#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H #define GUARD_CONSTANTS_EVENT_OBJECTS_H #include "constants/map_event_ids.h" #define OBJ_EVENT_GFX_RED_NORMAL 0 #define OBJ_EVENT_GFX_RED_BIKE 1 #define OBJ_EVENT_GFX_RED_SURF 2 #define OBJ_EVENT_GFX_RED_FIELD_MOVE 3 #define OBJ_EVENT_GFX_RED_FISH 4 #define OBJ_EVENT_GFX_RED_VS_SEEKER 5 #define OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE 6 #define OBJ_EVENT_GFX_GREEN_NORMAL 7 #define OBJ_EVENT_GFX_GREEN_BIKE 8 #define OBJ_EVENT_GFX_GREEN_SURF 9 #define OBJ_EVENT_GFX_GREEN_FIELD_MOVE 10 #define OBJ_EVENT_GFX_GREEN_FISH 11 #define OBJ_EVENT_GFX_GREEN_VS_SEEKER 12 #define OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE 13 #define OBJ_EVENT_GFX_RS_BRENDAN 14 #define OBJ_EVENT_GFX_RS_MAY 15 #define OBJ_EVENT_GFX_LITTLE_BOY 16 #define OBJ_EVENT_GFX_LITTLE_GIRL 17 #define OBJ_EVENT_GFX_YOUNGSTER 18 #define OBJ_EVENT_GFX_BOY 19 #define OBJ_EVENT_GFX_BUG_CATCHER 20 #define OBJ_EVENT_GFX_SITTING_BOY 21 #define OBJ_EVENT_GFX_LASS 22 #define OBJ_EVENT_GFX_WOMAN_1 23 #define OBJ_EVENT_GFX_CRUSH_GIRL 24 #define OBJ_EVENT_GFX_MAN 25 #define OBJ_EVENT_GFX_ROCKER 26 #define OBJ_EVENT_GFX_FAT_MAN 27 #define OBJ_EVENT_GFX_WOMAN_2 28 #define OBJ_EVENT_GFX_BEAUTY 29 #define OBJ_EVENT_GFX_BALDING_MAN 30 #define OBJ_EVENT_GFX_WOMAN_3 31 #define OBJ_EVENT_GFX_OLD_MAN_1 32 #define OBJ_EVENT_GFX_OLD_MAN_2 33 #define OBJ_EVENT_GFX_OLD_MAN_LYING_DOWN 34 #define OBJ_EVENT_GFX_OLD_WOMAN 35 #define OBJ_EVENT_GFX_TUBER_M_WATER 36 #define OBJ_EVENT_GFX_TUBER_F 37 #define OBJ_EVENT_GFX_TUBER_M_LAND 38 #define OBJ_EVENT_GFX_CAMPER 39 #define OBJ_EVENT_GFX_PICNICKER 40 #define OBJ_EVENT_GFX_COOLTRAINER_M 41 #define OBJ_EVENT_GFX_COOLTRAINER_F 42 #define OBJ_EVENT_GFX_SWIMMER_M_WATER 43 #define OBJ_EVENT_GFX_SWIMMER_F_WATER 44 #define OBJ_EVENT_GFX_SWIMMER_M_LAND 45 #define OBJ_EVENT_GFX_SWIMMER_F_LAND 46 #define OBJ_EVENT_GFX_WORKER_M 47 #define OBJ_EVENT_GFX_WORKER_F 48 #define OBJ_EVENT_GFX_ROCKET_M 49 #define OBJ_EVENT_GFX_ROCKET_F 50 #define OBJ_EVENT_GFX_GBA_KID 51 #define OBJ_EVENT_GFX_POKE_MANIAC 52 #define OBJ_EVENT_GFX_BIKER 53 #define OBJ_EVENT_GFX_BLACK_BELT 54 #define OBJ_EVENT_GFX_SCIENTIST 55 #define OBJ_EVENT_GFX_HIKER 56 #define OBJ_EVENT_GFX_FISHER 57 #define OBJ_EVENT_GFX_CHANNELER 58 #define OBJ_EVENT_GFX_CHEF 59 #define OBJ_EVENT_GFX_POLICEMAN 60 #define OBJ_EVENT_GFX_GENTLEMAN 61 #define OBJ_EVENT_GFX_SAILOR 62 #define OBJ_EVENT_GFX_CAPTAIN 63 #define OBJ_EVENT_GFX_NURSE 64 #define OBJ_EVENT_GFX_CABLE_CLUB_RECEPTIONIST 65 #define OBJ_EVENT_GFX_UNION_ROOM_RECEPTIONIST 66 #define OBJ_EVENT_GFX_UNUSED_MALE_RECEPTIONIST 67 #define OBJ_EVENT_GFX_CLERK 68 #define OBJ_EVENT_GFX_MG_DELIVERYMAN 69 #define OBJ_EVENT_GFX_TRAINER_TOWER_DUDE 70 #define OBJ_EVENT_GFX_PROF_OAK 71 #define OBJ_EVENT_GFX_BLUE 72 #define OBJ_EVENT_GFX_BILL 73 #define OBJ_EVENT_GFX_LANCE 74 #define OBJ_EVENT_GFX_AGATHA 75 #define OBJ_EVENT_GFX_DAISY 76 #define OBJ_EVENT_GFX_LORELEI 77 #define OBJ_EVENT_GFX_MR_FUJI 78 #define OBJ_EVENT_GFX_BRUNO 79 #define OBJ_EVENT_GFX_BROCK 80 #define OBJ_EVENT_GFX_MISTY 81 #define OBJ_EVENT_GFX_LT_SURGE 82 #define OBJ_EVENT_GFX_ERIKA 83 #define OBJ_EVENT_GFX_KOGA 84 #define OBJ_EVENT_GFX_SABRINA 85 #define OBJ_EVENT_GFX_BLAINE 86 #define OBJ_EVENT_GFX_GIOVANNI 87 #define OBJ_EVENT_GFX_MOM 88 #define OBJ_EVENT_GFX_CELIO 89 #define OBJ_EVENT_GFX_TEACHY_TV_HOST 90 #define OBJ_EVENT_GFX_GYM_GUY 91 #define OBJ_EVENT_GFX_ITEM_BALL 92 #define OBJ_EVENT_GFX_TOWN_MAP 93 #define OBJ_EVENT_GFX_POKEDEX 94 #define OBJ_EVENT_GFX_CUT_TREE 95 #define OBJ_EVENT_GFX_ROCK_SMASH_ROCK 96 #define OBJ_EVENT_GFX_PUSHABLE_BOULDER 97 #define OBJ_EVENT_GFX_FOSSIL 98 #define OBJ_EVENT_GFX_RUBY 99 #define OBJ_EVENT_GFX_SAPPHIRE 100 #define OBJ_EVENT_GFX_OLD_AMBER 101 #define OBJ_EVENT_GFX_GYM_SIGN 102 #define OBJ_EVENT_GFX_SIGN 103 #define OBJ_EVENT_GFX_TRAINER_TIPS 104 #define OBJ_EVENT_GFX_CLIPBOARD 105 #define OBJ_EVENT_GFX_METEORITE 106 #define OBJ_EVENT_GFX_LAPRAS_DOLL 107 #define OBJ_EVENT_GFX_SEAGALLOP 108 #define OBJ_EVENT_GFX_SNORLAX 109 #define OBJ_EVENT_GFX_SPEAROW 110 #define OBJ_EVENT_GFX_CUBONE 111 #define OBJ_EVENT_GFX_POLIWRATH 112 #define OBJ_EVENT_GFX_CLEFAIRY 113 #define OBJ_EVENT_GFX_PIDGEOT 114 #define OBJ_EVENT_GFX_JIGGLYPUFF 115 #define OBJ_EVENT_GFX_PIDGEY 116 #define OBJ_EVENT_GFX_CHANSEY 117 #define OBJ_EVENT_GFX_OMANYTE 118 #define OBJ_EVENT_GFX_KANGASKHAN 119 #define OBJ_EVENT_GFX_PIKACHU 120 #define OBJ_EVENT_GFX_PSYDUCK 121 #define OBJ_EVENT_GFX_NIDORAN_F 122 #define OBJ_EVENT_GFX_NIDORAN_M 123 #define OBJ_EVENT_GFX_NIDORINO 124 #define OBJ_EVENT_GFX_MEOWTH 125 #define OBJ_EVENT_GFX_SEEL 126 #define OBJ_EVENT_GFX_VOLTORB 127 #define OBJ_EVENT_GFX_SLOWPOKE 128 #define OBJ_EVENT_GFX_SLOWBRO 129 #define OBJ_EVENT_GFX_MACHOP 130 #define OBJ_EVENT_GFX_WIGGLYTUFF 131 #define OBJ_EVENT_GFX_DODUO 132 #define OBJ_EVENT_GFX_FEAROW 133 #define OBJ_EVENT_GFX_MACHOKE 134 #define OBJ_EVENT_GFX_LAPRAS 135 #define OBJ_EVENT_GFX_ZAPDOS 136 #define OBJ_EVENT_GFX_MOLTRES 137 #define OBJ_EVENT_GFX_ARTICUNO 138 #define OBJ_EVENT_GFX_MEWTWO 139 #define OBJ_EVENT_GFX_MEW 140 #define OBJ_EVENT_GFX_ENTEI 141 #define OBJ_EVENT_GFX_SUICUNE 142 #define OBJ_EVENT_GFX_RAIKOU 143 #define OBJ_EVENT_GFX_LUGIA 144 #define OBJ_EVENT_GFX_HO_OH 145 #define OBJ_EVENT_GFX_CELEBI 146 #define OBJ_EVENT_GFX_KABUTO 147 #define OBJ_EVENT_GFX_DEOXYS_D 148 #define OBJ_EVENT_GFX_DEOXYS_A 149 #define OBJ_EVENT_GFX_DEOXYS_N 150 #define OBJ_EVENT_GFX_SS_ANNE 151 #define OBJ_EVENT_GFX_POKE_BALL 152 #define OBJ_EVENT_GFX_BERRY_TREE 153 #define OBJ_EVENT_GFX_BERRY_TREE_EARLY_STAGES 154 #define OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES 155 #define OBJ_EVENT_GFX_OW_MON 156 #define OBJ_EVENT_GFX_AZUMARILL 157 #define OBJ_EVENT_GFX_AZURILL 158 #define OBJ_EVENT_GFX_DUSCLOPS 159 #define OBJ_EVENT_GFX_KIRLIA 160 #define OBJ_EVENT_GFX_SKITTY 161 #define OBJ_EVENT_GFX_SUDOWOODO 162 #define OBJ_EVENT_GFX_WINGULL 163 #define OBJ_EVENT_GFX_ZIGZAGOON_2 164 #define OBJ_EVENT_GFX_RICH_BOY 165 #define OBJ_EVENT_GFX_COOK 166 #define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_F 167 #define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_M 168 #define OBJ_EVENT_GFX_EXPERT_F 169 #define OBJ_EVENT_GFX_EXPERT_M 170 #define OBJ_EVENT_GFX_GIRL_1 171 #define OBJ_EVENT_GFX_GIRL_2 172 #define OBJ_EVENT_GFX_GIRL_3 173 #define OBJ_EVENT_GFX_HEX_MANIAC 174 #define OBJ_EVENT_GFX_MANIAC 175 #define OBJ_EVENT_GFX_NINJA_BOY 176 #define OBJ_EVENT_GFX_POKEFAN_F 177 #define OBJ_EVENT_GFX_POKEFAN_M 178 #define OBJ_EVENT_GFX_PSYCHIC_M 179 #define OBJ_EVENT_GFX_REPORTER_F 180 #define OBJ_EVENT_GFX_REPORTER_M 181 #define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F 182 #define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M 183 #define OBJ_EVENT_GFX_SCHOOL_KID_M 184 #define OBJ_EVENT_GFX_STEVEN 185 #define OBJ_EVENT_GFX_SCOTT 186 #define OBJ_EVENT_GFX_ANABEL 187 #define OBJ_EVENT_GFX_BRANDON 188 #define OBJ_EVENT_GFX_GRETA 189 #define OBJ_EVENT_GFX_LUCY 190 #define OBJ_EVENT_GFX_NOLAND 191 #define OBJ_EVENT_GFX_SPENSER 192 #define OBJ_EVENT_GFX_TUCKER 193 #define NUM_OBJ_EVENT_GFX 194 // FRLG equivalents: #define OBJ_EVENT_GFX_TWIN OBJ_EVENT_GFX_LITTLE_GIRL #define OBJ_EVENT_GFX_BOY_1 OBJ_EVENT_GFX_BOY #define OBJ_EVENT_GFX_BOY_2 OBJ_EVENT_GFX_BOY #define OBJ_EVENT_GFX_BOY_3 OBJ_EVENT_GFX_BOY #define OBJ_EVENT_GFX_LINK_RECEPTIONIST OBJ_EVENT_GFX_UNION_ROOM_RECEPTIONIST #define OBJ_EVENT_GFX_MART_EMPLOYEE OBJ_EVENT_GFX_CLERK #define OBJ_EVENT_GFX_SS_TIDAL OBJ_EVENT_GFX_SEAGALLOP #define OBJ_EVENT_GFX_TEALA OBJ_EVENT_GFX_CABLE_CLUB_RECEPTIONIST #define OBJ_EVENT_GFX_OLD_MAN OBJ_EVENT_GFX_OLD_MAN_2 #define OBJ_EVENT_GFX_MAN_1 OBJ_EVENT_GFX_MAN #define OBJ_EVENT_GFX_MAN_2 OBJ_EVENT_GFX_MAN #define OBJ_EVENT_GFX_MAN_3 OBJ_EVENT_GFX_MAN #define OBJ_EVENT_GFX_MAN_4 OBJ_EVENT_GFX_MAN #define OBJ_EVENT_GFX_MAN_5 OBJ_EVENT_GFX_MAN #define OBJ_EVENT_GFX_WOMAN_4 OBJ_EVENT_GFX_WOMAN_3 #define OBJ_EVENT_GFX_WOMAN_5 OBJ_EVENT_GFX_WOMAN_2 #define OBJ_EVENT_GFX_TUBER_M OBJ_EVENT_GFX_TUBER_M_LAND // These are dynamic object gfx ids. // They correspond with the values of the VAR_OBJ_GFX_ID_X vars. // More info about them in include/constants/vars.h #define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1) #define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240 #define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1) #define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2) #define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3) #define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4) #define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5) #define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6) #define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7) #define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8) #define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9) #define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA) #define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB) #define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC) #define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD) #define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE) #define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255 #define OBJ_EVENT_MON (1u << 14) #define OBJ_EVENT_MON_SHINY (1u << 13) #define OBJ_EVENT_MON_FEMALE (1u << 12) #define OBJ_EVENT_MON_SPECIES_MASK (~(7u << 12)) // Used to call a specific species' follower graphics. Useful for static encounters. #define OBJ_EVENT_GFX_SPECIES(name) (SPECIES_##name + OBJ_EVENT_MON) #define OBJ_EVENT_GFX_SPECIES_SHINY(name) (SPECIES_##name + OBJ_EVENT_MON + OBJ_EVENT_MON_SHINY) #define OBJ_EVENT_GFX_SPECIES_FEMALE(name) (SPECIES_##name + OBJ_EVENT_MON + OBJ_EVENT_MON_FEMALE) #define OBJ_EVENT_GFX_SPECIES_SHINY_FEMALE(name) (SPECIES_##name + OBJ_EVENT_MON + OBJ_EVENT_MON_SHINY + OBJ_EVENT_MON_FEMALE) #define OW_SPECIES(x) ((x)->graphicsId & OBJ_EVENT_MON_SPECIES_MASK) #define OW_SHINY(x) ((x)->graphicsId & OBJ_EVENT_MON_SHINY) #define OW_FEMALE(x) ((x)->graphicsId & OBJ_EVENT_MON_FEMALE) // Whether Object Event is an OW pokemon #define IS_OW_MON_OBJ(obj) ((obj)->graphicsId & OBJ_EVENT_MON) #define SHADOW_SIZE_S 0 #define SHADOW_SIZE_M 1 #define SHADOW_SIZE_L 2 #define SHADOW_SIZE_XL 3 #define SHADOW_SIZE_XL_BATTLE_ONLY SHADOW_SIZE_XL // Battle-only definition for XL shadow size. #define F_INANIMATE (1 << 6) #define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7) #define TRACKS_NONE 0 #define TRACKS_FOOT 1 #define TRACKS_BIKE_TIRE 2 #define TRACKS_SLITHER 3 #define TRACKS_SPOT 4 #define TRACKS_BUG 5 #define OBJ_KIND_NORMAL 0 #define OBJ_KIND_CLONE 255 // Each object event template gets an ID that can be used to refer to it in scripts and elsewhere. // This is referred to as the "local id" (and it's really just 1 + its index in the templates array). // There are a few special IDs reserved for objects that don't have templates in the map data -- one for the player // in regular offline play, five for linked players while playing Berry Blender, and one for an invisible object that // can be spawned for the camera to track instead of the player. Additionally, the value 0 is reserved as an "empty" indicator. #define LOCALID_NONE 0 #define LOCALID_CAMERA 127 #define LOCALID_BERRY_BLENDER_PLAYER_END 240 // This will use 5 (MAX_RFU_PLAYERS) IDs ending at 240, i.e. 236-240 #define LOCALID_PLAYER 255 // Special object event local ids // Aliases for old names. "object event id" normally refers to an index into gObjectEvents, which these are not. #define OBJ_EVENT_ID_DYNAMIC_BASE 0xF0 #define OBJ_EVENT_ID_CAMERA LOCALID_CAMERA #define OBJ_EVENT_ID_PLAYER LOCALID_PLAYER #define OBJ_EVENT_ID_FOLLOWER 254 #define OBJ_EVENT_ID_NPC_FOLLOWER 253 #define OBJ_EVENT_PAL_TAG_PLAYER_RED 0x1100 #define OBJ_EVENT_PAL_TAG_PLAYER_RED_REFLECTION 0x1101 #define OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION 0x1102 #define OBJ_EVENT_PAL_TAG_NPC_BLUE 0x1103 #define OBJ_EVENT_PAL_TAG_NPC_PINK 0x1104 #define OBJ_EVENT_PAL_TAG_NPC_GREEN 0x1105 #define OBJ_EVENT_PAL_TAG_NPC_WHITE 0x1106 #define OBJ_EVENT_PAL_TAG_NPC_BLUE_REFLECTION 0x1107 #define OBJ_EVENT_PAL_TAG_NPC_PINK_REFLECTION 0x1108 #define OBJ_EVENT_PAL_TAG_NPC_GREEN_REFLECTION 0x1109 #define OBJ_EVENT_PAL_TAG_NPC_WHITE_REFLECTION 0x110A #define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP 0x110B #define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP_REFLECTION 0x110C #define OBJ_EVENT_PAL_TAG_RS_TRUCK 0x110D #define OBJ_EVENT_PAL_TAG_RS_MACHOKE 0x110E #define OBJ_EVENT_PAL_TAG_RS_POOCHYENA 0x110F #define OBJ_EVENT_PAL_TAG_PLAYER_GREEN 0x1110 #define OBJ_EVENT_PAL_TAG_PLAYER_GREEN_REFLECTION 0x1111 #define OBJ_EVENT_PAL_TAG_RS_MOVING_BOX 0x1112 #define OBJ_EVENT_PAL_TAG_METEORITE 0x1113 #define OBJ_EVENT_PAL_TAG_SEAGALLOP 0x1114 #define OBJ_EVENT_PAL_TAG_SS_ANNE 0x1115 #define OBJ_EVENT_PAL_TAG_RS_PLAYER_UNDERWATER 0x1116 #define OBJ_EVENT_PAL_TAG_RS_KYOGRE 0x1117 #define OBJ_EVENT_PAL_TAG_RS_KYOGRE_REFLECTION 0x1118 #define OBJ_EVENT_PAL_TAG_RS_GROUDON 0x1119 #define OBJ_EVENT_PAL_TAG_RS_GROUDON_REFLECTION 0x111A #define OBJ_EVENT_PAL_TAG_RS_SUBMARINE_SHADOW 0x111B #define OBJ_EVENT_PAL_TAG_NPC_1 0x111C // emerald #define OBJ_EVENT_PAL_TAG_NPC_2 0x111D // emerald #define OBJ_EVENT_PAL_TAG_NPC_3 0x111E // emerald #define OBJ_EVENT_PAL_TAG_NPC_4 0x111F // emerald #define OBJ_EVENT_PAL_TAG_DYNAMIC 0x1120 #if OW_FOLLOWERS_POKEBALLS // Vanilla #define OBJ_EVENT_PAL_TAG_BALL_MASTER 0x1150 #define OBJ_EVENT_PAL_TAG_BALL_ULTRA 0x1151 #define OBJ_EVENT_PAL_TAG_BALL_GREAT 0x1152 #define OBJ_EVENT_PAL_TAG_BALL_SAFARI 0x1153 #define OBJ_EVENT_PAL_TAG_BALL_NET 0x1154 #define OBJ_EVENT_PAL_TAG_BALL_DIVE 0x1155 #define OBJ_EVENT_PAL_TAG_BALL_NEST 0x1156 #define OBJ_EVENT_PAL_TAG_BALL_REPEAT 0x1157 #define OBJ_EVENT_PAL_TAG_BALL_TIMER 0x1158 #define OBJ_EVENT_PAL_TAG_BALL_LUXURY 0x1159 #define OBJ_EVENT_PAL_TAG_BALL_PREMIER 0x115A // Gen IV/Sinnoh #define OBJ_EVENT_PAL_TAG_BALL_DUSK 0x115B #define OBJ_EVENT_PAL_TAG_BALL_HEAL 0x115C #define OBJ_EVENT_PAL_TAG_BALL_QUICK 0x115D #define OBJ_EVENT_PAL_TAG_BALL_CHERISH 0x115E #define OBJ_EVENT_PAL_TAG_BALL_PARK 0x115F // Gen II/Johto Apricorns #define OBJ_EVENT_PAL_TAG_BALL_FAST 0x1160 #define OBJ_EVENT_PAL_TAG_BALL_LEVEL 0x1161 #define OBJ_EVENT_PAL_TAG_BALL_LURE 0x1162 #define OBJ_EVENT_PAL_TAG_BALL_HEAVY 0x1163 #define OBJ_EVENT_PAL_TAG_BALL_LOVE 0x1164 #define OBJ_EVENT_PAL_TAG_BALL_FRIEND 0x1165 #define OBJ_EVENT_PAL_TAG_BALL_MOON 0x1166 #define OBJ_EVENT_PAL_TAG_BALL_SPORT 0x1167 // Gen V #define OBJ_EVENT_PAL_TAG_BALL_DREAM 0x1168 // Gen VII #define OBJ_EVENT_PAL_TAG_BALL_BEAST 0x1169 // Gen VIII #define OBJ_EVENT_PAL_TAG_BALL_STRANGE 0x116A #endif //OW_FOLLOWERS_POKEBALLS // Used as a placeholder follower graphic #define OBJ_EVENT_PAL_TAG_SUBSTITUTE 0x7611 #define OBJ_EVENT_PAL_TAG_EMOTES 0x8002 // Not a real OW palette tag; used for the white flash applied to followers #define OBJ_EVENT_PAL_TAG_WHITE (OBJ_EVENT_PAL_TAG_NONE - 1) #define OBJ_EVENT_PAL_TAG_NONE 0x11FF // This + localId is used as the tileTag // for compressed graphicsInfos // '(C)ompressed (E)vent' #define COMP_OW_TILE_TAG_BASE 0xCE00 #endif // GUARD_CONSTANTS_EVENT_OBJECTS_H