokemonCenter[] = _("POKéMON CENTER"); const u8 gText_GetsAPokeBlockQuestion[] = _("に ポロックを あげますか?"); const u8 gText_Coolness[] = _("かっこよさ"); const u8 gText_Beauty3[] = _("うつくしさ"); const u8 gText_Cuteness[] = _("かわいさ"); const u8 gText_Smartness[] = _("かしこさ"); const u8 gText_Toughness[] = _("たくましさ"); const u8 gText_WasEnhanced[] = _("に みがきが かかった!"); const u8 gText_NothingChanged[] = _("なにも かわらなかった!"); const u8 gText_WontEatAnymore[] = _("もう これいじょう たべない みたい‥"); const u8 gText_SaveFailedCheckingBackup[] = _("Save failed.\nChecking the backup memory‥\nPlease wait.\n“Time required:\nabout 1 minute”"); const u8 gText_BackupMemoryDamaged[] = _("The backup memory is damaged or\nthe game's battery has run dry.\nThe game can be played, but its\nprogress cannot be saved.\n“Please press the A Button.”"); const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”"); const u8 gText_CheckCompleted[] = _("けんさが しゅうりょうしました!\nもういちど レポ-トを かきこみます\nしばらくおまちください"); const u8 gText_SaveCompleteGameCannotContinue[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”"); const u8 gText_SaveCompletePressA[] = _("Save completed.\n“Please press the A Button.”"); const u8 gText_Ferry[] = _("れんらくせん"); const u8 gText_SecretBase[] = _("ひみつきち"); const u8 gText_Hideout[] = _("アジト"); const u8 gText_YourName[] = _("YOUR NAME?"); const u8 gText_BoxName[] = _("BOX NAME?"); const u8 gText_PkmnsNickname[] = _("'s nickname?"); const u8 gText_RivalsName[] = _("RIVAL's NAME?"); const u8 gText_MoveOkBack[] = _("{DPAD_ANY}MOVE {A_BUTTON}OK {B_BUTTON}BACK"); const u8 gText_AlphabetUpperLower[] = _(""); const u8 gText_RegionMap_Space[] = _(" "); const u8 gText_RegionMap_AButtonGuide[] = _("{A_BUTTON}GUIDE"); const u8 gText_RegionMap_AButtonCancel[] = _("{A_BUTTON}CANCEL"); const u8 gText_RegionMap_AButtonCancel2[] = _("{A_BUTTON}CANCEL"); const u8 gText_RegionMap_AButtonSwitch[] = _("{A_BUTTON}SWITCH"); const u8 gText_RegionMap_AButtonOK[] = _("{A_BUTTON}OK"); const u8 gText_RegionMap_DPadMove[] = _("{DPAD_ANY}MOVE"); const u8 gText_RegionMap_UpDownPick[] = _("{DPAD_UPDOWN}PICK"); const u8 gText_RegionMap_NoData[] = _("No data"); const u8 gText_RegionMap_AreaDesc_ViridianForest[] = _("A deep and sprawling forest that\nextends around VIRIDIAN CITY.\nA natural maze, many people\nbecome lost inside."); const u8 gText_RegionMap_AreaDesc_MtMoon[] = _("A mystical mountain that is known\nfor its frequent meteor falls.\nThe shards of stars that fall\nhere are known as MOON STONES."); const u8 gText_RegionMap_AreaDesc_DiglettsCave[] = _("A seemingly plain tunnel that was\ndug by wild DIGLETT.\nIt is famous for connecting\nROUTES 2 and 11."); const u8 gText_RegionMap_AreaDesc_VictoryRoad[] = _("A tunnel situated on ROUTE 23.\nIt earned its name because it\nmust be traveled by all TRAINERS\naiming for the top."); const u8 gText_RegionMap_AreaDesc_PokemonMansion[] = _("A decrepit, burned-down mansion\non CINNABAR ISLAND.\nIt got its name because a famous\nPOKéMON researcher lived there."); const u8 gText_RegionMap_AreaDesc_SafariZone[] = _("An amusement park outside FUCHSIA\nCITY where many rare POKéMON can\nbe observed in the wild.\nCatch them in a popular game!"); const u8 gText_RegionMap_AreaDesc_RockTunnel[] = _("A naturally formed underground\ntunnel. Because it has not been\ndeveloped, it is inky dark inside.\nA light is needed to get through."); const u8 gText_RegionMap_AreaDesc_SeafoamIslands[] = _("A pair of islands that is situated\non ROUTE 20.\nThe two islands are shaped the\nsame, as if they were twins."); const u8 gText_RegionMap_AreaDesc_PokemonTower[] = _("A tower that houses the graves of\ncountless POKéMON.\nMany people visit it daily to pay\ntheir respects to the fallen."); const u8 gText_RegionMap_AreaDesc_CeruleanCave[] = _("A mysterious cave that is filled\nwith terribly tough POKéMON.\nIt is so dangerous, the POKéMON\nLEAGUE is in charge of it."); const u8 gText_RegionMap_AreaDesc_PowerPlant[] = _("A power plant that was abandoned\nyears ago, though some of the\nmachines still work. It is infested\nwith electric POKéMON."); const u8 gText_RegionMap_AreaDesc_MtEmber[] = _("Supposedly an inactive volcano.\nHowever, there are persistent\nreports that the peak blazes\nwith fire at night."); const u8 gText_RegionMap_AreaDesc_BerryForest[] = _("A forest on a small islet off the\ncoast of THREE ISLAND. BERRIES\ngrow wildly in profusion, quickly\nreplenishing those that fall off."); const u8 gText_RegionMap_AreaDesc_IcefallCave[] = _("A cave which is covered by water\nand ice on FOUR ISLAND.\nIt seems like the end of the cave\nis connected to the ocean."); const u8 gText_RegionMap_AreaDesc_LostCave[] = _("A bewildering cave off the coast\nof RESORT GORGEOUS.\nSome curious thrill seekers have\nnever emerged from it."); const u8 gText_RegionMap_AreaDesc_TanobyRuins[] = _("An ancient ruin that is rumored to\nbe home to a peculiar POKéMON.\nHowever, so far, the POKéMON\nremains an unconfirmed rumor."); const u8 gText_RegionMap_AreaDesc_AlteringCave[] = _("This island has been known by this\nname since the distant past.\nNo one today knows where it got\nthis name, however."); const u8 gText_RegionMap_AreaDesc_PatternBush[] = _("A lush and bush-like area. \nIn it are patterns where no grass\ngrows. Some study it in the belief\nthat a secret is concealed."); const u8 gText_RegionMap_AreaDesc_DottedHole[] = _("A mysterious, just-discovered\nruin from an ancient time.\nIt got its name from the six dots\non its door."); const u8 gText_RegionMap_AreaDesc_ArtisanCave[] = _("TODO."); const u8 gText_PokeSum_MetInATrade[] = _("{DYNAMIC 0x00} nature.\nMet in a trade."); const u8 gText_PokeSum_MetInATrade_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a trade."); const u8 gText_PokeSum_FatefulEncounterMet[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_FatefulEncounterMet_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_Met[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_Met_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_ApparentlyMet[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_ApparentlyMet_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_Hatched[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_Hatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}."); const u8 gText_PokeSum_JP_ApparentlyHatched[] = _("{DYNAMIC 0x00}なせいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ"); const u8 gText_PokeSum_JP_ApparentlyHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00}せいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ"); const u8 gText_PokeSum_FatefulEncounterHatched[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01})."); const u8 gText_PokeSum_FatefulEncounterHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01})."); const u8 gText_PokeSum_ApparentlyFatefulEncounterHatched[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter (hatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01})."); const u8 gText_PokeSum_ApparentlyFatefulEncounterHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter (hatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01})."); const u8 gText_PokeSum_EggHatch_LongTime[] = _("It looks like this\nEGG will take a\nlong time to hatch."); const u8 gText_PokeSum_EggHatch_SomeTime[] = _("What will hatch\nfrom this? It will\ntake some time."); const u8 gText_PokeSum_EggHatch_Soon[] = _("It occasionally\nmoves. It should\nhatch soon."); const u8 gText_PokeSum_EggHatch_AlmostReady[] = _("It's making sounds.\nIt's almost ready\nto hatch!"); const u8 gText_PokeSum_ATrade[] = _("a trade"); const u8 gText_Somewhere[] = _("Somewhere"); const u8 gText_PokeSum_PageName_PokemonInfo[] = _("POKéMON INFO"); const u8 gText_PokeSum_PageName_PokemonSkills[] = _("POKéMON SKILLS"); const u8 gText_PokeSum_PageName_KnownMoves[] = _("KNOWN MOVES"); const u8 gText_PokeSum_NoData[] = _("No data"); const u8 gText_PokeSum_ExpPoints[] = _("EXP. POINTS"); const u8 gText_PokeSum_NextLv[] = _("NEXT LV."); const u8 gText_PokeSum_Controls_PageCancel[] = _("{DPAD_RIGHT}PAGE {A_BUTTON}CANCEL"); const u8 gText_PokeSum_Controls_Cancel[] = _("{A_BUTTON}CANCEL"); const u8 gText_PokeSum_Controls_PageJudge[] = _("{DPAD_LEFTRIGHT}PAGE {A_BUTTON}JUDGE"); const u8 gText_PokeSum_Controls_PageDetail[] = _("{DPAD_LEFT}PAGE {A_BUTTON}DETAIL"); const u8 gText_PokeSum_Controls_PickSwitch[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}SWITCH"); const u8 gText_PokeSum_Controls_Pick[] = _("{DPAD_UPDOWN}PICK"); const u8 gText_PokeSum_Controls_PickDelete[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}DELETE"); const u8 gText_PokeSum_HmMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now."); const u8 gText_TrainerCardName[] = _("NAME: "); const u8 gText_TrainerCardIDNo[] = _("IDNo."); const u8 gText_TrainerCardMoney[] = _("MONEY"); const u8 gText_TrainerCardYen[] = _("¥"); const u8 gText_TrainerCardPokedex[] = _("POKéDEX"); const u8 gText_TrainerCardNull[] = _(""); const u8 gText_Colon2[] = _(":"); const u8 gText_Points[] = _("てん"); const u8 gText_TrainerCardTime[] = _("TIME"); const u8 gText_Var1sTrainerCard[] = _("'s TRAINER CARD"); const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT "); const u8 gText_LinkBattles[] = _("LINK BATTLES"); const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES"); const u8 gText_WinLossRatio[] = _("W:{CLEAR_TO 0x30}L:"); const u8 gText_PokemonTrades[] = _("POKéMON TRADES"); const u8 gText_UnionRoomTradesBattles[] = _("UNION TRADES & BATTLES"); const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD."); const u8 gText_Option[] = _("OPTION"); const u8 gText_TextSpeed[] = _("TEXT SPEED"); const u8 gText_BattleScene[] = _("BATTLE SCENE"); const u8 gText_BattleStyle[] = _("BATTLE STYLE"); const u8 gText_Sound[] = _("SOUND"); const u8 gText_ButtonMode[] = _("BUTTON MODE"); const u8 gText_Frame[] = _("FRAME"); const u8 gText_OptionMenuCancel[] = _("CANCEL"); const u8 gText_TextSpeedSlow[] = _("SLOW"); const u8 gText_TextSpeedMid[] = _("MID"); const u8 gText_TextSpeedFast[] = _("FAST"); const u8 gText_BattleSceneOn[] = _("ON"); const u8 gText_BattleSceneOff[] = _("OFF"); const u8 gText_BattleStyleShift[] = _("SHIFT"); const u8 gText_BattleStyleSet[] = _("SET"); const u8 gText_SoundMono[] = _("MONO"); const u8 gText_SoundStereo[] = _("STEREO"); const u8 gTextJP_Type[] = _("タイプ"); const u8 gText_ButtonTypeHelp[] = _("HELP"); const u8 gText_ButtonTypeLEqualsA[] = _("L=A"); const u8 gText_ButtonTypeLR[] = _("LR"); const u8 gText_FrameType[] = _("TYPE"); const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}"); const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL"); const u8 gText_PickSwitchCancel[] = _("{DPAD_UPDOWN}PICK {DPAD_LEFTRIGHT}SWITCH {A_BUTTON}{B_BUTTON}CANCEL"); const u8 gText_SaveFailed[] = _("レポ-トの かきこみに\nしっぱい しました‥"); const u8 gText_SavingDontTurnOffThePower2[] = _("SAVING…\nDON'T TURN OFF THE POWER."); // Start menu option descriptions const u8 gStartMenuDesc_Pokedex[] = _("A device that records POKéMON secrets\nupon meeting or catching them."); const u8 gStartMenuDesc_Pokemon[] = _("Check and organize POKéMON that are\ntraveling with you in your party."); const u8 gStartMenuDesc_Bag[] = _("Equipped with pockets for storing items\nyou bought, received, or found."); const u8 gStartMenuDesc_Player[] = _("Check your money and other game data."); const u8 gStartMenuDesc_Save[] = _("Save your game with a complete record\nof your progress to take a break."); const u8 gStartMenuDesc_Option[] = _("Adjust various game settings such as text\nspeed, game rules, etc."); const u8 gStartMenuDesc_Exit[] = _("Close this MENU window."); const u8 gStartMenuDesc_Retire[] = _("Retire from the SAFARI GAME and return to\nthe registration counter."); const u8 gStartMenuDesc_Debug[] = _("Debug Menu."); #include "data/text/quest_log.h" const u8 gText_WasUsedOn[] = _(" was used on\n"); const u8 gText_Period[] = _("."); const u8 gText_LevelRoseTo[] = _("'s level rose to\n"); const u8 gText_Period2[] = _("."); const u8 gText_LevelUp_MaxHP[] = _("{FONT_SMALL}MAX.{FONT_NORMAL} HP"); const u8 gText_LevelUp_Attack[] = _("Attack"); const u8 gText_LevelUp_Defense[] = _("Defense"); const u8 gText_LevelUp_Speed[] = _("Speed"); const u8 gText_LevelUp_SpAtk[] = _("Sp. Atk"); const u8 gText_LevelUp_SpDef[] = _("Sp. Def"); const u8 gText_LevelUp_Plus[] = _("{FONT_SMALL}{PLUS}{FONT_NORMAL}"); const u8 gText_LevelUp_Minus[] = _("{FONT_SMALL}-{FONT_NORMAL}"); const u8 gText_Counting_1[] = _("1, "); const u8 gText_Counting_2And[] = _("2, and ‥ ‥ ‥ "); const u8 gText_Poof[] = _("Poof!\p"); const u8 gText_MonForgotMove[] = _("{DYNAMIC 0x00} forgot\n{DYNAMIC 0x01}.\p"); const u8 gText_And[] = _("And‥\p"); const u8 gText_MachineSet[] = _("Machine set!\p"); const u8 gText_Huh[] = _("Huh?"); const u8 gText_MonLearnedTMHM[] = _("{DYNAMIC 0x00} learned\n{DYNAMIC 0x01}!"); const u8 gText_Upper[] = _("UPPER"); const u8 gText_Lower[] = _("lower"); const u8 gText_Others[] = _("OTHERS"); const u8 gText_Symbols[] = _("SYMBOLS"); const u8 gText_Register2[] = _("REGISTER"); const u8 gText_Exit[] = _("EXIT"); const u8 gText_QuitChatting[] = _("Quit chatting?"); const u8 gText_RegisterTextWhere[] = _("Register text where?"); const u8 gText_RegisterTextHere[] = _("Register text here?"); const u8 gText_InputText[] = _("Input text."); const u8 gText_F700JoinedChat[] = _("{DYNAMIC 0x00} joined the chat!"); const u8 gText_F700LeftChat[] = _("{DYNAMIC 0x00} left the chat."); const u8 gText_PlayersXPokemon[] = _("{DYNAMIC 0x00}の{DYNAMIC 0x01}ひきめ:"); const u8 gText_PlayersXPokmonDoesNotExist[] = _("{DYNAMIC 0x00}の{DYNAMIC 0x01}ひきめは いません"); const u8 gText_ExitingTheChat[] = _("Exiting the chat‥"); const u8 gText_LeaderHasLeftEndingChat[] = _("The LEADER, {DYNAMIC 0x00}, has\nleft, ending the chat."); const u8 gText_RegisteredTextChanged_OKtoSave[] = _("The registered text has been changed.\nIs it okay to save the game?"); const u8 gText_RegisteredTextChanged_AlreadySavedFile[] = _("There is already a saved file.\nIs it okay to overwrite it?"); const u8 gText_RegisteredTextChanged_SavingDontTurnOff[] = _("SAVING‥\nDON'T TURN OFF THE POWER."); const u8 gText_RegisteredTextChanged_SavedTheGame[] = _("{DYNAMIC 0x00} saved the game."); const u8 gText_IfLeaderLeavesChatWillEnd[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?"); const u8 gText_Hello[] = _("HELLO"); const u8 gText_Pokemon2[] = _("POKéMON"); const u8 gText_Trade[] = _("TRADE"); const u8 gText_Battle[] = _("BATTLE"); const u8 gText_Lets[] = _("LET'S"); const u8 gText_Ok[] = _("OK!"); const u8 gText_Sorry[] = _("SORRY"); const u8 gText_YaySmileEmoji[] = _("YAY{EMOJI_BIGSMILE}"); const u8 gText_ThankYou[] = _("THANK YOU"); const u8 gText_ByeBye[] = _("BYE-BYE!"); const u8 gText_PlayerScurriedToCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nprotecting the exhausted and fainted\nPOKéMON from further harm‥\p"); const u8 gText_PlayerScurriedBackHome[] = _("{PLAYER} scurried back home, protecting\nthe exhausted and fainted POKéMON from\nfurther harm‥\p"); const u8 gText_Diploma_Player[] = _("PLAYER: {DYNAMIC 0x00}"); const u8 gText_Diploma_ThisDocument[] = _("This document is issued in\nrecognition of your magnificent\nachievement - the completion of\nthe {DYNAMIC 0x01} POKéDEX."); const u8 gText_Diploma_GameFreak[] = _("GAME FREAK"); const u8 gText_Diploma_National[] = _("NATIONAL"); const u8 gText_Diploma_Kanto[] = _("KANTO"); const u8 gText_ClearAllSaveData[] = _("Clear all save data areas?"); const u8 gText_ClearingData[] = _("Clearing data‥\nPlease wait."); const u8 gText_IsThisTheCorrectTime[] = _("Is this the correct time?"); const u8 gText_Confirm3[] = _("CONFIRM"); const u8 gText_Cancel4[] = _("CANCEL"); const u8 gText_Player[] = _("PLAYER"); const u8 gText_Time[] = _("TIME"); const u8 gText_Colon[] = _(":"); const u8 gText_Pokedex[] = _("POKéDEX"); const u8 gTextJPDummy_Hiki[] = _(""); const u8 gText_Badges[] = _("BADGES"); const u8 gTextJPDummy_Ko[] = _(""); const u8 gText_Register[] = _("REGISTER"); const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!"); const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?"); const u8 gString_OutOfCoins[] = _("You've run out of COINS.\nGame over!"); const u8 gString_QuitPlaying[] = _("Quit playing?"); const u8 gString_SlotMachineControls[] = _("{DPAD_LEFTRIGHT}COMBOS {DPAD_DOWN}WAGER {A_BUTTON}STOP {B_BUTTON}EXIT"); const u8 gText_TeachyTV[] = _("おしえテレビ"); const u8 gText_End[] = _("おしまい"); #include "data/text/teachy_tv.h" const u8 gString_Bill[] = _("BILL"); const u8 gString_Someone[] = _("SOMEONE"); const u8 gString_Help[] = _("HELP"); const u8 gString_HelpSystem_ClearTo8[] = _("{CLEAR_TO 8}"); const u8 gText_SpacePoints2[] = _(" points"); const u8 gText_SpaceTimes3[] = _(" time(s)"); const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS"); const u8 gText_JumpsInARow[] = _("Jumps in a row:"); const u8 gText_BestScore2[] = _("Best score:"); const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:"); const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {DYNAMIC 01} {DYNAMIC 00}!"); const u8 gText_FilledStorageSpace2[] = _("There's no room left now."); const u8 gText_CantHoldMore[] = _("You can't hold any more!"); const u8 gText_WantToPlayAgain2[] = _("Want to play again?"); const u8 gText_SomeoneDroppedOut2[] = _("Somebody dropped out.\nThe link will be canceled."); const u8 gText_SavingDontTurnOffPower[] = _("SAVING…\nDON'T TURN OFF THE POWER."); const u8 gText_CommunicationStandby4[] = _("Communication standby…"); const u8 gText_SavingDontTurnOffPower2[] = _("SAVING...\nDON'T TURN OFF THE POWER."); // Unused const u8 gText_BerryPickingRecords[] = _("DODRIO BERRY-PICKING RECORDS"); const u8 gText_BerriesPicked[] = _("BERRIES picked:"); const u8 gText_BestScore[] = _("Best score:"); const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:"); const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!"); const u8 gText_10P30P50P50P[] = _("10P 30P 50P {EMOJI_MINUS}50P"); const u8 gText_AnnouncingRankings[] = _("Announcing rankings!"); const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!"); const u8 gText_1Colon[] = _("1:"); const u8 gText_2Colon[] = _("2:"); const u8 gText_3Colon[] = _("3:"); const u8 gText_4Colon[] = _("4:"); const u8 gText_5Colon[] = _("5:"); const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {DYNAMIC 00}!"); const u8 gText_CantHoldAnyMore[] = _("You can't hold any more..."); const u8 gText_FilledStorageSpace[] = _("It filled its storage space."); const u8 gText_WantToPlayAgain[] = _("Want to play again?"); const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled."); const u8 gText_SpacePoints[] = _(" points"); const u8 gText_CommunicationStandby3[] = _("Communication standby…"); ALIGNED(4) const u8 gText_BerryCrush_AreYouReady[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p"); ALIGNED(4) const u8 gText_BerryCrush_WaitForOthersToChooseBerry[] = _("Please wait while each member\nchooses a BERRY."); ALIGNED(4) const u8 gText_BerryCrush_GainedXUnitsOfPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_LEVEL_UP}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p"); ALIGNED(4) const u8 gText_BerryCrush_RecordingGameResults[] = _("Recording your game results in the\nsave file.\nPlease wait."); ALIGNED(4) const u8 gText_BerryCrush_WantToPlayAgain[] = _("Want to play BERRY CRUSH again?"); ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe game will be canceled."); ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled."); ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p"); ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…"); ALIGNED(4) const u8 gText_1_ClrBluShdwLtBlu_Dynamic0[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0x00}"); const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}"); ALIGNED(4) const u8 gText_SpaceTimes2[] = _(" times"); ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}"); ALIGNED(4) const u8 gText_StrVar1Berry[] = _("{STR_VAR_1} BERRY"); ALIGNED(4) const u8 gText_TimeColon[] = _("Time:"); ALIGNED(4) const u8 gText_PressingSpeed[] = _("Pressing Speed:"); const u8 gText_Silkiness[] = _("Silkiness:"); ALIGNED(4) const u8 gText_StrVar1[] = _("{STR_VAR_1}"); ALIGNED(4) const u8 gText_SpaceMin[] = _("min."); ALIGNED(4) const u8 gText_XDotY2[] = _("{STR_VAR_1}.{STR_VAR_2}"); ALIGNED(4) const u8 gText_SpaceSec[] = _("sec."); ALIGNED(4) const u8 gText_XDotY3[] = _("{STR_VAR_1}.{STR_VAR_2}"); ALIGNED(4) const u8 gText_TimesPerSec[] = _("Times/sec."); ALIGNED(4) const u8 gText_Var1Percent[] = _("{STR_VAR_1}%"); ALIGNED(4) const u8 gText_PressesRankings[] = _("No. of Presses Rankings"); ALIGNED(4) const u8 gText_CrushingResults[] = _("Crushing Results"); ALIGNED(4) const u8 gText_NeatnessRankings[] = _("Neatness Rankings"); ALIGNED(4) const u8 gText_CooperativeRankings[] = _("Cooperative Rankings"); ALIGNED(4) const u8 gText_PressingPowerRankings[] = _("Pressing-Power Rankings"); const u8 gText_PressingSpeedRankings[] = _("Pressing-Speed Rankings"); const u8 gText_Var1Players[] = _("{STR_VAR_1} PLAYERS"); ALIGNED(4) const u8 gText_Ghost[] = _("GHOST"); const u8 gText_OhABite[] = _("Oh! A bite!"); const u8 gText_PokemonOnHook[] = _("A POKéMON's on the hook!{PAUSE_UNTIL_PRESS}"); const u8 gText_NotEvenANibble[] = _("Not even a nibble‥{PAUSE_UNTIL_PRESS}"); const u8 gText_ItGotAway[] = _("It got away‥{PAUSE_UNTIL_PRESS}"); ALIGNED(4) const u8 gString_PokemonFireRed_Staff[] = _("Pokémon FireRed Version\nStaff"); ALIGNED(4) const u8 gString_PokemonLeafGreen_Staff[] = _("Pokémon LeafGreen Version\nStaff"); ALIGNED(4) const u8 gCreditsString_Director[] = _("\n\nDirector\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Junichi_Masuda[] = _("\n\n\nJunichi Masuda\n\n\n"); ALIGNED(4) const u8 gCreditsString_Art_Director_Battle_Director[] = _("\nArt Director\n\nBattle Director\n\n\n"); ALIGNED(4) const u8 gCreditsString_Ken_Sugimori_Shigeki_Morimoto[] = _("\n\nKen Sugimori\n\nShigeki Morimoto\n\n"); ALIGNED(4) const u8 gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader[] = _("Program Leader\n\nPlanning Leader\n\nGraphic Design Leader\n\n"); ALIGNED(4) const u8 gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno[] = _("\nTetsuya Watanabe\n\nKoji Nishino\n\nTakao Unno\n"); ALIGNED(4) const u8 gCreditsString_Programmers[] = _("Programmers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto[] = _("\nHiroyuki Nakamura\nMasao Taya\nSatoshi Nohara\nMiyuki Iwasawa\nDaisuke Goto\n"); ALIGNED(4) const u8 gCreditsString_System_Programmers[] = _("System Programmers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada[] = _("\nTetsuya Watanabe\nAkito Mori\nHisashi Sogabe\nSousuke Tamada\n\n"); ALIGNED(4) const u8 gCreditsString_Graphic_Designers[] = _("Graphic Designers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino[] = _("\nTakao Unno\nAsuka Iwashita\nKanako Eo\nHiroki Fuchino\n\n"); ALIGNED(4) const u8 gCreditsString_Graphic_Designers_2[] = _("\nGraphic Designers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Ken_Sugimori_Hironobu_Yoshida[] = _("\n\nKen Sugimori\nHironobu Yoshida\n\n\n"); ALIGNED(4) const u8 gCreditsString_Music_Composition[] = _("\nMusic Composition\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Go_Ichinose_Junichi_Masuda[] = _("\n\nGo Ichinose\nJunichi Masuda\n\n\n"); ALIGNED(4) const u8 gCreditsString_Sound_Effects[] = _("\n\nSound Effects\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Go_Ichinose[] = _("\n\n\nGo Ichinose\n\n\n"); ALIGNED(4) const u8 gCreditsString_Game_Designers[] = _("\nGame Designers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta[] = _("\n\nJunichi Masuda\nKoji Nishino\nTetsuji Ohta\n\n"); ALIGNED(4) const u8 gCreditsString_Game_Designers_2[] = _("\nGame Designers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi[] = _("\n\nHitomi Sato\nShigeru Ohmori\nTadashi Takahashi\n\n"); ALIGNED(4) const u8 gCreditsString_Game_Scenario[] = _("\nGame Scenario\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hitomi_Sato_Satoshi_Tajiri[] = _("\n\nHitomi Sato\nSatoshi Tajiri\n\n\n"); ALIGNED(4) const u8 gCreditsString_Script_Designer_Map_Designer[] = _("\nScript Designer\n\nMap Designer\n\n\n"); ALIGNED(4) const u8 gCreditsString_Satoshi_Nohara_Shigeru_Ohmori[] = _("\n\nSatoshi Nohara\n\nShigeru Ohmori\n\n"); ALIGNED(4) const u8 gCreditsString_Parametric_Designers[] = _("\nParametric Designers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto[] = _("\n\nKoji Nishino\nTetsuji Ohta\nShigeki Morimoto\n\n"); ALIGNED(4) const u8 gCreditsString_POKeDEX_Text[] = _("\n\nPOKéDEX Text\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Kenji_Matsushima[] = _("\n\n\nKenji Matsushima\n\n\n"); ALIGNED(4) const u8 gCreditsString_POKeMON_Designers[] = _("POKéMON Designers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida[] = _("\nKen Sugimori\nMotofumi Fujiwara\nShigeki Morimoto\nHironobu Yoshida\n\n"); ALIGNED(4) const u8 gCreditsString_POKeMON_Designers_2[] = _("POKéMON Designers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita[] = _("\nSatoshi Ohta\nAsuka Iwashita\nTakao Unno\nKanako Eo\nAimi Tomita\n"); ALIGNED(4) const u8 gCreditsString_POKeMON_Designers_3[] = _("POKéMON Designers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani[] = _("\nAtsuko Nishida\nMuneo Saito\nRena Yoshikawa\nJun Okutani\n\n"); ALIGNED(4) const u8 gCreditsString_Supporting_Programmers[] = _("Supporting Programmers\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino[] = _("\nTeruyuki Yoshioka\nTakao Nakano\n\nSatoshi Mitsuhara\nDaisuke Hoshino\n"); ALIGNED(4) const u8 gCreditsString_NCL_Product_Testing[] = _("\n\nNCL Product Testing\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_NCL_Super_Mario_Club[] = _("\n\n\nNCL Super Mario Club\n\n\n"); ALIGNED(4) const u8 gCreditsString_Special_Thanks[] = _("Special Thanks\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama[] = _("\nHiro Nakamura\nHiroyuki Uesugi\nTeruki Murakawa\n\nKazuya Suyama\n"); ALIGNED(4) const u8 gCreditsString_Special_Thanks_2[] = _("Special Thanks\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa[] = _("\nKenji Tominaga\n\nKenjiro Ito\nTomotaka Komura\nMichiko Takizawa\n"); ALIGNED(4) const u8 gCreditsString_Special_Thanks_3[] = _("Special Thanks\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi[] = _("\nMakiko Takada\nMikiko Ohashi\nShusaku Egami\nTakanao Kondo\nRui Kawaguchi\n"); ALIGNED(4) const u8 gCreditsString_Braille_Code_Check[] = _("\n\nBraille Code Check\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Japan_Braille_Library[] = _("\n\n\nJapan Braille Library\n\n\n"); ALIGNED(4) const u8 gCreditsString_Information_Supervisors[] = _("Information Supervisors\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase[] = _("\nHiroki Enomoto\nKazuyuki Terada\nYuri Sakurai\nYumi Funasaka\nNaoko Yanase\n"); ALIGNED(4) const u8 gCreditsString_Coordinators[] = _("Coordinators\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto[] = _("\nAzusa Tajima\nAkira Kinashi\nKazuki Yoshihara\n\nRetsuji Nomoto\n"); ALIGNED(4) const u8 gCreditsString_Task_Managers[] = _("\nTask Managers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto[] = _("\n\nHitoshi Yamagami\nGakuji Nomoto\n\n\n"); ALIGNED(4) const u8 gCreditsString_Producers[] = _("\nProducers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru[] = _("\n\nHiroyuki Jinnai\nTakehiro Izushi\nHiroaki Tsuru\n\n"); ALIGNED(4) const u8 gCreditsString_Executive_Director[] = _("\n\nExecutive Director\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Satoshi_Tajiri[] = _("\n\n\nSatoshi Tajiri\n\n\n"); ALIGNED(4) const u8 gCreditsString_Executive_Producer[] = _("\n\nExecutive Producer\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Satoru_Iwata[] = _("\n\n\nSatoru Iwata\n\n\n"); ALIGNED(4) const u8 gCreditsString_Executive_Producer_2[] = _("\n\nExecutive Producer\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Tsunekaz_Ishihara[] = _("\n\n\nTsunekaz Ishihara\n\n\n"); ALIGNED(4) const u8 gCreditsString_English_Version_Coordinators[] = _("\nEnglish Version Coordinators\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Hiro_Nakamura_Seth_McMahill[] = _("\n\nHiro Nakamura\nSeth McMahill\n\n\n"); ALIGNED(4) const u8 gCreditsString_Translator_Text_Editor[] = _("\nTranslator\n\nText Editor\n\n\n"); ALIGNED(4) const u8 gCreditsString_Nob_Ogasawara_Teresa_Lillygren[] = _("\n\nNob Ogasawara\n\nTeresa Lillygren\n\n"); ALIGNED(4) const u8 gCreditsString_Programmers_2[] = _("Programmers\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi[] = _("\nTeruki Murakawa\nSouichi Yamamoto\nYuichiro Ito\nAkira Kinashi\n\n"); ALIGNED(4) const u8 gCreditsString_Environment_Tool_Programmers[] = _("\nEnvironment & Tool Programmers\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi[] = _("\n\nTeruki Murakawa\nSouichi Yamamoto\nKimiko Nakamichi\n\n"); ALIGNED(4) const u8 gCreditsString_NOA_Product_Testing[] = _("NOA Product Testing\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa[] = _("\nThomas Hertzog\nKathy Huguenard\nMika Kurosawa\n\n\n"); ALIGNED(4) const u8 gCreditsString_Braille_Code_Check_2[] = _("Braille Code Check\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union[] = _("\nNational Federation\n{CLEAR_TO 0x13}of the Blind\nPatricia A. Maurer\nJapan Braille Library\nEuropean Blind Union\n"); ALIGNED(4) const u8 gCreditsString_Braille_Code_Check_3[] = _("\nBraille Code Check\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_National_Information_Library_Service_Margaret_Campion[] = _("\n\nNational Information Library\n{CLEAR_TO 0x2D}Service\nMargaret Campion\n\n"); ALIGNED(4) const u8 gCreditsString_Special_Thanks_4[] = _("Special Thanks\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi[] = _("\nTakehiro Izushi\nMotoyasu Tojima\nHitoshi Yamagami\nHiroyuki Uesugi\n\n"); ALIGNED(4) const u8 gCreditsString_Special_Thanks_5[] = _("Special Thanks\n\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi[] = _("\nNicola Pratt-Barlow\nShellie Dow\nAnthony Howitt\nNaoko Saeki\nKyoko Onishi\n"); ALIGNED(4) const u8 gCreditsString_Braille_Code_Check_4[] = _("\nBraille Code Check\n\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran[] = _("\n\nThe Royal New Zealand\nFoundation of the Blind\nGreg Moran\n\n"); ALIGNED(4) const u8 gCreditsString_Graphic_Designer[] = _("\n\nGraphic Designer\n\n\n\n"); ALIGNED(4) const u8 gCreditsString_Akira_Kinashi[] = _("\n\n\nAkira Kinashi\n\n\n"); const u8 gJPText_MysteryGift[] = _(""); const u8 gJPText_DecideStop[] = _(""); const u8 gJPText_ReceiveMysteryGiftWithEReader[] = _(""); const u8 gJPText_SelectConnectFromEReaderMenu[] = _(""); const u8 gJPText_SelectConnectWithGBA[] = _(""); const u8 gJPText_SelectConnectAndPressA[] = _("カ-ドeリ-ダ-{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); const u8 gJPText_LinkIsIncorrect[] = _(""); const u8 gJPText_CardReadingHasBeenHalted[] = _(""); const u8 gJPText_UnableConnectWithEReader[] = _("カ-ドeリ-ダ-{PLUS}と\nつうしん できません"); const u8 gJPText_Connecting[] = _(""); const u8 gJPText_ConnectionErrorCheckLink[] = _(""); const u8 gJPText_ConnectionErrorTryAgain[] = _(""); const u8 gJPText_AllowEReaderToLoadCard[] = _(""); const u8 gJPText_ConnectionComplete[] = _(""); const u8 gJPText_NewTrainerHasComeToSevii[] = _(""); const u8 gJPText_PleaseWaitAMoment[] = _(""); const u8 gJPText_WriteErrorUnableToSaveData[] = _(""); const u8 gText_CommErrorCheckConnections[] = _("Communication error…\nPlease check all connections,\nthen turn the power OFF and ON."); const u8 gText_CommErrorEllipsis[] = _("Communication error…"); const u8 gText_MoveCloserToLinkPartner[] = _("Move closer to your link partner(s).\nAvoid obstacles between partners."); const u8 gText_ABtnRegistrationCounter[] = _("A Button: Registration Counter"); const u8 gText_ABtnTitleScreen[] = _("A Button: Title Screen"); const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P LINK"); const u8 gText_BronzeCard[] = _("BRONZE"); const u8 gText_CopperCard[] = _("COPPER"); const u8 gText_SilverCard[] = _("SILVER"); const u8 gText_GoldCard[] = _("GOLD"); const u8 gText_Day[] = _("DAY"); const u8 gText_Colon3[] = _(":"); const u8 gText_Confirm2[] = _("CONFIRM"); const u8 gText_HelpSystemControls_A_Next[] = _("{A_BUTTON}NEXT"); const u8 gText_HelpSystemControls_PickOkEnd[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}END"); const u8 gText_HelpSystemControls_AorBtoCancel[] = _("{A_BUTTON}{B_BUTTON}CANCEL"); const u8 gText_HelpSystemControls_PickOkCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL"); const u8 gEasyChatGroupName_Pokemon[] = _("POKéMON"); const u8 gEasyChatGroupName_Trainer[] = _("TRAINER"); const u8 gEasyChatGroupName_Status[] = _("STATUS"); const u8 gEasyChatGroupName_Battle[] = _("BATTLE"); const u8 gEasyChatGroupName_Greetings[] = _("GREETINGS"); const u8 gEasyChatGroupName_People[] = _("PEOPLE"); const u8 gEasyChatGroupName_Voices[] = _("VOICES"); const u8 gEasyChatGroupName_Speech[] = _("SPEECH"); const u8 gEasyChatGroupName_Endings[] = _("ENDINGS"); const u8 gEasyChatGroupName_Feelings[] = _("FEELINGS"); const u8 gEasyChatGroupName_Conditions[] = _("CONDITIONS"); const u8 gEasyChatGroupName_Actions[] = _("ACTIONS"); const u8 gEasyChatGroupName_Lifestyle[] = _("LIFESTYLE"); const u8 gEasyChatGroupName_Hobbies[] = _("HOBBIES"); const u8 gEasyChatGroupName_Time[] = _("TIME"); const u8 gEasyChatGroupName_Misc[] = _("MISC."); const u8 gEasyChatGroupName_Adjectives[] = _("ADJECTIVES"); const u8 gEasyChatGroupName_Events[] = _("EVENTS"); const u8 gEasyChatGroupName_Move1[] = _("MOVE 1"); const u8 gEasyChatGroupName_Move2[] = _("MOVE 2"); const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING"); const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2"); const u8 gText_ThreeQuestionMarks[] = _("???"); const u8 gText_UnusedEmpty[] = _(""); const u8 gText_UnusedLv[] = _("Lv"); const u8 gText_UnusedDashes[] = _("---"); const u8 gText_4Qmark[] = _("????"); const u8 gText_UnusedEmpty2[] = _(""); const u8 gText_IsThisTradeOkay[] = _("Is this trade okay?"); const u8 gTradeText_Cancel[] = _("CANCEL"); const u8 gTradeText_ChooseAPokemon[] = _("Choose a POKéMON."); const u8 gTradeText_Summary[] = _("SUMMARY"); const u8 gTradeText_Trade[] = _("TRADE"); const u8 gText_CancelTrade[] = _("Cancel trade?"); const u8 gTradeText_PressBButtonToExit[] = _("Press the B Button to exit."); const u8 gText_TradeAction_Summary[] = _("SUMMARY"); const u8 gText_TradeAction_Trade[] = _("TRADE"); const u8 gText_Trade_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait."); const u8 gText_TradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has been canceled."); const u8 gText_Trade_OnlyPkmnForBattle[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}That's your only POKéMON\nfor battle."); const u8 gText_WaitingForFriendToFinish[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…"); const u8 gText_FriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON."); const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}."); const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!"); const u8 gText_XSentOverY[] = _("{STR_VAR_1} sent over {STR_VAR_3}."); const u8 gText_TakeGoodCareOfX[] = _("Take good care of {STR_VAR_3}!"); const u8 gText_From[] = _("From "); const u8 gText_Empty1[] = _(""); const u8 gText_Empty2[] = _(""); const u8 gText_Empty3[] = _(""); const u8 gText_Empty4[] = _(""); const u8 gText_Empty5[] = _(""); const u8 gText_Empty6[] = _(""); const u8 gText_Empty7[] = _(""); const u8 gText_Empty8[] = _(""); const u8 gText_Empty9[] = _(""); const u8 gText_Empty10[] = _(""); const u8 gText_Empty11[] = _(""); const u8 gText_WirelessCommunicationStatus[] = _("Wireless Communication Status"); const u8 gText_PeopleTrading[] = _("People trading:"); const u8 gText_PeopleBattling[] = _("People battling:"); const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:"); const u8 gText_PeopleCommunicating[] = _("People communicating:"); const u8 gText_Dynamic0Players[] = _("{DYNAMIC 0x00} players"); const u8 gText_Dynamic1Players[] = _("{DYNAMIC 0x01} player"); // Typo? This is "players" in Emerald const u8 gText_Dynamic2Players[] = _("{DYNAMIC 0x02} players"); const u8 gText_Dynamic3Players[] = _("{DYNAMIC 0x03} players"); const u8 gText_DPadChooseAButtonConfirm[] = _("{DPAD_ANY}えらぶ:{A_BUTTON}けってい"); const u8 gText_BButtonCancel[] = _("{B_BUTTON}CANCEL"); const u8 gText_ChooseBattleLineup[] = _("{COLOR RED}{SHADOW LIGHT_RED} たいせんの くみあわせ\n{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}じぶんの ばしょをきめて ください"); const u8 gText_UnusedId[] = _("{ID}"); const u8 gText_CommunicationStandby5[] = _("Communication standby…"); const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well."); const u8 gDaycareText_GetAlong[] = _("The two seem to get along."); const u8 gDaycareText_DontLikeOther[] = _("The two don't seem to like\neach other much."); const u8 gDaycareText_PlayOther[] = _("The two prefer to play with other\nPOKéMON than each other."); const u8 gText_TeachWhichMoveToMon[] = _("Teach which {STR_VAR_3} to\n{STR_VAR_1}?"); const u8 gText_TeachMoveQues[] = _("Teach {STR_VAR_2}?"); const u8 gText_MonLearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}."); const u8 gText_MonIsTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?"); const u8 gText_StopLearningMove[] = _("Stop learning {STR_VAR_2}?"); const u8 gText_1_2_and_Poof[] = _("{PAUSE 0x20}1, {PAUSE 0x0F}2, and {PAUSE 0x0F}‥ {PAUSE 0x0F}‥ {PAUSE 0x0F}‥ {PAUSE 0x0F}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p"); const u8 gText_MonForgotOldMoveAndMonLearnedNewMove[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd‥\p{STR_VAR_1}\nlearned {STR_VAR_2}."); const u8 gText_GiveUpTryingToTeachNewMove[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?"); const u8 gText_WhichMoveShouldBeForgotten[] = _("Which move should be forgotten?\p"); const u8 gText_TenDashes[] = _("----------"); const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("Communication standby‥\nAwaiting another player to choose."); const u8 gText_BattleWasRefused[] = _("The battle was refused.{PAUSE 0x3C}"); const u8 gText_RefusedBattle[] = _("Refused the battle.{PAUSE 0x3C}"); const u8 gFameCheckerText_MainScreenUI[] = _("{START_BUTTON}PICK {DPAD_UPDOWN}SELECT {A_BUTTON}OK"); const u8 gFameCheckerText_PickScreenUI[] = _("{START_BUTTON}PICK {DPAD_UPDOWN}SELECT {B_BUTTON}CANCEL"); const u8 gFameCheckerText_FlavorTextUI[] = _("{DPAD_ANY}PICK {A_BUTTON}READ {B_BUTTON}CANCEL"); const u8 gFameCheckerOakName[] = _("OAK"); const u8 gFameCheckerDaisyName[] = _("DAISY"); const u8 gFameCheckerBillName[] = _("BILL"); const u8 gFameCheckerMrFujiName[] = _("FUJI"); const u8 gText_VarietyOfEventsImportedWireless[] = _("A variety of events will be imported\nover Wireless Communication."); const u8 gText_WonderCardsInPossession[] = _("Read the WONDER CARDS in your\npossession."); const u8 gText_ReadNewsThatArrived[] = _("Read the NEWS that arrived."); const u8 gText_ReturnToTitle[] = _("Return to the title screen."); const u8 gText_DontHaveCardNewOneInput[] = _("You don't have a WONDER CARD,\nso a new CARD will be input."); const u8 gText_DontHaveNewsNewOneInput[] = _("You don't have any WONDER NEWS,\nso new NEWS will be input."); const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?"); const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?"); const u8 gText_LinkStandyBButtonCancel[] = _("Link standby...\n... ... B Button: Cancel"); const u8 gText_Communicating[] = _("Communicating…"); const u8 gText_CommunicationCompleted[] = _("Communication completed."); const u8 gText_CommunicationError[] = _("Communication error."); const u8 gText_CommunicationCanceled[] = _("Communication has been canceled."); const u8 gText_ThrowAwayWonderCard[] = _("Throw away the WONDER CARD\nand input a new CARD?"); const u8 gText_HaventReceivedCardsGift[] = _("You haven't received the CARD's gift\nyet. Input a new CARD anyway?"); const u8 gText_WonderCardReceivedFrom[] = _("A WONDER CARD has been received\nfrom {STR_VAR_1}."); const u8 gText_WonderNewsReceivedFrom[] = _("A WONDER NEWS item has been\nreceived from {STR_VAR_1}."); const u8 gText_WonderCardReceived[] = _("A new WONDER CARD has been\nreceived."); const u8 gText_WonderNewsReceived[] = _("A new WONDER NEWS item has been\nreceived."); const u8 gText_NewStampReceived[] = _("A new STAMP has been received."); const u8 gText_NewTrainerReceived[] = _("A new TRAINER has arrived."); const u8 gText_AlreadyHadCard[] = _("You already had that\nWONDER CARD."); const u8 gText_AlreadyHadNews[] = _("You already had that\nWONDER NEWS item."); const u8 gText_AlreadyHadStamp[] = _("You already had that\nSTAMP."); const u8 gText_NoMoreRoomForStamps[] = _("There's no more room for adding\nSTAMPS."); const u8 gText_RecordUploadedViaWireless[] = _("Your record has been uploaded via\nWIRELESS COMMUNICATION."); const u8 gText_CantAcceptCardFromTrainer[] = _("You can't accept a WONDER CARD\nfrom this TRAINER."); const u8 gText_CantAcceptNewsFromTrainer[] = _("You can't accept WONDER NEWS\nfrom this TRAINER."); const u8 gText_NothingSentOver[] = _("Nothing was sent over…"); const u8 gText_WhatToDoWithCards[] = _("What would you like to do\nwith the WONDER CARDS?"); const u8 gText_WhatToDoWithNews[] = _("What would you like to do\nwith the WONDER NEWS?"); const u8 gText_SendingWonderCard[] = _("Sending your WONDER CARD…"); const u8 gText_SendingWonderNews[] = _("Sending your WONDER NEWS item…"); const u8 gText_WonderCardSentTo[] = _("Your WONDER CARD has been sent\nto {STR_VAR_1}."); const u8 gText_WonderNewsSentTo[] = _("Your WONDER NEWS item has been\nsent to {STR_VAR_1}."); const u8 gText_StampSentTo[] = _("A STAMP has been sent to {STR_VAR_1}."); const u8 gText_GiftSentTo[] = _("A GIFT has been sent to {STR_VAR_1}."); const u8 gText_OtherTrainerHasCard[] = _("The other TRAINER has the same\nWONDER CARD already."); const u8 gText_OtherTrainerHasNews[] = _("The other TRAINER has the same\nWONDER NEWS already."); const u8 gText_OtherTrainerHasStamp[] = _("The other TRAINER has the same\nSTAMP already."); const u8 gText_OtherTrainerCanceled[] = _("The other TRAINER canceled\ncommunication."); const u8 gText_CantSendGiftToTrainer[] = _("You can't send a MYSTERY GIFT to\nthis TRAINER."); const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won't happen. Okay?"); const u8 gText_OkayToDiscardNews[] = _("Is it okay to discard this\nNEWS item?"); const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven't received the\nGIFT. Is it okay to discard?"); const u8 gText_DataWillBeSaved[] = _("Data will be saved.\nPlease wait."); const u8 gText_SaveCompletedPressA[] = _("Save completed.\nPlease press the A Button."); const u8 gText_WonderCardThrownAway[] = _("The WONDER CARD was thrown away."); const u8 gText_WonderNewsThrownAway[] = _("The WONDER NEWS was thrown away."); const u8 gText_MysteryGift2[] = _("MYSTERY GIFT"); const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT"); const u8 gText_WonderCards[] = _("WONDER CARDS"); const u8 gText_WonderNews[] = _("WONDER NEWS"); const u8 gText_WirelessCommunication[] = _("WIRELESS COMMUNICATION"); const u8 gText_Friend2[] = _("FRIEND"); const u8 gText_Exit3[] = _("EXIT"); const u8 gText_Receive[] = _("RECEIVE"); const u8 gText_Send[] = _("SEND"); const u8 gText_Toss[] = _("TOSS"); const u8 gText_DelAllCancelOk[] = _("DEL. ALL{CLEAR_TO 0x57}CANCEL{CLEAR_TO 0xA4}OK"); const u8 gText_BasePointsResetToZero[] = _("{STR_VAR_1}'s base points\nwere all reset to zero!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS}"); const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0A}??'??”"); const u8 gText_UnkHeightMetric[] = _("???.? m"); const u8 gText_UnkWeight[] = _("????.? lbs."); const u8 gText_UnkWeightMetric[] = _("???.? kg."); const u8 gText_CryOf[] = _("CRY OF"); const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO "); const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed."); const u8 gText_HTHeight[] = _("HT"); const u8 gText_WTWeight[] = _("WT"); const u8 gText_5MarksPokemon[] = _("????? POKéMON"); const u8 gText_SelectorArrow[] = _("▶"); // party_menu form changes const u8 gText_LightBulb[] = _("Light bulb"); const u8 gText_MicrowaveOven[] = _("Microwave oven"); const u8 gText_WashingMachine[] = _("Washing machine"); const u8 gText_Refrigerator[] = _("Refrigerator"); const u8 gText_ElectricFan[] = _("Electric fan"); const u8 gText_LawnMower[] = _("Lawn mower"); const u8 gText_ChangeForm[] = _("Change form"); const u8 gText_ChangeAbility[] = _("Change Ability"); const u8 gText_PkmnTransformed[] = _("{STR_VAR_1} transformed!{PAUSE_UNTIL_PRESS}"); const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?"); const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhichAppliance[] = _("Order which\nappliance?"); const u8 gText_NextFusionMon[] = _("Choose {PKMN} to fuse with."); const u8 gText_ExpShareOn[] = _("The Exp. Share has been turned on.{PAUSE_UNTIL_PRESS}"); const u8 gText_ExpShareOff[] = _("The Exp. Share has been turned off.{PAUSE_UNTIL_PRESS}"); // stats const u8 gText_Attack[] = _("ATTACK"); const u8 gText_Defense[] = _("DEFENSE"); const u8 gText_Speed[] = _("SPEED"); const u8 gText_SpAtk[] = _("SP. ATK"); const u8 gText_SpDef[] = _("SP. DEF"); const u8 gText_AM[] = _("AM"); const u8 gText_PM[] = _("PM"); const u8 gText_CannotSendMonToBoxHM[] = _("Cannot send that mon to the box,\nbecause it knows a HM move.{PAUSE_UNTIL_PRESS}"); const u8 gText_Power[] = _("POWER"); const u8 gText_Accuracy2[] = _("ACCURACY"); const u8 gText_Appeal[] = _("APPEAL"); const u8 gText_Jam[] = _("JAM"); const u8 gText_DexKantoTitle[] = _("KANTO DEX"); const u8 gText_DexNatTitle[] = _("NATIONAL DEX"); const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE"); const u8 gText_DexSortAtoZTitle[] = _("A TO Z MODE"); const u8 gText_DexSortHeaviestTitle[] = _("HEAVIEST MODE"); const u8 gText_DexSortLightestTitle[] = _("LIGHTEST MODE"); const u8 gText_DexSortTallestTitle[] = _("TALLEST MODE"); const u8 gText_DexSortSmallestTitle[] = _("SMALLEST MODE"); const u8 gText_DexSearchAlphaABC[] = _("ABC"); const u8 gText_DexSearchAlphaDEF[] = _("DEF"); const u8 gText_DexSearchAlphaGHI[] = _("GHI"); const u8 gText_DexSearchAlphaJKL[] = _("JKL"); const u8 gText_DexSearchAlphaMNO[] = _("MNO"); const u8 gText_DexSearchAlphaPQR[] = _("PQR"); const u8 gText_DexSearchAlphaSTU[] = _("STU"); const u8 gText_DexSearchAlphaVWX[] = _("VWX"); const u8 gText_DexSearchAlphaYZ[] = _("YZ"); const u8 gText_DexSearchColorRed[] = _("RED"); const u8 gText_DexSearchColorBlue[] = _("BLUE"); const u8 gText_DexSearchColorYellow[] = _("YELLOW"); const u8 gText_DexSearchColorGreen[] = _("GREEN"); const u8 gText_DexSearchColorBlack[] = _("BLACK"); const u8 gText_DexSearchColorBrown[] = _("BROWN"); const u8 gText_DexSearchColorPurple[] = _("PURPLE"); const u8 gText_DexSearchColorGray[] = _("GRAY"); const u8 gText_DexSearchColorWhite[] = _("WHITE"); const u8 gText_DexSearchColorPink[] = _("PINK"); const u8 gText_DexKantoDescription[] = _("KANTO region's POKéDEX"); const u8 gText_DexNatDescription[] = _("National edition POKéDEX"); const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber."); const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically."); const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest."); const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest."); const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); const u8 gText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); const u8 gText_DexEmptyString[] = _(""); const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY."); const u8 gText_DexSearchTypeNone[] = _("NONE"); // Frontier util. ALIGNED(4) const u8 gText_FacilitySingle[] = _("{STR_VAR_1} SINGLE"); ALIGNED(4) const u8 gText_FacilityDouble[] = _("{STR_VAR_1} DOUBLE"); ALIGNED(4) const u8 gText_FacilityMulti[] = _("{STR_VAR_1} MULTI"); ALIGNED(4) const u8 gText_FacilityLink[] = _("{STR_VAR_1} LINK"); ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}"); ALIGNED(4) const u8 gText_RecordsLv50[] = _("LV. 50"); ALIGNED(4) const u8 gText_RecordsOpenLevel[] = _("OPEN LEVEL"); ALIGNED(4) const u8 gText_FrontierFacilityWinStreak[] = _("Win streak: {STR_VAR_2}"); ALIGNED(4) const u8 gText_FrontierFacilityClearStreak[] = _("Clear streak: {STR_VAR_2}"); ALIGNED(4) const u8 gText_FrontierFacilityRoomsCleared[] = _("Rooms cleared: {STR_VAR_2}"); ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("KOs in a row: {STR_VAR_2}"); ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("Floors cleared: {STR_VAR_2}"); ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")}; const u8 gText_FrontierFacilityTotalCaughtSpeciesBanned[] = _(" and {STR_VAR_2} of the POKéMON species\nyou caught are inelegible"); const u8 gText_FrontierFacilityIncluding[] = _(".\pThese include "); const u8 gText_FrontierFacilityAreInelegible[] = _(" are inelegible"); const u8 gText_BattleTower2[] = _("BATTLE TOWER"); const u8 gText_BattleDome[] = _("BATTLE DOME"); const u8 gText_BattlePalace[] = _("BATTLE PALACE"); const u8 gText_BattleFactory[] = _("BATTLE FACTORY"); const u8 gText_BattleArena[] = _("BATTLE ARENA"); const u8 gText_BattlePike[] = _("BATTLE PIKE"); const u8 gText_BattlePyramid[] = _("BATTLE PYRAMID"); const u8 gText_RankingHall[] = _("RANKING HALL"); const u8 gText_ExchangeService[] = _("EXCHANGE SERVICE"); const u8 gText_RentalPkmn2[] = _("RENTAL POKéMON"); const u8 gText_SelectFirstPkmn[] = _("Select the first POKéMON."); const u8 gText_SelectSecondPkmn[] = _("Select the second POKéMON."); const u8 gText_SelectThirdPkmn[] = _("Select the third POKéMON."); const u8 gText_Rent[] = _("RENT"); const u8 gText_Summary[] = _("SUMMARY"); const u8 gText_Others2[] = _("OTHERS"); const u8 gText_Deselect[] = _("DESELECT"); const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?"); const u8 gText_Yes2[] = _("YES"); const u8 gText_No2[] = _("NO"); const u8 gText_CantSelectSamePkmn[] = _("Can't select same {PKMN}."); const u8 gText_PkmnSwap[] = _("POKéMON SWAP"); const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap."); const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept."); const u8 gText_Swap[] = _("SWAP"); const u8 gText_Summary2[] = _("SUMMARY"); const u8 gText_Rechoose[] = _("RECHOOSE"); const u8 gText_QuitSwapping[] = _("Quit swapping?"); const u8 gText_Yes3[] = _("YES"); const u8 gText_No3[] = _("NO"); const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP"); const u8 gText_Cancel3[] = _("CANCEL"); const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?"); const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already."); const u8 gText_Lv50[] = _("LV. 50"); const u8 gText_OpenLevel[] = _("OPEN LEVEL"); const u8 gText_Rest[] = _("REST"); const u8 gText_BattlePokemon[] = _("BATTLE POKéMON"); const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS"); const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results"); const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results"); const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}'s Multi Battle Room Results"); const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}'s Link Multi Battle Room Results"); const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}'s Single Battle Tourney Results"); const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}'s Double Battle Tourney Results"); const u8 gText_SingleBattleHallResults[] = _("{PLAYER}'s Single Battle Hall Results"); const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}'s Double Battle Hall Results"); const u8 gText_BattleChoiceResults[] = _("{PLAYER}'s Battle Choice Results"); const u8 gText_SetKOTourneyResults[] = _("{PLAYER}'s Set KO Tourney Results"); const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}'s Battle Swap Single Results"); const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}'s Battle Swap Double Results"); const u8 gText_BattleQuestResults[] = _("{PLAYER}'s Battle Quest Results"); const u8 gText_Lv502[] = _("LV. 50"); const u8 gText_OpenLv[] = _("OPEN LV."); const u8 gText_WinStreak[] = _("Win streak: {STR_VAR_1}"); const u8 gText_Current[] = _("CURRENT"); const u8 gText_Record[] = _("RECORD"); const u8 gText_Prev[] = _("PREV."); const u8 gText_RentalSwap[] = _("Rental/Swap"); const u8 gText_Total[] = _("Total"); const u8 gText_ClearStreak[] = _("Clear streak: {STR_VAR_1}"); const u8 gText_Championships[] = _("Championships: {STR_VAR_1}"); const u8 gText_RoomsCleared[] = _("Rooms cleared: {STR_VAR_1}"); const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 0x05}{STR_VAR_1}"); const u8 gText_KOsInARow[] = _("KOs in a row: {STR_VAR_1}"); const u8 gText_TimesVar1[] = _("Times: {STR_VAR_1}"); const u8 gText_FloorsCleared[] = _("Floors cleared: {STR_VAR_1}"); const u8 gText_TheField[] = _("the field"); const u8 gText_TheBattle[] = _("the battle"); const u8 gText_ThePokemonList[] = _("the POKéMON LIST"); const u8 *const gPyramidBagMenu_ReturnToStrings[] = { [PYRAMIDBAG_LOC_FIELD] = gText_TheField, [PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle, [PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList, [PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField }; const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}."); const u8 gText_BattlePyramidFloor[] = _("Battle Pyramid\n{STR_VAR_1}"); const u8 gText_Floor1[] = _("Floor 1"); const u8 gText_Floor2[] = _("Floor 2"); const u8 gText_Floor3[] = _("Floor 3"); const u8 gText_Floor4[] = _("Floor 4"); const u8 gText_Floor5[] = _("Floor 5"); const u8 gText_Floor6[] = _("Floor 6"); const u8 gText_Floor7[] = _("Floor 7"); const u8 gText_Peak[] = _("Peak"); const u8 gText_Give[] = _("Give"); const u8 gText_NoNeed[] = _("No need"); const u8 gText_SymbolsEarned[] = _("Symbols Earned"); const u8 gText_BattleRecord[] = _("Battle Record"); const u8 gText_BattlePoints[] = _("Battle Points"); const u8 gText_CheckFrontierMap[] = _("Check BATTLE FRONTIER MAP."); const u8 gText_CheckTrainerCard[] = _("Check TRAINER CARD."); const u8 gText_ViewRecordedBattle[] = _("View recorded battle."); const u8 gText_PutAwayFrontierPass[] = _("Put away the FRONTIER PASS."); const u8 gText_CurrentBattlePoints[] = _("Your current Battle Points."); const u8 gText_CollectedSymbols[] = _("Your collected Symbols."); const u8 gText_BattleTowerAbilitySymbol[] = _("Battle Tower - Ability Symbol"); const u8 gText_BattleDomeTacticsSymbol[] = _("Battle Dome - Tactics Symbol"); const u8 gText_BattlePalaceSpiritsSymbol[] = _("Battle Palace - Spirits Symbol"); const u8 gText_BattleArenaGutsSymbol[] = _("Battle Arena - Guts Symbol"); const u8 gText_BattleFactoryKnowledgeSymbol[] = _("Battle Factory - Knowledge Symbol"); const u8 gText_BattlePikeLuckSymbol[] = _("Battle Pike - Luck Symbol"); const u8 gText_BattlePyramidBraveSymbol[] = _("Battle Pyramid - Brave Symbol"); const u8 gText_ThereIsNoBattleRecord[] = _("There is no Battle Record."); const u8 gText_BattleTower3[] = _("BATTLE TOWER"); const u8 gText_BattleDome2[] = _("BATTLE DOME"); const u8 gText_BattlePalace2[] = _("BATTLE PALACE"); const u8 gText_BattleArena2[] = _("BATTLE ARENA"); const u8 gText_BattleFactory2[] = _("BATTLE FACTORY"); const u8 gText_BattlePike2[] = _("BATTLE PIKE"); const u8 gText_BattlePyramid2[] = _("BATTLE PYRAMID"); const u8 gText_BattleTowerDesc[] = _("KO opponents and aim for the top!\nYour ability will be tested."); const u8 gText_BattleDomeDesc[] = _("Keep winning at the tournament!\nYour tactics will be tested."); const u8 gText_BattlePalaceDesc[] = _("Watch your POKéMON battle!\nYour spirit will be tested."); const u8 gText_BattleArenaDesc[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested."); const u8 gText_BattleFactoryDesc[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested."); const u8 gText_BattlePikeDesc[] = _("Select one of three paths to battle!\nYour luck will be tested."); const u8 gText_BattlePyramidDesc[] = _("Aim for the top with exploration!\nYour bravery will be tested.");