#include "global.h" #include "gflib.h" #include "overworld.h" #include "script.h" #include "new_menu_helpers.h" #include "quest_log.h" #include "fieldmap.h" struct ConnectionFlags { u8 south:1; u8 north:1; u8 west:1; u8 east:1; }; struct BackupMapLayout VMap; EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {}; EWRAM_DATA struct MapHeader gMapHeader = {}; EWRAM_DATA struct Camera gCamera = {}; static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {}; EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE; static const struct ConnectionFlags sDummyConnectionFlags = {}; static void InitMapLayoutData(struct MapHeader *); static void InitBackupMapLayoutData(const u16 *, u16, u16); static void InitBackupMapLayoutConnections(struct MapHeader *); static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32); static void LoadSavedMapView(void); static const struct MapConnection *GetIncomingConnection(u8, s32, s32); static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, const struct MapConnection *); static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32); static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8); #define GetBorderBlockAt(x, y) ({ \ u16 block; \ s32 xprime; \ s32 yprime; \ \ const struct MapLayout *mapLayout = gMapHeader.mapLayout; \ \ xprime = x - MAP_OFFSET; \ xprime += 8 * mapLayout->borderWidth; \ xprime %= mapLayout->borderWidth; \ \ yprime = y - MAP_OFFSET; \ yprime += 8 * mapLayout->borderHeight; \ yprime %= mapLayout->borderHeight; \ \ block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | MAPGRID_COLLISION_MASK; \ }) #define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize) #define GetMapGridBlockAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : GetBorderBlockAt(x, y)) // Masks/shifts for metatile attributes // This is the format of the data stored in each data/tilesets/*/*/metatile_attributes.bin file static const u32 sMetatileAttrMasks[METATILE_ATTRIBUTE_COUNT] = { [METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff, // Bits 0-8 [METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00, // Bits 9-13 [METATILE_ATTRIBUTE_2] = 0x0003c000, // Bits 14-17 [METATILE_ATTRIBUTE_3] = 0x00fc0000, // Bits 18-23 [METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000, // Bits 24-26 [METATILE_ATTRIBUTE_5] = 0x18000000, // Bits 27-28 [METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000, // Bits 29-30 [METATILE_ATTRIBUTE_7] = 0x80000000 // Bit 31 }; static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = { [METATILE_ATTRIBUTE_BEHAVIOR] = 0, [METATILE_ATTRIBUTE_TERRAIN] = 9, [METATILE_ATTRIBUTE_2] = 14, [METATILE_ATTRIBUTE_3] = 18, [METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 24, [METATILE_ATTRIBUTE_5] = 27, [METATILE_ATTRIBUTE_LAYER_TYPE] = 29, [METATILE_ATTRIBUTE_7] = 31 }; const struct MapHeader * GetMapHeaderFromConnection(const struct MapConnection * connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); } void InitMap(void) { InitMapLayoutData(&gMapHeader); RunOnLoadMapScript(); } void InitMapFromSavedGame(void) { InitMapLayoutData(&gMapHeader); LoadSavedMapView(); RunOnLoadMapScript(); } static void InitMapLayoutData(struct MapHeader * mapHeader) { const struct MapLayout * mapLayout = mapHeader->mapLayout; CpuFastFill16(MAPGRID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); VMap.map = gBackupMapData; VMap.Xsize = mapLayout->width + MAP_OFFSET_W; VMap.Ysize = mapLayout->height + MAP_OFFSET_H; AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158); InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height); InitBackupMapLayoutConnections(mapHeader); } static void InitBackupMapLayoutData(const u16 *map, u16 width, u16 height) { s32 y; u16 *dest = VMap.map; dest += VMap.Xsize * 7 + MAP_OFFSET; for (y = 0; y < height; y++) { CpuCopy16(map, dest, width * sizeof(u16)); dest += width + MAP_OFFSET_W; map += width; } } static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) { s32 count; const struct MapConnection *connection; s32 i; gMapConnectionFlags = sDummyConnectionFlags; /* * This null pointer check is new to FireRed. It was kept in * Emerald, with the above struct assignment moved to after * this check. */ if (mapHeader->connections) { count = mapHeader->connections->count; connection = mapHeader->connections->connections; for (i = 0; i < count; i++, connection++) { struct MapHeader const *cMap = GetMapHeaderFromConnection(connection); u32 offset = connection->offset; switch (connection->direction) { case CONNECTION_SOUTH: FillSouthConnection(mapHeader, cMap, offset); gMapConnectionFlags.south = TRUE; break; case CONNECTION_NORTH: FillNorthConnection(mapHeader, cMap, offset); gMapConnectionFlags.north = TRUE; break; case CONNECTION_WEST: FillWestConnection(mapHeader, cMap, offset); gMapConnectionFlags.west = TRUE; break; case CONNECTION_EAST: FillEastConnection(mapHeader, cMap, offset); gMapConnectionFlags.east = TRUE; break; } } } } static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height) { s32 i; const u16 *src; u16 *dest; s32 mapWidth; mapWidth = connectedMapHeader->mapLayout->width; src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2]; dest = &VMap.map[VMap.Xsize * y + x]; for (i = 0; i < height; i++) { CpuCopy16(src, dest, width * 2); dest += VMap.Xsize; src += mapWidth; } } static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x, y; s32 x2; s32 width; s32 cWidth; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; x = offset + MAP_OFFSET; y = mapHeader->mapLayout->height + MAP_OFFSET; if (x < 0) { x2 = -x; x += cWidth; if (x < VMap.Xsize) width = x; else width = VMap.Xsize; x = 0; } else { x2 = 0; if (x + cWidth < VMap.Xsize) width = cWidth; else width = VMap.Xsize - x; } FillConnection( x, y, connectedMapHeader, x2, /*y2*/ 0, width, /*height*/ MAP_OFFSET); } } static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x; s32 x2, y2; s32 width; s32 cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; x = offset + MAP_OFFSET; y2 = cHeight - MAP_OFFSET; if (x < 0) { x2 = -x; x += cWidth; if (x < VMap.Xsize) width = x; else width = VMap.Xsize; x = 0; } else { x2 = 0; if (x + cWidth < VMap.Xsize) width = cWidth; else width = VMap.Xsize - x; } FillConnection( x, /*y*/ 0, connectedMapHeader, x2, y2, width, /*height*/ MAP_OFFSET); } } static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 y; s32 x2, y2; s32 height; s32 cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; y = offset + MAP_OFFSET; x2 = cWidth - MAP_OFFSET; if (y < 0) { y2 = -y; if (y + cHeight < VMap.Ysize) height = y + cHeight; else height = VMap.Ysize; y = 0; } else { y2 = 0; if (y + cHeight < VMap.Ysize) height = cHeight; else height = VMap.Ysize - y; } FillConnection( /*x*/ 0, y, connectedMapHeader, x2, y2, /*width*/ MAP_OFFSET, height); } } static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x, y; s32 y2; s32 height; s32 cHeight; if (connectedMapHeader) { cHeight = connectedMapHeader->mapLayout->height; x = mapHeader->mapLayout->width + MAP_OFFSET; y = offset + MAP_OFFSET; if (y < 0) { y2 = -y; if (y + cHeight < VMap.Ysize) height = y + cHeight; else height = VMap.Ysize; y = 0; } else { y2 = 0; if (y + cHeight < VMap.Ysize) height = cHeight; else height = VMap.Ysize - y; } FillConnection( x, y, connectedMapHeader, /*x2*/ 0, y2, /*width*/ MAP_OFFSET + 1, height); } } u8 MapGridGetElevationAt(s32 x, s32 y) { u16 block = GetMapGridBlockAt(x, y); if (block == MAPGRID_UNDEFINED) return 0; return block >> MAPGRID_ELEVATION_SHIFT; } u8 MapGridGetCollisionAt(s32 x, s32 y) { u16 block = GetMapGridBlockAt(x, y); if (block == MAPGRID_UNDEFINED) return TRUE; return (block & MAPGRID_COLLISION_MASK) >> MAPGRID_COLLISION_SHIFT; } u32 MapGridGetMetatileIdAt(s32 x, s32 y) { u16 block = GetMapGridBlockAt(x, y); if (block == MAPGRID_UNDEFINED) return GetBorderBlockAt(x, y) & MAPGRID_METATILE_ID_MASK; return block & MAPGRID_METATILE_ID_MASK; } u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType) { if (attributeType >= METATILE_ATTRIBUTE_COUNT) // Check for METATILE_ATTRIBUTES_ALL return attributes; return (attributes & sMetatileAttrMasks[attributeType]) >> sMetatileAttrShifts[attributeType]; } u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType) { u16 metatileId = MapGridGetMetatileIdAt(x, y); return GetAttributeByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attributeType); } u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y) { return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_BEHAVIOR); } u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y) { return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_LAYER_TYPE); } void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile) { s32 i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + y * VMap.Xsize; VMap.map[i] = (VMap.map[i] & MAPGRID_ELEVATION_MASK) | (metatile & ~MAPGRID_ELEVATION_MASK); } } void MapGridSetMetatileEntryAt(s32 x, s32 y, u16 metatile) { s32 i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + VMap.Xsize * y; VMap.map[i] = metatile; } } void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 impassable) { if (AreCoordsWithinMapGridBounds(x, y)) { if (impassable) VMap.map[x + VMap.Xsize * y] |= MAPGRID_COLLISION_MASK; else VMap.map[x + VMap.Xsize * y] &= ~MAPGRID_COLLISION_MASK; } } static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attributeType) { const u32 * attributes; if (metatile < NUM_METATILES_IN_PRIMARY) { attributes = mapLayout->primaryTileset->metatileAttributes; return ExtractMetatileAttribute(attributes[metatile], attributeType); } else if (metatile < NUM_METATILES_TOTAL) { attributes = mapLayout->secondaryTileset->metatileAttributes; return ExtractMetatileAttribute(attributes[metatile - NUM_METATILES_IN_PRIMARY], attributeType); } else { return 0xFF; } } void SaveMapView(void) { s32 i, j; s32 x, y; u16 *mapView; s32 width; mapView = gSaveBlock2Ptr->mapView; width = VMap.Xsize; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + MAP_OFFSET_H; i++) { for (j = x; j < x + MAP_OFFSET_W; j++) *mapView++ = gBackupMapData[width * i + j]; } } static bool32 SavedMapViewIsEmpty(void) { u16 i; u32 marker = 0; #ifndef UBFIX // BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100. for (i = 0; i < 0x200; i++) marker |= gSaveBlock2Ptr->mapView[i]; #else for (i = 0; i < NELEMS(gSaveBlock2Ptr->mapView); i++) marker |= gSaveBlock2Ptr->mapView[i]; #endif if (marker == 0) return TRUE; else return FALSE; } static void ClearSavedMapView(void) { CpuFill16(0, gSaveBlock2Ptr->mapView, sizeof(gSaveBlock2Ptr->mapView)); } static void LoadSavedMapView(void) { s32 i, j; s32 x, y; u16 *mapView; s32 width; mapView = gSaveBlock2Ptr->mapView; if (!SavedMapViewIsEmpty()) { width = VMap.Xsize; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + MAP_OFFSET_H; i++) { for (j = x; j < x + MAP_OFFSET_W; j++) { gBackupMapData[j + width * i] = *mapView; mapView++; } } ClearSavedMapView(); } } static void MoveMapViewToBackup(u8 direction) { s32 width; u16 *mapView; s32 x0, y0; s32 x2, y2; u16 *src, *dest; s32 srci, desti; s32 r9, r8; s32 x, y; s32 i, j; mapView = gSaveBlock2Ptr->mapView; width = VMap.Xsize; r9 = 0; r8 = 0; x0 = gSaveBlock1Ptr->pos.x; y0 = gSaveBlock1Ptr->pos.y; x2 = 15; y2 = 14; switch (direction) { case CONNECTION_NORTH: y0 += 1; y2 = MAP_OFFSET_H - 1; break; case CONNECTION_SOUTH: r8 = 1; y2 = MAP_OFFSET_H - 1; break; case CONNECTION_WEST: x0 += 1; x2 = MAP_OFFSET_W - 1; break; case CONNECTION_EAST: r9 = 1; x2 = MAP_OFFSET_W - 1; break; } for (y = 0; y < y2; y++) { i = 0; j = 0; for (x = 0; x < x2; x++) { desti = width * (y + y0); srci = (y + r8) * MAP_OFFSET_W + r9; src = &mapView[srci + i]; dest = &gBackupMapData[x0 + desti + j]; *dest = *src; i++; j++; } } ClearSavedMapView(); } s32 GetMapBorderIdAt(s32 x, s32 y) { if (GetMapGridBlockAt(x, y) == MAPGRID_UNDEFINED) return CONNECTION_INVALID; if (x >= VMap.Xsize - (MAP_OFFSET + 1)) { if (!gMapConnectionFlags.east) return CONNECTION_INVALID; return CONNECTION_EAST; } if (x < MAP_OFFSET) { if (!gMapConnectionFlags.west) return CONNECTION_INVALID; return CONNECTION_WEST; } if (y >= VMap.Ysize - MAP_OFFSET) { if (!gMapConnectionFlags.south) return CONNECTION_INVALID; return CONNECTION_SOUTH; } if (y < MAP_OFFSET) { if (!gMapConnectionFlags.north) return CONNECTION_INVALID; return CONNECTION_NORTH; } return CONNECTION_NONE; } static s32 GetPostCameraMoveMapBorderId(s32 x, s32 y) { return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET + x, gSaveBlock1Ptr->pos.y + MAP_OFFSET + y); } bool32 CanCameraMoveInDirection(s32 direction) { s32 x, y; x = gSaveBlock1Ptr->pos.x + MAP_OFFSET + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + MAP_OFFSET + gDirectionToVectors[direction].y; if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID) return FALSE; return TRUE; } static void SetPositionFromConnection(const struct MapConnection *connection, int direction, s32 x, s32 y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_EAST: gSaveBlock1Ptr->pos.x = -x; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_WEST: gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_SOUTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = -y; break; case CONNECTION_NORTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height; break; } } bool8 CameraMove(s32 x, s32 y) { s32 direction; const struct MapConnection *connection; s32 old_x, old_y; gCamera.active = FALSE; direction = GetPostCameraMoveMapBorderId(x, y); if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID) { gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; } else { SaveMapView(); old_x = gSaveBlock1Ptr->pos.x; old_y = gSaveBlock1Ptr->pos.y; connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); SetPositionFromConnection(connection, direction, x, y); LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum); gCamera.active = TRUE; gCamera.x = old_x - gSaveBlock1Ptr->pos.x; gCamera.y = old_y - gSaveBlock1Ptr->pos.y; gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; MoveMapViewToBackup(direction); } return gCamera.active; } const struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y) { s32 count; const struct MapConnection *connection; const struct MapConnections *connections = gMapHeader.connections; s32 i; #ifdef UBFIX // UB: Multiple possible null dereferences if (connections == NULL || connections->connections == NULL) return NULL; #endif count = connections->count; connection = connections->connections; for (i = 0; i < count; i++, connection++) { if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE) return connection; } return NULL; } static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, const struct MapConnection *connection) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); } return FALSE; } static bool8 IsCoordInIncomingConnectingMap(s32 coord, s32 srcMax, s32 destMax, s32 offset) { s32 offset2 = max(offset, 0); if (destMax + offset < srcMax) srcMax = destMax + offset; if (offset2 <= coord && coord <= srcMax) return TRUE; return FALSE; } static bool32 IsCoordInConnectingMap(s32 coord, s32 max) { if (coord >= 0 && coord < max) return TRUE; return FALSE; } static s32 IsPosInConnectingMap(const struct MapConnection *connection, s32 x, s32 y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (connection->direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height); } return FALSE; } const struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y) { s32 count; const struct MapConnection *connection; s32 i; u8 direction; if (!gMapHeader.connections) { return NULL; } else { count = gMapHeader.connections->count; connection = gMapHeader.connections->connections; for (i = 0; i < count; i++, connection++) { direction = connection->direction; if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE) || (direction == CONNECTION_NORTH && y > MAP_OFFSET - 1) || (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + MAP_OFFSET) || (direction == CONNECTION_WEST && x > MAP_OFFSET - 1) || (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + MAP_OFFSET)) { continue; } if (IsPosInConnectingMap(connection, x - MAP_OFFSET, y - MAP_OFFSET) == TRUE) return connection; } } return NULL; } void SetCameraFocusCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x - MAP_OFFSET; gSaveBlock1Ptr->pos.y = y - MAP_OFFSET; } void GetCameraFocusCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x + MAP_OFFSET; *y = gSaveBlock1Ptr->pos.y + MAP_OFFSET; } // Unused static void SetCameraCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x; gSaveBlock1Ptr->pos.y = y; } void GetCameraCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x; *y = gSaveBlock1Ptr->pos.y; } static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndCopyTileDataToVram2(2, tileset->tiles, numTiles * 32, offset, 0); } } static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndLoadBgGfxUsingHeap2(2, tileset->tiles, numTiles * 32, offset, 0); } } static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size) { switch (gGlobalFieldTintMode) { case QL_TINT_NONE: return; case QL_TINT_GRAYSCALE: TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size); break; case QL_TINT_SEPIA: TintPalette_SepiaTone(&gPlttBufferUnfaded[offset], size); break; case QL_TINT_BACKUP_GRAYSCALE: QuestLog_BackUpPalette(offset, size); TintPalette_GrayScale(&gPlttBufferUnfaded[offset], size); break; default: return; } CpuCopy16(&gPlttBufferUnfaded[offset], &gPlttBufferFaded[offset], PLTT_SIZEOF(size)); } void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count) { switch (gGlobalFieldTintMode) { case QL_TINT_NONE: return; case QL_TINT_GRAYSCALE: TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16); break; case QL_TINT_SEPIA: TintPalette_SepiaTone(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16); break; case QL_TINT_BACKUP_GRAYSCALE: QuestLog_BackUpPalette(BG_PLTT_ID(slot), count * 16); TintPalette_GrayScale(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], count * 16); break; default: return; } CpuFastCopy(&gPlttBufferUnfaded[BG_PLTT_ID(slot)], &gPlttBufferFaded[BG_PLTT_ID(slot)], count * PLTT_SIZE_4BPP); } static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size) { u16 black = RGB_BLACK; if (tileset) { if (tileset->isSecondary == FALSE) { LoadPalette(&black, destOffset, PLTT_SIZEOF(1)); LoadPalette(tileset->palettes[0] + 1, destOffset + 1, size - PLTT_SIZEOF(1)); ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1); } else if (tileset->isSecondary == TRUE) { LoadPalette(tileset->palettes[NUM_PALS_IN_PRIMARY], destOffset, size); ApplyGlobalTintToPaletteEntries(destOffset, size >> 1); } else { LoadCompressedPalette((const u32 *)tileset->palettes, destOffset, size); ApplyGlobalTintToPaletteEntries(destOffset, size >> 1); } } } void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout) { CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); } void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout) { CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout *mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } static void LoadPrimaryTilesetPalette(const struct MapLayout *mapLayout) { LoadTilesetPalette(mapLayout->primaryTileset, BG_PLTT_ID(0), NUM_PALS_IN_PRIMARY * PLTT_SIZE_4BPP); } void LoadSecondaryTilesetPalette(const struct MapLayout *mapLayout) { LoadTilesetPalette(mapLayout->secondaryTileset, BG_PLTT_ID(NUM_PALS_IN_PRIMARY), (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * PLTT_SIZE_4BPP); } void CopyMapTilesetsToVram(struct MapLayout const *mapLayout) { if (mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } } void LoadMapTilesetPalettes(struct MapLayout const *mapLayout) { if (mapLayout) { LoadPrimaryTilesetPalette(mapLayout); LoadSecondaryTilesetPalette(mapLayout); } }