#include "config.h" #include "config/battle.h" #include "constants/global.h" #include "constants/moves.h" #include "constants/battle.h" #include "constants/battle_move_effects.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/items.h" #include "constants/abilities.h" #include "constants/hold_effects.h" #include "constants/species.h" #include "constants/pokemon.h" #include "constants/songs.h" #include "constants/trainers.h" #include "constants/game_stat.h" #include "constants/battle_string_ids.h" .include "asm/macros/battle_script.inc" @ Define these here since misc_constants.inc conflicts with the C headers .set NULL, 0 .set FALSE, 0 .set TRUE, 1 .section script_data, "aw", %progbits .align 2 BattleScript_EffectHit:: jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 2 BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_HitFromAtkString:: attackstring ppreduce BattleScript_HitFromCritCalc:: critcalc damagecalc typecalc adjustdamage BattleScript_HitFromAtkAnimation:: attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG setadditionaleffects tryfaintmon BS_TARGET BattleScript_MoveEnd:: moveendall end BattleScript_MakeMoveMissed:: orbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: pause B_WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleep:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifcantmakeasleep BattleScript_CantMakeAsleep jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_SLEEP seteffectprimary goto BattleScript_MoveEnd BattleScript_AlreadyAsleep:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_WasntAffected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: pause B_WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonHit:: setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectAbsorb:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc typecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: manipulatedamage DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE BattleScript_AbsorbUpdateHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gAbsorbDrainStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectBurnHit:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectFreezeHit:: setmoveeffect MOVE_EFFECT_FREEZE goto BattleScript_EffectHit BattleScript_EffectParalyzeHit:: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectExplosion:: attackcanceler attackstring ppreduce @ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can) tryexplosion setatkhptozero waitstate jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop call BattleScript_PreserveMissedBitDoMoveAnim goto BattleScript_ExplosionLoop BattleScript_ExplosionDoAnimStartLoop: attackanimation waitanimation BattleScript_ExplosionLoop: movevaluescleanup critcalc damagecalc typecalc adjustdamage accuracycheck BattleScript_ExplosionMissed, ACC_CURR_MOVE effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER end BattleScript_ExplosionMissed: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER end BattleScript_PreserveMissedBitDoMoveAnim: bicbyte gMoveResultFlags, MOVE_RESULT_MISSED attackanimation waitanimation orbyte gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_EffectDreamEater:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_DreamEaterNoEffect jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked BattleScript_DreamEaterNoEffect: attackstring ppreduce waitmessage B_WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc typecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN waitmessage B_WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectMirrorMove:: attackcanceler attackstring pause B_WAIT_TIME_LONG trymirrormove ppreduce orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: setstatchanger STAT_ATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp:: setstatchanger STAT_DEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp:: setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp:: setstatchanger STAT_EVASION, 1, FALSE BattleScript_EffectStatUp:: attackcanceler BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation waitanimation BattleScript_StatUpDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpMsg:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackDown:: setstatchanger STAT_ATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown:: setstatchanger STAT_DEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown:: setstatchanger STAT_SPEED, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown:: setstatchanger STAT_ACC, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown:: setstatchanger STAT_EVASION, 1, TRUE BattleScript_EffectStatDown:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd pause B_WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHaze:: attackcanceler attackstring ppreduce attackanimation waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: attackcanceler attackstring ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setbide goto BattleScript_MoveEnd BattleScript_EffectRampage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2 ppreduce BattleScript_EffectRampage2: confuseifrepeatingattackends goto BattleScript_HitFromCritCalc BattleScript_EffectRoar:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE forcerandomswitch BattleScript_ButItFailed BattleScript_EffectMultiHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 0 initmultihitstring sethword sMULTIHIT_EFFECT, 0 BattleScript_MultiHitLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings BattleScript_DoMultiHit:: movevaluescleanup copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT critcalc damagecalc jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG multihitresultmessage flushtextbox addbyte sMULTIHIT_STRING + 4, 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: pause B_WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG return BattleScript_MultiHitEnd:: setadditionaleffects tryfaintmon BS_TARGET moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES end BattleScript_EffectConversion:: attackcanceler attackstring ppreduce tryconversiontypechange BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectRestoreHp:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: pause B_WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PSNPrevention goto BattleScript_MoveEnd BattleScript_EffectPayDay:: setmoveeffect MOVE_EFFECT_PAYDAY goto BattleScript_EffectHit BattleScript_EffectLightScreen:: attackcanceler attackstring ppreduce setlightscreen goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectTriAttack:: setmoveeffect MOVE_EFFECT_TRI_ATTACK goto BattleScript_EffectHit BattleScript_EffectRest:: attackcanceler attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifcantmakeasleep BattleScript_RestCantSleep trysetrest BattleScript_AlreadyAtFullHp pause B_WAIT_TIME_SHORT printfromtable gRestUsedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: pause B_WAIT_TIME_LONG printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation tryKO BattleScript_KOFail trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: pause B_WAIT_TIME_LONG printfromtable gKOFailedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_TwoTurnMovesSecondTurn:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromAccCheck BattleScript_EffectSuperFang:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE damagetohalftargethp goto BattleScript_HitFromAtkAnimation BattleScript_EffectDragonRage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 40 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectTrap:: jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 2 BattleScript_DoWrapEffect:: setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit BattleScript_EffectDoubleHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 2 initmultihitstring setbyte sMULTIHIT_EFFECT, 0 goto BattleScript_MultiHitLoop BattleScript_EffectRecoilIfMiss:: attackcanceler accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE goto BattleScript_HitFromAtkString BattleScript_MoveMissedDoDamage:: attackstring ppreduce pause B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED waitmessage B_WAIT_TIME_LONG damagecalc typecalc adjustdamage manipulatedamage DMG_RECOIL_FROM_MISS bicbyte gMoveResultFlags, MOVE_RESULT_MISSED orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER orbyte gMoveResultFlags, MOVE_RESULT_MISSED goto BattleScript_MoveEnd BattleScript_EffectMist:: attackcanceler attackstring ppreduce setmist attackanimation waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy:: attackcanceler attackstring ppreduce jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecoil:: setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit incrementgamestat GAME_STAT_USED_STRUGGLE goto BattleScript_EffectHit BattleScript_EffectConfuse:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: setstatchanger STAT_ATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp2:: setstatchanger STAT_DEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp2:: setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp2:: setstatchanger STAT_SPATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp2:: setstatchanger STAT_SPDEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectTransform:: attackcanceler attackstring ppreduce transformdataexecution attackanimation waitanimation printfromtable gTransformUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2:: setstatchanger STAT_ATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown2:: setstatchanger STAT_DEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown2:: setstatchanger STAT_SPEED, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown2:: setstatchanger STAT_SPDEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectReflect:: attackcanceler attackstring ppreduce setreflect BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed typecalc jumpifmovehadnoeffect BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyParalyzed:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PRLZPrevention goto BattleScript_MoveEnd BattleScript_EffectAttackDownHit:: setmoveeffect MOVE_EFFECT_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectDefenseDownHit:: setmoveeffect MOVE_EFFECT_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpeedDownHit:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialAttackDownHit:: setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectAccuracyDownHit:: setmoveeffect MOVE_EFFECT_ACC_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectConfuseHit:: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectTwineedle:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setbyte sMULTIHIT_EFFECT, MOVE_EFFECT_POISON attackstring ppreduce setmultihitcounter 2 initmultihitstring goto BattleScript_MultiHitLoop BattleScript_EffectSubstitute:: attackcanceler ppreduce attackstring waitstate jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim pause B_WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubstituteUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromAtkString BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: attackcanceler accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RAGE seteffectprimary setmoveeffect 0 goto BattleScript_HitFromAtkString BattleScript_RageMiss:: setmoveeffect MOVE_EFFECT_RAGE clearstatusfromeffect BS_ATTACKER goto BattleScript_PrintMoveMissed BattleScript_EffectMimic:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON mimicattackcopy BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring pause B_WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 metronome BattleScript_EffectLeechSeed:: attackcanceler attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE BattleScript_DoLeechSeed:: setseeded attackanimation waitanimation printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSplash:: attackcanceler attackstring ppreduce attackanimation waitanimation incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDisable:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE disablelastusedattack BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtolevel adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectPsywave:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE psywavedamageeffect adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectCounter:: attackcanceler counterdamagecalculator BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEncore:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetencore BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON painsplitdmgcalc BattleScript_ButItFailed attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, sPAINSPLIT_HP healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: attackcanceler jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring ppreduce accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromCritCalc BattleScript_EffectConversion2:: attackcanceler attackstring ppreduce settypetorandomresistance BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE setalwayshitflag attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed copymovepermanently BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: attackcanceler jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove pause B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectDestinyBond:: attackcanceler attackstring ppreduce setdestinybond attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlail:: remaininghptopower goto BattleScript_EffectHit BattleScript_EffectSpite:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryspiteppreduce BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: attackcanceler attackstring ppreduce healpartystatus waitstate attackanimation waitanimation printfromtable gPartyStatusHealStringIds waitmessage B_WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectThief:: setmoveeffect MOVE_EFFECT_STEAL_ITEM goto BattleScript_EffectHit BattleScript_EffectMeanLook:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed attackanimation waitanimation setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked goto BattleScript_ButItFailed BattleScript_NightmareWorked:: attackanimation waitanimation setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: attackcanceler setminimize setstatchanger STAT_EVASION, 1, FALSE goto BattleScript_EffectStatUpAfterAtkCanceler BattleScript_EffectCurse:: jumpiftype BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 1 attackanimation waitanimation setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryDefense:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse getmovetarget BS_ATTACKER BattleScript_DoGhostCurse:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE setbyte sB_ANIM_TURN, 0 attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectProtect:: BattleScript_EffectEndure:: attackcanceler attackstring ppreduce setprotectlike attackanimation waitanimation printfromtable gProtectLikeUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: attackcanceler trysetspikes BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setforesight attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: attackcanceler attackstring ppreduce trysetperishsong BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_FAINTINTHREE waitmessage B_WAIT_TIME_LONG setbyte sBATTLER, 0 BattleScript_PerishSongLoop:: jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop goto BattleScript_MoveEnd BattleScript_PerishSongNotAffected:: printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: attackcanceler attackstring ppreduce setsandstorm goto BattleScript_MoveWeatherChange BattleScript_EffectSwagger:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SwaggerTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectFuryCutter:: attackcanceler attackstring ppreduce accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE BattleScript_FuryCutterHit:: furycuttercalc critcalc damagecalc typecalc jumpifmovehadnoeffect BattleScript_FuryCutterHit adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectAttract:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryinfatuating BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReturn:: BattleScript_EffectFrustration:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE friendshiptodamagecalculation goto BattleScript_HitFromAtkString BattleScript_EffectPresent:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc presentdamagecalculation BattleScript_EffectSafeguard:: attackcanceler attackstring ppreduce setsafeguard goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectThawHit:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectMagnitude:: attackcanceler attackstring ppreduce selectfirstvalidtarget magnitudedamagecalculation pause B_WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH waitmessage B_WAIT_TIME_LONG goto BattleScript_HitsAllWithUndergroundBonusLoop BattleScript_EffectBatonPass:: attackcanceler attackstring ppreduce jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation openpartyscreen BS_ATTACKER, BattleScript_ButItFailed switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER, FALSE getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectRapidSpin:: setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectSonicboom:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 20 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectMorningSun:: BattleScript_EffectSynthesis:: BattleScript_EffectMoonlight:: attackcanceler attackstring ppreduce recoverbasedonsunlight BattleScript_AlreadyAtFullHp goto BattleScript_PresentHealTarget BattleScript_EffectHiddenPower:: attackcanceler hiddenpowercalc goto BattleScript_HitFromAccCheck BattleScript_EffectRainDance:: attackcanceler attackstring ppreduce setrain BattleScript_MoveWeatherChange:: attackanimation waitanimation printfromtable gMoveWeatherChangeStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_WeatherFormChanges goto BattleScript_MoveEnd BattleScript_EffectSunnyDay:: attackcanceler attackstring ppreduce setsunny goto BattleScript_MoveWeatherChange BattleScript_EffectDefenseUpHit:: setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAttackUpHit:: setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAllStatsUpHit:: setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectBellyDrum:: attackcanceler attackstring ppreduce maxattackhalvehp BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: attackcanceler attackstring ppreduce copyfoestats BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: attackcanceler mirrorcoatdamagecalculator BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectTwister:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 2 BattleScript_FlinchEffect:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectEarthquake:: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_HitsAllWithUndergroundBonusLoop:: movevaluescleanup jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND setbyte sDMG_MULTIPLIER, 2 goto BattleScript_DoHitAllWithUndergroundBonus BattleScript_HitsAllNoUndergroundBonus:: bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND setbyte sDMG_MULTIPLIER, 1 BattleScript_DoHitAllWithUndergroundBonus:: accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE critcalc damagecalc typecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_HitAllWithUndergroundBonusMissed:: pause B_WAIT_TIME_SHORT typecalc effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_EffectFutureSight:: attackcanceler attackstring ppreduce trysetfutureattack BattleScript_ButItFailed attackanimation waitanimation printfromtable gFutureMoveUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_EffectHit orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectStomp:: jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect setbyte sDMG_MULTIPLIER, 2 goto BattleScript_FlinchEffect BattleScript_EffectThunder:: setmoveeffect MOVE_EFFECT_PARALYSIS orword gHitMarker, HITMARKER_IGNORE_ON_AIR goto BattleScript_EffectHit BattleScript_EffectTeleport:: attackcanceler attackstring ppreduce jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed getifcantrunfrombattle BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE waitmessage B_WAIT_TIME_LONG setbyte gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED goto BattleScript_MoveEnd BattleScript_PrintAbilityMadeIneffective:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEITINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0 BattleScript_BeatUpLoop:: movevaluescleanup trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack manipulatedamage DMG_DOUBLED BattleScript_BeatUpAttack:: adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop BattleScript_BeatUpEnd:: end BattleScript_SecondTurnSemiInvulnerable:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit setmoveeffect MOVE_EFFECT_PARALYSIS BattleScript_SemiInvulnerableTryHit:: accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE clearsemiinvulnerablebit goto BattleScript_HitFromAtkString BattleScript_SemiInvulnerableMiss:: clearsemiinvulnerablebit goto BattleScript_PrintMoveMissed BattleScript_EffectDefenseCurl:: attackcanceler attackstring ppreduce setdefensecurlbit setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: goto BattleScript_StatUpDoAnim BattleScript_EffectSoftboiled:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET BattleScript_PresentHealTarget:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: attackcanceler jumpifnotfirstturn BattleScript_FailedFromAtkString setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_FailedFromAtkCanceler:: attackcanceler BattleScript_FailedFromAtkString:: attackstring BattleScript_FailedFromPpReduce:: ppreduce BattleScript_ButItFailed:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit ppreduce BattleScript_UproarHit:: nop goto BattleScript_HitFromCritCalc BattleScript_EffectStockpile:: attackcanceler attackstring ppreduce stockpile attackanimation waitanimation printfromtable gStockpileUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpitUp:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE stockpiletobasedamage BattleScript_SpitUpFail typecalc adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: pause B_WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce pause B_WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: attackcanceler attackstring ppreduce stockpiletohpheal BattleScript_SwallowFail goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: pause B_WAIT_TIME_SHORT printfromtable gSwallowFailStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: attackcanceler attackstring ppreduce sethail goto BattleScript_MoveWeatherChange BattleScript_EffectTorment:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settorment BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectWillOWisp:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_MoveEnd BattleScript_WaterVeilPrevents:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect attackstring ppreduce trymemento BattleScript_ButItFailed setatkhptozero attackanimation waitanimation jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint @ If the target is protected there's no need to check the target's stats or animate, the user will just faint BattleScript_MementoTargetProtect: attackstring ppreduce trymemento BattleScript_MementoTargetProtectEnd BattleScript_MementoTargetProtectEnd: setatkhptozero pause B_WAIT_TIME_LONG effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectFacade:: jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg goto BattleScript_EffectHit BattleScript_FacadeDoubleDmg:: setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFocusPunch:: attackcanceler jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt:: jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit setmoveeffect MOVE_EFFECT_REMOVE_PARALYSIS | MOVE_EFFECT_CERTAIN jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg goto BattleScript_EffectHit BattleScript_SmellingsaltDoubleDmg:: setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFollowMe:: attackcanceler attackstring ppreduce setforcedtarget attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring pause B_WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO waitmessage B_WAIT_TIME_LONG return BattleScript_EffectCharge:: attackcanceler attackstring ppreduce setcharge BS_ATTACKER attackanimation waitanimation .if B_CHARGE_SPDEF_RAISE >= GEN_5 setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectChargeString jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectChargeString: .endif printstring STRINGID_PKMNCHARGINGPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settaunt BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: attackcanceler attackstring ppreduce trysethelpinghand BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryswapitems BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS waitmessage B_WAIT_TIME_LONG printfromtable gItemSwapStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON trycopyability BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectWish:: attackcanceler attackstring ppreduce trywish 0, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectAssist:: attackcanceler attackstring assistattackselect BattleScript_FailedFromPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectIngrain:: attackcanceler attackstring ppreduce settoxicspikes BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower:: setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectMagicCoat:: attackcanceler trysetmagiccoat BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: attackcanceler attackstring ppreduce tryrecycleitem BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_XFOUNDONEY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRevenge:: setgastroacid BattleScript_CoreEnforcerRet goto BattleScript_EffectHit BattleScript_EffectBrickBreak:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce removelightscreenreflect critcalc damagecalc adjustdamage jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG setadditionaleffects tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: setmoveeffect MOVE_EFFECT_KNOCK_OFF goto BattleScript_EffectHit BattleScript_EffectEndeavor:: attackcanceler attackstring ppreduce setdamagetohealthdifference BattleScript_ButItFailed copyword gHpDealt, gBattleMoveDamage accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, gHpDealt adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEruption:: scaledamagebyhealthratio goto BattleScript_EffectHit BattleScript_EffectSkillSwap:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON tryswapabilities BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectImprison:: attackcanceler attackstring ppreduce tryimprison BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh:: attackcanceler attackstring ppreduce cureifburnedparalysedorpoisoned BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectGrudge:: attackcanceler attackstring ppreduce setstealthrock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch:: attackcanceler trysetsnatch BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLowKick:: attackcanceler attackstring ppreduce weightdamagecalculation accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectSecretPower:: getsecretpowereffect goto BattleScript_EffectHit BattleScript_EffectDoubleEdge:: setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTeeterDance:: attackcanceler attackstring ppreduce setbyte gBattlerTarget, 0 BattleScript_TeeterDanceLoop:: movevaluescleanup setmoveeffect MOVE_EFFECT_CONFUSION jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected attackanimation waitanimation seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG BattleScript_TeeterDanceLoopIncrement:: moveendto MOVEEND_NEXT_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop end BattleScript_TeeterDanceOwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceLoopIncrement BattleScript_TeeterDanceSafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceLoopIncrement BattleScript_TeeterDanceSubstitutePrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceLoopIncrement BattleScript_TeeterDanceAlreadyConfused:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceLoopIncrement BattleScript_TeeterDanceMissed:: resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceLoopIncrement BattleScript_EffectMudSport:: BattleScript_EffectWaterSport:: attackcanceler attackstring ppreduce settypebasedhalvers BattleScript_ButItFailed attackanimation waitanimation printfromtable gSportsUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: setmoveeffect MOVE_EFFECT_TOXIC goto BattleScript_EffectHit BattleScript_EffectOverheat:: setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTickle:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd BattleScript_EffectSkyUppercut:: orword gHitMarker, HITMARKER_IGNORE_ON_AIR goto BattleScript_EffectHit BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectCamouflage:: attackcanceler attackstring ppreduce settypetoterrain BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: playfaintcry BS_ATTACKER pause B_WAIT_TIME_LONG dofaintanimation BS_ATTACKER cleareffectsonfaint BS_ATTACKER printstring STRINGID_ATTACKERFAINTED printstring STRINGID_EMPTYSTRING3 return BattleScript_FaintTarget:: playfaintcry BS_TARGET pause B_WAIT_TIME_LONG dofaintanimation BS_TARGET cleareffectsonfaint BS_TARGET printstring STRINGID_TARGETFAINTED printstring STRINGID_EMPTYSTRING3 return BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: checkteamslost BattleScript_LinkHandleFaintedMonMultiple jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChoose jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChoose:: openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd switchhandleorder BS_FAINTED, 2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew @ Yes/No for sending out a new Pokémon when the opponent is switching printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew @ Player said yes, go to party screen (note optional flag, player may exit the menu instead) setatktoplayer0 openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew switchhandleorder BS_ATTACKER, 2 jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew @ Switch Pokémon before opponent atknameinbuff1 resetintimidatetracebits BS_ATTACKER hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, 0 waitstate switchineffects BS_ATTACKER resetsentmonsvalue BattleScript_FaintedMonSendOutNew:: drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate resetplayerfainted switchineffects BS_FAINTED jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions BattleScript_FaintedMonEnd:: end2 BattleScript_LinkHandleFaintedMonMultiple:: openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart BattleScript_LinkHandleFaintedMonMultipleStart:: switchhandleorder BS_FAINTED, 0 openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd switchhandleorder BS_FAINTED, 0 BattleScript_LinkHandleFaintedMonLoop:: switchhandleorder BS_FAINTED, 2 drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate switchineffects BS_FAINTED_LINK_MULTIPLE_1 jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop BattleScript_LinkHandleFaintedMonMultipleEnd:: end2 BattleScript_LocalTrainerBattleWon:: printstring STRINGID_PLAYERDEFEATEDTRAINER1 trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT getmoneyreward BattleScript_LocalTrainerBattleWonGotMoney BattleScript_LocalTrainerBattleWonGotMoney:: printstring STRINGID_PLAYERGOTMONEY waitmessage B_WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup end2 BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_BattleTowerLost jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_EReaderOrSecretBaseTrainerEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_EReaderOrSecretBaseTrainerEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_RivalBattleLost BattleScript_LocalBattleLostPrintWhiteOut:: jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG getmoneyreward BattleScript_LocalBattleLostPrintTrainersWinText printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG goto BattleScript_EReaderOrSecretBaseTrainerEnd BattleScript_LocalBattleLostEnd:: printstring STRINGID_PLAYERLOSTAGAINSTENEMYTRAINER waitmessage B_WAIT_TIME_LONG getmoneyreward BattleScript_LocalBattleLostPrintTrainersWinText printstring STRINGID_PLAYERPAIDPRIZEMONEY waitmessage B_WAIT_TIME_LONG BattleScript_EReaderOrSecretBaseTrainerEnd:: end2 BattleScript_LocalBattleLostPrintTrainersWinText:: printstring STRINGID_PLAYERWHITEDOUT waitmessage B_WAIT_TIME_LONG end2 BattleScript_RivalBattleLost:: jumpifhasnohp BS_ATTACKER, BattleScript_RivalBattleLostSkipMonRecall printstring STRINGID_TRAINER1MON1COMEBACK waitmessage B_WAIT_TIME_LONG returnatktoball waitstate BattleScript_RivalBattleLostSkipMonRecall:: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_LocalBattleLostPrintWhiteOut end2 BattleScript_BattleTowerLost:: getbattlersforrecall jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_BattleTowerLostLostSkipMonRecall printfromtable gDoubleBattleRecallStrings waitmessage B_WAIT_TIME_LONG returnopponentmon1toball waitstate returnopponentmon2toball waitstate BattleScript_BattleTowerLostLostSkipMonRecall:: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_BattleTowerLostLostSkipDouble printstring STRINGID_TRAINER2WINTEXT BattleScript_BattleTowerLostLostSkipDouble:: end2 BattleScript_LinkBattleWonOrLost:: printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG endlinkbattle waitmessage B_WAIT_TIME_LONG end2 BattleScript_BattleTowerTrainerBattleWon:: printstring STRINGID_PLAYERDEFEATEDTRAINER1 trainerslidein BS_ATTACKER waitstate jumpifnotbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_BattleTowerEtcTrainerBattleWonSkipText printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_BattleTowerEtcTrainerBattleWonSkipText printstring STRINGID_TRAINER2LOSETEXT BattleScript_BattleTowerEtcTrainerBattleWonSkipText:: pickup end2 BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE printstring STRINGID_PKMNFLEDUSINGITS waitmessage B_WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING waitmessage B_WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY waitmessage B_WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: jumpifbattletype BATTLE_TYPE_FIRST_BATTLE, BattleScript_LeftoverBirchString printstring STRINGID_NORUNNINGFROMTRAINERS end2 BattleScript_LeftoverBirchString:: printstring STRINGID_DONTLEAVEBIRCH end2 BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: printselectionstringfromtable gNoEscapeStringIds endselectionscript BattleScript_PrintFullBox:: printselectionstring STRINGID_BOXISFULL endselectionscript BattleScript_ActionSwitch:: hpthresholds2 BS_ATTACKER copybyte sSAVED_BATTLER, gBattlerAttacker printstring STRINGID_RETURNMON jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: setmultihit 2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut swapattackerwithtarget trysetdestinybondtohappen call BattleScript_PursuitDmgOnSwitchOut swapattackerwithtarget BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop switchoutabilities BS_ATTACKER @ updatedynamax @ TODO: Dynamax waitstate copybyte gBattlerAttacker, sSAVED_BATTLER returnatktoball waitstate drawpartystatussummary BS_ATTACKER switchhandleorder BS_ATTACKER, 1 getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, FALSE waitstate switchineffects BS_ATTACKER moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES moveendcase MOVEEND_MIRROR_MOVE end2 BattleScript_PursuitDmgOnSwitchOut:: pause B_WAIT_TIME_SHORT attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE jumpiffainted BS_TARGET, FALSE, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: pause B_WAIT_TIME_SHORT return BattleScript_LevelUp:: fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV setbyte sLVLBOX_STATE, 0 drawlvlupbox handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE goto BattleScript_AskToLearnMove BattleScript_TryLearnMoveLoop:: handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE BattleScript_AskToLearnMove:: buffermovetolearn printstring STRINGID_TRYTOLEARNMOVE1 printstring STRINGID_TRYTOLEARNMOVE2 printstring STRINGID_TRYTOLEARNMOVE3 waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove printstring STRINGID_STOPLEARNINGMOVE waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxstoplearningmove BattleScript_AskToLearnMove printstring STRINGID_DIDNOTLEARNMOVE goto BattleScript_TryLearnMoveLoop BattleScript_ForgotAndLearnedNewMove:: printstring STRINGID_123POOF printstring STRINGID_PKMNFORGOTMOVE printstring STRINGID_ANDELLIPSIS BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE waitmessage B_WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: return BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES BattleScript_RainContinuesOrEndsEnd:: end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandstormHailContinuesStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 setbyte gBattleCommunication, 0 BattleScript_DamagingWeatherLoop:: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, NULL, BattleScript_DamagingWeatherContinuesEnd printfromtable gSandstormHailDmgStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE effectivenesssound hitanimation BS_ATTACKER healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DamagingWeatherContinuesEnd BattleScript_DamagingWeatherContinuesEnd:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_WeatherDamageEndedBattle addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_WeatherDamageEndedBattle:: bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE end2 BattleScript_SandStormHailEnds:: printfromtable gSandstormHailEndStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED waitmessage B_WAIT_TIME_LONG end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED waitmessage B_WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, gHpDealt jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedLiquidOoze manipulatedamage 0 setbyte cMULTISTRING_CHOOSER, 3 goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_LeechSeedLiquidOoze:: setbyte cMULTISTRING_CHOOSER, 4 BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET end2 BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustsetdamage setbyte sB_ANIM_TURN, 1 attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_BideNoEnergyToAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SuccessForceOut:: attackanimation waitanimation switchoutabilities BS_TARGET returntoball BS_TARGET, FALSE waitstate jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut setbyte gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED finishaction BattleScript_TrainerBattleForceOut:: getswitchedmondata BS_TARGET switchindataupdate BS_TARGET switchinanim BS_TARGET, FALSE waitstate printstring STRINGID_PKMNWASDRAGGEDOUT switchineffects BS_TARGET goto BattleScript_MoveEnd BattleScript_MistProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST waitmessage B_WAIT_TIME_LONG return BattleScript_RageIsBuilding:: printstring STRINGID_PKMNRAGEBUILDING waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: printselectionstring STRINGID_PKMNMOVEISDISABLED endselectionscript BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE waitmessage B_WAIT_TIME_LONG end2 BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED waitmessage B_WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER return BattleScript_SpikesOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_PrintHurtBySpikes tryfaintmon BS_ATTACKER tryfaintmon_spikes BS_ATTACKER, BattleScript_SpikesOnAttackerFainted return BattleScript_SpikesOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon BattleScript_SpikesOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET call BattleScript_PrintHurtBySpikes tryfaintmon BS_TARGET tryfaintmon_spikes BS_TARGET, BattleScript_SpikesOnTargetFainted return BattleScript_SpikesOnTargetFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon BattleScript_SpikesOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_FAINTED datahpupdate BS_FAINTED call BattleScript_PrintHurtBySpikes tryfaintmon BS_FAINTED tryfaintmon_spikes BS_FAINTED, BattleScript_SpikesOnFaintedBattlerFainted return BattleScript_SpikesOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon BattleScript_PrintHurtBySpikes:: printstring STRINGID_PKMNHURTBYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER end2 BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return BattleScript_RapidSpinAway:: rapidspinfree return BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE waitmessage B_WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: critcalc damagecalc adjustdamage jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT BattleScript_DoFutureAttackHit:: effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET checkteamslost BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: moveendcase MOVEEND_RAGE moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES setbyte gMoveResultFlags, 0 end2 BattleScript_FutureAttackMiss:: pause B_WAIT_TIME_SHORT setbyte gMoveResultFlags, 0 orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG setbyte gMoveResultFlags, 0 end2 BattleScript_NoMovesLeft:: printselectionstring STRINGID_PKMNHASNOMOVESLEFT endselectionscript BattleScript_SelectingMoveWithNoPP:: printselectionstring STRINGID_NOPPLEFT endselectionscript BattleScript_NoPPForMove:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT endselectionscript printstring STRINGID_PKMNCANTUSEMOVETORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTaunt:: printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT endselectionscript BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_WishComesTrue:: trywish 1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL printstring STRINGID_PKMNABSORBEDNUTRIENTS waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_PrintMonIsRooted:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownAtkFail jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownAtkFail printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownAtkFail:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownDefFail jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownDefFail printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownDefFail:: return BattleScript_DefSpDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownTrySpDef:: playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownRet:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF printstring STRINGID_PKMNKNOCKEDOFF waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVESEALED endselectionscript BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE waitmessage B_WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce pause B_WAIT_TIME_SHORT jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MagicCoatBounce_Print call BattleScript_AbilityPopUp BattleScript_MagicCoatBounce_Print: printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP bicword gHitMarker, HITMARKER_NO_ATTACKSTRING setmagiccoattarget BS_ATTACKER return BattleScript_MagicCoatBouncePrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_SnatchedMove:: attackstring ppreduce snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE printstring STRINGID_PKMNSNATCHEDMOVE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT waitmessage B_WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO waitmessage B_WAIT_TIME_LONG return BattleScript_SAtkDown2:: setbyte sSTAT_ANIM_PLAYED, 0 playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_SPATK, 2, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SAtkDown2End printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SAtkDown2End:: return BattleScript_FocusPunchSetUp:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP printstring STRINGID_PKMNTIGHTENINGFOCUS waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR printfromtable gWokeUpStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON waitmessage B_WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DoTurnDmgEnd BattleScript_DoTurnDmgEnd:: end2 BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustdamage printstring STRINGID_ITHURTCONFUSION waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: return BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION waitmessage B_WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY waitmessage B_WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TooScaredToMove:: printstring STRINGID_MONTOOSCAREDTOMOVE waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_MON_SCARED goto BattleScript_MoveEnd BattleScript_GhostGetOutGetOut:: printstring STRINGID_GHOSTGETOUTGETOUT playanimation BS_ATTACKER, B_ANIM_GHOST_GET_OUT goto BattleScript_MoveEnd BattleScript_SilphScopeUnveiled:: pause B_WAIT_TIME_SHORT printstring STRINGID_SILPHSCOPEUNVEILED waitstate playanimation BS_OPPONENT1, B_ANIM_SILPH_SCOPED pause B_WAIT_TIME_SHORT printstring STRINGID_GHOSTWASMAROWAK waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds waitmessage B_WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate return BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate makevisible BS_EFFECT_BATTLER end2 BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectRecoil:: jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd BattleScript_DoRecoil:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_RecoilEnd:: return BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_PKMNSTOLEITEM waitmessage B_WAIT_TIME_LONG return BattleScript_DrizzleActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_SpeedBoostActivates:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED waitmessage B_WAIT_TIME_LONG end3 BattleScript_TraceActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNTRACED waitmessage B_WAIT_TIME_LONG end3 BattleScript_RainDishActivates:: printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end3 BattleScript_SandstreamActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_ShedSkinActivates:: printstring STRINGID_PKMNSXCUREDYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 BattleScript_WeatherFormChanges:: setbyte sBATTLER, 0 BattleScript_WeatherFormChangesLoop:: trycastformdatachange addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop return BattleScript_CastformChange:: call BattleScript_DoCastformChangeAnim end3 BattleScript_DoCastformChangeAnim:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_IntimidateActivatesEnd3:: call BattleScript_DoIntimidateActivationAnim end3 BattleScript_DoIntimidateActivationAnim:: pause B_WAIT_TIME_SHORT BattleScript_IntimidateActivates:: setbyte gBattlerTarget, 0 setstatchanger STAT_ATK, 1, TRUE BattleScript_IntimidateActivationAnimLoop:: trygetintimidatetarget BattleScript_IntimidateEnd jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateFail jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidateAbilityFail jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidateAbilityFail jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidateAbilityFail statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_IntimidateFail jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateFail setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH waitmessage B_WAIT_TIME_LONG BattleScript_IntimidateFail:: addbyte gBattlerTarget, 1 goto BattleScript_IntimidateActivationAnimLoop BattleScript_IntimidateEnd:: return BattleScript_IntimidateAbilityFail:: pause B_WAIT_TIME_SHORT printstring STRINGID_PREVENTEDFROMWORKING waitmessage B_WAIT_TIME_LONG goto BattleScript_IntimidateFail BattleScript_DroughtActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_TookAttack:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBY pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSUSAGE pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring pause B_WAIT_TIME_SHORT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYUSELESS waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring pause B_WAIT_TIME_SHORT printfromtable gFlashFireStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSSTATLOSSWITH waitmessage B_WAIT_TIME_LONG return BattleScript_BRNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PRLZPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PSNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSROMANCEWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSFLINCHING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoSpecificStatLoss:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSYLOSS waitmessage B_WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, 3 return BattleScript_StickyHoldActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: printstring STRINGID_PKMNCHANGEDTYPEWITH waitmessage B_WAIT_TIME_LONG return BattleScript_RoughSkinActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_CuteCharmActivates:: status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY waitmessage B_WAIT_TIME_LONG return BattleScript_ApplySecondaryEffect:: waitstate seteffectsecondary return BattleScript_SynchronizeActivates:: waitstate seteffectprimary return BattleScript_AbilityCuredStatus:: printstring STRINGID_PKMNSXCUREDITSYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS waitmessage B_WAIT_TIME_LONG jumptocalledmove 0 BattleScript_MoveUsedLoafingAroundMsg:: printfromtable gInobedientStringIds waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_TruantLoafingAround:: call BattleScript_AbilityPopUp goto BattleScript_MoveUsedLoafingAroundMsg BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE printstring STRINGID_PKMNSUBSTITUTEFADED return BattleScript_BerryCurePrlzEnd2:: call BattleScript_BerryCureParRet end2 BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCurePsnEnd2:: call BattleScript_BerryCurePsnRet end2 BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPOISON waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureBrnEnd2:: call BattleScript_BerryCureBrnRet end2 BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMHEALEDBURN waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureFrzEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMDEFROSTEDIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureSlpEnd2:: call BattleScript_BerryCureSlpRet end2 BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMWOKEIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureConfusionEnd2:: call BattleScript_BerryCureConfusionRet end2 BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMSNAPPEDOUT waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryCureChosenStatusEnd2:: call BattleScript_BerryCureChosenStatusRet end2 BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printfromtable gBerryEffectStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_WhiteHerbEnd2:: call BattleScript_WhiteHerbRet end2 BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDSTATUS waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItem:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER removeitem BS_ATTACKER end2 BattleScript_BerryPPHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_ItemHealHP_End2:: call BattleScript_ItemHealHP_Ret end2 BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript BattleScript_FocusBandActivates:: playanimation BS_TARGET, B_ANIM_HANGED_ON printstring STRINGID_PKMNHUNGONWITHX waitmessage B_WAIT_TIME_LONG return BattleScript_BerryConfuseHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_ATTACKER end2 BattleScript_BerryStatRaiseEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp BattleScript_BerryStatRaiseDoStatUp:: setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_ATTACKER end2 BattleScript_BerryFocusEnergyEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_ActionSelectionItemsCantBeUsed:: printselectionstring STRINGID_ITEMSCANTBEUSEDNOW endselectionscript BattleScript_FlushMessageBox:: printstring STRINGID_EMPTYSTRING3 return @ pokeemerald BattleScript_AbilityPopUpTarget: copybyte gBattlerAbility, gBattlerTarget BattleScript_AbilityPopUp: .if B_ABILITY_POP_UP == TRUE showabilitypopup BS_ABILITY_BATTLER pause 40 .endif recordability BS_ABILITY_BATTLER sethword sABILITY_OVERWRITE, 0 return BattleScript_ProteanActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedPsychicTerrainPrevents:: printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlingFailConsumeItem:: removeitem BS_ATTACKER goto BattleScript_FailedFromAtkString BattleScript_MoveUsedHealBlockPrevents:: printstring STRINGID_HEALBLOCKPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveUsedGravityPrevents:: printstring STRINGID_GRAVITYPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveUsedUnfrostbite:: printfromtable gFrostbiteHealedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_PowderMoveNoEffect:: attackstring ppreduce pause B_WAIT_TIME_SHORT jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat printstring STRINGID_SAFETYGOGGLESPROTECTED goto BattleScript_PowderMoveNoEffectWaitMsg BattleScript_PowderMoveNoEffectOvercoat: call BattleScript_AbilityPopUp BattleScript_PowderMoveNoEffectPrint: printstring STRINGID_ITDOESNTAFFECT BattleScript_PowderMoveNoEffectWaitMsg: waitmessage B_WAIT_TIME_LONG cancelmultiturnmoves BS_ATTACKER sethword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_MoveUsedPowder:: bicword gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED attackstring ppreduce pause B_WAIT_TIME_SHORT cancelmultiturnmoves BS_ATTACKER status2animation BS_ATTACKER, STATUS2_POWDER waitanimation effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_POWDEREXPLODES waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsThroatChopPrevented:: printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrimalWeatherBlocksMove:: jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring pause B_WAIT_TIME_SHORT ppreduce printfromtable gPrimalWeatherBlocksStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BerryReduceDmg:: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_TARGET printstring STRINGID_TARGETATEITEM waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_GemActivates:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_ATTACKER printstring STRINGID_GEMACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_AttackWeakenedByStrongWinds:: pause B_WAIT_TIME_SHORT printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS waitmessage B_WAIT_TIME_LONG return BattleScript_SturdiedMsg:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUpTarget printstring STRINGID_ENDUREDSTURDY waitmessage B_WAIT_TIME_LONG return BattleScript_HangedOnMsg:: playanimation BS_TARGET, B_ANIM_HANGED_ON printstring STRINGID_PKMNHUNGONWITHX waitmessage B_WAIT_TIME_LONG jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet removeitem BS_TARGET BattleScript_HangedOnMsgRet: return BattleScript_PrintBerryReduceString:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_BERRYDMGREDUCES waitmessage B_WAIT_TIME_LONG return BattleScript_TargetFormChangeNoPopup: flushtextbox handleformchange BS_SCRIPTING, 0 handleformchange BS_SCRIPTING, 1 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_SCRIPTING, 2 .if B_DISGUISE_HP_LOSS >= GEN_8 healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING .endif return BattleScript_TargetFormChange:: pause 5 call BattleScript_AbilityPopUpTarget call BattleScript_TargetFormChangeNoPopup return BattleScript_TargetFormChangeWithString:: pause 5 call BattleScript_AbilityPopUpTarget call BattleScript_TargetFormChangeNoPopup printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_TargetFormChangeWithStringNoPopup:: call BattleScript_TargetFormChangeNoPopup printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_IceFaceNullsDamage:: call BattleScript_TargetFormChangeWithString return BattleScript_AffectionBasedEndurance:: @ playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON @ TODO: Animation printstring STRINGID_TARGETTOUGHEDITOUT waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectClearSmog:: printstring STRINGID_RESETSTARGETSSTATLEVELS waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectFlameBurst:: tryfaintmon BS_TARGET copybyte sBATTLER, sSAVED_BATTLER printstring STRINGID_BURSTINGFLAMESHIT waitmessage B_WAIT_TIME_LONG savetarget copybyte gBattlerTarget, sSAVED_BATTLER healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET restoretarget goto BattleScript_MoveEnd BattleScript_HyperspaceFuryRemoveProtect:: printstring STRINGID_BROKETHROUGHPROTECTION waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectFeint:: printstring STRINGID_FELLFORFEINT waitmessage B_WAIT_TIME_LONG return BattleScript_SpectralThiefSteal:: printstring STRINGID_SPECTRALTHIEFSTEAL waitmessage B_WAIT_TIME_LONG setbyte sB_ANIM_ARG2, 0 playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 spectralthiefprintstats return BattleScript_VCreateStatLoss:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_VCreateStatLossRet BattleScript_VCreateStatAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpeed: setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateStatLossRet: return BattleScript_MoveEffectCoreEnforcer:: setgastroacid BattleScript_CoreEnforcerRet printstring STRINGID_PKMNSABILITYSUPPRESSED waitmessage B_WAIT_TIME_LONG trytoclearprimalweather tryrevertweatherform flushtextbox BattleScript_CoreEnforcerRet: return BattleScript_MoveEffectIncinerate:: printstring STRINGID_INCINERATEBURN waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectBugBite:: printstring STRINGID_BUGBITE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries savetarget consumeberry BS_ATTACKER, FALSE bicword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 0 trysymbiosis restoretarget return BattleScript_BothCanNoLongerEscape:: printstring STRINGID_BOTHCANNOLONGERESCAPE waitmessage B_WAIT_TIME_LONG return BattleScript_RemoveFireType:: printstring STRINGID_ATTACKERLOSTFIRETYPE waitmessage B_WAIT_TIME_LONG return BattleScript_RemoveElectricType:: printstring STRINGID_ATTACKERLOSTELECTRICTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_RemoveGenericType:: printstring STRINGID_ATTACKERLOSTITSTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_StealthRockActivates:: setstealthrock BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesActivates:: trysetspikes BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_SyrupBombActivates:: printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP waitmessage B_WAIT_TIME_LONG return BattleScript_AromaVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_AROMAVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_EffectPsychicNoise:: printstring STRINGID_PKMNPREVENTEDFROMHEALING waitmessage B_WAIT_TIME_LONG return BattleScript_SymbiosisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SYMBIOSISITEMPASS waitmessage B_WAIT_TIME_LONG return BattleScript_NoItemSteal:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG return BattleScript_OverworldStatusStarts:: printfromtable gStartingStatusStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 call BattleScript_OverworldStatusStarts_TryActivations end3 BattleScript_OverworldStatusStarts_TryActivations: jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SET_TRICK_ROOM, BattleScript_TryRoomServiceLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SET_TAILWIND_PLAYER, BattleScript_TryTailwindAbilitiesLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SET_TAILWIND_OPPONENT, BattleScript_TryTailwindAbilitiesLoop return BattleScript_TryRoomServiceLoop: savetarget setbyte gBattlerTarget, 0 BattleScript_RoomServiceLoop: copybyte sBATTLER, gBattlerTarget tryroomservice BS_TARGET, BattleScript_RoomServiceLoop_NextBattler removeitem BS_TARGET BattleScript_RoomServiceLoop_NextBattler: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RoomServiceLoop restoretarget return BattleScript_TryTailwindAbilitiesLoop: savetarget setbyte gBattlerTarget, 0 BattleScript_TryTailwindAbilitiesLoop_Iter: trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower BattleScript_TryTailwindAbilitiesLoop_Increment: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter BattleScript_TryTailwindAbilitiesLoop_Ret: restoretarget return BattleScript_TryTailwindAbilitiesLoop_WindRider: call BattleScript_AbilityPopUp modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_TryTailwindAbilitiesLoop_WindPower: call BattleScript_AbilityPopUp setcharge BS_TARGET printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_OverworldTerrain:: printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_BATTLER_0, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_ImposterActivates:: call BattleScript_AbilityPopUp transformdataexecution playmoveanimation BS_ATTACKER, MOVE_TRANSFORM waitanimation printstring STRINGID_IMPOSTERTRANSFORM waitmessage B_WAIT_TIME_LONG end3 BattleScript_SwitchInAbilityMsg:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_SwitchInAbilityMsgRet:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ActivateAsOne:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG @ show unnerve sethword sABILITY_OVERWRITE, ABILITY_UNNERVE setbyte cMULTISTRING_CHOOSER, B_MSG_SWITCHIN_UNNERVE call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_PastelVeilActivates:: setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 BattleScript_PastelVeil_TryCurePoison: jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison goto BattleScript_PastelVeilLoopIncrement BattleScript_PastelVeilCurePoison: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp call BattleScript_AbilityPopUp setbyte gBattleCommunication + 1, 1 BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG curestatus BS_TARGET updatestatusicon BS_TARGET BattleScript_PastelVeilLoopIncrement: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd addbyte gBattleCommunication, 1 jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd setallytonexttarget BattleScript_PastelVeil_TryCurePoison goto BattleScript_PastelVeilEnd BattleScript_PastelVeilEnd: end3 BattleScript_FriskActivates:: tryfriskmsg BS_ATTACKER end3 BattleScript_AttackerAbilityStatRaiseEnd3:: call BattleScript_AttackerAbilityStatRaise end3 BattleScript_BlockedByPrimalWeatherEnd3:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3 end3 BattleScript_SnowWarningActivatesHail:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_SNOWWARNINGHAIL waitstate playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_SnowWarningActivatesSnow:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_SNOWWARNINGSNOW waitstate playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES @ TODO: Animation B_ANIM_SNOW_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_ElectricSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESELECTRIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_GrassySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_MistySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESMISTY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_PsychicSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESPSYCHIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_SupersweetSyrupActivates:: copybyte sSAVED_BATTLER, gBattlerTarget .if B_ABILITY_POP_UP == TRUE showabilitypopup BS_ATTACKER pause B_WAIT_TIME_LONG destroyabilitypopup .endif printstring STRINGID_SUPERSWEETAROMAWAFTS waitmessage B_WAIT_TIME_LONG setbyte gBattlerTarget, 0 BattleScript_SupersweetSyrupLoop: jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_SupersweetSyrupLoopIncrement jumpiftargetally BattleScript_SupersweetSyrupLoopIncrement jumpifabsent BS_TARGET, BattleScript_SupersweetSyrupLoopIncrement jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_SupersweetSyrupLoopIncrement BattleScript_SupersweetSyrupEffect: copybyte sBATTLER, gBattlerAttacker setstatchanger STAT_EVASION, 1, TRUE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_SupersweetSyrupLoopIncrement setgraphicalstatchangevalues jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_SupersweetSyrupContrary jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SupersweetSyrupWontDecrease playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds BattleScript_SupersweetSyrupEffect_WaitString: waitmessage B_WAIT_TIME_LONG copybyte sBATTLER, gBattlerTarget call BattleScript_TryIntimidateHoldEffects BattleScript_SupersweetSyrupLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_SupersweetSyrupLoop BattleScript_SupersweetSyrupEnd: copybyte sBATTLER, gBattlerAttacker destroyabilitypopup copybyte gBattlerTarget, sSAVED_BATTLER pause B_WAIT_TIME_MED end3 BattleScript_AnnounceAirLockCloudNine:: call BattleScript_AbilityPopUp printstring STRINGID_AIRLOCKACTIVATES waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities end3 BattleScript_AttackerFormChangeEnd3:: call BattleScript_AttackerFormChange end3 BattleScript_AttackerFormChangeEnd3NoPopup:: call BattleScript_AttackerFormChangeNoPopup end3 BattleScript_BattlerAbilityStatRaiseOnSwitchIn:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_BATTLERABILITYRAISEDSTAT waitmessage B_WAIT_TIME_LONG copybyte gBattlerAttacker, sSAVED_BATTLER end3 BattleScript_DesolateLandActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_EXTREMELYHARSHSUNLIGHT waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_PrimordialSeaActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_HEAVYRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_DeltaStreamActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_MYSTERIOUSAIRCURRENT waitstate playanimation BS_ATTACKER, B_ANIM_MON_HIT @ TODO: Animation B_ANIM_STRONG_WINDS end3 BattleScript_RuinAbilityActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_SupremeOverlordActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN waitmessage B_WAIT_TIME_LONG end3 BattleScript_CostarActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG end3 BattleScript_ZeroToHeroActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ZEROTOHEROTRANSFORMATION waitmessage B_WAIT_TIME_LONG end3 BattleScript_HospitalityActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_HOSPITALITYRESTORATION waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET end3 BattleScript_HarvestActivates:: pause 5 tryrecycleitem BattleScript_HarvestActivatesEnd call BattleScript_AbilityPopUp printstring STRINGID_HARVESTBERRY waitmessage B_WAIT_TIME_LONG BattleScript_HarvestActivatesEnd: end3 @ Can't compare directly to a value, have to compare to value at pointer sZero: .byte 0 BattleScript_MoodyActivates:: call BattleScript_AbilityPopUp jumpifbyteequal sSTATCHANGER, sZero, BattleScript_MoodyLower statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyLower jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_MoodyLower setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyLower: jumpifbyteequal sSAVED_STAT_CHANGER, sZero, BattleScript_MoodyEnd copybyte sSTATCHANGER, sSAVED_STAT_CHANGER statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyEnd jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_MoodyEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyEnd: end3 BattleScript_BadDreamsActivates:: setbyte gBattlerTarget, 0 BattleScript_BadDreamsLoop: jumpiftargetally BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_BadDreams_Dmg jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_BadDreams_Dmg goto BattleScript_BadDreamsIncrement BattleScript_BadDreams_Dmg: jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreams_ShowPopUp BattleScript_BadDreams_DmgAfterPopUp: printstring STRINGID_BADDREAMSDMG waitmessage B_WAIT_TIME_LONG dmg_1_8_targethp orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET jumpifhasnohp BS_TARGET, BattleScript_BadDreams_HidePopUp BattleScript_BadDreamsIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_BadDreamsLoop jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreamsEnd destroyabilitypopup pause 15 BattleScript_BadDreamsEnd: end3 BattleScript_BadDreams_ShowPopUp: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setbyte sFIXED_ABILITY_POPUP, TRUE goto BattleScript_BadDreams_DmgAfterPopUp BattleScript_BadDreams_HidePopUp: destroyabilitypopup tryfaintmon BS_TARGET goto BattleScript_BadDreamsIncrement BattleScript_SolarPowerActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE call BattleScript_AbilityPopUp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_SOLARPOWERHPDROP waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER end3 BattleScript_HealerActivates:: call BattleScript_AbilityPopUp curestatus BS_SCRIPTING updatestatusicon BS_SCRIPTING printstring STRINGID_HEALERCURE waitmessage B_WAIT_TIME_LONG end3 BattleScript_BallFetch:: call BattleScript_AbilityPopUp printstring STRINGID_FETCHEDPOKEBALL waitmessage B_WAIT_TIME_LONG end3 BattleScript_CudChewActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries consumeberry BS_SCRIPTING, FALSE setbyte sBERRY_OVERRIDE, 0 end3 BattleScript_DazzlingProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DarkTypePreventsPrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_GoodAsGoldActivates:: attackstring ppreduce call BattleScript_AbilityPopUpTarget pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_MED goto BattleScript_MoveEnd BattleScript_MoveStatDrain_PPLoss:: ppreduce BattleScript_MoveStatDrain:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont .if B_ABSORBING_ABILITY_STRING >= GEN_5 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG .else printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG .endif BattleScript_MoveStatDrain_Cont: clearsemiinvulnerablebit tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_TargetAbilityStatRaiseRet:: copybyte sSAVED_BATTLER, gBattlerAttacker copybyte gBattlerAbility, gEffectBattler copybyte gBattlerAttacker, gBattlerTarget call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End setgraphicalstatchangevalues call BattleScript_StatUp BattleScript_TargetAbilityStatRaiseRet_End: copybyte gBattlerAttacker, sSAVED_BATTLER return BattleScript_WeakArmorActivates:: call BattleScript_AbilityPopUp setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesSpeed jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_WeakArmorDefAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed pause B_WAIT_TIME_SHORTEST printfromtable gStatDownStringIds bichalfword gMoveResultFlags, MOVE_RESULT_MISSED @ Set by statbuffchange when stat can't be decreased waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesSpeed BattleScript_WeakArmorDefAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATLOWER waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesSpeed: .if B_WEAK_ARMOR_SPEED >= GEN_7 setstatchanger STAT_SPEED, 2, FALSE .else setstatchanger STAT_SPEED, 1, FALSE .endif statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeakArmorSpeedAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER bichalfword gMoveResultFlags, MOVE_RESULT_MISSED waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesEnd BattleScript_WeakArmorSpeedAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesEnd: return BattleScript_CursedBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_CUSEDBODYDISABLED waitmessage B_WAIT_TIME_LONG return BattleScript_MummyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERACQUIREDABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_WanderingSpiritActivates:: .if B_ABILITY_POP_UP == TRUE setbyte sFIXED_ABILITY_POPUP, TRUE sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT showabilitypopup BS_TARGET pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_TARGET pause 20 destroyabilitypopup pause 40 copybyte gBattlerAbility, gBattlerAttacker setbyte sFIXED_ABILITY_POPUP, TRUE copyhword sABILITY_OVERWRITE, gLastUsedAbility showabilitypopup BS_ATTACKER pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_ATTACKER pause 20 destroyabilitypopup pause 40 .endif printstring STRINGID_SWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER switchinabilities BS_TARGET return BattleScript_TargetsStatWasMaxedOut:: call BattleScript_AbilityPopUp statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETSSTATWASMAXEDOUT waitmessage B_WAIT_TIME_LONG return BattleScript_GooeyActivates:: waitstate call BattleScript_AbilityPopUp swapattackerwithtarget @ for defiant, mirror armor seteffectsecondary MOVE_EFFECT_SPD_MINUS_1 swapattackerwithtarget return BattleScript_DampPreventsAftermath:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp pause 40 copybyte gBattlerAbility, sBATTLER call BattleScript_AbilityPopUp printstring STRINGID_PKMNSABILITYPREVENTSABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_AftermathDmg:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_AFTERMATHDMG waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_AftermathDmgRet: return BattleScript_AbilityStatusEffect:: waitstate call BattleScript_AbilityPopUp seteffectsecondary return BattleScript_IllusionOff:: spriteignore0hp TRUE playanimation BS_TARGET, B_ANIM_MON_HIT @ TODO: Animation B_ANIM_ILLUSION_OFF waitanimation updatenick BS_TARGET waitstate spriteignore0hp FALSE printstring STRINGID_ILLUSIONWOREOFF waitmessage B_WAIT_TIME_LONG return BattleScript_CottonDownActivates:: copybyte sSAVED_BATTLER, gBattlerAttacker call BattleScript_AbilityPopUpTarget copybyte gEffectBattler, gBattlerTarget swapattackerwithtarget setbyte gBattlerTarget, 0 BattleScript_CottonDownLoop: jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement setstatchanger STAT_SPEED, 1, TRUE jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_CottonDownLoopIncrement BattleScript_CottonDownTargetSpeedCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG BattleScript_CottonDownLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop BattleScript_CottonDownReturn: swapattackerwithtarget copybyte gBattlerAttacker, sSAVED_BATTLER return BattleScript_BlockedByPrimalWeatherRet:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet return BattleScript_SandSpitActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ASANDSTORMKICKEDUP waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_ActivateWeatherAbilities return BattleScript_PerishBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSWILLPERISHIN3TURNS waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE return BattleScript_GulpMissileGulping:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_MON_HIT @ TODO: Animation B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGulping jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping BattleScript_GulpMissileNoDmgGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG swapattackerwithtarget @ restore the battlers, just in case return BattleScript_GulpMissileNoSecondEffectGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_GulpMissileGorgingTargetDefenseCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG return BattleScript_GulpMissileGorging:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_MON_HIT @ TODO: Animation B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGorging BattleScript_GulpMissileNoDmgGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget seteffectprimary MOVE_EFFECT_PARALYSIS swapattackerwithtarget return BattleScript_GulpMissileNoSecondEffectGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_SeedSowerActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects return BattleScript_AngerShellActivates:: call BattleScript_AbilityPopUp jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed BattleScript_AngerShellTryDef:: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON BattleScript_AngerShellTrySpDef: modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON BattleScript_AngerShellTryAttack: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON BattleScript_AngerShellTrySpAtk: modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON BattleScript_AngerShellTrySpeed: modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON BattleScript_AngerShellRet: return BattleScript_WindPowerActivates:: call BattleScript_AbilityPopUp setcharge BS_TARGET printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG BattleScript_WindPowerActivates_Ret: return BattleScript_ToxicDebrisActivates:: call BattleScript_AbilityPopUp pause B_WAIT_TIME_SHORT settoxicspikes BattleScript_ToxicDebrisRet printstring STRINGID_POISONSPIKESSCATTERED waitmessage B_WAIT_TIME_LONG BattleScript_ToxicDebrisRet: copybyte sBATTLER, gBattlerTarget copybyte gBattlerTarget, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER return BattleScript_AttackerFormChange:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp flushtextbox BattleScript_AttackerFormChangeNoPopup:: handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_ATTACKER, 2 return BattleScript_DancerActivates:: call BattleScript_AbilityPopUp waitmessage B_WAIT_TIME_SHORT setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 orword gHitMarker, HITMARKER_ALLOW_NO_PP jumptocalledmove TRUE BattleScript_OpportunistCopyStatChange:: call BattleScript_AbilityPopUp printstring STRINGID_OPPORTUNISTCOPIED waitmessage B_WAIT_TIME_LONG call BattleScript_TotemVar_Ret copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe end3 BattleScript_BattlerGotOverItsInfatuation:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNGOTOVERITSINFATUATION waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerShookOffTaunt:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSHOOKOFFTHETAUNT waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerFormChangeWithStringEnd3:: pause 5 call BattleScript_AbilityPopUp flushtextbox handleformchange BS_SCRIPTING, 0 handleformchange BS_SCRIPTING, 1 playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL waitanimation handleformchange BS_SCRIPTING, 2 printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG end3 BattleScript_ProtosynthesisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SUNLIGHTACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_MimicryActivates_End3:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_BATTLERTYPECHANGEDTO waitmessage B_WAIT_TIME_SHORT end3 BattleScript_TraceActivatesEnd3:: call BattleScript_TraceActivates end3 BattleScript_QuarkDriveActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_FriskMsgWithPopup:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp BattleScript_FriskMsg:: printstring STRINGID_FRISKACTIVATES waitmessage B_WAIT_TIME_LONG return BattleScript_BerryStatRaiseRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryStatRaiseRet_AbilityPopup goto BattleScript_BerryStatRaiseRet_Anim BattleScript_BerryStatRaiseRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryStatRaiseRet_Anim: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_SCRIPTING BattleScript_BerryStatRaiseRet_End: return BattleScript_ActivateTerrainEffects: savetarget setbyte gBattlerTarget, 0 BattleScript_ActivateTerrainSeed: copybyte sBATTLER, gBattlerTarget doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility removeitem BS_TARGET BattleScript_ActivateTerrainAbility: activateterrainchangeabilities BS_TARGET BattleScript_ActivateTerrainEffects_Increment: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed restoretarget return BattleScript_AttackerAbilityStatRaise:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackerAbilityStatRaise_End copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG BattleScript_AttackerAbilityStatRaise_End: return BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG end3 BattleScript_NoReliefFromHeavyRainEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG end3 BattleScript_MysteriousAirCurrentBlowsOnEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG end3 BattleScript_ActivateWeatherAbilities: savetarget setbyte gBattlerTarget, 0 BattleScript_ActivateWeatherAbilities_Loop: copybyte sBATTLER, gBattlerTarget activateweatherchangeabilities BS_TARGET BattleScript_ActivateWeatherAbilities_Increment: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop restoretarget return BattleScript_SupersweetSyrupWontDecrease: printstring STRINGID_STATSWONTDECREASE goto BattleScript_SupersweetSyrupEffect_WaitString BattleScript_SupersweetSyrupContrary: call BattleScript_AbilityPopUpTarget jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SupersweetSyrupContrary_WontIncrease playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds goto BattleScript_SupersweetSyrupEffect_WaitString BattleScript_SupersweetSyrupContrary_WontIncrease: printstring STRINGID_TARGETSTATWONTGOHIGHER goto BattleScript_SupersweetSyrupEffect_WaitString BattleScript_TryIntimidateHoldEffects: itemstatchangeeffects BS_TARGET jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_ADRENALINE_ORB, BattleScript_TryIntimidateHoldEffectsRet jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, 12, BattleScript_TryIntimidateHoldEffectsRet setstatchanger STAT_SPEED, 1, FALSE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_TryIntimidateHoldEffectsRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 copybyte sBATTLER, gBattlerTarget setlastuseditem BS_TARGET printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TryIntimidateHoldEffectsRet: return BattleScript_ExtremelyHarshSunlightWasNotLessenedRet: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG return BattleScript_NoReliefFromHeavyRainRet: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG return BattleScript_MysteriousAirCurrentBlowsOnRet: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG return BattleScript_TotemVar_Ret:: gettotemboost BattleScript_ApplyTotemVarBoost BattleScript_TotemVarEnd: return BattleScript_ApplyTotemVarBoost: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TotemVarEnd setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_TotemVar_Ret @loop until stats bitfield is empty BattleScript_TotemFlaredToLife:: playanimation BS_ATTACKER, B_ANIM_MON_HIT, NULL @ TODO Animation B_ANIM_TOTEM_FLARE, NULL printstring STRINGID_AURAFLAREDTOLIFE waitmessage B_WAIT_TIME_LONG call BattleScript_ApplyTotemVarBoost end2 BattleScript_ItemHealHP_RemoveItemEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemEnd2_Anim BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER removeitem BS_ATTACKER end2 BattleScript_ItemHealHP_RemoveItemRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemRet_Anim BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_MicleBerryActivateEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_MicleBerryActivateEnd2_Ripen goto BattleScript_MicleBerryActivateEnd2_Anim BattleScript_MicleBerryActivateEnd2_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_MicleBerryActivateRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_MicleBerryActivateRet_Ripen goto BattleScript_MicleBerryActivateRet_Anim BattleScript_MicleBerryActivateRet_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryPPHealRet:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup goto BattleScript_BerryPPHeal_Anim BattleScript_BerryPPHeal_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryPPHeal_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_BerryConfuseHealRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealRet_AbilityPopup goto BattleScript_BerryConfuseHealRet_Anim BattleScript_BerryConfuseHealRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryConfuseHealRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG seteffectprimary MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN removeitem BS_TARGET return @ remove the mirror herb, do totem loop BattleScript_MirrorHerbCopyStatChangeEnd2:: call BattleScript_MirrorHerbCopyStatChange end2 BattleScript_MirrorHerbCopyStatChange:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_MIRRORHERBCOPIED waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING call BattleScript_TotemVar_Ret copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe return BattleScript_BerryCureFrbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMHEALEDFROSTBITE waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_MentalHerbCureRet:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printfromtable gMentalHerbCureStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe return BattleScript_BerryFocusEnergyRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerserkGeneRet:: BattleScript_BerserkGeneRet_Anim: savetarget copybyte gBattlerTarget, sBATTLER statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerserkGeneRet_TryConfuse setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp BattleScript_BerserkGeneRet_TryConfuse: jumpifability BS_SCRIPTING, ABILITY_OWN_TEMPO, BattleScript_BerserkGeneRet_OwnTempoPrevents jumpifsafeguard BattleScript_BerserkGeneRet_SafeguardProtected seteffectprimary MOVE_EFFECT_CONFUSION goto BattleScript_BerserkGeneRet_End BattleScript_BerserkGeneRet_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_BerserkGeneRet_End BattleScript_BerserkGeneRet_OwnTempoPrevents: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG BattleScript_BerserkGeneRet_End: restoretarget removeitem BS_SCRIPTING end3 BattleScript_BerryCureFrbEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_AirBaloonMsgIn:: printstring STRINGID_AIRBALLOONFLOAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_EjectButtonActivates:: makevisible BS_ATTACKER playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_EJECTBUTTONACTIVATE waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING makeinvisible BS_SCRIPTING openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd switchoutabilities BS_SCRIPTING waitstate switchhandleorder BS_SCRIPTING 0x2 returntoball BS_SCRIPTING, FALSE getswitchedmondata BS_SCRIPTING switchindataupdate BS_SCRIPTING hpthresholds BS_SCRIPTING trytoclearprimalweather flushtextbox printstring 0x3 switchinanim BS_SCRIPTING 0x1 waitstate switchineffects BS_SCRIPTING BattleScript_EjectButtonEnd: return BattleScript_EjectPackActivate_Ret:: goto BattleScript_EjectButtonActivates BattleScript_EjectPackActivate_End2:: call BattleScript_EjectPackActivate_Ret end2 BattleScript_ItemHurtEnd2:: playanimation BS_ATTACKER, B_ANIM_MON_HIT waitanimation call BattleScript_ItemHurtRet end2 BattleScript_MentalHerbCureEnd2:: call BattleScript_MentalHerbCureRet end2 BattleScript_AttackerItemStatRaise:: copybyte sBATTLER, gBattlerAttacker statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_AttackerItemStatRaiseRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackerItemStatRaiseRet playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER BattleScript_AttackerItemStatRaiseRet: return BattleScript_ItemHurtRet:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_HURTBYITEM waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_AirBaloonMsgPop:: printstring STRINGID_AIRBALLOONPOP waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_RockyHelmetActivates:: @ don't play the animation for a fainted mon jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_RockyHelmetActivatesDmg: call BattleScript_HurtAttacker return BattleScript_TargetItemStatRaise:: copybyte sBATTLER, gBattlerTarget statbuffchange 0, BattleScript_TargetItemStatRaiseRemoveItemRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_TargetItemStatRaiseRemoveItemRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TargetItemStatRaiseRemoveItemRet: return BattleScript_JabocaRowapBerryActivates:: jumpifability BS_TARGET, ABILITY_RIPEN, BattleScript_JabocaRowapBerryActivate_Ripen goto BattleScript_JabocaRowapBerryActivate_Anim BattleScript_JabocaRowapBerryActivate_Ripen: call BattleScript_AbilityPopUp BattleScript_JabocaRowapBerryActivate_Anim: jumpifabsent BS_TARGET, BattleScript_JabocaRowapBerryActivate_Dmg @ dont play the animation for a fainted target playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_JabocaRowapBerryActivate_Dmg: call BattleScript_HurtAttacker removeitem BS_TARGET return BattleScript_StickyBarbTransfer:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_STICKYBARBTRANSFER waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_ToxicOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectToxic end2 BattleScript_FlameOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn end2 BattleScript_WeaknessPolicy:: copybyte sBATTLER, gBattlerTarget jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyEnd BattleScript_WeaknessPolicyAtk: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicySpAtk printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicySpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicyRemoveItem jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicyRemoveItem printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicyRemoveItem: removeitem BS_TARGET BattleScript_WeaknessPolicyEnd: return BattleScript_HurtAttacker: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_KingsShieldEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary copybyte sBATTLER, gBattlerTarget copybyte gBattlerTarget, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_BanefulBunkerEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_BeakBlastBurn:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn return BattleScript_FrostbiteHealedViaFireMove:: printstring STRINGID_PKMNFROSTBITEHEALED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectStockpileWoreOff:: .if B_STOCKPILE_RAISES_DEFS >= GEN_4 dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown printstring STRINGID_STOCKPILEDEFFECTWOREOFF waitmessage B_WAIT_TIME_SHORT .endif return BattleScript_StockpileStatChangeDown: statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StockpileStatChangeDown_Ret: return BattleScript_SpikyShieldEffect:: jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER orhalfword gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_SpikyShieldRet:: return BattleScript_MoveEffectSmackDown:: printstring STRINGID_FELLSTRAIGHTDOWN waitmessage B_WAIT_TIME_LONG return BattleScript_TargetWokeUp:: printstring STRINGID_TARGETWOKEUP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TargetBurnHeal:: printstring STRINGID_PKMNBURNHEALED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_DefDownSpeedUp:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_DefDownSpeedUpTryDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_DefDownSpeedUpRet BattleScript_DefDownSpeedUpTryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpTrySpeed: playstatchangeanimation BS_ATTACKER, BIT_SPEED, 0 setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpRet:: return BattleScript_MagicianActivates:: call BattleScript_AbilityPopUp call BattleScript_ItemSteal return BattleScript_EjectPackActivates:: jumpifcantswitch BS_SCRIPTING, BattleScript_EjectButtonEnd goto BattleScript_EjectPackActivate_Ret BattleScript_RedCardActivates:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_REDCARDACTIVATE waitmessage B_WAIT_TIME_LONG swapattackerwithtarget jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups @ jumpiftargetdynamaxed BattleScript_RedCardDynamaxed @ TODO: Dynamax removeitem BS_SCRIPTING setbyte sSWITCH_CASE, B_SWITCH_RED_CARD forcerandomswitch BattleScript_RedCardEnd @ changes the current battle script. the rest happens in BattleScript_RoarSuccessSwitch_Ret, if switch is successful BattleScript_RedCardEnd: return BattleScript_RedCardIngrain: printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardSuctionCups: printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardDynamaxed: printstring STRINGID_MOVEBLOCKEDBYDYNAMAX waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_Pickpocket:: call BattleScript_AbilityPopUp jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented swapattackerwithtarget call BattleScript_ItemSteal swapattackerwithtarget activateitemeffects BS_TARGET return BattleScript_PickpocketPrevented: pause B_WAIT_TIME_SHORT copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_ITEMCANNOTBEREMOVED waitmessage B_WAIT_TIME_LONG return BattleScript_EmergencyExit:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet switchoutabilities BS_TARGET waitstate switchhandleorder BS_TARGET, 2 returntoball BS_TARGET, FALSE getswitchedmondata BS_TARGET switchindataupdate BS_TARGET hpthresholds BS_TARGET printstring STRINGID_SWITCHINMON switchinanim BS_TARGET, TRUE waitstate switchineffects BS_TARGET BattleScript_EmergencyExitRet: return BattleScript_EmergencyExitWild:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitWildNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation setoutcomeonteleport BS_TARGET finishaction return BattleScript_PrimalReversion:: call BattleScript_PrimalReversionRet end2 BattleScript_PrimalReversionRestoreAttacker:: call BattleScript_PrimalReversionRet copybyte gBattlerAttacker, sSAVED_BATTLER end2 BattleScript_PrimalReversionRet:: flushtextbox setbyte gIsCriticalHit, 0 handleprimalreversion BS_ATTACKER, 0 handleprimalreversion BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE @ TODO: Animation B_ANIM_PRIMAL_REVERSION waitanimation handleprimalreversion BS_ATTACKER, 2 printstring STRINGID_PKMNREVERTEDTOPRIMAL waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER return BattleScript_DmgHazardsOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_TARGET tryfaintmon_spikes BS_TARGET, BattleScript_DmgHazardsOnTargetFainted return BattleScript_DmgHazardsOnTargetFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon BattleScript_DmgHazardsOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_ATTACKER tryfaintmon_spikes BS_ATTACKER, BattleScript_DmgHazardsOnAttackerFainted return BattleScript_DmgHazardsOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon BattleScript_HealingWishActivates:: setbyte cMULTISTRING_CHOOSER, 0 goto BattleScript_EffectHealingWishRestore BattleScript_LunarDanceActivates:: setbyte cMULTISTRING_CHOOSER, 1 restorepp BS_ATTACKER BattleScript_EffectHealingWishRestore: printfromtable gHealingWishStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_WISH_HEAL waitanimation dmgtomaxattackerhp manipulatedamage DMG_CHANGE_SIGN healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER clearstatus BS_ATTACKER waitstate updatestatusicon BS_ATTACKER waitstate printstring STRINGID_HEALINGWISHHEALED waitmessage B_WAIT_TIME_LONG return BattleScript_DmgHazardsOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_FAINTED datahpupdate BS_FAINTED call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_FAINTED tryfaintmon_spikes BS_FAINTED, BattleScript_DmgHazardsOnFaintedBattlerFainted return BattleScript_DmgHazardsOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon BattleScript_ToxicSpikesAbsorbed:: printstring STRINGID_TOXICSPIKESABSORBED waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesPoisoned:: printstring STRINGID_TOXICSPIKESPOISONED waitmessage B_WAIT_TIME_LONG statusanimation BS_SCRIPTING updatestatusicon BS_SCRIPTING waitstate return BattleScript_StickyWebOnSwitchIn:: savetarget copybyte gBattlerTarget, sBATTLER setbyte sSTICKY_WEB_STAT_DROP, 1 printstring STRINGID_STICKYWEBSWITCHIN waitmessage B_WAIT_TIME_LONG jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd pause B_WAIT_TIME_SHORT goto BattleScript_StickyWebOnSwitchInPrintStatMsg BattleScript_StickyWebOnSwitchInStatAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StickyWebOnSwitchInPrintStatMsg: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StickyWebOnSwitchInEnd: restoretarget return BattleScript_HealReplacementZMove:: playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0 printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING return BattleScript_PrintHurtByDmgHazards:: printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return @ gBattlerTarget is battler with Mirror Armor BattleScript_MirrorArmorReflectStickyWeb: call BattleScript_AbilityPopUp setattackertostickywebuser jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss goto BattleScript_MirrorArmorReflectStatLoss BattleScript_MirrorArmorReflect:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss BattleScript_MirrorArmorReflectStatLoss: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_MIRROR_ARMOR | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim goto BattleScript_MirrorArmorReflectWontFall BattleScript_MirrorArmorReflectAnim: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_MirrorArmorReflectPrintString: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MirrorArmorReflectEnd: return BattleScript_MirrorArmorReflectWontFall: copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target goto BattleScript_MirrorArmorReflectPrintString BattleScript_EffectStealthRock:: attackcanceler attackstring ppreduce setstealthrock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_POINTEDSTONESFLOAT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd